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Re: JA2 1.13 Multiplayer (2)[message #185500]
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Sat, 17 May 2008 14:14
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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is bugzilla still active?
played with majek today and found this:
- Iggy comes with a rocket-rifle (high class merc with
[Updated on: Sat, 17 May 2008 17:28] by Moderator Report message to a moderator
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Staff Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #185510]
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Sat, 17 May 2008 15:52
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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hmm, i see.
so every1 is going to chose old then, i guess.
changed standard loadouts, just noticed that new inv has advantages too. ie some better weapons with some mercs
[Updated on: Sat, 17 May 2008 16:24] by Moderator Report message to a moderator
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Staff Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #185570]
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Sun, 18 May 2008 16:20
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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as always very good work - you're the best
Coop with RoWa today:
- alt-e to enemies turn (only if it is very easy to do)
- sync of doors (enemy opened it)
- enemy turn sometimes stuck (dont know why yet)
- death messages
features which would be nice to have:
- inter-client healing
- inter-client object passing
[Updated on: Sun, 18 May 2008 17:19] by Moderator Report message to a moderator
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Staff Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #185605]
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Mon, 19 May 2008 05:12
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spalVl |
Messages:2
Registered:April 2008 |
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Played a 3 person Co-op, wow was this FUN!!! Really great job.
Issues noted:
Enemy turn lock mention above (ALT+E mostly works)
Bobby Ray's store selection is client based
Dropped items are dropped at rate of 1 for each per player
Ran into a situation where 2/3 Clients were sharing same turn (maybe ALT+E related)
Friendly team healing doesn't work (but do gain exp)
Someone in the previous thread mentioned how campaign coop would be "too long". I strongly disagree RPG games like Baulder's Gate and Never Winter Nights are tons of fun coop.
Very nice work, thanks
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Civilian
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Re: JA2 1.13 Multiplayer (2)[message #185709]
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Mon, 19 May 2008 22:19
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wanne (aka RoWa21) |
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Messages:1961
Registered:October 2005 Location: Austria |
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played a 2 client COOP game with camping. In general it was nearly perfect.
Some things I noticed:
- AI lockup was nearly perfect, only two times I had to press ALT + E. The problems mainly seems on enemies interrupt
- some bullets (dots) are sometimes remaining on the screen. But much better than before
- I got the "All bandaged" message, but not my mercs or camping's mercs were all bandaged
- Sometimes merc from other client makes animation (croch, prone, crouch, prone, crouch, ...) in an endless loop, until the client gets the turn. This also happens sometimes with enemies on client > 1.
EDIT: PS: Now it is also possible to player multiplayer in fullscreen Switching with ALT + TAB works fine to.
[Updated on: Mon, 19 May 2008 22:51] by Moderator Report message to a moderator
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Re: JA2 1.13 Multiplayer (2)[message #185730]
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Tue, 20 May 2008 04:25
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haydent |
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Messages:265
Registered:November 2007 Location: NSW, Australia |
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RoWa21played a 2 client COOP game with camping. In general it was nearly perfect.
Some things I noticed:
- AI lockup was nearly perfect, only two times I had to press ALT + E. The problems mainly seems on enemies interrupt
- some bullets (dots) are sometimes remaining on the screen. But much better than before
- I got the "All bandaged" message, but not my mercs or camping's mercs were all bandaged
- Sometimes merc from other client makes animation (croch, prone, crouch, prone, crouch, ...) in an endless loop, until the client gets the turn. This also happens sometimes with enemies on client > 1.
EDIT: PS: Now it is also possible to player multiplayer in fullscreen Switching with ALT + TAB works fine to.
really ,... WOW ! great
made some small changes to hopefelly help the stance bug and removed the all bandaged message.
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Re: JA2 1.13 Multiplayer (2)[message #185909]
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Wed, 21 May 2008 20:21
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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played some 4P coop today:
game crashed a few times (to desktop)
minor problems
> alt-e not working as intended (switches to back to enemy on occasions)
> enemy turn stuck (twice - both enemy interrupts)
> turn bar jumping back and forth sometimes
requests:
> could we have Mike in M.E.R.C pls?
> reflex on MG3 (only if it is easy)
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Staff Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #185974]
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Thu, 22 May 2008 18:00
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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actually, reflex sight or red dot sight on MG3 makes sense and is used by military. here
[Updated on: Thu, 22 May 2008 18:19] by Moderator Report message to a moderator
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First Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #185984]
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Thu, 22 May 2008 21:17
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Lassepdsn |
Messages:1
Registered:May 2008 |
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I wouldn't ever need to put a sight on my MG3 (shot it today actually, Norwegian army), only reason why I could have use for it, is if I'm on an observation post and I'd actually would like a scope on it. But again, the MASSIVE heat and ratteling would destroy anything, and melt the plastic on aimpoints and stuff.
Just after 25 rounds in bursts of 3-6, the pipe is too hot to even touch..
On LMGs, yeah maybe, depends on the model.
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Civilian
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