Home » MODDING HQ 1.13 » The Job Board » Project "v1.14 Stable Modding Platform" Looking for Coders and Modders
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227508] Thu, 16 July 2009 22:30 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
DeFransen

...experienced coder and also did some small private mods back in the old times.
Is there a list of stuff that needs to be done, which issues are assigned to coders?

Hey, someone interesting... welcome!

Try to port the UB campaign entirely to the platform.
Not mutilating anything.
THEN you will know what needs to be done in order to call the thing a platform.

Me and a fistful of other guys here could help, if in need of testing, new maps, tilesets, chars or scenarios. Personally, I cannot waiste time on testing a dead thing: cleaning and cosmetics of code that the primadonas here seem to appreciate can come afterwards.

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First Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227510] Thu, 16 July 2009 22:42 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
AZAZEL

Try to port the UB campaign entirely to the platform.
Not mutilating anything.
THEN you will know what needs to be done in order to call the thing a platform.


but wouldn

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First Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227511] Thu, 16 July 2009 23:06 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
Mmmm, trolls. Tasty. Smile

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First Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #227516] Thu, 16 July 2009 23:53 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
This SMP recruitment thread. Keep it clean or ban hammer with strike again. It's the last warning.

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Captain
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #228832] Fri, 24 July 2009 08:33 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:352
Registered:July 2003
I would be interested in creating a mod if the game supported 32-bit graphics since I would be creating all my own new sprites. I have tentative ideas I've been throwing around for several months now.

-Mike

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Master Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #228858] Fri, 24 July 2009 11:40 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
This is the recruitment thread. Please PM Shanga if you want to join the SMP panel. Wink

If you're discussing something you'd like to see from SMP, I'll shift this to its own topic so that a proper discussion of it can happen. Smile

Your desire coincides with some of the SMP panel.

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First Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #232286] Tue, 01 September 2009 12:28 Go to previous messageGo to next message
bismuthdrummer is currently offline bismuthdrummer

 
Messages:18
Registered:August 2009
Location: North Dakota, USA
Hello everyone,

I felt like a fanatic of this game... until I saw these forums. Kept it bookmarked for a while, then recently reinstalled with 1.13 added for the first time. I can't write how impressed I am with the improvements. The NIV has me strategizing inventory with intense micromanagement, and the GUI supplements help greatly with understanding it. The ideas, while adding more to the game, are clear and concise, with the improvements themselves well-implemented. (the bugs are the original game's fault, mostly)

I feel like SMP is an outstanding idea, and I'd be thrilled to help out in any way I can. All this talk of Lua has my ears perked. I've done some interfacing and game mechanics for Dark Sun Online: the Age of Heroes, based off the cRPG's from the early 1990's. I've also taken a class in Java. You should regard me as a non-coder, but I understand programming and would like to help.

I think the best thing I could do for you would be to port the hardcoded logic that doesn't belong in the engine over to Lua. I'd also be very excited to take a crack at implementing AI. From what I've read, however, no (or very little) Lua functionality has been written.

On a side note, my brother is planning his Phd for AI, so between the military, school, and work he might be privy to helping us out. I can't promise anything, but I do know he was a pretty religious fan of the game as well.

I have a list of ideas for the game that I'll post elsewhere when I get the time. I will take a crack at Monk's Eclipse tutorial when I get the chance.

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Private
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #232817] Wed, 09 September 2009 05:55 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Well all are welcome to help here Smile

Glad to see another LUA capable bloke on the forums Very Happy

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #237047] Sun, 08 November 2009 10:12 Go to previous messageGo to next message
Galorin is currently offline Galorin

 
Messages:10
Registered:November 2009
I'm a straight C programmer looking to expand my horizons. I'm thinking of starting my own coding project (what JA3 should have been, clean-room and comemrcial) in possibly XNA+C# for quick development, or some other language to get the cross=platform compatibility that s a Linux advocate, I like to see... as log as I can work on SMP and not taint myself as a programmer for this new project, count me in, aand I'll see what I can do.

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Private
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #237403] Wed, 11 November 2009 10:57 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Get ahold of a pre scc version of the code and have at it. Otherwise it would be like pounding a beach full of sand up your ass that has already been pounded up someone else's.

[Updated on: Wed, 11 November 2009 10:58] by Moderator

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Sergeant Major
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #237425] Wed, 11 November 2009 16:06 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Actually get hold of the latest Stracciatella release as that is the starting point for the SMP project.

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240013] Mon, 14 December 2009 05:34 Go to previous messageGo to next message
killerpfiffi is currently offline killerpfiffi

 
Messages:22
Registered:December 2009
Location: Austria
Hi there!

I am a long-term Jagged Alliance addict and came back to this time consuming hobby when discovering 1.13. I am playing on an amd64 under linux with wine and it's a pain in the ass seeing the game stuttering with 97% cpu load sometimes (but I endure cause of the features of 1.13 and HAM).

On the 1.13 wiki To-Do-List there is a 2 year old entry talking about a Linux version, and here at BP I found that Stracciatella is gonna be the base of 1.14 SMP.

I would like to join.

At this point of time I mostly qualify as a betatester. I do understand code and algorithms, but I don't know no real programming language for real. I really really would like to think about the AI. Also writing and maintaining Gentoo ebuilds is something I can think of.

I have to jump a few hurdles, learning stuff, stay motivated, mostly. So, am I in?

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Private 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240020] Mon, 14 December 2009 10:08 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Send a PM to Roadkill mate, I'm sure more people will be needed throughout the dev cycle of SMP Wink

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240177] Wed, 16 December 2009 23:32 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
Hi, sorry for the late response. Real-life work is getting hectic towards the end of the year and for some reason the airco in the office building is giving me a splitting headache at the end of every day Sad

What's happening is that "behind the scenes" so to speak, there's a project management team (being) formed that is discussing the pro's and cons of several issues. The end result should be a more clear-set plan on what we're trying to accomplish, how are we going to get there and what the defining parameters are. A project draft or project plan is what managers would call it.
The reason for this is that we've had discussions here where everyone added their 2cts to the discussion and the end result was that the momentum sort of died. Assembling a project management team that gives SMP focus and direction and has the final say-so in the decisions is a way of (trying to) preventing that from happening again. Doing it this way also means we'll end up with more clearly formulated tasks and assignments for coders, testers and other team members.

As you probably found out allready, we don't have a version of SMP available to (beta)test or a working code-base to add upon other than Stracciatella.

That's all a long intro to: as it is, we don't have things people can just jump in and join in other than "add to the public discussions, test Stracciatella and wait a little while". And especially testing Stracciatella is the single most important thing people can do. The better Stracciatella is, the better our starting point will be when we get to the coding, externalizing and beta-testing stage of things Smile

Right now, the very simple answer is: SMP is an idea, not something concrete people can test or add to. :dontknow2: But Stracciatella is! Wink

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Staff Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240282] Sat, 19 December 2009 16:39 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
Roadkill
What's happening is that "behind the scenes" so to speak, there's a project management team (being) formed that is discussing the pro's and cons of several issues. The end result should be a more clear-set plan on what we're trying to accomplish, how are we going to get there and what the defining parameters are.


don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

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Sergeant Major
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240295] Sun, 20 December 2009 01:35 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
the scorpion
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

Not time of death, we just jump started the heart after a near fatal experience with the public Wink

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240306] Sun, 20 December 2009 12:40 Go to previous messageGo to next message
1Samildanach

 
Messages:56
Registered:February 2009
Location: Southern hemisphere
Kaerar
the scorpion
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

Not time of death, we just jump started the heart after a near fatal experience with the public Wink

Got frightened to death, did it? Razz

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Corporal
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240332] Sun, 20 December 2009 23:20 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
1Samildanach
Kaerar
the scorpion
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

Not time of death, we just jump started the heart after a near fatal experience with the public Wink

Got frightened to death, did it? Razz

I think it was the pitchforks that did it Wink

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240337] Mon, 21 December 2009 00:08 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Kaerar
the scorpion
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

Not time of death, we just jump started the heart after a near fatal experience with the public Wink

Oh, I see now, it was 'the public' that has kept the smp spinning wheels all this time. Sure happy we have someone in the know to keep us informed about all of this.

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Sergeant Major
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240371] Mon, 21 December 2009 17:00 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Coming from one of the SMP Panel that's hardly helping anything or anyone Dan, but then again that's your usual rhetoric isn't it. Complain about everything yet never actually do anything to bloody help.

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240372] Mon, 21 December 2009 17:29 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
yeah, let the blame game start if we have no other points to make...

*gets himself some snacks and waits for the show to unfold*

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Sergeant Major
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240381] Mon, 21 December 2009 20:20 Go to previous messageGo to next message
cdudau
These two are always going at it! LEt me get some popcorn Scorp.

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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240465] Wed, 23 December 2009 16:57 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Lol you two are funny. It'll get there in the end. Just need some time and I need more money so I can get the time Smile Though seeing as no-one's donating I have to do a crap load of work :taskmaster:

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240489] Thu, 24 December 2009 12:43 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
Kaerar
I have to do work :taskmaster:


new experiences bring you further in life

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Sergeant Major
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240564] Sat, 26 December 2009 02:06 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
Keep this nice and friendly please Smile

The last time we tried to get this going we got bogged down in public discussions about things.
I think we can make more progress by having a team giving direction to SMP, rather than having everyone pulling at it in the direction where they think might be a good direction at that time.

I'm not saying i'm the best guy to pull this cart, but nobody else was.
And i said before that this can't be a one man show. So i invited the people that have shown an active interest in SMP to join the Project Management Team to lead SMP. So far that team consists of Kearer, Mauser, The_Bob, BirdFlu, Shanga and myself.

Right now we're trying to get several things sorted out and establish a direction for SMP to get it moving again. The direction it'll be moving in is the direction it was always supposed to be moving in: towards a stable modding platform.
How we're going to get there is what we're trying to pin down. That means the code base (Stracciatella Wink ), file-formats to use, what's to be externalized and so forth. And of course what additional features (if any) will be incorporated (what features will be in SMP "out-of-the-box" and obviously as an extention of that "what features are better off as mods") We're doing that away from public scrutiny so that hopefully we can get things decided and get SMP moving.

That all being said: nothing prevents any of you from posting suggestions. Make a list of additional features you want added. Write out goals you think SMP should ultimately accomplish. Send one of the current project management team members a PM explaining why you should be part of that team. Post that nifty new file-format we can use and tell us why it's the best. We may not agree but we will consider it.
But whatever you do, please don't come here telling you think SMP is dead without explaining why you think so.

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Staff Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240565] Sat, 26 December 2009 03:29 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
The only features I can think about are related to gameplay, unfortunately. That's beside externalizing everything that already exists in base JA2, of course.

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Sergeant Major

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240590] Sat, 26 December 2009 14:55 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
Roadkill

But whatever you do, please don't come here telling you think SMP is dead without explaining why you think so.


You have to admit that, exactly by doing that, i made you reveal the necessary information to sensibly keep my hopes up. Now that i see you have Birdflu on the team, i can keep up my dreams of SMP becoming a reality because i know he's great at what he does, he's innovative and gets things done.

It's a technique called provocation that is often neccessary to overcome people's notorious phlegm.

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Sergeant Major
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240597] Sat, 26 December 2009 17:56 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
It's a technique called provocation that is often neccessary to overcome people's notorious phlegm.


Try using cough mixture ........ Very Happy

I know , I'll get me coat !

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Captain

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240612] Sun, 27 December 2009 00:00 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
the scorpion
It's a technique called provocation that is often neccessary to overcome people's notorious phlegm.


Another technique is called "asking" which often has the same effect without adding any aftertaste. At times it may not look like it, but i am really quite a nice and open (minded) kind of guy Wink

Like i said before "we're assembling a team and formulating things and plotting out a direction" which often takes a longer time than others might hope for. At least one of the people i wanted on board seems to have dissapeared. I had hoped to have all the people i wanted on board by now and be able to make some sort of announcement of where we are, where we are heading and who's plotting the course. But we still have some things to organize and people to approach. Real life, including the "end of the year rush" at work and the holiday season have interfered with things like that.

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Staff Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240615] Sun, 27 December 2009 01:01 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
i don't know you at all, so i have to rely on statistics. And the statistics vastly favour provocation over asking nicely (at least within this forum and the past 5 years that is) in order to get information.

Having a few reasonable people on the formerly super-secret team is enough of a straw for me to grasp.
That said, it must be clear that i have interest and stakes in your success, (more than most people i'd wager... ) and while i see the use of working privately, some cornerstones better be communicated BEFORE someone has to make a fuzz about it. And to not reveal the super-secret team even though mentioning it in a posting was VERY shortsighted looking at it ex-post and it was clear that the question had to be asked. It would have spared us the fuzz if communicated better from the get go. Yes, we do care what is being done even if it sometimes doesn't appear so.

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Sergeant Major
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240627] Sun, 27 December 2009 12:09 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Provocation with this team isn't really the best way to proceed, for a start we are all relatively amiable folk Wink

Well at least you know that asking is an option mate Smile

Looking forward to the new year though Very Happy

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240633] Sun, 27 December 2009 12:16 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
And Peace rained down on us all.............. Awwwwww Very Happy

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Captain

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240637] Sun, 27 December 2009 13:31 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
Kaerar
Provocation with this team isn't really the best way to proceed, for a start we are all relatively amiable folk Wink


provocation worked in this case. provocation 1, dev phlegm 0


also the use of provocation doesn't mean anybody's character is doubted. Intelligence maybe, dedication maybe too, but as i previously wrote in case it eluded you, statistic evidence is very clear cut in this respect. I wished it was otherwise and people would just do the right thing on their own, but unfortunately, that's not the way it currently works.

Besides, that point is settled since like 5 postings. Get back to work asap :taskmaster:

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Sergeant Major
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240661] Mon, 28 December 2009 00:01 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
Yeah, it should have been communicated sooner, but as i tried to explain, a few snags were encountered along the way. We're sorting out some logistic issues (cleaning up old SMP-related member groups) and making a last ditch attempt to contact some people. Once that's wrapped up an announcement is on it's way.

You're right though, the issue (if there was any) is settled and peace has apparently rained so we're moving on Smile

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Staff Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240838] Thu, 31 December 2009 13:38 Go to previous messageGo to next message
Centurion

 
Messages:80
Registered:April 2009
Location: E.U.

I'm looking forward to the day when 1.14 smp gets released because it will be the day when I'm made king of norway and angelina jolie softly kisses my nuts

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Corporal 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240880] Fri, 01 January 2010 20:18 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
Well guys, a brand new virgin year is here and now

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First Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #241995] Sat, 16 January 2010 04:47 Go to previous messageGo to next message
AlphaNoobmeric is currently offline AlphaNoobmeric
Messages:4
Registered:January 2010
Good luck! You've got my lurker support!

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Civilian
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242000] Sat, 16 January 2010 06:33 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Let me know how I can help.

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Sergeant Major

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242006] Sat, 16 January 2010 08:15 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
Dieter
Let me know how I can help.


hmmm, let me thing about that. how about...doing something? anything? no matter what, just start with something?

i honestly have no idea where to begin with this project right now, but i

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First Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242010] Sat, 16 January 2010 08:54 Go to previous messageGo to previous message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Hi Mauser, I have created a Wiki on Pbwiki.com, below is the info:

URL: http://ja2v114smp.pbworks.com
Admin User: ja2v114smp@yahoo.com
Wiki Pwd: smppanel

I can change any of this, just let me know what you need. The Wiki can store 2 GB of files and has lots of template pages, we can use it as we see fit. Let me know if you need the Yahoo account password, I didn't want people abuse it.

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Sergeant Major

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