Home » MODDING HQ 1.13 » The Job Board » Project "v1.14 Stable Modding Platform" Looking for Coders and Modders
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242012] Sat, 16 January 2010 09:40 Go to previous messageGo to next message
cdudau
That was fast!

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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242013] Sat, 16 January 2010 09:45 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
He, he, but was it useful? Smile

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Sergeant Major

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242035] Sat, 16 January 2010 18:15 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
Dieter
Hi Mauser, I have created a Wiki on Pbwiki.com, below is the info:

URL: http://ja2v114smp.pbworks.com
Admin User: ja2v114smp@yahoo.com
Wiki Pwd: smppanel

I can change any of this, just let me know what you need. The Wiki can store 2 GB of files and has lots of template pages, we can use it as we see fit. Let me know if you need the Yahoo account password, I didn't want people abuse it.


uhm, well thanks Dieter! that indeed was fast.

Now all we need to do, is fill this with some content, of which most still has to be created by the team.

do we already have a proper project description of SMP project anyways? that would be a good starting article to put on the Wiki. let

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First Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242177] Mon, 18 January 2010 19:50 Go to previous messageGo to next message
zilpin is currently offline zilpin

 
Messages:63
Registered:October 2007
mm hm.



I write software technical design documents for a living, along with handling project management.
Willing to put my skills to "better" use.

Just point me to the current code, and the short list of what survived the community flame war last year.

Putting together a detailed Stage 1 document would only take a couple weekends.



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Corporal
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242187] Mon, 18 January 2010 22:52 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
zilpin
mm hm.



I write software technical design documents for a living, along with handling project management.
Willing to put my skills to "better" use.

Just point me to the current code, and the short list of what survived the community flame war last year.

Putting together a detailed Stage 1 document would only take a couple weekends.





well, that

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First Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242218] Tue, 19 January 2010 17:55 Go to previous messageGo to next message
zilpin is currently offline zilpin

 
Messages:63
Registered:October 2007
I guess first step would be to get Wiki access.
I'm submitting a request for that now.

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Corporal
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242243] Wed, 20 January 2010 00:51 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Mail Roadkill....... possibly .

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Captain

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242264] Wed, 20 January 2010 13:02 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Dieter would be better to mail, he did set it up Wink

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #242329] Fri, 22 January 2010 08:21 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Emailed zilpin all the info (it is also posted above). Basically I created a new wiki (free) and I also created a new user account (free) and I gave admin permissions for all of the wiki to the user account.

Since the wiki is free they have some restrictions on how many user accounts you are allowed, as a result I made a shared admin account we all can use as we don't need individual access restrictions. Once we feel we have enough content and need stronger access control, we can simply change the account password to reduce the group of people who can make write changes.

Feel free to ask me questions, also I am available to do more of course, just let me know what you need.

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Sergeant Major

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #243193] Thu, 04 February 2010 14:15 Go to previous messageGo to next message
Dyson is currently offline Dyson

 
Messages:204
Registered:December 2008
Hello Guys an Girls,

I just want to say, that I'm really happy, that there are so many of you which still work on JA2.

I love this game since I've played the first part. I really often return to JA2 and play it again for a while.

That is great work which you all do and I'm grateful that I can profite from that and have a good time with JA2.

All these changes and all that great progress since the first 1.13... I just can say "Wow"

1.14 is my wet dream. Often I feel the desire to play JA2 again but then I think "uhm, DCA again? Same procedere as everytime?" Then I feel to play a mod, with new content. But for me, playing a mod which developement has cancelled and which does not or only partially work with 1.13 is only half of the fun.
Therefore I really hope that one day there is a 1.14 SMP. This could really be a progress since modmakers could be motivated to concentrate on making content. Probably a once made mod for 1.14 could be played several time later with all the 1.13 progress done in the same time. What a great idea!
20 working JA2 Mods for 1.14.... That's what I call "I have a dream" Very Happy

Thank you all

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Sergeant 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #243213] Thu, 04 February 2010 16:41 Go to previous messageGo to next message
herb is currently offline herb

 
Messages:387
Registered:September 2007
Location: Slovenija
First love never gets rusty

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Master Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249053] Sun, 11 April 2010 20:41 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Since it's Stracciatella, I could try again, specially if you gents have some kind of a plan this time. Smile

Still don't know that much about C++, but I'd figure I can do something useful.

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Corporal
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249137] Mon, 12 April 2010 06:49 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
well mythrell, welcome to the project then!

i hope you

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First Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249153] Mon, 12 April 2010 14:02 Go to previous messageGo to next message
Helios is currently offline Helios

 
Messages:25
Registered:April 2010
I'd humbly suggest getting someone who can write and define a development and release strategy. Working in ufo and several other mods made me believe that planning and strategy, even bad planning and strategy, are better than having none at all.

Someone needs to be aware of what's going on and what each member is doing and make a plan.

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Private 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249169] Mon, 12 April 2010 16:18 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Yes, exactly what I'm thinking. It would be even better imo to make it more like (gasp) work, list of things which needs to be done and anyone can grab one and do it when ever.

Of course that would need someone dedicated to running the op and others to follow Smile

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Corporal
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249175] Mon, 12 April 2010 16:40 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
LOL, looks like we are all on the same page, we just need to get in the same room (virtual or real!!) and knut all this out. I mentioned it in another thread, but I may as well re-mention it Wink

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249231] Tue, 13 April 2010 13:50 Go to previous messageGo to next message
Helios is currently offline Helios

 
Messages:25
Registered:April 2010

I know many people don't like google, but I can vouch for google wave being a really useful app when it comes to pm&d. Setting up a project at zoho is also another idea... bottom line is this: any of these 'virtual office environments' are much better suited for project management and developement than just a webforum/email combo.


Some of the mods that came out of Russia recently are quite impressive... I could imagine that if the jagged alliance community were more cohesive and organized you would see a lot more of those projects, I for one hope that smp is that tool that can bring all this talent together. I've been thinking and I'd love to be a part of this project in some capacity, is there anyone I can contact (email/skype) to get a general idea of the project and to present the previous mods I've worked on?

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Private 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249236] Tue, 13 April 2010 15:30 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Well Dieter, Mauser, Roadkil and I seem to be at the helm at the moment. You can always give me a PM if ya like Smile

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249245] Tue, 13 April 2010 17:13 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Any chance I can get working yet? I've been browsing my own mod last couple days, thinking if I should spend quality time externalizing some stuff... but I'd love to do it for the SMP as that would actually make some sense. Smile

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Corporal
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249247] Tue, 13 April 2010 17:30 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
PM Kaerar , and thrash out what might be done between you .

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Captain

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249279] Wed, 14 April 2010 01:23 Go to previous messageGo to next message
BirdFlu is currently offline BirdFlu

 
Messages:438
Registered:September 2007
Location: Lampukistan
Welcome to everyone who wants to participate. As a starting point you can use the "unofficial" SMP source code that i released/announced in the super secret SMP private zone of this forum. It is based on the Stracciatella code (one of the latest releases) and i also added all kinds of stuff to it, like the VFS. It also compiles with MS Visual studio, not just gcc. The project and makefiles that are still in there are probably outdated, as i switched to CMake configuration files. Also the code that i released was inside a Mercurial repository, so you might need to install that one too.

If you have no access to the private section, i could re-release it somewhere else.

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Master Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249284] Wed, 14 April 2010 05:27 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Lockie can you give Helios and Mythrell SMP status so they can access the appropriate threads please Smile

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249293] Wed, 14 April 2010 09:15 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Nope ! I'll mail Shanga though.... Smile

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Captain

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249304] Wed, 14 April 2010 13:56 Go to previous messageGo to next message
Helios is currently offline Helios

 
Messages:25
Registered:April 2010

following up on yesterdays post:

I'd like to read the project writeup to get an in-depth insight on what we're trying to achieve, also to make sure my management/organizational skills are adequate for the task at hand (I'm low level pm&d btw).

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Private 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249316] Wed, 14 April 2010 17:40 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
We are still developing the exact details of the project. There is a basic design idea to keep it stock gfx wise for the most part. The main idea is to turn JA2 into a modular modding platform. To that extent we are integrating LUA scripting and have already added the ability use alternative gfx formats (PNG and 7zip based containers for them).

Areas still needing attention are quest and NPC scripting and externalising all hardcoded values that alter the gameplay. Basically trying to reduce the amount data withheld in the engine and exe, so mods can be made easier. There have been mentions of a SQL database which I personally think would be a great addition to JA2. It'll help with the arrangement of the weapons and other items, and hopefully with that it'll allow for the NPC data to be more organised and editable Smile

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249372] Thu, 15 April 2010 16:32 Go to previous messageGo to next message
Helios is currently offline Helios

 
Messages:25
Registered:April 2010
So can we say that the gist of it is to keep the vanilla ja2 game intact while completely overhauling the data structure of the engine?

This is logically sound... changing file formats means that modders won't have to deal with archaic file types or use editors made by amateurs, porting JA2 to SDL not only means improved perfomance but also availability in a wide range of platforms.

I can tell you that most of the mod developing teams I've worked with in the past had it far easier since they were spoon fed with sdks and were working in popular 3d engines where there's no lack of information.

Is it fair to say that the area you're having more difficulties is the externalization of data?

Are you able to tackle that task with the in-house coders? getting coders who will work with c++ and the infinity engine may prove difficult

I think I have a contact that could be of some assistance since he was in a mod team that worked with some revision of the infinity engine, not sure if he's still working with mods or if he moved on to bigger things... anyways providing a interesting project writeup or a easy to read synopsis would go a long way in making this project more appealing for coders to join. I have a couple of ideas but I'll wait for someone to pass me the ball before I start playing

[Updated on: Thu, 15 April 2010 16:46] by Moderator

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Private 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249375] Thu, 15 April 2010 17:47 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Zilpin was putting something like that together, but haven't seen him for a few weeks. Having said that I have been pretty busy recently. When I have something new to post about my UI I will, but currently most of it is grind redoing the bits I have already done for different resolutions. Seeing as I have about 7 to work with now it's going to take a while rather than the original 3 Wink

Birdflu probably has the closest thing to a direct synopsis at the moment. I was wondering if I could invite all interested to a meeting this weekend, depending on time zones. I'll make a post about it. It may be held over Skype or IRC depending on what people can get to. Only issue with IRC is that some people may have a lot to say and typing is longer than speaking Wink

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249377] Thu, 15 April 2010 18:00 Go to previous messageGo to next message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
Kaerar, you do know that SMP is there so that OTHERS could do mods? =D

Just kidding, but that whole deal is why 800x600 mod is and currently stays 800x600.. Smile

Edit: To add some content, Helios from what I would guess is that we'd need to get more non-windows users in. I think most of the windows modders here are involved in v1.13, and doing more than one mod can get quite tiring. Also, that would stir a lot more attention if, as it looks, this things gathers more wind once again.

[Updated on: Thu, 15 April 2010 18:03] by Moderator

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Corporal
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249387] Thu, 15 April 2010 19:45 Go to previous messageGo to next message
killerpfiffi is currently offline killerpfiffi

 
Messages:22
Registered:December 2009
Location: Austria
/me is a non-windows user! Come on and call me, give me source to compile, whatever.

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Private 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249405] Fri, 16 April 2010 00:58 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
killerpfiffi
/me is a non-windows user! Come on and call me, give me source to compile, whatever.


well killerpfiffi, good to know. could you please be a little more precise about what type of "non windows user" you are and what exactly your skills are that you want to contribute to this project?

we need some proper dedication from someone willing to work on this project. talking about either long term commitment or completing single but important and complex tasks within the project, once we have an overview and structure.

so please provide a more indepth presentation of your abilities and background, also why you are interested in this project.

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First Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249425] Fri, 16 April 2010 06:33 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Mythrell
Kaerar, you do know that SMP is there so that OTHERS could do mods? =D

What, dammit I thought it was so I could get my personal mod working Wink

[quote=MythrellJust kidding, but that whole deal is why 800x600 mod is and currently stays 800x600.. Smile [/quote]
Yeah 800x600...
How about 640x480, 800x600, 1024x600, 1024x768, 1280x800, 1280x1024, 1440x900 as the basic resolution choices...

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249474] Fri, 16 April 2010 16:52 Go to previous messageGo to next message
Helios is currently offline Helios

 
Messages:25
Registered:April 2010

skype, this sunday sounds good

I suppose different time zones are involved so I sugget 1600gmt

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Private 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249479] Fri, 16 April 2010 17:57 Go to previous messageGo to next message
The_Bob is currently offline The_Bob

 
Messages:415
Registered:May 2009
Location: Behind you.
I'd prefer IRC, I'll try to be on the bearpit channel@quakenet this weekend.

[Updated on: Fri, 16 April 2010 17:58] by Moderator

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Master Sergeant
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249490] Fri, 16 April 2010 19:08 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Ok we'll start on IRC and those who wish to join the Skype convo can.

I'll be about at times this weekend. I'll be online on IRC and Skype definitely at 1500 GMT on Sunday (Midnight Aussie EST).

Will send a PM round to all SMP members (and people who wish to join Wink ) add your skype names and I'll add you all and be the host. If you don't wish to join the Skype conference we'll see how the IRC goes Smile

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249492] Fri, 16 April 2010 19:20 Go to previous messageGo to next message
killerpfiffi is currently offline killerpfiffi

 
Messages:22
Registered:December 2009
Location: Austria
Sure.

Once again Smile. I am interested cause I am sick of using an emulator to slow play 1.13 - after seeing Stracciatela in action even more. The idea of making a bad hack of HAM and incorporate it in Stracciatela is haunting me since some time (but this of course would be contraproductive and worthless work knowing you guys around). I am an old addict and fan of this game and see it as an opportunity to work on my skills.

So, my skills... . I am a self learned programmer without any real in depth knowledge. You know, I know how this things work, mostly, but I cant stand up and say I am a programmer in this or this language. Right now, in my free time and after some other things I do or have to do, I am trying to learn C++ from the ground on. I scripted a lot in a java-like language (Vorlage) for a pbem I used to play. Make me part of the team and give me a reason to code (<- that's perhaps the best thing I can say).

My box is running Gentoo, 32/64bit. I am not a poweruser, but have been running several distros for several years now and finally stuck with Gentoo.

Contribute: Coding, Check cross-platform issues (compiling, dependencies), error search & proof read, translate, brains input, organize,... just another part of my time, that is.

I am severly interested in improving the AI / making up a new one. I have no clue, of course.

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Private 1st Class
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249496] Fri, 16 April 2010 19:31 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
No probs I'll include you in the PM for this weekend then Smile

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Lieutenant

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249627] Sun, 18 April 2010 20:55 Go to previous messageGo to next message
Helios is currently offline Helios

 
Messages:25
Registered:April 2010

edited:

information about zoho on the newly created thread

[Updated on: Mon, 19 April 2010 14:42] by Moderator

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Private 1st Class
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #263448] Fri, 24 September 2010 08:39 Go to previous messageGo to next message
normapomero is currently offline normapomero
Messages:1
Registered:September 2010
"I am assuming this part of the forum was supposed to be readable by the general community."

I think it is readable because if its not readable how can you reply.

-------------
cheap scrubs online

[Updated on: Tue, 28 September 2010 08:42] by Moderator

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Civilian
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #263471] Fri, 24 September 2010 14:07 Go to previous messageGo to next message
Luppolo is currently offline Luppolo

 
Messages:150
Registered:July 2009
i have very limited knowledge of java, can be of any use?

[Updated on: Fri, 24 September 2010 14:08] by Moderator

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Staff Sergeant
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #267702] Fri, 03 December 2010 03:55 Go to previous messageGo to previous message
Shuwar is currently offline Shuwar

 
Messages:18
Registered:September 2010
Is there still any chance to getting into SMP team? I have experinece in map making and more than basic knowledge about 1.13. I'm interested in making map editor more friendly to users.

[Updated on: Fri, 03 December 2010 03:56] by Moderator

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