|
|
|
|
|
|
|
|
|
Re: MFM Tracona (UB MOD).[message #194018]
|
Fri, 15 August 2008 12:49
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
that's a lot of content there. when do i only get the time to have a go at this. finding the UB CD would help too. *blowing off the dust from some crates...*
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: MFM Tracona (UB MOD).[message #194022]
|
Fri, 15 August 2008 13:19
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
don't worry. I don't give all that much on difficulty. Once i get around to see the levels and fights, it will be about beauty. But first i have to buy some more hours for my day. a total of 72 per day would be good.
i read the read me thing file and see you want to try vengeance and B2B. B2B has awesome mapping IMHO, i think you'd like that.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: MFM Tracona (UB MOD).[message #194031]
|
Fri, 15 August 2008 14:45
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
B2B is german too. there is a russian version of it that apparently has some more features and tweaks to it. You'd have to ask some of the russian guys in the community for more info about that though.
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
Re: MFM Tracona (UB MOD).[message #194198]
|
Sun, 17 August 2008 07:09
|
|
Sgt York |
|
Messages:79
Registered:June 2000 Location: San Antonio TX |
|
|
Will, don't worry too much about MFM Tracona being too easy !! I'm playing expert and can attest that level is definitely challenging. After a prison recce I'm wondering where to find uber-LAWs and mortars !! Needless to say I split from there real quick and real wounded (pride-wise too). What's Madlab's problem - he turned hostile when released from his lockup. Is he po'd because the guard robot got wiffed by lowly militia?
edit 1: played sector again, this time at night. Guard-bot didn't rush out to greet militia this time, so I had to track her down myself - with heavy med-kit use after retreating. Before bot-combat, however, I looked up Madlab (using Len for high leadership) and got hostility again. Went back again next game day to finish up. As expected, militia had regenerated, but guard-bot was nowhere to be found. Mad lab still hostile. Will I meet someone later who can recruit the warbot?
Thanks for all the really "nice" surprises !!!
edit 2: OK, what have I done to p-o everyone ??? Manual is hostile too. Help please.
[Updated on: Sun, 17 August 2008 20:17] by Moderator Report message to a moderator
|
Corporal
|
|
|
Re: MFM Tracona (UB MOD).[message #194264]
|
Sun, 17 August 2008 20:16
|
|
lockie |
|
Messages:3721
Registered:February 2006 Location: Scotland |
|
|
challenging you say ? wait till you get to north ricci , effen impossible on expert !! having to rethink tactics , i.e. get to hell outta there thoughts on gameplay so far , far too many items duplicating at drops ,how many pairs of leggings can 6 mercs wear ?,( now if you could double em up...)and definitely need more heavy weapons earlier , like the surprises so far ,graphics , well it aint 1.13 , but gameplay much more challenging .I'm only at day 4 ! headed north after fracas at jail with tail between my legs , damn it ! :ok:
[Updated on: Sun, 17 August 2008 20:26] by Moderator Report message to a moderator
|
|
|
|
Re: MFM Tracona (UB MOD).[message #194267]
|
Sun, 17 August 2008 20:31
|
|
Sgt York |
|
Messages:79
Registered:June 2000 Location: San Antonio TX |
|
|
Will, you have really outdone yourself with ths mod !!!!! Many times in vanilla-JA2 I can skulk around at night to clear a sector without even being shot at, let alone hit. And I don't think I've had to retreat from combat since, oh, probably 2001. But this one amigo, grrrrr.
Why have I pissed off everyone? Surely I haven't killed a civilian somewhere along the way, I'm pretty sure I haven't even seen one ???
Edit: Never mind I figured it out - and I should have known, since this is a "factions" mod. I always take out the nasty landing on the pilot. Baaaaad thing to do, until one visits proedit. Sorry. Well, at least after starting over I'll know better how to stay whole.
[Updated on: Sun, 17 August 2008 21:47] by Moderator Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: MFM Tracona (UB MOD).[message #194600]
|
Fri, 22 August 2008 03:45
|
|
Sgt York |
|
Messages:79
Registered:June 2000 Location: San Antonio TX |
|
|
Will, your read-me is clear that vehicle exits are one-way out, without return option. Is the fan in the J13 power station also one-way? Of course, in regular UB going thru the missile complex ends the game after clearing the control room. Will the same thing happen here, or will the elevator bring me back to some place in UB Tracona? If the former, I'll pass on this option.
BTW, I managed to clear J13 in only 2 tries, killing all robots in the second trip. I never bothered to use Madlab's pet before, but am finding it very effective in sniffing out the oppposing robots. Must be Warbots machine oil fragrance that makes it so effective !!!
More surprises !!! So Tex is one of Carmen's pals, Huh. So now we know his "value".
Long time readers of this board will remember that I'm not a big fan of v1.13. One of its really good features, however, is the LMB or LMB. That feature is probably not possible to implement in UB, but it sure would be nice to have with all the dropped stuff. It's good to see members are finally talking seriously about developing a stable platform.
In terms of service to the GAME PLAYER, you Will Gates, and Scorpion, are worlds ahead of the rest of the community, and I appreciate immensely what you both have done.
Report message to a moderator
|
Corporal
|
|
|
Re: MFM Tracona (UB MOD).[message #194771]
|
Sun, 24 August 2008 14:01
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
finally came around to playing some sectors of MFM tracona.
sadly, my german unfinished business version makes certain parts of the game very very difficult to endure (the voice acting is horrible and in parts missing)
hope i pick up some RPC's soon and can dump the AIM/ MERC douches.
or maybe i just copy parts of the speech from ja2. Hmm.
Report message to a moderator
|
Sergeant Major
|
|
|
Re: MFM Tracona (UB MOD).[message #194830]
|
Mon, 25 August 2008 03:51
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
lol
fighting crepitus without the necessary speech lines proved as too hard (ctd's). talk about difficulty.
after extracting the needed speech from ja2, it works now and i could conquer varrez. Tried to talk to postie, but somehow his speech caused a stopwatch on me so i'll try that again.
there's a huge load of enemies and an even huger load of equipment on expert level. my 7 guys are swimming in stuff. oh well, mostly seen the standard (modified) sectors, yet here already some very nice tileset and mapping work. Hopefully i get to see some more of that later in the custom maps.
*edit*
so postie worked this time, was a coincidence last attempt. Conquered varrez central (intense fight), sold lots of stuff to the gun trader.
hope to find another recruitable or such to get two squads going in order to explore the custom maps later on.
say, what's with the vehicles?
when i want to use the ice cream truck, it alwayws sais "path blocked". How is it supposed to work? what am i doing wrong?
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
|
|
|