Home » MODDING HQ 1.13 » The Job Board » Project "v1.14 Stable Modding Platform" Looking for Coders and Modders
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249304] Wed, 14 April 2010 13:56 Go to previous messageGo to next message
Helios

 
Messages:26
Registered:April 2010

following up on yesterdays post:

I'd like to read the project writeup to get an in-depth insight on what we're trying to achieve, also to make sure my management/organizational skills are adequate for the task at hand (I'm low level pm&d btw).
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249316] Wed, 14 April 2010 17:40 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
We are still developing the exact details of the project. There is a basic design idea to keep it stock gfx wise for the most part. The main idea is to turn JA2 into a modular modding platform. To that extent we are integrating LUA scripting and have already added the ability use alternative gfx formats (PNG and 7zip based containers for them).

Areas still needing attention are quest and NPC scripting and externalising all hardcoded values that alter the gameplay. Basically trying to reduce the amount data withheld in the engine and exe, so mods can be made easier. There have been mentions of a SQL database which I personally think would be a great addition to JA2. It'll help with the arrangement of the weapons and other items, and hopefully with that it'll allow for the NPC data to be more organised and editable Smile


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249372] Thu, 15 April 2010 16:32 Go to previous messageGo to next message
Helios

 
Messages:26
Registered:April 2010
So can we say that the gist of it is to keep the vanilla ja2 game intact while completely overhauling the data structure of the engine?

This is logically sound... changing file formats means that modders won't have to deal with archaic file types or use editors made by amateurs, porting JA2 to SDL not only means improved perfomance but also availability in a wide range of platforms.

I can tell you that most of the mod developing teams I've worked with in the past had it far easier since they were spoon fed with sdks and were working in popular 3d engines where there's no lack of information.

Is it fair to say that the area you're having more difficulties is the externalization of data?

Are you able to tackle that task with the in-house coders? getting coders who will work with c++ and the infinity engine may prove difficult

I think I have a contact that could be of some assistance since he was in a mod team that worked with some revision of the infinity engine, not sure if he's still working with mods or if he moved on to bigger things... anyways providing a interesting project writeup or a easy to read synopsis would go a long way in making this project more appealing for coders to join. I have a couple of ideas but I'll wait for someone to pass me the ball before I start playing

[Updated on: Thu, 15 April 2010 16:46] by Moderator

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249375] Thu, 15 April 2010 17:47 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Zilpin was putting something like that together, but haven't seen him for a few weeks. Having said that I have been pretty busy recently. When I have something new to post about my UI I will, but currently most of it is grind redoing the bits I have already done for different resolutions. Seeing as I have about 7 to work with now it's going to take a while rather than the original 3 Wink

Birdflu probably has the closest thing to a direct synopsis at the moment. I was wondering if I could invite all interested to a meeting this weekend, depending on time zones. I'll make a post about it. It may be held over Skype or IRC depending on what people can get to. Only issue with IRC is that some people may have a lot to say and typing is longer than speaking Wink


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249377] Thu, 15 April 2010 18:00 Go to previous messageGo to next message
Mythrell

 
Messages:86
Registered:May 2008
Location: Mikkeli, Finland
Kaerar, you do know that SMP is there so that OTHERS could do mods? =D

Just kidding, but that whole deal is why 800x600 mod is and currently stays 800x600.. Smile

Edit: To add some content, Helios from what I would guess is that we'd need to get more non-windows users in. I think most of the windows modders here are involved in v1.13, and doing more than one mod can get quite tiring. Also, that would stir a lot more attention if, as it looks, this things gathers more wind once again.

[Updated on: Thu, 15 April 2010 18:03] by Moderator

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249387] Thu, 15 April 2010 19:45 Go to previous messageGo to next message
killerpfiffi

 
Messages:25
Registered:December 2009
Location: Austria
/me is a non-windows user! Come on and call me, give me source to compile, whatever.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249405] Fri, 16 April 2010 00:58 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
killerpfiffi
/me is a non-windows user! Come on and call me, give me source to compile, whatever.


well killerpfiffi, good to know. could you please be a little more precise about what type of "non windows user" you are and what exactly your skills are that you want to contribute to this project?

we need some proper dedication from someone willing to work on this project. talking about either long term commitment or completing single but important and complex tasks within the project, once we have an overview and structure.

so please provide a more indepth presentation of your abilities and background, also why you are interested in this project.

☆★GL★☆
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249425] Fri, 16 April 2010 06:33 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Mythrell
Kaerar, you do know that SMP is there so that OTHERS could do mods? =D

What, dammit I thought it was so I could get my personal mod working Wink

[quote=MythrellJust kidding, but that whole deal is why 800x600 mod is and currently stays 800x600.. Smile [/quote]
Yeah 800x600...
How about 640x480, 800x600, 1024x600, 1024x768, 1280x800, 1280x1024, 1440x900 as the basic resolution choices...


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249474] Fri, 16 April 2010 16:52 Go to previous messageGo to next message
Helios

 
Messages:26
Registered:April 2010

skype, this sunday sounds good

I suppose different time zones are involved so I sugget 1600gmt
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249479] Fri, 16 April 2010 17:57 Go to previous messageGo to next message
The_Bob

 
Messages:353
Registered:May 2009
Location: Behind you.
I'd prefer IRC, I'll try to be on the bearpit channel@quakenet this weekend.

[Updated on: Fri, 16 April 2010 17:58] by Moderator


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249490] Fri, 16 April 2010 19:08 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Ok we'll start on IRC and those who wish to join the Skype convo can.

I'll be about at times this weekend. I'll be online on IRC and Skype definitely at 1500 GMT on Sunday (Midnight Aussie EST).

Will send a PM round to all SMP members (and people who wish to join Wink ) add your skype names and I'll add you all and be the host. If you don't wish to join the Skype conference we'll see how the IRC goes Smile


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249492] Fri, 16 April 2010 19:20 Go to previous messageGo to next message
killerpfiffi

 
Messages:25
Registered:December 2009
Location: Austria
Sure.

Once again Smile. I am interested cause I am sick of using an emulator to slow play 1.13 - after seeing Stracciatela in action even more. The idea of making a bad hack of HAM and incorporate it in Stracciatela is haunting me since some time (but this of course would be contraproductive and worthless work knowing you guys around). I am an old addict and fan of this game and see it as an opportunity to work on my skills.

So, my skills... . I am a self learned programmer without any real in depth knowledge. You know, I know how this things work, mostly, but I cant stand up and say I am a programmer in this or this language. Right now, in my free time and after some other things I do or have to do, I am trying to learn C++ from the ground on. I scripted a lot in a java-like language (Vorlage) for a pbem I used to play. Make me part of the team and give me a reason to code (<- that's perhaps the best thing I can say).

My box is running Gentoo, 32/64bit. I am not a poweruser, but have been running several distros for several years now and finally stuck with Gentoo.

Contribute: Coding, Check cross-platform issues (compiling, dependencies), error search & proof read, translate, brains input, organize,... just another part of my time, that is.

I am severly interested in improving the AI / making up a new one. I have no clue, of course.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249496] Fri, 16 April 2010 19:31 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
No probs I'll include you in the PM for this weekend then Smile


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #249627] Sun, 18 April 2010 20:55 Go to previous messageGo to next message
Helios

 
Messages:26
Registered:April 2010

edited:

information about zoho on the newly created thread

[Updated on: Mon, 19 April 2010 14:42] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #263448] Fri, 24 September 2010 08:39 Go to previous messageGo to next message
normapomero
Messages:1
Registered:September 2010
"I am assuming this part of the forum was supposed to be readable by the general community."

I think it is readable because if its not readable how can you reply.

-------------
cheap scrubs online

[Updated on: Tue, 28 September 2010 08:42] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #263471] Fri, 24 September 2010 14:07 Go to previous messageGo to next message
Luppolo

 
Messages:157
Registered:July 2009
i have very limited knowledge of java, can be of any use?

[Updated on: Fri, 24 September 2010 14:08] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #267702] Fri, 03 December 2010 03:55 Go to previous messageGo to next message
Shuwar

 
Messages:19
Registered:September 2010
Is there still any chance to getting into SMP team? I have experinece in map making and more than basic knowledge about 1.13. I'm interested in making map editor more friendly to users.

[Updated on: Fri, 03 December 2010 03:56] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #267708] Fri, 03 December 2010 07:09 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
I am currently working on a summary of the new SMP effort from this year here.

So far I only have a memeber list but intend to make a detailed list of everything we discovered.

There is a lot of C coding required to get 1.13 to 1.14, as a result we really need more coders (any experience level is appreciated).

So far only birdlfu has really written some usable code and he really needs help.

PM me on the Pit if you are a coder and have roughly 10 hours a week for the new SMP.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #270901] Fri, 21 January 2011 17:17 Go to previous messageGo to next message
Longshot

 
Messages:44
Registered:November 2002
Location: Columbia, Mo.
I have a badge for this and am able to see the threads dedicated to it but since I can't program anything I let the effort go.

I'm still interested in helping if I can, but if this still requires immense amounts of code I don't want to be in the way.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #276894] Wed, 30 March 2011 18:48 Go to previous messageGo to next message
Rockarobby

 
Messages:22
Registered:March 2011
Location: Holland$$$
a ja2 1.14 version? sounds good.
can i be a beta tester?
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #287423] Sat, 23 July 2011 20:43 Go to previous messageGo to next message
Tobias

 
Messages:33
Registered:July 2006
Location: Munich, GERMANY
Kriplo

Changes:
----------------------

If you have in both arms one handed SMG or pistol and select burst or auto, it means that both weapons will fire burst or auto not just one.


Is this nice feature already public?
I am waiting for this for the last 12 years!
Please make it public via update!

Thanks a lot!
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #313275] Tue, 18 December 2012 16:26 Go to previous message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
this really needs a bump.


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