Home » OTHER STRATEGY » Jagged Alliance 3 - Attempts, Ideas and Wishes » The Fall: Last Days of Gaia (sort of review)
The Fall: Last Days of Gaia (sort of review)[message #187701] Fri, 06 June 2008 16:13 Go to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
In the series of "potential JA3 replacements", here comes... THE FALL.


http://www.the-fall.com/images1/regelwerk/humvee.gif

I finally got my hands on this game released 3-4 years ago by what now seems a defunct company (Silver Style i think was their name). Apparently they bid for the license of Fallout 3 and are quite JA-inspired (Manny Santos, the bartender, is a NPC in Fall).


I admit I was prejudiced when I first started the game. I was expecting mediocre, 3d attempt at strategy gaming. The animation of the characters IS a bit rough and may cause that impression (with the help of the sucky default clothes), but I soon moved on to discover one of the most impressive games I've played in years.

First off - it's rock solid, after 1.10 patch. Only noticeable problem is the delay of exiting the game, but I have that with many many games. I simply kill the process and to hell with it. The rest of the game moves perfectly, no choppy animations, nothing, even after ALT+TAB. Although they never released the much improved and awaited English version, playing the the NMA English Mod gives you full text translation. Turn off German voices and you're set.

I wont even mention the atmosphere, which is a lot more immersive that I expected, although I would've like maps to be a bit more densely populated (I haven't discovered all places, must admit). But their LWA (Living World Architecture) makes the enviroment quite vivid. The villagers go hunting, working in the fields, chopping wood or entertaining... very nice touch.

The game is quest driven - basically these open new ares. Which is both a plus (adds to the surprise) and a minus (takes away some replayability).


http://www.the-fall.com/images1/kampfsystem/armors.gif
The team you control is just as colorfull as JA bunch is. Only sad part - it's limited to a handfull of ready-available mercs, with about as many recruitable ones scattered around the world. You can dismiss and rehire your mercs without any penalty. I even used this to cheat a bit, I hired a sniper, took his precious rifle, worth a lot on the trade market, then fired his arse and re-hired my regular. The mercs have quite a personality and from time to time you'll hear their comments, some quite funny (usually the ugly machos will hit on the girls in group, Amanda especially). Don't know yet if this influences or not their performance. If it does its not noticeable in the short time I've played.

Their advancement is excellent RPG system, way more advanced and specialised than JA2, somewhere near Fallout system, only more clear. You basically move your character in 3 directions: attributes (like STR/DEX/INT) which give bonuses to skills (like Heavy Weapons or Medical) and these in turn, when they reach a high level, allow you to select specialist Talents, two for each skill (like Alternative Medicine/Resuscitation or Bullet/Armour Modification). You basically have your Medic, Mechanic, Driver, Lock Opener, Charismatic Leader (the one who talks to NPCs), Heavy Weapons crew and Sniper. There are also aditional careers like "light weapons" and "close combat" to explore if you wish.
Here's a detailed list of all skills and perks:
http://www.the-fall.com/e/index.php?menu=rules

Now, the most important. How do skills translate into game enjoyment? Well, damn well, excelent, etc... First because you can only gain so many points to invest so you're force to specialise your team. Second because once specialised, the fun starts. Lockpick expert starts to crack locks, the mechanic starts producing Dum-Dum bullets or handmade armour pieces and the assault team - once their get their hands on some Steyr's or LMGs, they kick ass.

Even stealth is fun. Yeah, these guys did what I hoped to see in JA2... A knife attack is almost everytime deadly if properly executed. You can even carry the dead bodies to the side so the roaming guards aren't alarmed. Silencers also work great, reducing the noise to 10m, which is pretty close range at the game's scale. But they are less deadly.

Here's a big minus of the game: you cannot aim. You have all these wonderfull weapons, you can even see the tiny modifications you do to your guns (laser pen attached with tape looks LIKE a laser pen sticked with tape) but you only attack, never aim. Well, the game eventually compensates this because you DO have a 3D terrain, so you can crawl into a trench, setup an ambush, etc... but still...

Gun fights are pretty lame in the begining of the game, mostly pew-pew, but I must admit it's realistic (you suck, your Colt .38 sucks). Once your team gets specialised and equipped with ARs, it's a different story. I even noticed an improvement in the AI. I was overconfident a couple of times and attacked in plain sight, only to have two of my mercs put down quite fast. My luck was the "Resuscitation" skill Dr. Amanda had learnt, which allowed her to bring back to life any merc unconscious for less than five minutes. But on "Normal" dificulty, I've pretty much cleaned up. Actually with ARs and LMGs is so easy I am thinking of switching to stealth on my next game. Knifing down guards in the night is a better rush.

Another minus would be sniper weapons. Lacking aim, it's pretty much a wild shot. They're a far from deadly too. Maybe later in the game they would prove usefull but so far I preffer an burst from an AK-47 than a single shot from a Dragunov.

Back to the game itself though. As I said, map is made out of "locations" or towns you discover from questing (basically a NPC tells you about it). Maps themselves are just right size - you don't get bored running from one end to the other but you don't feel cramped either. The houses and the scenery in general are top quality. I even read on their forums that on each game you play their content changes randomly so they are never the same inside (and neither is the loot you can find). Awesome. The quests themselves are quite entertaining. Mostly due to the colorfull nature of the dialogues, but quite funny nevertheless. This comes from someone bored of questing from years of EQ2 and EVE Online.

The combat is based on Smart Pause. What it's nice is the fact that you can select the Autopause conditions (Enemy Sighted, Out of Ammo) up to deselecting all and manually pausing the game by pressing Space. You can also select Autobehaviours (like Autoattack, Go prone), which makes the whole thing quite manageable. Plus all that, the combat speed is fully toggable, from extremely slow motion to fast forward action. The learning curve is decent so after a few experiments you'll get the hang of it. If there are no autobehavious, the mercs are driven by AI. Also, another nice feature, each of your mercs can have individual encounter behaviours/orders. You can see all conditions here:
http://www.the-fall.com/e/index.php?menu=battlesystem

Well, I'll get back to playing now, report more later. By the way, the game comes with a full map editor and it's fully moddable - with manual and extensive documentation provided by the developers themselves. That earns a top rating in my book.

[Updated on: Fri, 06 June 2008 17:31] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #187703] Fri, 06 June 2008 16:19 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

A world about commerce. There is no coin in the world, since it's a post-apocalyptic Mad Max scenario. But it's not so complicated to figure trade out, since each item has a "barter value" (you can turn it off for more realism, but at first it's best left on). For example, a sniper rifle goes for 150, meaning you can exchange it for 15 medical kits (worth 10). A good trading char can even cheat the game a bit, trading for examaple 1xfur from animals (6 pts) for 3xdamaged guns (3x 2pts), repairing them and exchanging them for something more valuable (3x6=12pts). But you need top charisma, otherwise the barter is never in your favour.


Re: The Fall: Last Days of Gaia (sort of review)[message #187704] Fri, 06 June 2008 16:22 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
And a final note:

If this game can be modded so new mercs can be added, new item combos allowed and the world map transformed into a freely "roam-able" map like in JA2, it would be the closest thing I ever imagined JA3 to be. The game comes with a map editor included.

The full API documentation can be downloaded here:
http://www.the-fall.com/mod-doc/mod-doc.zip

[Updated on: Fri, 06 June 2008 17:33] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #187707] Fri, 06 June 2008 16:47 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Did a bit of research about SSE and found out they actually didn't go bankrupt or anything, but merged with another studio on 2006, to form The Games Company aka TGC.

TGC went on to develop some of the SSE projects, but sadly they went either to pure RPG (Everlight) or pure RTS (Desert Law). Althogh the later has some Mad Max flavours, it's more of a C&C game, than Fallout/JA... The fans seems to wait for Fall 2 as hopelessly as we are waiting for JA3.

TGC Games:
http://www.the-games-company.com/en/games/pc/

[Updated on: Fri, 06 June 2008 17:30] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #187711] Fri, 06 June 2008 17:18 Go to previous messageGo to next message
Marlboro Man

 
Messages:1265
Registered:October 2005
Location: USA
Sounds and looks very promising. I will have to check this out. Smile


Re: The Fall: Last Days of Gaia (sort of review)[message #187713] Fri, 06 June 2008 17:29 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

It would be the best 3 euro investment you'll make. Check Amazon.de .Btw, no matter which version you buy, once you apply patch 1.10 you get "The Fall: Reloaded" aka the most stable and most complete version released. And the patch is free.




Re: The Fall: Last Days of Gaia (sort of review)[message #187716] Fri, 06 June 2008 17:57 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
So how can you get it in the US?


Re: The Fall: Last Days of Gaia (sort of review)[message #187719] Fri, 06 June 2008 18:05 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

Oh well, good question. My guess it never reached US, since it was never published in English. You either have someone buy it for you from Amazon.de (don't know if the ship overseas) and mail it to you or do a bad deed (you know...a cute kitten will die, bla bla) and get the torrent.


Re: The Fall: Last Days of Gaia (sort of review)[message #187720] Fri, 06 June 2008 18:13 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
I checked on EBay and there is a company in Italy selling them that ships to the US. But cost + shipping is pretty outrageous.


Re: The Fall: Last Days of Gaia (sort of review)[message #187723] Fri, 06 June 2008 18:59 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Here's what the developers claim it's moddable in The Fall (quote from the 66 pages modding manual included) :

The Fall offers many possibilities to create your own story. From changing the existing campaign to creating a completely new one. From maps over importing objects, textures, sounds to scripting NPCs, dialogs, story and action

[Updated on: Fri, 06 June 2008 19:24] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #187728] Fri, 06 June 2008 20:00 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
anybody want me to send them my copy?
Re: The Fall: Last Days of Gaia (sort of review)[message #187730] Fri, 06 June 2008 20:46 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
the scorpion
anybody want me to send them my copy?


Sure. I can maybe try it and pass it on to some other poor schmuck. :bawling: :taskmaster:


Re: The Fall: Last Days of Gaia (sort of review)[message #187775] Sat, 07 June 2008 14:11 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
I've tried my hand at the map editor.

First impression - it's freaking huge and the 3d models are awesome. After working with UB editor is a breeze. Only thing it lacks, due to the theme of the game, is water/rivers. Seems stable enough, too and ... the best thing.. you can Copy & Paste, select multiple things and paste them and so on. It's very friendly tool. The only thing a bit advanced is the height map, for which i need to read the manual.

I've tried recreating the starting sector of JA2, but I soon found myself inventing new scenery. I simply couldn't get myself to stay withing JA2's limited choices, when I had so many choices. Plus plain maps without height looked so lame compared to The Fall maps...

I am assuming, from what I read on the forums, that filling those huge maps with hundreds of houses would create problems. In general, The Fall has about 3 locations/villages per map, about with about as many houses as a JA2 map has (6-8). So you basically could cramp a whole Drassen into a single map.

Regarding modability, it appears the Russians have done a lot of great mods, including one with sector-to-sector travel and random attacks, like in JA2. Sadly I cannot test the mod, since it only works with Russian 1.10r version.


Re: The Fall: Last Days of Gaia (sort of review)[message #187777] Sat, 07 June 2008 14:54 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Damn this game is a modder's heaven... Here's an excerpt from "weapons.py", the file that has all the weapons and their combinations. You can mod weapons soooo easy.... including new combos!

Quote:

create_weapon_type(typeid='SET_CALICO_M900')
objects.set_attribute(object='SET_CALICO_M900', attribute="name", value=globaltext.SET_CALICO_M900_NAME)
objects.set_attribute(object='SET_CALICO_M900', attribute="hint", value=globaltext.SET_CALICO_M900_HINT)
objects.set_attribute(object='SET_CALICO_M900', attribute="resourceui", value='RES_ITEM65X32_WEAPON_CALICO_M900')
objects.set_attribute(object='SET_CALICO_M900', attribute="resource3d", value='RES3D_CALICO_M900')
objects.set_attribute(object='SET_CALICO_M900', attribute="value", value=25.00)
objects.set_attribute(object='SET_CALICO_M900', attribute="weight", value=4.5)
objects.set_attribute(object='SET_CALICO_M900', attribute="stacking", value=1)
objects.set_attribute(object='SET_CALICO_M900', attribute="minimale_feuerreichweite", value=0)
objects.set_attribute(object='SET_CALICO_M900', attribute="maximale_feuerreichweite", value=33)
objects.set_attribute(object='SET_CALICO_M900', attribute="salvenlaenge", value=1)
objects.set_attribute(object='SET_CALICO_M900', attribute="feuergeschwindigkeit", value=50.00)
objects.set_attribute(object='SET_CALICO_M900', attribute="genauigkeit", value=0.4)
objects.set_attribute(object='SET_CALICO_M900', attribute="kampfwert_air", value=0.00)
objects.set_attribute(object='SET_CALICO_M900', attribute="kampfwert_armoured", value=150.00)
objects.set_attribute(object='SET_CALICO_M900', attribute="kampfwert_infantry", value=150.00)
objects.set_attribute(object='SET_CALICO_M900', attribute="munitionsarten", value=['SET_AMMOPACK_9_MM','SET_AMMOPACK_9_MM_DUMDUM','SET_AMMOPACK_9_MM_SUBSONIC','SET_AMMOPACK_9_MM_SUBSONIC_DUMDUM'])
objects.set_attribute(object='SET_CALICO_M900', attribute="fire_animation", value=FPA_SHOULDER_SINGLE)
objects.set_attribute(object='SET_CALICO_M900', attribute="weapon_type", value="schwer")
objects.set_attribute(object='SET_CALICO_M900', attribute="magazingroesse", value=50.0)
objects.set_attribute(object='SET_CALICO_M900', attribute="hoerweite", value=40.0)
objects.set_attribute(object='SET_CALICO_M900', attribute="schusspausenzeit", value=1.7)
objects.set_attribute(object='SET_CALICO_M900', attribute="genauigkeit_bewegte_ziele", value=0.5)
objects.set_attribute(object='SET_CALICO_M900', attribute="blockadewahrscheinlichkeit", value=15.0)
objects.set_attribute(object='SET_CALICO_M900', attribute="occupied_slots", value=["left_hand","right_hand"])
objects.set_attribute(object='SET_CALICO_M900', attribute="effects", value={
"sound_shot" : "shot_calico_m900",
"sound_unload" : "rifle_discharge",
"sound_gunjam" : "rifle_gunjam",
"sound_reload" : "rifle_charge",
"flash_type" : 2,
"flash_size" : 0.4,
"stream_type" : 1,
"stream_size" : 0.6,
"fade_out" : 50})


And a silenced Calico... Easy!

Quote:

create_weapon_type(typeid='SET_CALICO_M900_W_SILENCER')
clone_weapon_type(typeid='SET_CALICO_M900', new_typeid='SET_CALICO_M900_W_SILENCER', attachments=['SET_SILENCER'])
objects.set_attribute(object='SET_CALICO_M900_W_SILENCER', attribute="name", value=globaltext.SET_CALICO_M900_W_SILENCER_NAME)
objects.set_attribute(object='SET_CALICO_M900_W_SILENCER', attribute="hint", value=globaltext.SET_CALICO_M900_W_SILENCER_HINT)
objects.set_attribute(object='SET_CALICO_M900_W_SILENCER', attribute="resource3d", value='RES3D_CALICO_M900_W_SILENCER')
objects.set_attribute(object='SET_CALICO_M900_W_SILENCER', attribute="value", value=25.00)
objects.set_attribute(object='SET_CALICO_M900_W_SILENCER', attribute="effects", value={
"sound_shot" : "shot_calico_m900_silenced",
"sound_unload" : "rifle_discharge",
"sound_gunjam" : "rifle_gunjam",
"sound_reload" : "rifle_charge",
"flash_type" : 2,
"flash_size" : 0.3,
"stream_type" : 1,
"stream_size" : 0.4,
"fade_out" : 50})


objects.set_attribute(object='SET_CALICO_M900_W_SILENCER', attribute="item_combination", value={
"difficulty_assemble" : COMBO_EVERYBODY,
"difficulty_disassemble": COMBO_EVERYBODY,
"assemble_function" : "assemble_weapon_silencer_laserpointer",
"disassemble_function" : "disassemble_weapon_silencer_laserpointer",
"combination_list" : [
['SET_CALICO_M900','SET_SILENCER']]})

[Updated on: Sat, 07 June 2008 14:56] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #187783] Sat, 07 June 2008 15:45 Go to previous messageGo to next message
AZAZEL

 
Messages:754
Registered:February 2004
the scorpion
anybody want me to send them my copy?

Yeah, pass it to papa Az!
I'm really interested in seeing what this shpipesucker is so enthousiastic about. Very Happy

@Shanga:te-n talpa de schpion! Ia sa vedem ce-i cu batzu' asta al tau...

Re: The Fall: Last Days of Gaia (sort of review)[message #187784] Sat, 07 June 2008 15:52 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
It does sound very cool. I need something to occupy my gaming time now that the 1.13 has eaten the floor.
Re: The Fall: Last Days of Gaia (sort of review)[message #187809] Sat, 07 June 2008 18:06 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

Read the whole modding manual, everything sounds very promising.


Re: The Fall: Last Days of Gaia (sort of review)[message #187819] Sat, 07 June 2008 19:57 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
reloaded version of the fall for 4 euro , whats the difference ( before I try to buy ) ?


Re: The Fall: Last Days of Gaia (sort of review)[message #187822] Sat, 07 June 2008 20:02 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

Reloaded is the patched version (1.10) so you don't need to apply the patches manually.
But you still need to download the English Mod from NMA forums.


Re: The Fall: Last Days of Gaia (sort of review)[message #187823] Sat, 07 June 2008 20:15 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
had a look at, ermmm , *killing cuddly kittens* , hmm , seems a bit iffy , looking at comments by other *kitten killers* , guess I'll go try amazon.de .

EDIT: ordered on amazon.de , as I have an account at amazon uk , it seemed to be no problem, let you know when (if) it arrives Smile

EDIT: went for new instead of second hand , total cost 16 euro , bout

[Updated on: Sun, 08 June 2008 13:30] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #187890] Sun, 08 June 2008 13:41 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

A side note: Carefull with savegame corruption when playing. Last night I quicksaved and immediately after the game exited to desktop. Today I loaded that quicksave and it was a mess. The dead NPCs from another zone were floating over the sector i was in, my inventory reverted back in time... total disaster.

Luckly I had a not so old regular save and was able to track back. But save often and in 2 places if you dont want to start again the game. I only hope no more nasty bugs creep out...


Re: The Fall: Last Days of Gaia (sort of review)[message #187893] Sun, 08 June 2008 13:47 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
keep up the tips , I may refer to em as I go Very Happy


Re: The Fall: Last Days of Gaia (sort of review)[message #187908] Sun, 08 June 2008 16:05 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
There is a pretty complete FAQ?Walkthrough somewhere on the web.

I salvaged it and uploaded to my esnips account here:
http://www.esnips.com/doc/8613d57f-6c2b-4ba3-8b18-1792d8a5feb2/TheFallFAQupraveny

[Updated on: Sun, 08 June 2008 16:23] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #187930] Sun, 08 June 2008 18:37 Go to previous messageGo to next message
Marlboro Man

 
Messages:1265
Registered:October 2005
Location: USA
Guess I will wait a while, before making an effort to get this.


Re: The Fall: Last Days of Gaia (sort of review)[message #187950] Mon, 09 June 2008 02:57 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

Actually after that corrupted savegame I had experienced no other problems. Amazingly stable I'd say for a game so criticised for its bugs. Very stable in general for a 3D game.

I am 3/4 done now, just cleared Vesseltown. The scenery is amazing, the mappers were top artists. They went for details so little as inhabitants growing crops in the ruins of the ships... There's not a rock too much or less.

Definitely one of the most atmospheric games I've played in years. And the "quest-driven" thing isn't so bad, because you can actually roam back and forth between zones, selling stuff, checking traders for new items and finishing off sidequests.


Re: The Fall: Last Days of Gaia (sort of review)[message #188016] Mon, 09 June 2008 18:00 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Lookie here, found a nice video with the main features of the game pretty clear (talking, fighting, trading, hunting, car driving, etc):

http://www.youtube.com/watch?v=09VJzZrCkJ8&eurl=http://microgames.cz/index.php?kam=popis&partner=203&click=1&id=543

On a side note, the game has a lot of uncovered gems inside. Like finished 3d models for new weapons never used and animations for shooting the vehicle mounted guns.

And on a bad note, the most annoying feature I've found yet... one of the few... is the fact that the tileset properties for cadavers (dead animals or people for that matter) have "unpassable" characteristics (like a rock). This needs to be changed in the code. It's so lame to drive full speed and crash your car onto a dead pooch in the middle of the road. But again, without vehicle guns driving on the sector map is pretty much pointless... The best use for vehicles is storage... I now own 4 of them, all filled with junk (they can hold about 3x times the stuff a merc can) and spare ammo.

Another consideration when making a mod is the same problem you have in JA2 actually, from mid-game on you're flooded with stuff. But... hear this... to prevent weapon depreciation - aka gun pr0n - your mercs have a trait called "weapon familiarity". The more they use the same weapon, the greater the bonus. Nice move...

[Updated on: Mon, 09 June 2008 18:17] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #188021] Mon, 09 June 2008 18:34 Go to previous messageGo to next message
Niksarass

 
Messages:48
Registered:January 2008
Location: France

The first game before that one, "soldier of anarchy" had tons of playable engines like cars, armors, tanks, choppers, combat helicopter and even plane. That was quite a good game, when all patches were installed.
Re: The Fall: Last Days of Gaia (sort of review)[message #188022] Mon, 09 June 2008 18:42 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
In the note, has anyone played their latest RTS, Desert Law?

http://www.the-games-company.com/en/games/pc/desert_law/

PS: As any good deed must not go unpunished, looks like TGC isn't free of financial worries. Last year they announced a merger with 10Tacle AG, some other big German game maker, then they split and bought back their shares. Sounds to me like someone is desperate for funding... lately they seem focused on making "TV Show games", the lowest level a developer can stoop to... except porn games maybe.

Anyway, their worst move was picking such a non-sellable title as "The Fall"... which doesn't say a thing to me ... and even worse "The Last Days of Gaia".. which to most people who don't give a rat's arse about the "names of Earth" trivia sounds more like a story about some gay men. I know I know.. Fallout.. The Fall... but it's the worst pun in history... even JAZZ is smarter.

[Updated on: Mon, 09 June 2008 18:45] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #188023] Mon, 09 June 2008 18:43 Go to previous messageGo to next message
Marlboro Man

 
Messages:1265
Registered:October 2005
Location: USA
Great video. Smile

As for the weapon familiarity trait, I have always wanted to see that come to JA2, but I seriously doubt it could be done, but definitely a must for JA3.

As for impassable "road kill", Smile))) looks like you could stop and due some carving up, and make a sandwich. Smile)))))))

Very intriguing none the less. I will have to keep my eyes peeled for a copy. The graphics look very good, and who ever "directed" the game, has a good eye for detail.

Smile


Re: The Fall: Last Days of Gaia (sort of review)[message #188025] Mon, 09 June 2008 18:49 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
Marlboro Man
GAs for the weapon familiarity trait, I have always wanted to see that come to JA2, but I seriously doubt it could be done


I actually worked out a way to do it while driving the other day. It would involve a bunch of extra code and some changes to some fundamental data structures but it would be doable.


Re: The Fall: Last Days of Gaia (sort of review)[message #188026] Mon, 09 June 2008 18:50 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Well, as I said, atm driving inside sectors is usefull only when moving the "storage" closer to the trader you want to swap stuff with. You cannot run people over...sniff... where is my Carmageddon fun then?! WHHEERRREEE?!!....

Regarding weapon familiarisation, another fun feature is the ability to name your gun. My merc currently has a love affair with his M249 he lovingly calls "Fatass Betsy"...

http://www.the-fall.com/images1/waffen/schwer/m249.gif

[Updated on: Mon, 09 June 2008 18:55] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #188028] Mon, 09 June 2008 18:55 Go to previous messageGo to next message
Marlboro Man

 
Messages:1265
Registered:October 2005
Location: USA
SpaceViking
Marlboro Man
GAs for the weapon familiarity trait, I have always wanted to see that come to JA2, but I seriously doubt it could be done


I actually worked out a way to do it while driving the other day. It would involve a bunch of extra code and some changes to some fundamental data structures but it would be doable.



No shit? That would be very cool to have indeed. Smile


Re: The Fall: Last Days of Gaia (sort of review)[message #188029] Mon, 09 June 2008 18:56 Go to previous messageGo to next message
Marlboro Man

 
Messages:1265
Registered:October 2005
Location: USA
Shanga

Well, as I said, atm driving inside sectors is usefull only when moving the "storage" closer to the trader you want to swap stuff with. You cannot run people over...sniff... where is my Carmageddon fun then?! WHHEERRREEE?!!....



Was like that in Fallout BoS. Was still fun having the vehicles though. Smile


Re: The Fall: Last Days of Gaia (sort of review)[message #188033] Mon, 09 June 2008 19:31 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
video veeerrry cool ! hope my copy comes soon ,think this'll take up a LOT of time Very Happy


Re: The Fall: Last Days of Gaia (sort of review)[message #188034] Mon, 09 June 2008 19:56 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Another note:

Don't do as I did... aka play in 800x600 the whole game! I was puzzled I couldn't find any graphic settings in Options so I assumed thats all I got. Wrong...

In the Program Files / The Fall you have an icon named "The Fall Einstellungen"... in English thats "The Fall Settings"... and bingo... you can play at 1280x1024, 32bpp, plus detailed video settings and window/fullscreen mode. Considering this was a game released for the videoboards we had 3 years ago you can go max details safely on a decent gpu.

[Updated on: Mon, 09 June 2008 19:58] by Moderator



Re: The Fall: Last Days of Gaia (sort of review)[message #188051] Mon, 09 June 2008 22:40 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Quote:
Originally Posted By: Shanga

Well, as I said, atm driving inside sectors is usefull only when moving the "storage" closer to the trader you want to swap stuff with. You cannot run people over...sniff... where is my Carmageddon fun then?! WHHEERRREEE?!!....



Was like that in Fallout BoS. Was still fun having the vehicles though.



I remember I had a brother caught under the wheels in the garage ! caused me to reload game as armoured car stuck on him !! Very Happy


Re: The Fall: Last Days of Gaia (sort of review)[message #188055] Mon, 09 June 2008 23:20 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia

You ran over your brother in the garrage? With an armoured car? OMG you're a meanie meanie bear!


Re: The Fall: Last Days of Gaia (sort of review)[message #188058] Mon, 09 June 2008 23:36 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Quote:
Poster: Shanga
Subject: Re: The Fall: Last Days of Gaia (sort of review)


You ran over your brother in the garrage? With an armoured car? OMG you're a meanie meanie bear!


uuhhh , a brother(hood) of steel , but you knew that , right Very Happy


Re: The Fall: Last Days of Gaia (sort of review)[message #188071] Tue, 10 June 2008 00:18 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia


Damn so you're not "that" guy on the FBI Most Wanted list... Tell the SWAT team who'll come thru your windows tonight I am sorry... Smile)))


Re: The Fall: Last Days of Gaia (sort of review)[message #188085] Tue, 10 June 2008 00:57 Go to previous messageGo to previous message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
HAH! I knew my relayed net address would come in handy , now , where did I leave my jacket n glock....


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