Home » MODDING HQ 1.13 » The Job Board » Project "v1.14 Stable Modding Platform" Looking for Coders and Modders
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #196883] Mon, 22 September 2008 03:02 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I've been pretty regular on this forum and do not remember any thread where map editor wishes were all grouped together. I think starting another thread right in this section is the way to go because that way the whole community can contribute at least to the ideas. It is not often such things are discussed and you are definitely right that they should all be in one obvious thread.

I'll leave someone else to start the thread but if noone does in the next few days I will. Until then, here is as good a place as any.

As for the cliff in the middle of the map or cliffs all around the edges of the maps don't worry about that. It is not essential I just thought if cliffs could function the same way as roofs this might be an option.

The scrolling thing would be nice though because it is handy to have a lot of map objects cued up at the same time instead of having to go back and forth. But this is also just a convenience factor. Much more important is to find the overflow problems and generally make the editor run more stable. If you can do this we will have an editor that doesn't frustrate new users and also makes everyone's modding time more productive.

Thanks again for focusing on this. It is a part of the modding process that I feel deserves serious attention so we can have more people making mods.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201067] Fri, 07 November 2008 12:29 Go to previous messageGo to next message
vonluger

 
Messages:16
Registered:November 2008
hi im very interesting in development of great multiplayer mode!
At the moment is possible to load a different map in 1.13 and play in multiplayer ?
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201074] Fri, 07 November 2008 14:33 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia

We appreciate it vonluger, but Stable Modding Platform project is intended to create...well... a MODDING platform, not testing multiplayer. That's a different project, beyond the scope of SMP.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201833] Mon, 17 November 2008 09:56 Go to previous messageGo to next message
noword
Messages:4
Registered:October 2002
Hi, I'm from China.
I improved the winfont stuff, let JA2 1.13 display Chinese characters correctly, maybe it can display Japanese and Korean characters too.

Can I send my patch to someone who can update SVN?

Please be reassured, if you don't define WINFONTS and CHINESE in project, it won't produce any effects.

Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum Smile
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201835] Mon, 17 November 2008 14:48 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Quote:
Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum


yes , I believe we have a few members active at tbs , do you require any help with translating ?


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201836] Mon, 17 November 2008 14:55 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
noword
Hi, I'm from China.
I improved the winfont stuff, let JA2 1.13 display Chinese characters correctly, maybe it can display Japanese and Korean characters too.

Can I send my patch to someone who can update SVN?

Please be reassured, if you don't define WINFONTS and CHINESE in project, it won't produce any effects.

Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum Smile


You can send me changed source files. Then I can include that in the 1.13 source.
Please also write what you have done and mark the changed source lines with a comment.
Send mail with files to "wannebox(AT)gmx.at"


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201867] Mon, 17 November 2008 20:51 Go to previous messageGo to next message
Gunjack

 
Messages:20
Registered:March 2008
Location: Stuttgart, Germany
If testers still needed (or will be some time later), i'm always ready.

p.s.: i speak german and russian, if it's of any help (native language level, born in former UdSSR, live since '96 in germany)

[Updated on: Mon, 17 November 2008 20:54] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201880] Tue, 18 November 2008 02:39 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia

Noted. If you see a coder though, tie him up and drag him down here.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201882] Tue, 18 November 2008 04:42 Go to previous messageGo to next message
noword
Messages:4
Registered:October 2002
RoWa21
noword
Hi, I'm from China.
I improved the winfont stuff, let JA2 1.13 display Chinese characters correctly, maybe it can display Japanese and Korean characters too.

Can I send my patch to someone who can update SVN?

Please be reassured, if you don't define WINFONTS and CHINESE in project, it won't produce any effects.

Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum Smile


You can send me changed source files. Then I can include that in the 1.13 source.
Please also write what you have done and mark the changed source lines with a comment.
Send mail with files to "wannebox(AT)gmx.at"


The mail has already been sent out.
If there is any problem in codes, please let me know.
Thanks.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201883] Tue, 18 November 2008 04:44 Go to previous messageGo to next message
noword
Messages:4
Registered:October 2002
lockie
Quote:
Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum


yes , I believe we have a few members active at tbs , do you require any help with translating ?

Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?

Thanks for your help.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201891] Tue, 18 November 2008 11:54 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
noword
lockie
Quote:
Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum


yes , I believe we have a few members active at tbs , do you require any help with translating ?

Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?

Thanks for your help.


We have own repositores for foreign (not English) languages already.
Currently there are GameDir folders for German, Russian and Polish version. We can also make one for Chinese GameDir files.

Take a look here
https://81.169.133.124/source/ja2/trunk/GameData/

If you can upload (to ZIP or RAR) all the needed GameDir files (Chinese Speech, Chinese EDT files, Chinese Fonts, Chinese Interfaces, ...) that differ (or should overwrite) the English GameDir and send me a link where to download I can add the files to the SVN repository.

[Updated on: Tue, 18 November 2008 11:57] by Moderator



Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201976] Wed, 19 November 2008 10:57 Go to previous messageGo to next message
noword
Messages:4
Registered:October 2002
RoWa21
noword
lockie
Quote:
Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum


yes , I believe we have a few members active at tbs , do you require any help with translating ?

Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?

Thanks for your help.


We have own repositores for foreign (not English) languages already.
Currently there are GameDir folders for German, Russian and Polish version. We can also make one for Chinese GameDir files.

Take a look here
https://81.169.133.124/source/ja2/trunk/GameData/

If you can upload (to ZIP or RAR) all the needed GameDir files (Chinese Speech, Chinese EDT files, Chinese Fonts, Chinese Interfaces, ...) that differ (or should overwrite) the English GameDir and send me a link where to download I can add the files to the SVN repository.


Thank you.
Translating is still in progress, so plz waitting for the stable version comes out.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #202188] Sat, 22 November 2008 06:19 Go to previous messageGo to next message
hzxdtony
Messages:4
Registered:September 2008
Location: Zhejiang,China
Hi,noword,nice to see you here.


So it means now we can type Chinese directly in the XMLs and that will be shown in game?
If so,that's really excellent.Very Happy
Then is it possible to add files like "Chinese.Items.xml"into Tabledata?

I'm also a member of the translating team in TBSgame.net.So i hope BP & TBS could join together to make such a Chinese version and let it to be downloaded through SVN.

[Updated on: Sat, 22 November 2008 06:21] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #206032] Sat, 10 January 2009 17:57 Go to previous messageGo to next message
viracicha

 
Messages:103
Registered:November 2007
Congratulation for the job u are doing on 1.13 guys.
i long time ago i saw a bug (1.07): attacking MEDUNA bordure in iron man, team had to pull back(retreat): there was a last tank on the sector and no way to explode it..
a few hour we came back to this sector, and what was my surprise when i saw the panzer change position, and moving(like the truck, with "control").
probably there is a way to made the army using tank against the rebel on the entire map, make them move, and attak town, with troop movement behind and the rebels should be able to steal on of those and take the power back...
think i 'm going to play combat mission.
thanks.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #207381] Wed, 28 January 2009 02:30 Go to previous messageGo to next message
Kira

 
Messages:18
Registered:January 2009
Location: Germany
Hello, I'm a very experienced coder (Germany) and just found out my lovely JA isn't dead as I always thought. I want to participate in coding as soon as possible, so please allow me to join your coding team. Please send me a private message with some instant contact possibility (Jabber, ICQ, MSN) and I'm gonna respond ASAP.

Although I'm not sure if this is really the 1.13 development thread or rather some other part of it (specialized to modding possibilities?). Whatever, just gimme some contact info and we'll sort that out.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #207382] Wed, 28 January 2009 03:07 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia

I've given you access to the coder forum. Will sort the rest tomorrow.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #207390] Wed, 28 January 2009 09:33 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
NeWsOfTzzz
Although I'm not sure if this is really the 1.13 development thread or rather some other part of it (specialized to modding possibilities?). Whatever, just gimme some contact info and we'll sort that out.

The whole 1.13 area is for the development of 1.13

The 'Stable Modding Platform'-part is just the most important and most neglected part...



Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208159] Fri, 06 February 2009 00:07 Go to previous messageGo to next message
cocsackie
Messages:3
Registered:December 2008
Location: Poland
Hi i'm from poland and i have 13 years old.
I know C/C++ very well (i think i know it very well but it's my opinion) and i can be coder if you want. Smile
If You don't belive me (i don't think that You don't belive me), You can test me.

Why i am trying to be a coder of SMPv1.13? Beacause i love JA2 and i haven't got any projects (i never have got idea for project) to do and i will be more usefull then when i will help You.

Sorry for my bad english if it's bad.

Regards,
cocsackie
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208160] Fri, 06 February 2009 00:12 Go to previous messageGo to next message
KEN C

 
Messages:258
Registered:May 2007
Location: Aberdeen Washington USA
I think your english is very good! Welcome!
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208170] Fri, 06 February 2009 04:23 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Welcome mate, the more the merrier as coders are concerned Very Happy


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208197] Fri, 06 February 2009 13:29 Go to previous messageGo to next message
cocsackie
Messages:3
Registered:December 2008
Location: Poland
I have understanded that i'm in.
Need I PM "Kaiden"??

[Updated on: Fri, 06 February 2009 13:31] by Moderator

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208199] Fri, 06 February 2009 13:44 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Kaiden only here sometimes ( I think ) so give Rowa21 a pm please , and welcome to Bearspit !


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208301] Sun, 08 February 2009 06:56 Go to previous messageGo to next message
Kaiden

 
Messages:522
Registered:September 2003
Yeah... I just don't have the time I used to have. Too many work projects going on, can't spend as many hours banging my head against the keyboard.

I'll be back on the project eventually, right now, I'm just tired of trying to squeeze in time for it over the last two years and failing miserably most of the time. Some day I'd like to even try playing a game Razz


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208321] Sun, 08 February 2009 14:56 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
welcome to the project cocsakie!


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208460] Tue, 10 February 2009 03:04 Go to previous messageGo to next message
onalark
Messages:2
Registered:January 2009
Hi all,

I have professional coding experience in C++ and would be happy to help out a little bit. I can be reached most easily through email: onthelark at (famous google email address provided for free from Google).

Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208527] Tue, 10 February 2009 19:47 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Good evening onalark :cheers: , could you pm Rowa21 and I'm sure he can get you started on something .


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208537] Tue, 10 February 2009 20:24 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
Access granted, will sort the rank icons later. Welcome to BP, we are always glad to have more brainpower incoming than outgoing. :compsmash:

[Updated on: Tue, 10 February 2009 20:25] by Moderator



Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208550] Wed, 11 February 2009 03:17 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Yeah its good to see some more coders about Smile


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208775] Fri, 13 February 2009 19:15 Go to previous messageGo to next message
zilpin

 
Messages:63
Registered:October 2007
Where is the design document?
Project goals?
What exactly is the plan on how to make the underlying code stable?

I'm all for making JA2 more mod friendly. As it stands now, the XML files are not easy to edit, mods can not overlap without serious effort, and small data errors can cause fatal crashes at run time with essentially no useful error message. I've wanted to address that for a long time, but an overhaul to the code base didn't seem like something that anyone else was interest in.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208778] Fri, 13 February 2009 19:43 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
zilpin
What exactly is the plan on how to make the underlying code stable?

I'm all for making JA2 more mod friendly. As it stands now, the XML files are not easy to edit, mods can not overlap without serious effort, and small data errors can cause fatal crashes at run time with essentially no useful error message. I've wanted to address that for a long time, but an overhaul to the code base didn't seem like something that anyone else was interest in.

Well, for one thing the old assertions have been switched on, and SpaceViking added more assertions to his own ManyMerc exes. This should help with cleaning up problems with the original code.

Overhaul was bughunting for squite some time here, too.

The original 1.13 XML-files are quite easy to edit, with the XML-Editor, unless you want to do very special stuff.

Combining XMLs from different sources is a major problem that would need quite some code to automatically blend 'foreign' XMLs into the standard XMLs. I do not think that this is even possible, how would such code 'know' that an item is meant to replace an existing item instead of just adding it. We might end up with a result that was not wanted by a modder.

Other than that, for more modder friendliness we need to have more stuff externalized (e.g. prof.dat, NPC-scripts and texts).

EDIT: Now that's my 'plan', but as I am /not/ a coder myself, I (and the modders) have to wait until a coder comes along who actually wants to do all that.

[Updated on: Fri, 13 February 2009 19:44] by Moderator



Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208785] Fri, 13 February 2009 22:50 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I want the SMP to be built from a version that predates the SCC (structural code change) so that maps made with the improved editor might be used in any mod environment and also have less weirdness with assertions and enemy sector placement.

The SMP is supposed to be a project for modders to use. It should appeal to as wide a range of potential modders as possible. But perhaps more important than that, it should be built from a version that is less fluffed up with code that has no relevance to making large scale mods.

It is relatively easy to adapt a pre 2085 mod to the newest version but impossible to either make maps with a post 2085 version that work in a pre scc environment or trust maps made with the newer version to be free of game breaking complications like placed rpcs behaving irradically or even entering a hostile sector (a sector containing enemies that does not usually have them) correctly.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208798] Sat, 14 February 2009 03:32 Go to previous messageGo to next message
vastair
Messages:1
Registered:February 2009
I would like dive into this stuff, but how do I get started? I downloaded Visual C++ 2008 Express. I have the Vanilla Source. Not sure if this is the right one... Can someone get me up to speed?
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209156] Sat, 21 February 2009 22:33 Go to previous messageGo to next message
zilpin

 
Messages:63
Registered:October 2007
So then, RoWa21 is the fearless leader?

What codebase is SMP working from? Which SVN revision?
Where is the SMP branch?
Is SMP going to include all the multiplayer stuff?
I'm unclear on actual status.
Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209181] Sun, 22 February 2009 15:51 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
@ziplin: I am not "official" involved in the 1.13 Stable Modding Platform. I am not even a member of it...

I am just still working on the offical 1.13 source code (bugfixing, merge different mods into the source, working on the Big Maps project, ....).

Kaiden is one of the coders who is responsible for 1.13 Stable Modding Platform. Sorry but I cannot provide you more informations on SMP.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209187] Sun, 22 February 2009 18:13 Go to previous messageGo to next message
RoWa21

 
Messages:2047
Registered:October 2005
Location: Austria
I don't have any problems giving guys tasks to work on Smile
But as I said I cannot tell anything about SMP, because I am not involved in it.

Of course there are some "mini MODs" (Big Maps, EDT to XML, ....) that need coders but this is not SMP. So if coders would help to work on the mods that will later be included in official 1.13 they should contact me.

Greetings


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209241] Mon, 23 February 2009 12:41 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia

I am monitoring this topic for new coders wanting to join. Please do not debate here.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209255] Mon, 23 February 2009 16:12 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Shanga

I am monitoring this topic for new coders wanting to join. Please do not debate here.

Sorry, but new coders would need to know what to expect coming at them, would they not?


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209256] Mon, 23 February 2009 16:23 Go to previous messageGo to next message
Shanga

 
Messages:3526
Registered:January 2000
Location: Danubia
Yes, but it's strictly a recruitment thread, of which i get notified by email. I dont like getting 100 emails for nothing. There can be plenty of other threads where to debate this.


Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209428] Thu, 26 February 2009 21:16 Go to previous messageGo to next message
Kaiden

 
Messages:522
Registered:September 2003
I have no problems with providing direction. I just don't have time to actually work on it.

Essentially what the SMP needs to be is:

- A single point of compatability for future official releases (Requires complete cooperation from main 1.13 team). A Mod Developer should be able to create a mod based on this release and after another 10000 changes in the main branch, new 1.13 players with the latest 1.13 version should be able to play this mod even if it was based on a 1.13 version that is 80 versions behind.

- Resolving ALL problems with the tools related to Modding. Primarily being the Map Editor and the XML Editor. Not only resolving these problems, but expanding the capabilities of these tools with Modders in mind.

- Finish adding in a Scripting Engine, Lua was chosen, and the DLL's are linked, but very little implementation has been done. JA2 also comes with it's own scripting system, but it is extremely buggy, fragile and finicky, that functionality should either be fixed or moved over to LUA and in either case, capability should be expanded without limits.

Some projects were going to be enveloped by SMP, such as the big maps project and XML externalization of more data, etc... This was and is still grey area. Some of these things are already being incorporated into 1.13 main branch soon.

The purpose of this project was to stop time and take a snapshot of 1.13 at the point of greatest moddability and stability, and make an official release. At that point, Modders can use this version regardless of advancements in 1.13 from that point on. They would not have to deal with bugs and backwards incompatability introduced with the constant changes in 1.13, and would still have something that works when they release their mod 3+ years down the road.



Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #211350] Sat, 28 March 2009 17:38 Go to previous messageGo to previous message
kerdrek
Messages:1
Registered:March 2009
count me in as a coder...
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