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Re: JA2 1.13 Multiplayer (2)[message #191784]
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Fri, 25 July 2008 23:10
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dgoncalves |
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Messages:13
Registered:July 2008 Location: Brasil |
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What's up people?!
I'm new to this forum, been playing JA Unfinished Bussiness and like it a lot! Now I have this info that a MP game has been released, so I came in to check it out!
Any words of wisdom that I should take in consideration, since I read in a post that you have to install a fresh one from JA2, THEN install the MP mod...?
Hope you guys take it easy on me, since I'm the rookie. rs
See ya'll
[Updated on: Fri, 25 July 2008 23:12] by Moderator Report message to a moderator
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Private
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Re: JA2 1.13 Multiplayer (2)[message #191789]
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Sat, 26 July 2008 00:34
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haydent |
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Messages:265
Registered:November 2007 Location: NSW, Australia |
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develinoWhat's up people?!
I'm new to this forum, been playing JA Unfinished Bussiness and like it a lot! Now I have this info that a MP game has been released, so I came in to check it out!
Any words of wisdom that I should take in consideration, since I read in a post that you have to install a fresh one from JA2, THEN install the MP mod...?
Hope you guys take it easy on me, since I'm the rookie. rs
See ya'll
well yeah, you prob need the latest ja2 files available here from the wiki or svn (includes NIV) then install mp into that. you can have multiple installations ifyou want to leave ur current intact.
the main words of wisdom is to keep in mind it is an amatuer project, not all functions in the sp game have been implemented in mp, but you can still have a fun shoot out in coop or dm/team-dm with upto 4 human opponents.
also, read the readme
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Re: JA2 1.13 Multiplayer (2)[message #191896]
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Sun, 27 July 2008 02:54
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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worked nearly perfectly. I'm even tempted to think that it works better than SP. at least compared to the last version i played in SP.
great work. You are the best.
[Updated on: Sun, 27 July 2008 02:55] by Moderator Report message to a moderator
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Staff Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #192187]
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Tue, 29 July 2008 06:15
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dgoncalves |
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Messages:13
Registered:July 2008 Location: Brasil |
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SharkDI wonder how a JA2 MMO would work? The only turn-based MMORPGs I know of are Dofus and Vantage Master Online (Tactica Online was planned but cancelled). I was disappointed with Dofus's combat system, and one of the FAQs for VMO contains a wishlist that would need to be fulfilled before one could make close comparisons with JA2.
Wow! Would be a perfect world! LOL!
Want that too my friend, let's start the riot to a JA: World at Collapse (my idea of a tittle ahuehuahuha).
Cheers
[Updated on: Tue, 29 July 2008 06:16] by Moderator Report message to a moderator
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Private
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Re: JA2 1.13 Multiplayer (2)[message #192214]
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Tue, 29 July 2008 14:07
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Campingkocher |
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Messages:45
Registered:June 2007 Location: Germany |
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So, had some testing games with the new code, works really good without crashes.
Only 3 things:
1. The interrupts problem. When the AI interrupts a player (not server) it gets stuck often. Its a bit strange, i remember two types of hostile interrupts: "interrupt for AI team" and "interrupted". The first one works fine, the second one leads to a stucked AI and Alt+E helps. Maybe this helps to find the problem.
Maybe a temporarily feature would be better, to only end this interrupt and not the Alt+E-method (this gives new APs to the interrupted player). I don't know, if this is possible.
2. When all mercs of a player are "dying", the game sais, this team is wiped out. Other players can heal these dying mercs. But this player cannot play on.
3. It seems, that the AI is a bit more stupid than in singleplayer. Especially when shooting at them over a big range (with snipers for example). When they cannot see you, they are only running around. For example some tiles in your direction, than turning around and running back - every round.
Everything other works really really fine. Thank you
Greets
[Updated on: Sat, 02 August 2008 14:25] by Moderator Report message to a moderator
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Corporal
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Re: JA2 1.13 Multiplayer (2)[message #192406]
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Thu, 31 July 2008 00:21
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Selene |
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Messages:23
Registered:July 2008 |
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Hello to all ! :wave2: I'm new here and this is my first post I'm a long time Jagged Alliance Fan and it's a pitty that I only now found out about this community
I haven't played Jagged Alliance for a long time now, but I have passed all the JA games except the last one (Hired Guns - Jagged Edge).
Good ol' times - Lynx, Wolf, Fox, Grizzly and Cougar kicking asses all over Arulco, Tracona, Danubia. Man that was so cool ! This game never gets old, despite it's seriously outdated graphics.
But now - Multiplayer !!! AWESOME ! I must try it even if it's the last thing I ever do
Now I just need to figure out how to get everything to work.
Thank you guys ! And sorry for my poor English.
Oh, I forgot to ask, can you play a normal game with your friend(s) against AI or a deathmatch agaist each other in this MP ?
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Private 1st Class
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Re: JA2 1.13 Multiplayer (2)[message #192455]
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Thu, 31 July 2008 16:23
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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For some reason, one can't buy LBEs with bobby ray, which is quite some annoyance for NewInv users
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Staff Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #192765]
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Mon, 04 August 2008 02:17
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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@ Haydent,
Hi Haydent,
I have played a few games (both coop & in teams) and it worked really great. And I enjoyed it really much. Think you guys did a great job. I have told you a while ago I would try it out, but I never really got there as I didn't have a clue about how to find the ja2-multiplayer channel to find/communicate with other players.
Anyway, wanna say thanks! Indeed a dream come true.
@Rowa
You too Rowa, thumbs up!
Enjoyed the game I've played with ya. Too bad about the power switch I stepped on But I played some games with Redgun, Camp, & Divinity later and they were awesome. Still have to get a bit used to the windowed mode, but I'm catching up Also have to find out how to adjust router settings to be a server, but I'll find out...
@ Redgun, Divinity, & Camp
Those were great games, catching up on ya! Can't wait for a rematch, guys... Thanks for the patience too.
@ All the rest
Were are you guys staying? It's so simple to join a game & if I had known it was this great, I had joined this group much earlier. You get great help from other players, so... give it a try. Player vs player is like another dimension.
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Master Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #192781]
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Mon, 04 August 2008 11:13
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haydent |
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Messages:265
Registered:November 2007 Location: NSW, Australia |
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Thor
Also have to find out how to adjust router settings to be a server, but I'll find out...
http://portforward.com/
Quote:
PortForward.com is proud to offer help setting up port forwarding on your router or firewall. Many Internet users are not aware of how to configure their router or firewall in order to use applications like Peer-to-Peer file sharing (PtoP), Internet Games, Web serving, FTP serving, WebCams, IRC DDC, and Instant Messaging such as AIM, ICQ, Yahoo and MS Messenger.
[Updated on: Mon, 04 August 2008 11:18] by Moderator Report message to a moderator
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Re: JA2 1.13 Multiplayer (2)[message #192788]
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Mon, 04 August 2008 12:26
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Thanks, Haydent! But I think I've figured it out with my D-link.
[Updated on: Mon, 04 August 2008 13:24] by Moderator Report message to a moderator
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Master Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #192867]
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Tue, 05 August 2008 00:04
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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Thor
@ Redgun, Divinity, & Camp
Those were great games, catching up on ya! Can't wait for a rematch, guys... Thanks for the patience too.
im looking forward to more games. however i'm short on time now, because of work overload. in addition i play OFP quite a lot recently.
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Staff Sergeant
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Re: JA2 1.13 Multiplayer (2)[message #193188]
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Thu, 07 August 2008 23:05
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Ran into folling runtime error while doing nothing special at all:
Assertion failure-- Line 3042 in A:\interface.cpp
Missing interface\timebaryellow_800x....(something)
Was using builld 2296
[Updated on: Thu, 07 August 2008 23:07] by Moderator Report message to a moderator
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Master Sergeant
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