Home » MODDING HQ 1.13 » The Job Board » Project "v1.14 Stable Modding Platform" Looking for Coders and Modders
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #211351] Sat, 28 March 2009 17:41 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
sculpteur
count me in as a coder...


Welcome, we're always glad to have new minds to help out.

I've opened the SMP team forums for you, we'll update the status/rank as you get involved.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #213152] Tue, 14 April 2009 03:02 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
@ shanga: fair enough.

still i want to point at the reopened job board on moddb: http://www.moddb.com/jobs

someone with inside knowledge of the developement please take the chance to put some ads there so we might be able to draw some more manpower into this forum.

i feel 1.13 project is at a critical point right now where it could either stall or get a massive boost from fresh contributors that could carry this project onto the next level or towards the much needed stable modding platform/milestone release.

☆★GL★☆
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214133] Sat, 25 April 2009 14:15 Go to previous messageGo to next message
Native_Elder

 
Messages:58
Registered:April 2009
maybe it would help for recruitment if any info on specific projects was given. "hi guyz we needs moar coderz" might not really help much. kaiden has given some development aims in his posting, but "fix all problems related to unspecified programmes" might again be a little bit abstract.

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214309] Mon, 27 April 2009 16:28 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
Native_Elder
maybe it would help for recruitment if any info on specific projects was given. "hi guyz we needs moar coderz" might not really help much. kaiden has given some development aims in his posting, but "fix all problems related to unspecified programmes" might again be a little bit abstract.



very right you are.

i

☆★GL★☆
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214313] Mon, 27 April 2009 16:43 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Stable Modding Platform project is not about adding new features. Thats the role of the core v1.13 project. The aim of this project and its downfall so far is bug hunting and stabilization. Especially editor related. Not a very glorious task.

But at least one of the minor successes it had was that v1.13 modders are now more careful with bugs and bug hunting. If there will ever be a dedicated bug hunting team to take on the SMP, that's debateable.

But at least it has drawn attention to the needs of the modders. I dont expect this project to fly off like a rocket. It took years for the v1.13 team to get working (remember the Whitehats?) so expect years for this too.

But at least we got a place to put on "paper" what needs to be done, from the modders perspective.

[Updated on: Mon, 27 April 2009 16:45] by Moderator



Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214326] Mon, 27 April 2009 17:21 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Shanga
Stable Modding Platform project is not about adding new features. Thats the role of the core v1.13 project. The aim of this project and its downfall so far is bug hunting and stabilization. Especially editor related. Not a very glorious task.


I'd say that it is also about adding the things the modders need, i.e. externalizing more stuff that is not externalized yet (prof.dat, scripts). These could be called features as well, but they are still in another league than a new bodytype (which has nothing to do with SMP).


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #214341] Mon, 27 April 2009 19:47 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
Shanga
Stable Modding Platform project is not about adding new features. Thats the role of the core v1.13 project. The aim of this project and its downfall so far is bug hunting and stabilization. Especially editor related. Not a very glorious task.


you

☆★GL★☆
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #216493] Tue, 12 May 2009 16:28 Go to previous messageGo to next message
gmonk

 
Messages:646
Registered:April 2002
Location: Newfoundland, Canada
Mauser

we primarily need to crack open the arulco campaign code and make it universal, scriptable, flexible. until this is done, a stable modding platform is impossible to achieve imho.


IMHO this is what's keeping this from being a more moddable game. There's no easy access to the campaign architecture so that modders can create truly new campaigns with new NPC behaviours and quests. Was the LUA scripting engine stuff completed? Is there a scripting guide for anything that was hooked into it?
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #219274] Fri, 05 June 2009 16:45 Go to previous messageGo to next message
richk67
Messages:4
Registered:May 2009
Hi. Long time JA2 player, and only recently found JA2 1.13.

Im an experienced VC++.Net coder - I code in VB.Net and VC++.Net at work, using VS2005 and TortoiseSVN.

Before committing in, can you answer a few questions - Im a little unclear on the objectives:

Is v1.13 coding seperate to the SMP? If so, which has more pressing requirements? (some v1.13 bugs drive me nuts - like the "Error Writing NPC Quotes" bug I seem to always get!)

What is the v1.13 & SMP current coding focus? (quick summary)

I worked on another project where this quote would be perfect: "it

[Updated on: Sun, 07 June 2009 16:36] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #219754] Sun, 07 June 2009 16:33 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
Shanga

I am monitoring this topic for new coders wanting to join. Please do not debate here.


Shanga
Yes, but it's strictly a recruitment thread, of which i get notified by email. I dont like getting 100 emails for nothing. There can be plenty of other threads where to debate this.


There is a new thread for discussions/questions. Anything apart from recruitment based posts will be deleted.

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=219752&page=0#Post219752


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #221260] Mon, 15 June 2009 19:56 Go to previous messageGo to next message
The_Bob

 
Messages:367
Registered:May 2009
Location: Behind you.
I'd like to be let on the SMP forums if that's ok. What I'm doing lies in the interest of the SMP and hopefully I can get some useful info or feedback on these forums. And right now, I still need any bits and pieces of condensed info on JA2 source, since getting the knowledge form the code itself requires more time then I can spare.

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #221279] Mon, 15 June 2009 21:45 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
The_Bob
I'd like to be let on the SMP forums if that's ok.


Access granted, gl.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #226879] Sun, 12 July 2009 13:57 Go to previous messageGo to next message
DeFransen

 
Messages:32
Registered:July 2009
Location: Here
Hi,
I want to contribute, too. I loved the game when it came out and recently found this project when I decided to play again. I'm experienced coder and also did some small private mods back in the old times. I already reviewed the SVN Sources and decided to start by externalizing the strings currently compiled into the binary, to create a multilanguage exe. I wonder why this hasn't been done yet, or has it?
So, let me in as SMP Coder

addendum:
Is there a branch for SMP?
Is there a list of stuff that needs to be done, which issues are assigned to coders?

[Updated on: Mon, 13 July 2009 10:57] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227002] Mon, 13 July 2009 15:14 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
Welcome to the project DeFransen. Please get in touch asap with the other coders and see the direction they are working on.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227224] Wed, 15 July 2009 06:07 Go to previous messageGo to next message
InHuMan

 
Messages:46
Registered:November 2006
Location: Czech Republic
Hi,
I've been watching JA2 Stracciatella for quite a long time and I could do some beta testing (and possibly fixing some minor bugs). I am using Linux and I also have internet tablet with maemo, so I can test even there.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227350] Wed, 15 July 2009 23:40 Go to previous messageGo to next message
Roadkill

 
Messages:166
Registered:May 2001
Location: Lords of the Bytes
Beta testing is of course always welcome Smile
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227508] Thu, 16 July 2009 22:30 Go to previous messageGo to next message
AZAZEL

 
Messages:754
Registered:February 2004
DeFransen

...experienced coder and also did some small private mods back in the old times.
Is there a list of stuff that needs to be done, which issues are assigned to coders?

Hey, someone interesting... welcome!

Try to port the UB campaign entirely to the platform.
Not mutilating anything.
THEN you will know what needs to be done in order to call the thing a platform.

Me and a fistful of other guys here could help, if in need of testing, new maps, tilesets, chars or scenarios. Personally, I cannot waiste time on testing a dead thing: cleaning and cosmetics of code that the primadonas here seem to appreciate can come afterwards.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227510] Thu, 16 July 2009 22:42 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
AZAZEL

Try to port the UB campaign entirely to the platform.
Not mutilating anything.
THEN you will know what needs to be done in order to call the thing a platform.


but wouldn

☆★GL★☆
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Modders[message #227511] Thu, 16 July 2009 23:06 Go to previous messageGo to next message
gmonk

 
Messages:646
Registered:April 2002
Location: Newfoundland, Canada
Mmmm, trolls. Tasty. Smile
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #227516] Thu, 16 July 2009 23:53 Go to previous messageGo to next message
Shanga

 
Messages:3536
Registered:January 2000
Location: Danubia
This SMP recruitment thread. Keep it clean or ban hammer with strike again. It's the last warning.


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #228832] Fri, 24 July 2009 08:33 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
I would be interested in creating a mod if the game supported 32-bit graphics since I would be creating all my own new sprites. I have tentative ideas I've been throwing around for several months now.

-Mike
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #228858] Fri, 24 July 2009 11:40 Go to previous messageGo to next message
gmonk

 
Messages:646
Registered:April 2002
Location: Newfoundland, Canada
This is the recruitment thread. Please PM Shanga if you want to join the SMP panel. Wink

If you're discussing something you'd like to see from SMP, I'll shift this to its own topic so that a proper discussion of it can happen. Smile

Your desire coincides with some of the SMP panel.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #232286] Tue, 01 September 2009 12:28 Go to previous messageGo to next message
bismuthdrummer

 
Messages:18
Registered:August 2009
Location: North Dakota, USA

Hello everyone,

I felt like a fanatic of this game... until I saw these forums. Kept it bookmarked for a while, then recently reinstalled with 1.13 added for the first time. I can't write how impressed I am with the improvements. The NIV has me strategizing inventory with intense micromanagement, and the GUI supplements help greatly with understanding it. The ideas, while adding more to the game, are clear and concise, with the improvements themselves well-implemented. (the bugs are the original game's fault, mostly)

I feel like SMP is an outstanding idea, and I'd be thrilled to help out in any way I can. All this talk of Lua has my ears perked. I've done some interfacing and game mechanics for Dark Sun Online: the Age of Heroes, based off the cRPG's from the early 1990's. I've also taken a class in Java. You should regard me as a non-coder, but I understand programming and would like to help.

I think the best thing I could do for you would be to port the hardcoded logic that doesn't belong in the engine over to Lua. I'd also be very excited to take a crack at implementing AI. From what I've read, however, no (or very little) Lua functionality has been written.

On a side note, my brother is planning his Phd for AI, so between the military, school, and work he might be privy to helping us out. I can't promise anything, but I do know he was a pretty religious fan of the game as well.

I have a list of ideas for the game that I'll post elsewhere when I get the time. I will take a crack at Monk's Eclipse tutorial when I get the chance.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #232817] Wed, 09 September 2009 05:55 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Well all are welcome to help here Smile

Glad to see another LUA capable bloke on the forums Very Happy


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #237047] Sun, 08 November 2009 10:12 Go to previous messageGo to next message
Galorin

 
Messages:13
Registered:November 2009
I'm a straight C programmer looking to expand my horizons. I'm thinking of starting my own coding project (what JA3 should have been, clean-room and comemrcial) in possibly XNA+C# for quick development, or some other language to get the cross=platform compatibility that s a Linux advocate, I like to see... as log as I can work on SMP and not taint myself as a programmer for this new project, count me in, aand I'll see what I can do.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #237403] Wed, 11 November 2009 10:57 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Get ahold of a pre scc version of the code and have at it. Otherwise it would be like pounding a beach full of sand up your ass that has already been pounded up someone else's.

[Updated on: Wed, 11 November 2009 10:58] by Moderator

Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #237425] Wed, 11 November 2009 16:06 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Actually get hold of the latest Stracciatella release as that is the starting point for the SMP project.


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240013] Mon, 14 December 2009 05:34 Go to previous messageGo to next message
killerpfiffi

 
Messages:25
Registered:December 2009
Location: Austria
Hi there!

I am a long-term Jagged Alliance addict and came back to this time consuming hobby when discovering 1.13. I am playing on an amd64 under linux with wine and it's a pain in the ass seeing the game stuttering with 97% cpu load sometimes (but I endure cause of the features of 1.13 and HAM).

On the 1.13 wiki To-Do-List there is a 2 year old entry talking about a Linux version, and here at BP I found that Stracciatella is gonna be the base of 1.14 SMP.

I would like to join.

At this point of time I mostly qualify as a betatester. I do understand code and algorithms, but I don't know no real programming language for real. I really really would like to think about the AI. Also writing and maintaining Gentoo ebuilds is something I can think of.

I have to jump a few hurdles, learning stuff, stay motivated, mostly. So, am I in?
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240020] Mon, 14 December 2009 10:08 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Send a PM to Roadkill mate, I'm sure more people will be needed throughout the dev cycle of SMP Wink


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240177] Wed, 16 December 2009 23:32 Go to previous messageGo to next message
Roadkill

 
Messages:166
Registered:May 2001
Location: Lords of the Bytes
Hi, sorry for the late response. Real-life work is getting hectic towards the end of the year and for some reason the airco in the office building is giving me a splitting headache at the end of every day Sad

What's happening is that "behind the scenes" so to speak, there's a project management team (being) formed that is discussing the pro's and cons of several issues. The end result should be a more clear-set plan on what we're trying to accomplish, how are we going to get there and what the defining parameters are. A project draft or project plan is what managers would call it.
The reason for this is that we've had discussions here where everyone added their 2cts to the discussion and the end result was that the momentum sort of died. Assembling a project management team that gives SMP focus and direction and has the final say-so in the decisions is a way of (trying to) preventing that from happening again. Doing it this way also means we'll end up with more clearly formulated tasks and assignments for coders, testers and other team members.

As you probably found out allready, we don't have a version of SMP available to (beta)test or a working code-base to add upon other than Stracciatella.

That's all a long intro to: as it is, we don't have things people can just jump in and join in other than "add to the public discussions, test Stracciatella and wait a little while". And especially testing Stracciatella is the single most important thing people can do. The better Stracciatella is, the better our starting point will be when we get to the coding, externalizing and beta-testing stage of things Smile

Right now, the very simple answer is: SMP is an idea, not something concrete people can test or add to. :dontknow2: But Stracciatella is! Wink
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240282] Sat, 19 December 2009 16:39 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
Roadkill
What's happening is that "behind the scenes" so to speak, there's a project management team (being) formed that is discussing the pro's and cons of several issues. The end result should be a more clear-set plan on what we're trying to accomplish, how are we going to get there and what the defining parameters are.


don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240295] Sun, 20 December 2009 01:35 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
the scorpion
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

Not time of death, we just jump started the heart after a near fatal experience with the public Wink


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240306] Sun, 20 December 2009 12:40 Go to previous messageGo to next message
1Samildanach

 
Messages:56
Registered:February 2009
Location: Southern hemisphere
Kaerar
the scorpion
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

Not time of death, we just jump started the heart after a near fatal experience with the public Wink

Got frightened to death, did it? Razz
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240332] Sun, 20 December 2009 23:20 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
1Samildanach
Kaerar
the scorpion
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

Not time of death, we just jump started the heart after a near fatal experience with the public Wink

Got frightened to death, did it? Razz

I think it was the pitchforks that did it Wink


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240337] Mon, 21 December 2009 00:08 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Kaerar
the scorpion
don't know whether to be worried or to call a doctor to note down SMP's exact time of death :nono:

Not time of death, we just jump started the heart after a near fatal experience with the public Wink

Oh, I see now, it was 'the public' that has kept the smp spinning wheels all this time. Sure happy we have someone in the know to keep us informed about all of this.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240371] Mon, 21 December 2009 17:00 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Coming from one of the SMP Panel that's hardly helping anything or anyone Dan, but then again that's your usual rhetoric isn't it. Complain about everything yet never actually do anything to bloody help.


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240372] Mon, 21 December 2009 17:29 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
yeah, let the blame game start if we have no other points to make...

*gets himself some snacks and waits for the show to unfold*
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240381] Mon, 21 December 2009 20:20 Go to previous messageGo to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
These two are always going at it! LEt me get some popcorn Scorp.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240465] Wed, 23 December 2009 16:57 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Lol you two are funny. It'll get there in the end. Just need some time and I need more money so I can get the time Smile Though seeing as no-one's donating I have to do a crap load of work :taskmaster:


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #240489] Thu, 24 December 2009 12:43 Go to previous messageGo to previous message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
Kaerar
I have to do work :taskmaster:


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