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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249372]
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Thu, 15 April 2010 16:32
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Helios |
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Messages:25
Registered:April 2010 |
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So can we say that the gist of it is to keep the vanilla ja2 game intact while completely overhauling the data structure of the engine?
This is logically sound... changing file formats means that modders won't have to deal with archaic file types or use editors made by amateurs, porting JA2 to SDL not only means improved perfomance but also availability in a wide range of platforms.
I can tell you that most of the mod developing teams I've worked with in the past had it far easier since they were spoon fed with sdks and were working in popular 3d engines where there's no lack of information.
Is it fair to say that the area you're having more difficulties is the externalization of data?
Are you able to tackle that task with the in-house coders? getting coders who will work with c++ and the infinity engine may prove difficult
I think I have a contact that could be of some assistance since he was in a mod team that worked with some revision of the infinity engine, not sure if he's still working with mods or if he moved on to bigger things... anyways providing a interesting project writeup or a easy to read synopsis would go a long way in making this project more appealing for coders to join. I have a couple of ideas but I'll wait for someone to pass me the ball before I start playing
[Updated on: Thu, 15 April 2010 16:46] by Moderator Report message to a moderator
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Private 1st Class
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249377]
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Thu, 15 April 2010 18:00
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Mythrell |
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Messages:78
Registered:May 2008 Location: Mikkeli, Finland |
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Kaerar, you do know that SMP is there so that OTHERS could do mods? =D
Just kidding, but that whole deal is why 800x600 mod is and currently stays 800x600..
Edit: To add some content, Helios from what I would guess is that we'd need to get more non-windows users in. I think most of the windows modders here are involved in v1.13, and doing more than one mod can get quite tiring. Also, that would stir a lot more attention if, as it looks, this things gathers more wind once again.
[Updated on: Thu, 15 April 2010 18:03] by Moderator Report message to a moderator
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Corporal
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249425]
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Fri, 16 April 2010 06:33
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Kaerar |
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Messages:2022
Registered:January 2003 Location: Australia :D |
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MythrellKaerar, you do know that SMP is there so that OTHERS could do mods? =D
What, dammit I thought it was so I could get my personal mod working
[quote=MythrellJust kidding, but that whole deal is why 800x600 mod is and currently stays 800x600.. [/quote]
Yeah 800x600...
How about 640x480, 800x600, 1024x600, 1024x768, 1280x800, 1280x1024, 1440x900 as the basic resolution choices...
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249492]
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Fri, 16 April 2010 19:20
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killerpfiffi |
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Messages:22
Registered:December 2009 Location: Austria |
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Sure.
Once again . I am interested cause I am sick of using an emulator to slow play 1.13 - after seeing Stracciatela in action even more. The idea of making a bad hack of HAM and incorporate it in Stracciatela is haunting me since some time (but this of course would be contraproductive and worthless work knowing you guys around). I am an old addict and fan of this game and see it as an opportunity to work on my skills.
So, my skills... . I am a self learned programmer without any real in depth knowledge. You know, I know how this things work, mostly, but I cant stand up and say I am a programmer in this or this language. Right now, in my free time and after some other things I do or have to do, I am trying to learn C++ from the ground on. I scripted a lot in a java-like language (Vorlage) for a pbem I used to play. Make me part of the team and give me a reason to code (<- that's perhaps the best thing I can say).
My box is running Gentoo, 32/64bit. I am not a poweruser, but have been running several distros for several years now and finally stuck with Gentoo.
Contribute: Coding, Check cross-platform issues (compiling, dependencies), error search & proof read, translate, brains input, organize,... just another part of my time, that is.
I am severly interested in improving the AI / making up a new one. I have no clue, of course.
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Private 1st Class
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Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249627]
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Sun, 18 April 2010 20:55
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Helios |
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Messages:25
Registered:April 2010 |
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edited:
information about zoho on the newly created thread
[Updated on: Mon, 19 April 2010 14:42] by Moderator Report message to a moderator
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Private 1st Class
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #263448]
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Fri, 24 September 2010 08:39
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normapomero |
Messages:1
Registered:September 2010 |
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"I am assuming this part of the forum was supposed to be readable by the general community."
I think it is readable because if its not readable how can you reply.
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cheap scrubs online
[Updated on: Tue, 28 September 2010 08:42] by Moderator Report message to a moderator
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Civilian
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #263471]
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Fri, 24 September 2010 14:07
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Luppolo |
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Messages:150
Registered:July 2009 |
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i have very limited knowledge of java, can be of any use?
[Updated on: Fri, 24 September 2010 14:08] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #267702]
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Fri, 03 December 2010 03:55
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Shuwar |
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Messages:18
Registered:September 2010 |
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Is there still any chance to getting into SMP team? I have experinece in map making and more than basic knowledge about 1.13. I'm interested in making map editor more friendly to users.
[Updated on: Fri, 03 December 2010 03:56] by Moderator Report message to a moderator
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Private
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