Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Legion 2 » Gameplay Impressions (Some spoilers within)
Gameplay Impressions (Some spoilers within)[message #187082] Sat, 31 May 2008 18:32 Go to next message
Entity

 
Messages:10
Registered:August 2005
Location: Chicago, IL
I figured I'd open a separate thread for voicing my thoughts on the gameplay rather than cluttering the Downloads topic.

Anyway, I really am enjoying this mod! Much praise to Jazz and the Legion2 team! :bow:

While I kind of do miss the New Inventory as in 1.13, the modification to the original JA2 inventory is quite functional, so I got no qualms about that. Smile

While not everyone might like it, the randomly generated stats for the AIM and MERC mercenaries are a unique idea, as some of the oddball mercs that aren't as used are considerable options now since their stats are based on the experience level. I like the randomly generated clothing too, gives a bit more variety to what you're looking at.

My team for the v33 beta consists of Scope, Reaper, Fox, and IMP. I had a real laugh when Reaper the death man decided to wear pink for his mission. :biglaugh:

The enemy AI is quite challenging and the new maps make the fighting areas quite refreshing to play through. They tend to have superior gear than you in some parts, but that makes it more challenging. The loot after the fights is pretty nice too. Very Happy

So far, I'm playing on Experienced. I'm on Day 3, picked up Alex, and am at Gonez. I really liked the lower sector, the one with the execution scene, that was pretty neat. I recruited Jordan and Prot, but since Prot is based on the Conrad RPC, I have to pay him the $5,500 fee to keep him on the team, and I'm already struggling to keep Scope and Reaper's contracts extended. Prot didn't mention any fee in his dialogue (not that I recall), so I'm wondering whether his cost is intended or not.

Ah, speaking of NPC dialogue, it goes by too fast and I have to go to the map screen to take a good read. I don't know if anyone else has the problem, but I thought I'd throw it out there. Also, should I kill Flint in Gonez before talking to Jax in Griza for some extra cash? I don't really feel good about siding with someone who kills innocent civilians, but don't want to screw up a possible quest. :maskedsniper:

Still though, this is a great mod, I'm having a blast! :cheers:
Re: Gameplay Impressions (Some spoilers within)[message #187110] Sun, 01 June 2008 02:05 Go to previous messageGo to next message
szadou

 
Messages:12
Registered:March 2003
Location: Poland
Entity
Anyway, I really am enjoying this mod! Much praise to Jazz and the Legion2 team! :bow:


What team? It's just Jazz AFAIK. Very Happy
Re: Gameplay Impressions (Some spoilers within)[message #188220] Tue, 10 June 2008 21:33 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
Who are Flint and Jax bad guys? Can I kill them? If anyone else has encountered characters that should be killed to advance the game can you shed a little light over here?

Masguy
Re: Gameplay Impressions (Some spoilers within)[message #188625] Fri, 13 June 2008 19:15 Go to previous messageGo to next message
Entity

 
Messages:10
Registered:August 2005
Location: Chicago, IL
It really depends on who you side with. If you talk to Flint, he can give a quest that asks you to kill Jax, and vice versa. After taking a side, the other side's faction will become hostile to you.

I haven't really been able to accomplish either quest, so I don't know what the rewards are.
Re: Gameplay Impressions (Some spoilers within)[message #188792] Sun, 15 June 2008 15:18 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
****Spoiler Alert****

I am still playing sector P9, 70 mixed (elite and regular) enemies down (against my squad of Cool and more still fighting. This is one of the most challenging fights I've ever had with JA.
Re: Gameplay Impressions (Some spoilers within)[message #188835] Mon, 16 June 2008 00:47 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
****Spoiler Alert****

Still in P9, no losses yet but 135 enemy down. Where are they all coming from??? Are they spontaneously generating?? Picking my shots carefully, but starting to run low on ammo, weapons on the edge of malfunctioning.... and having a helluva time!!!
Re: Gameplay Impressions (Some spoilers within)[message #188988] Wed, 18 June 2008 02:17 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
WHEEEEEEEWWWW! 8 AGAINST 181! (give or take a few who crawlwed off and died). Easily the toughest, longest sector I've ever played.
Re: Gameplay Impressions (Some spoilers within)[message #189174] Fri, 20 June 2008 01:56 Go to previous messageGo to next message
masguy

 
Messages:46
Registered:November 2001
Location: Maryland, USA
I thought I would rest in p9 after winning it, big mistake, it seems that the enemy do seem to spontaneously generate. (good thing I saved immediately after winning).
Re: Gameplay Impressions (Some spoilers within)[message #189753] Sat, 28 June 2008 15:02 Go to previous messageGo to next message
baroni

 
Messages:16
Registered:February 2008
I play this mod (v.33) some days. It is very interesting but I found some bugs:

- too fast dialogues
- Where is Flint? After arriving to Griza I had no problem to find Jax. But there is no Flint - I found Flint`s house, Flint`s guards (czlowiek Flint`a), but Flint vanished.
- After joining to Jax I have battle with Flint`s people but I have never finished it, because game freezes after some turns of that battle. After several attempts I decided not to talk with Jax to avoid that problem.
- At main map I noticed there are some underground sectors (e.g. I14 or J14) but I have never found entrance from surface to them. How to get there?

I have played 2 times (as novice and experienced) and I noticed twice the same problems.
Re: Gameplay Impressions (Some spoilers within)[message #190115] Fri, 04 July 2008 17:46 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
I don't have file START.PCX! Where it is?

Where to get some extra money?
Re: Gameplay Impressions (Some spoilers within)[message #190312] Tue, 08 July 2008 18:19 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
wHO IS WHO in Napol? what to do?
Re: Gameplay Impressions (Some spoilers within)[message #191404] Mon, 21 July 2008 18:14 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
the very first impression: hired Raven and Stephen, who were, together with my IMP, dropped into dense wood with 15 bad guys around. had not noticed that somebody had downgraded Raven's MRK from her usual 94 to 66, but at least she had a proper gun. and by a happy coincidence my IMP had a bipod and a belt of ammo Raven could use. IMP and Stephen had quite useless SMG-s, but were usable as spotters, so Raven crawled around and upgraded her marksmanship again.

meeting next patrool i started to draw colour schemes of their clothing but seems they are all hostile. not knowing a word in Polish - just some Russian - it's next to impossible to understand what the locals are talking about. (as for now, i think an old lady has lost her child and a medical lady wants some supplies.)

some AIM guys want to take a lorryfull of stuff with them - 103 SMGs (Igor) or 101 sniper rifles (Buzz). there are some strange anomalies in the terrain: going from one sector to the next takes over 2 hours, coming back just 5 minutes. there is still an option to train militia in D2 but of course the game crashes if i tried to. and i have no idea where BR sent my ordered stuff.

but the thing i like most is that "one key fits all". found a padlock key and it has opened almost all locks - surely more than Gasket has been able to open with lockpick.
Re: Gameplay Impressions (Some spoilers within)[message #191536] Tue, 22 July 2008 22:08 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
on the fourth day i started to worry about money to pay my mercs - as i had called in Razor & Haywire also. after some crawling and sneaking around just to steal a Calico and sell it for few bucks i turned on the "drop all" option. no problems with money after that, so i called Meltdown (to keep Stephen happy), Grizly (to carry heavy stuff around) and Gasket (to fix some stuff).
found the lost boy but dunno what i was promised for it. found BR stuff - not all of it, of course. and early morning of day 18 freed Maria. next few days will go for patching up heavily wounded mercs, then the next mission :secret:
Re: Gameplay Impressions (Some spoilers within)[message #191624] Wed, 23 July 2008 23:35 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
gave the girl over (day 26). got some money. now - do i have to kill everybody or what :hmm:
Re: Gameplay Impressions (Some spoilers within)[message #191724] Fri, 25 July 2008 17:22 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
please tell me where BR leave stuff. And what you do with all local people (people with names)
Re: Gameplay Impressions (Some spoilers within)[message #191732] Fri, 25 July 2008 18:35 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
if you order from BR something into Drassen, it gets into Napol. dunno what happens if you order into Meduna. from locals i have hired Prot (not worth the money i pay him), Max and Jordan. those two are free (?) and can be used as mechanics, Jordan also as a medic. some guy in Loawon gave me keycard when i threatened him twice - that really was a surprise. but usually the locals are in bad mood and sooner or later the shooting starts. i have killed Olaf, Jack, Bob, Karlos the kidnapper and Jax. maybe some of them should be better left alive...
Re: Gameplay Impressions (Some spoilers within)[message #191930] Sun, 27 July 2008 16:37 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
death of Gordon was really like an easter egg, but that can be just for my not understanding much about what's happening. anyway, i'm very much impressed :scary:

the bad news is - i can not get into Guardhouse sector K8. i was there the first time around, but now that i have given over the girl and have to clean "lake surroundings" (?) from enemy troops, the game crashes to desktop, no matter from which side i try to enter the sector.
Re: Gameplay Impressions (Some spoilers within)[message #192163] Tue, 29 July 2008 00:03 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
if the final goal was to kill the general, then i did it. (on day 39, not that it matters.) there was no final ceremony but i hope it was the ending as there was no way back from that final sector. or maybe the game decided i had not done all i had to do - that sector K8 i could not reach any more or something else.

so, thanks to everybody involved, it was really fun to play. i'll definitely return to Osarwia when there'll be some debugging done and an english or at least russian version, as i did not understand some of the plot. decided to side with Flint, so went and killed Jax, but Flint's people did not help me, Flint himself is very nervous and in diary there is still in red: Zlecenie na Jax'a. obviously it does not mean: go and kill him. and seems i missed half the fun as i did not go to sector P9.

the concept is really good and the style - hire cheaper mercs and move fast - suits me. Osarwia is not Arulco, thats for sure: you move on foot only and there is no regular income. there is money around, but you do not know where and when you find it. so that even with "drop all" (and "sell all") there are some economically tight moments - and even more reason to act fast.

it was possible to use "fight squad" and "support squad", but afterwards i'd think two self-dependent units moving separately would be better - now my first squad had to wait for late arrivals. and by the time medic and mech finally arrived, the wounds had already healed and soldiers with quite modest mech abilities had repaired their guns. but once again - it was great fun :bow:
Re: Gameplay Impressions (Some spoilers within)[message #192446] Thu, 31 July 2008 15:11 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
thx Burzmali

I like the game but don't anderstand polish. so are you figgured what all pepole want from you. Some are hostile like officer in Guardhouse sector K8. i don't know why
Re: Gameplay Impressions (Some spoilers within)[message #192497] Thu, 31 July 2008 23:59 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
warning, big spoiler ahead





there are still many things i do not know/understand, but...

there are means of transportation or teleportation. something like boat/barge between N5-O5. if you talk with the sailor-looking man long enough, he'll take the squad over. (practical, when you return with the girl.)

there is a guy named Spike, i met him in bar in Napol, but he is not all the time there. again, if you talk with him, he somehow transports the squad to a place near where the kidnapped girl is held. so talking with him definitely helps to find the girl sooner.

local gangsters Flint and Jax both want the other dead. if you kill Jax and go to report to Flint about that, he'll try to kill you. dunno what happens if you side with Jax.

now the biggest quest that helps to find the bad general you have to kill finally. in Czonowo there is something like a hospital and there is a doctor who needs some medical stuff. that stuff is in Gonez where Flint lives. if you promise Flint to kill Jax (hmm, or kill Flint) he does not mind if you take that bag (one is enough). now, if you send just one runner with the bag back to Czonowo, make sure he can pick locks and remove explosive traps - that damn hospital is locked up. now, in return for the medical stuff the doctor gives you a map. with the map you go into Korsa and find archeologist Tina (daytime, western part of M14). you give her the map and Tina tells about a cave in mountains (NE part of the map, behind Posterunek). Robots with sniper rifles are quite tough and they spawn back if you try to go through the caves with next squad also.

BTW, i had BR selection as great but got no mortar shells or even 40 mm grenades from BR. considering the number of tanks around its really annoying to throw rocks at them hoping they'll break down. (grenades are a bit better but still nuisance.)
Re: Gameplay Impressions (Some spoilers within)[message #192579] Fri, 01 August 2008 17:05 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija








there are means of transportation or teleportation. something like boat/barge between N5-O5. if you talk with the sailor-looking man long enough, he'll take the squad over. (practical, when you return with the girl.)


What girl?
Re: Gameplay Impressions (Some spoilers within)[message #192607] Fri, 01 August 2008 20:10 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
your primary mission is to save a kidnapped girl (in 30 days - or you can choose the number of days). after landing you should go to sector K6 Oboz. you find some stuff there and a guy gives you the photo of the girl you have to find and save. at first the mission is to transport the girl to airport, but when you get the girl, you'll be sent an e-mail to transport the girl to P4 Kariz and it's quite a long and tiresome journey without using the boat.

ps - if you order from BR something into Meduna, the stuff lands also in K6. and if you have not noticed - good old San Mona arms dealer Tony has his shop in Napol.
Re: Gameplay Impressions (Some spoilers within)[message #192832] Mon, 04 August 2008 18:19 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
small notices about persons. in Napol, in bar with Spike is Jack. He seems to be in debt to Spike, so if you talk to Jack and pay Spike $6000 (?), Jack joins your squad. person is based on Dynamo, so when you have healed him, he can be used as mech.
Prot - if you choose to hire him - has some old enmity with Chris, the guy who "owns" Napol. so if Chris happens to see Prot, there'll be war.

now, i really appreciate each mod being different, needs different approach and so on. i also know i can tweak every person with editor just how i like it. and yet i'd complain a bit. Buzz has many good qualities, making her a good merc, but never before have i considered her physical strength one of those. still, in Legion she is one of the strongest with her STR 70. especially if compared to Wolf (69), Trevor and Thor (68), Nails and Bull (67), Grizzly (65), Stogie (64) and unhappy Steroid, whose body chemistry has seriously backfired, so he is down to 59 :rant2:
Re: Gameplay Impressions (Some spoilers within)[message #199271] Thu, 16 October 2008 10:36 Go to previous message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
I found the girl but she don't go with me. What's wrong?
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