Home » MODDING HQ 1.13 » The Job Board » Project "v1.14 Stable Modding Platform" Looking for Coders and Modders
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201883] Tue, 18 November 2008 04:44 Go to previous messageGo to next message
noword is currently offline noword
Messages:4
Registered:October 2002
lockie
Quote:
Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum


yes , I believe we have a few members active at tbs , do you require any help with translating ?

Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?

Thanks for your help.

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201891] Tue, 18 November 2008 11:54 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
noword
lockie
Quote:
Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum


yes , I believe we have a few members active at tbs , do you require any help with translating ?

Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?

Thanks for your help.


We have own repositores for foreign (not English) languages already.
Currently there are GameDir folders for German, Russian and Polish version. We can also make one for Chinese GameDir files.

Take a look here
https://81.169.133.124/source/ja2/trunk/GameData/

If you can upload (to ZIP or RAR) all the needed GameDir files (Chinese Speech, Chinese EDT files, Chinese Fonts, Chinese Interfaces, ...) that differ (or should overwrite) the English GameDir and send me a link where to download I can add the files to the SVN repository.

[Updated on: Tue, 18 November 2008 11:57] by Moderator

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Sergeant Major

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201976] Wed, 19 November 2008 10:57 Go to previous messageGo to next message
noword is currently offline noword
Messages:4
Registered:October 2002
RoWa21
noword
lockie
Quote:
Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum


yes , I believe we have a few members active at tbs , do you require any help with translating ?

Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?

Thanks for your help.


We have own repositores for foreign (not English) languages already.
Currently there are GameDir folders for German, Russian and Polish version. We can also make one for Chinese GameDir files.

Take a look here
https://81.169.133.124/source/ja2/trunk/GameData/

If you can upload (to ZIP or RAR) all the needed GameDir files (Chinese Speech, Chinese EDT files, Chinese Fonts, Chinese Interfaces, ...) that differ (or should overwrite) the English GameDir and send me a link where to download I can add the files to the SVN repository.


Thank you.
Translating is still in progress, so plz waitting for the stable version comes out.

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #202188] Sat, 22 November 2008 06:19 Go to previous messageGo to next message
hzxdtony is currently offline hzxdtony
Messages:4
Registered:September 2008
Location: Zhejiang,China
Hi,noword,nice to see you here.


So it means now we can type Chinese directly in the XMLs and that will be shown in game?
If so,that's really excellent.Very Happy
Then is it possible to add files like "Chinese.Items.xml"into Tabledata?

I'm also a member of the translating team in TBSgame.net.So i hope BP & TBS could join together to make such a Chinese version and let it to be downloaded through SVN.

[Updated on: Sat, 22 November 2008 06:21] by Moderator

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #206032] Sat, 10 January 2009 17:57 Go to previous messageGo to next message
viracicha is currently offline viracicha

 
Messages:102
Registered:November 2007
Congratulation for the job u are doing on 1.13 guys.
i long time ago i saw a bug (1.07): attacking MEDUNA bordure in iron man, team had to pull back(retreat): there was a last tank on the sector and no way to explode it..
a few hour we came back to this sector, and what was my surprise when i saw the panzer change position, and moving(like the truck, with "control").
probably there is a way to made the army using tank against the rebel on the entire map, make them move, and attak town, with troop movement behind and the rebels should be able to steal on of those and take the power back...
think i 'm going to play combat mission.
thanks.

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Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #207381] Wed, 28 January 2009 02:30 Go to previous messageGo to next message
Kira is currently offline Kira

 
Messages:19
Registered:January 2009
Location: Germany
Hello, I'm a very experienced coder (Germany) and just found out my lovely JA isn't dead as I always thought. I want to participate in coding as soon as possible, so please allow me to join your coding team. Please send me a private message with some instant contact possibility (Jabber, ICQ, MSN) and I'm gonna respond ASAP.

Although I'm not sure if this is really the 1.13 development thread or rather some other part of it (specialized to modding possibilities?). Whatever, just gimme some contact info and we'll sort that out.

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Private
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #207390] Wed, 28 January 2009 09:33 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
NeWsOfTzzz
Although I'm not sure if this is really the 1.13 development thread or rather some other part of it (specialized to modding possibilities?). Whatever, just gimme some contact info and we'll sort that out.

The whole 1.13 area is for the development of 1.13

The 'Stable Modding Platform'-part is just the most important and most neglected part...

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First Sergeant

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208159] Fri, 06 February 2009 00:07 Go to previous messageGo to next message
cocsackie is currently offline cocsackie
Messages:3
Registered:December 2008
Location: Poland
Hi i'm from poland and i have 13 years old.
I know C/C++ very well (i think i know it very well but it's my opinion) and i can be coder if you want. Smile
If You don't belive me (i don't think that You don't belive me), You can test me.

Why i am trying to be a coder of SMPv1.13? Beacause i love JA2 and i haven't got any projects (i never have got idea for project) to do and i will be more usefull then when i will help You.

Sorry for my bad english if it's bad.

Regards,
cocsackie

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208160] Fri, 06 February 2009 00:12 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
I think your english is very good! Welcome!

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Sergeant 1st Class
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208170] Fri, 06 February 2009 04:23 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Welcome mate, the more the merrier as coders are concerned Very Happy

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Lieutenant

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208197] Fri, 06 February 2009 13:29 Go to previous messageGo to next message
cocsackie is currently offline cocsackie
Messages:3
Registered:December 2008
Location: Poland
I have understanded that i'm in.
Need I PM "Kaiden"??

[Updated on: Fri, 06 February 2009 13:31] by Moderator

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208199] Fri, 06 February 2009 13:44 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Kaiden only here sometimes ( I think ) so give Rowa21 a pm please , and welcome to Bearspit !

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Captain

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208301] Sun, 08 February 2009 06:56 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:504
Registered:September 2003
Yeah... I just don't have the time I used to have. Too many work projects going on, can't spend as many hours banging my head against the keyboard.

I'll be back on the project eventually, right now, I'm just tired of trying to squeeze in time for it over the last two years and failing miserably most of the time. Some day I'd like to even try playing a game Razz

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First Sergeant

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208460] Tue, 10 February 2009 03:04 Go to previous messageGo to next message
onalark is currently offline onalark
Messages:2
Registered:January 2009
Hi all,

I have professional coding experience in C++ and would be happy to help out a little bit. I can be reached most easily through email: onthelark at (famous google email address provided for free from Google).

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208537] Tue, 10 February 2009 20:24 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3481
Registered:January 2000
Location: Danubia
Access granted, will sort the rank icons later. Welcome to BP, we are always glad to have more brainpower incoming than outgoing. :compsmash:

[Updated on: Tue, 10 February 2009 20:25] by Moderator

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Captain
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208775] Fri, 13 February 2009 19:15 Go to previous messageGo to next message
zilpin is currently offline zilpin

 
Messages:63
Registered:October 2007
Where is the design document?
Project goals?
What exactly is the plan on how to make the underlying code stable?

I'm all for making JA2 more mod friendly. As it stands now, the XML files are not easy to edit, mods can not overlap without serious effort, and small data errors can cause fatal crashes at run time with essentially no useful error message. I've wanted to address that for a long time, but an overhaul to the code base didn't seem like something that anyone else was interest in.

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Corporal
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208778] Fri, 13 February 2009 19:43 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
zilpin
What exactly is the plan on how to make the underlying code stable?

I'm all for making JA2 more mod friendly. As it stands now, the XML files are not easy to edit, mods can not overlap without serious effort, and small data errors can cause fatal crashes at run time with essentially no useful error message. I've wanted to address that for a long time, but an overhaul to the code base didn't seem like something that anyone else was interest in.

Well, for one thing the old assertions have been switched on, and SpaceViking added more assertions to his own ManyMerc exes. This should help with cleaning up problems with the original code.

Overhaul was bughunting for squite some time here, too.

The original 1.13 XML-files are quite easy to edit, with the XML-Editor, unless you want to do very special stuff.

Combining XMLs from different sources is a major problem that would need quite some code to automatically blend 'foreign' XMLs into the standard XMLs. I do not think that this is even possible, how would such code 'know' that an item is meant to replace an existing item instead of just adding it. We might end up with a result that was not wanted by a modder.

Other than that, for more modder friendliness we need to have more stuff externalized (e.g. prof.dat, NPC-scripts and texts).

EDIT: Now that's my 'plan', but as I am /not/ a coder myself, I (and the modders) have to wait until a coder comes along who actually wants to do all that.

[Updated on: Fri, 13 February 2009 19:44] by Moderator

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First Sergeant

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208785] Fri, 13 February 2009 22:50 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I want the SMP to be built from a version that predates the SCC (structural code change) so that maps made with the improved editor might be used in any mod environment and also have less weirdness with assertions and enemy sector placement.

The SMP is supposed to be a project for modders to use. It should appeal to as wide a range of potential modders as possible. But perhaps more important than that, it should be built from a version that is less fluffed up with code that has no relevance to making large scale mods.

It is relatively easy to adapt a pre 2085 mod to the newest version but impossible to either make maps with a post 2085 version that work in a pre scc environment or trust maps made with the newer version to be free of game breaking complications like placed rpcs behaving irradically or even entering a hostile sector (a sector containing enemies that does not usually have them) correctly.

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Sergeant Major
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208798] Sat, 14 February 2009 03:32 Go to previous messageGo to next message
vastair is currently offline vastair
Messages:1
Registered:February 2009
I would like dive into this stuff, but how do I get started? I downloaded Visual C++ 2008 Express. I have the Vanilla Source. Not sure if this is the right one... Can someone get me up to speed?

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209156] Sat, 21 February 2009 22:33 Go to previous messageGo to next message
zilpin is currently offline zilpin

 
Messages:63
Registered:October 2007
So then, RoWa21 is the fearless leader?

What codebase is SMP working from? Which SVN revision?
Where is the SMP branch?
Is SMP going to include all the multiplayer stuff?
I'm unclear on actual status.

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Corporal
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209181] Sun, 22 February 2009 15:51 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@ziplin: I am not "official" involved in the 1.13 Stable Modding Platform. I am not even a member of it...

I am just still working on the offical 1.13 source code (bugfixing, merge different mods into the source, working on the Big Maps project, ....).

Kaiden is one of the coders who is responsible for 1.13 Stable Modding Platform. Sorry but I cannot provide you more informations on SMP.

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Sergeant Major

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209187] Sun, 22 February 2009 18:13 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
I don't have any problems giving guys tasks to work on Smile
But as I said I cannot tell anything about SMP, because I am not involved in it.

Of course there are some "mini MODs" (Big Maps, EDT to XML, ....) that need coders but this is not SMP. So if coders would help to work on the mods that will later be included in official 1.13 they should contact me.

Greetings

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Sergeant Major

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209241] Mon, 23 February 2009 12:41 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3481
Registered:January 2000
Location: Danubia

I am monitoring this topic for new coders wanting to join. Please do not debate here.

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Captain
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209255] Mon, 23 February 2009 16:12 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Shanga

I am monitoring this topic for new coders wanting to join. Please do not debate here.

Sorry, but new coders would need to know what to expect coming at them, would they not?

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First Sergeant

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209256] Mon, 23 February 2009 16:23 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3481
Registered:January 2000
Location: Danubia
Yes, but it's strictly a recruitment thread, of which i get notified by email. I dont like getting 100 emails for nothing. There can be plenty of other threads where to debate this.

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Captain
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209428] Thu, 26 February 2009 21:16 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:504
Registered:September 2003
I have no problems with providing direction. I just don't have time to actually work on it.

Essentially what the SMP needs to be is:

- A single point of compatability for future official releases (Requires complete cooperation from main 1.13 team). A Mod Developer should be able to create a mod based on this release and after another 10000 changes in the main branch, new 1.13 players with the latest 1.13 version should be able to play this mod even if it was based on a 1.13 version that is 80 versions behind.

- Resolving ALL problems with the tools related to Modding. Primarily being the Map Editor and the XML Editor. Not only resolving these problems, but expanding the capabilities of these tools with Modders in mind.

- Finish adding in a Scripting Engine, Lua was chosen, and the DLL's are linked, but very little implementation has been done. JA2 also comes with it's own scripting system, but it is extremely buggy, fragile and finicky, that functionality should either be fixed or moved over to LUA and in either case, capability should be expanded without limits.

Some projects were going to be enveloped by SMP, such as the big maps project and XML externalization of more data, etc... This was and is still grey area. Some of these things are already being incorporated into 1.13 main branch soon.

The purpose of this project was to stop time and take a snapshot of 1.13 at the point of greatest moddability and stability, and make an official release. At that point, Modders can use this version regardless of advancements in 1.13 from that point on. They would not have to deal with bugs and backwards incompatability introduced with the constant changes in 1.13, and would still have something that works when they release their mod 3+ years down the road.

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First Sergeant

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #213152] Tue, 14 April 2009 03:02 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
@ shanga: fair enough.

still i want to point at the reopened job board on moddb: http://www.moddb.com/jobs

someone with inside knowledge of the developement please take the chance to put some ads there so we might be able to draw some more manpower into this forum.

i feel 1.13 project is at a critical point right now where it could either stall or get a massive boost from fresh contributors that could carry this project onto the next level or towards the much needed stable modding platform/milestone release.

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First Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214133] Sat, 25 April 2009 14:15 Go to previous messageGo to next message
Native_Elder is currently offline Native_Elder

 
Messages:56
Registered:April 2009
maybe it would help for recruitment if any info on specific projects was given. "hi guyz we needs moar coderz" might not really help much. kaiden has given some development aims in his posting, but "fix all problems related to unspecified programmes" might again be a little bit abstract.

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Corporal
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214309] Mon, 27 April 2009 16:28 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
Native_Elder
maybe it would help for recruitment if any info on specific projects was given. "hi guyz we needs moar coderz" might not really help much. kaiden has given some development aims in his posting, but "fix all problems related to unspecified programmes" might again be a little bit abstract.



very right you are.

i

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First Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214313] Mon, 27 April 2009 16:43 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3481
Registered:January 2000
Location: Danubia
Stable Modding Platform project is not about adding new features. Thats the role of the core v1.13 project. The aim of this project and its downfall so far is bug hunting and stabilization. Especially editor related. Not a very glorious task.

But at least one of the minor successes it had was that v1.13 modders are now more careful with bugs and bug hunting. If there will ever be a dedicated bug hunting team to take on the SMP, that's debateable.

But at least it has drawn attention to the needs of the modders. I dont expect this project to fly off like a rocket. It took years for the v1.13 team to get working (remember the Whitehats?) so expect years for this too.

But at least we got a place to put on "paper" what needs to be done, from the modders perspective.

[Updated on: Mon, 27 April 2009 16:45] by Moderator

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Captain
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214326] Mon, 27 April 2009 17:21 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Shanga
Stable Modding Platform project is not about adding new features. Thats the role of the core v1.13 project. The aim of this project and its downfall so far is bug hunting and stabilization. Especially editor related. Not a very glorious task.


I'd say that it is also about adding the things the modders need, i.e. externalizing more stuff that is not externalized yet (prof.dat, scripts). These could be called features as well, but they are still in another league than a new bodytype (which has nothing to do with SMP).

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First Sergeant

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214341] Mon, 27 April 2009 19:47 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
Shanga
Stable Modding Platform project is not about adding new features. Thats the role of the core v1.13 project. The aim of this project and its downfall so far is bug hunting and stabilization. Especially editor related. Not a very glorious task.


you

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First Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #216493] Tue, 12 May 2009 16:28 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
Mauser

we primarily need to crack open the arulco campaign code and make it universal, scriptable, flexible. until this is done, a stable modding platform is impossible to achieve imho.


IMHO this is what's keeping this from being a more moddable game. There's no easy access to the campaign architecture so that modders can create truly new campaigns with new NPC behaviours and quests. Was the LUA scripting engine stuff completed? Is there a scripting guide for anything that was hooked into it?

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First Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #219274] Fri, 05 June 2009 16:45 Go to previous messageGo to next message
richk67 is currently offline richk67
Messages:4
Registered:May 2009
Hi. Long time JA2 player, and only recently found JA2 1.13.

Im an experienced VC++.Net coder - I code in VB.Net and VC++.Net at work, using VS2005 and TortoiseSVN.

Before committing in, can you answer a few questions - Im a little unclear on the objectives:

Is v1.13 coding seperate to the SMP? If so, which has more pressing requirements? (some v1.13 bugs drive me nuts - like the "Error Writing NPC Quotes" bug I seem to always get!)

What is the v1.13 & SMP current coding focus? (quick summary)

I worked on another project where this quote would be perfect: "it

[Updated on: Sun, 07 June 2009 16:36] by Moderator

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #219754] Sun, 07 June 2009 16:33 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Shanga

I am monitoring this topic for new coders wanting to join. Please do not debate here.


Shanga
Yes, but it's strictly a recruitment thread, of which i get notified by email. I dont like getting 100 emails for nothing. There can be plenty of other threads where to debate this.


There is a new thread for discussions/questions. Anything apart from recruitment based posts will be deleted.

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=219752&page=0#Post219752

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First Sergeant

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #221260] Mon, 15 June 2009 19:56 Go to previous messageGo to next message
The_Bob is currently offline The_Bob

 
Messages:415
Registered:May 2009
Location: Behind you.
I'd like to be let on the SMP forums if that's ok. What I'm doing lies in the interest of the SMP and hopefully I can get some useful info or feedback on these forums. And right now, I still need any bits and pieces of condensed info on JA2 source, since getting the knowledge form the code itself requires more time then I can spare.

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Master Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #221279] Mon, 15 June 2009 21:45 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3481
Registered:January 2000
Location: Danubia
The_Bob
I'd like to be let on the SMP forums if that's ok.


Access granted, gl.

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Captain
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #226879] Sun, 12 July 2009 13:57 Go to previous messageGo to next message
DeFransen is currently offline DeFransen

 
Messages:32
Registered:July 2009
Location: Here
Hi,
I want to contribute, too. I loved the game when it came out and recently found this project when I decided to play again. I'm experienced coder and also did some small private mods back in the old times. I already reviewed the SVN Sources and decided to start by externalizing the strings currently compiled into the binary, to create a multilanguage exe. I wonder why this hasn't been done yet, or has it?
So, let me in as SMP Coder

addendum:
Is there a branch for SMP?
Is there a list of stuff that needs to be done, which issues are assigned to coders?

[Updated on: Mon, 13 July 2009 10:57] by Moderator

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Private 1st Class
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227224] Wed, 15 July 2009 06:07 Go to previous messageGo to next message
InHuMan is currently offline InHuMan

 
Messages:44
Registered:November 2006
Location: Czech Republic
Hi,
I've been watching JA2 Stracciatella for quite a long time and I could do some beta testing (and possibly fixing some minor bugs). I am using Linux and I also have internet tablet with maemo, so I can test even there.

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Corporal
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227350] Wed, 15 July 2009 23:40 Go to previous messageGo to previous message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
Beta testing is of course always welcome Smile

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Staff Sergeant
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