Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Why cannot we add a 4th body type to the source?
Why cannot we add a 4th body type to the source?[message #186504] Tue, 27 May 2008 15:12 Go to next message
Shanga

 
Messages:3512
Registered:January 2000
Location: Danubia

My ignorance might offend some of the programmer, but could someone say why the theory I am gonna list below isn't possible?

Take a look here:


Animation Data.h
https://81.169.133.124/source/ja2/branches/Jones/html/Animation_01Data_8h-source.html
- looks like here they defined the types of body types + animation types
Q: can we add a new body type with a new set of animations? Let's say New Regular Male (NRGM...)

Animation Data.cpp
https://81.169.133.124/source/ja2/branches/Jones/html/Animation_01Data_8cpp-source.html
- here looks like they defined which sti coresponds to which animation + which JSD goes to which bodytype
Q: can add a new set of animations for the above mentioned NRGM? And borrow the JSD from his ancestor, the Reg Male?

--- ---- ----
Until a programmer answers, lets unfold the rest of the plan:
For starters, we don't want new STIs for the NRGM, we can borrow the ones from RGM. If everything works ok, we will use NRGM as the default body type for all the mercs under player's control. So, bingo, they no longer look like the soldiers.

Now, that we have a bodytype free of restrictions and we don't fear it might affect civilians or anyone else but the mercs, the posibilities of customizing how you mercs look are endless. We can give them bulletproof vests, unforms, berets, whatever our imagination and sprite rendering skills allow.





Re: Why cannot we add a 4th body type to the source?[message #241851] Fri, 15 January 2010 01:01 Go to previous messageGo to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

Wow, no one has any clue as to if this is possible?
Re: Why cannot we add a 4th body type to the source?[message #241853] Fri, 15 January 2010 01:26 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1569
Registered:March 2009
Location: Broadwurschd-City
I'd prefer a "body-switch" where you can arm civilians, or sent Fox in miniskirts on a reconaisance mission
Re: Why cannot we add a 4th body type to the source?[message #241901] Fri, 15 January 2010 14:51 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Hmm, Fox in miniskirt... :drool:

Most games have some x rated hacks - hint, hint Very Happy


Re: Why cannot we add a 4th body type to the source?[message #241907] Fri, 15 January 2010 15:49 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
Sincleanser
Wow, no one has any clue as to if this is possible?


the animation system is said to be very complicated. The few that have worked with it (Bugmonster, Callahan) may tell you more about that :whoknows:


@gorro

there are bodytype switches. More of them would be quite fun. But i think since the days of trailblazer, people haven't been interested in such scripts anymore.
Re: Why cannot we add a 4th body type to the source?[message #241939] Fri, 15 January 2010 19:34 Go to previous message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
demise of man mod has two bunches of aliens but there are problems with missing animations. especially if you try to play alienmode.
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