Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Militia Factions Mod » MFM Tracona (UB MOD).
Re: MFM Tracona (UB MOD).[message #192978] Wed, 06 August 2008 14:17 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
Quote:
Hey it's Mentat not Buffout!
Smile
wonder if it's in new fallout ? Haven't read anything about that , hmmm , something else begins to smell about 3 !


Re: MFM Tracona (UB MOD).[message #192988] Wed, 06 August 2008 16:38 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
I think there was something about people complaining about drug use in a computer game (more Americans and even worse Australians refused to classify it for that). So we get a lose-lose situation.

However they can't ban MFM Smile


Re: MFM Tracona (UB MOD).[message #192996] Wed, 06 August 2008 17:42 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Yupp people just love telling other people what they can and can't do, see, feel etc. Even JA was not free of this censorian behaviour with the Gold Pack the whore house had been removed... that's f*cked logic at it's craziest "it's ok to shoot a lot of bad guys but you're not allowed anything related to sex!" Nutz.

Re: MFM Tracona (UB MOD).[message #193118] Thu, 07 August 2008 14:56 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
lol yeah in this day and age I thought it would be the other way round. We'd have to hit them with pansies and go to the whore house after! But hey its the over hyped GTA syndrome thats affecting everyone. Mainly cos its all total bollocks.

Anyway can't wait to get some time off to actually have a play around properly with MFM (1.13). Will have to check out UB too Smile


Re: MFM Tracona (UB MOD).[message #193119] Thu, 07 August 2008 14:56 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Last map done at last. B-Map altered to suit new layout. Just testing now but not much time to test with and very tired. Busy until Sunday night then I'll get straight down to it. All new stuff has gone to the testers anyway.

Re: MFM Tracona (UB MOD).[message #193870] Thu, 14 August 2008 12:35 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
http://files.filefront.com/JA2+UB+MFM+Tracona7z/;11492847;/fileinfo.html

download to desktop, unzip and copy into clean JA2UB. It's 50mb btw.

[Updated on: Thu, 14 August 2008 12:38] by Moderator


Re: MFM Tracona (UB MOD).[message #193880] Thu, 14 August 2008 15:19 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
will d/load tonight Will , cheers :wave:

EDIT : fileplanet proving a tightfisted bassa ! Want to check it out Will ?
EDIT2 : Just go into Wills files and d/load from there , front page seems a problem somehow :whoknows:

[Updated on: Thu, 14 August 2008 23:16] by Moderator



Re: MFM Tracona (UB MOD).[message #193972] Fri, 15 August 2008 02:13 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
No problem here if you just click on Will's link. Took me directly to the download page, and the d/l started right away.
Re: MFM Tracona (UB MOD).[message #193976] Fri, 15 August 2008 02:51 Go to previous messageGo to next message
moteel

 
Messages:11
Registered:August 2006
Location: Banana Republic of Poland
Here's a mirror: http://www.jacenter.pl/downloads.php?cat_id=78 . Will, great job! Smile

[Updated on: Fri, 15 August 2008 02:51] by Moderator

Re: MFM Tracona (UB MOD).[message #194018] Fri, 15 August 2008 12:49 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
that's a lot of content there. when do i only get the time to have a go at this. finding the UB CD would help too. *blowing off the dust from some crates...*
Re: MFM Tracona (UB MOD).[message #194020] Fri, 15 August 2008 13:06 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Some things are new, some are just recycled in a different setting really. Had to get some ideas out my system! Filefront takes 24 hours to update it's records so it's only just now showing any take-up. Phew for a second there I thought it wasn't working at all.

You may think parts of this mod are too easy and that may well be the case but think of it as the quiet still before the storm. The battles for the factory sectors and some others will challenge even the most experienced JA veterans I believe.

Re: MFM Tracona (UB MOD).[message #194022] Fri, 15 August 2008 13:19 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
don't worry. I don't give all that much on difficulty. Once i get around to see the levels and fights, it will be about beauty. But first i have to buy some more hours for my day. a total of 72 per day would be good.

i read the read me thing file and see you want to try vengeance and B2B. B2B has awesome mapping IMHO, i think you'd like that.
Re: MFM Tracona (UB MOD).[message #194027] Fri, 15 August 2008 14:13 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
yup. I need a decent break from modding; i like playing my own maps but there's no wow or surpises for me and I'm always checking stuff with my makers eye. Playing another's work can be just pure fun without thinking omg I need to change this or that. I'll have my english/german dictionary at hand for yours. Is B2B in english or all Russian? I have no crylic dictionary. Then again guesswork can be fun too.

Re: MFM Tracona (UB MOD).[message #194031] Fri, 15 August 2008 14:45 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
B2B is german too. there is a russian version of it that apparently has some more features and tweaks to it. You'd have to ask some of the russian guys in the community for more info about that though.
Re: MFM Tracona (UB MOD).[message #194128] Sat, 16 August 2008 10:55 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
all good , like speck and new portraits , all babes :ok: , though jackie chan for Dr Q would have been cool ( everyones a critic Very Happy )diving back in now , death to all robots !

[Updated on: Sat, 16 August 2008 11:23] by Moderator



Re: MFM Tracona (UB MOD).[message #194170] Sat, 16 August 2008 22:03 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
day three , yes it gets hard quick , DONT go to tracoma jail first off , also wee bug , got the continual slow walk in three of my mercs and a couple of the reds ,only appeared at jail , but has continued since. any way of overcoming this ? bit annoying really .


Re: MFM Tracona (UB MOD).[message #194198] Sun, 17 August 2008 07:09 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Will, don't worry too much about MFM Tracona being too easy !! I'm playing expert and can attest that level is definitely challenging. After a prison recce I'm wondering where to find uber-LAWs and mortars !! Needless to say I split from there real quick and real wounded (pride-wise too). What's Madlab's problem - he turned hostile when released from his lockup. Is he po'd because the guard robot got wiffed by lowly militia?

edit 1: played sector again, this time at night. Guard-bot didn't rush out to greet militia this time, so I had to track her down myself - with heavy med-kit use after retreating. Before bot-combat, however, I looked up Madlab (using Len for high leadership) and got hostility again. Went back again next game day to finish up. As expected, militia had regenerated, but guard-bot was nowhere to be found. Mad lab still hostile. Will I meet someone later who can recruit the warbot?

Thanks for all the really "nice" surprises !!!

edit 2: OK, what have I done to p-o everyone ??? Manual is hostile too. Help please.

[Updated on: Sun, 17 August 2008 20:17] by Moderator

Re: MFM Tracona (UB MOD).[message #194264] Sun, 17 August 2008 20:16 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
challenging you say ? wait till you get to north ricci , effen impossible on expert !! having to rethink tactics , i.e. get to hell outta there Very Happy thoughts on gameplay so far , far too many items duplicating at drops ,how many pairs of leggings can 6 mercs wear ?,( now if you could double em up...)and definitely need more heavy weapons earlier , like the surprises so far ,graphics , well it aint 1.13 , but gameplay much more challenging .I'm only at day 4 ! headed north after fracas at jail with tail between my legs , damn it ! :ok:

[Updated on: Sun, 17 August 2008 20:26] by Moderator



Re: MFM Tracona (UB MOD).[message #194267] Sun, 17 August 2008 20:31 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Will, you have really outdone yourself with ths mod !!!!! Many times in vanilla-JA2 I can skulk around at night to clear a sector without even being shot at, let alone hit. And I don't think I've had to retreat from combat since, oh, probably 2001. But this one amigo, grrrrr.

Why have I pissed off everyone? Surely I haven't killed a civilian somewhere along the way, I'm pretty sure I haven't even seen one ???


Edit: Never mind Sad I figured it out - and I should have known, since this is a "factions" mod. I always take out the nasty landing on the pilot. Baaaaad thing to do, until one visits proedit. Sorry. Well, at least after starting over I'll know better how to stay whole.

[Updated on: Sun, 17 August 2008 21:47] by Moderator

Re: MFM Tracona (UB MOD).[message #194271] Sun, 17 August 2008 22:15 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
Quote:
I always take out the nasty landing on the pilot


the bad bit 's in you :diabolical:


Re: MFM Tracona (UB MOD).[message #194287] Mon, 18 August 2008 02:11 Go to previous messageGo to next message
Sturm

 
Messages:93
Registered:July 2003
Location: Elyria,Ohio

Will
I can't get this to work for me .I unziped and copy into UB then set campain but get cannot init Font file Fonts\Largefont1sti. I played other mods on UB before but its been a while
Re: MFM Tracona (UB MOD).[message #194295] Mon, 18 August 2008 04:35 Go to previous messageGo to next message
Sturm

 
Messages:93
Registered:July 2003
Location: Elyria,Ohio

Will I got it working had to hand load all files from one folder to the other I'll see how it plays keep modding
Re: MFM Tracona (UB MOD).[message #194312] Mon, 18 August 2008 12:03 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Some enthusiastic feedbacks thanks.

Lockie... I've never had the moonwalk bug in my testing (I got it on the island in UC sometimes so at least know what you mean) my only solution is to come out of the game and go in again. Did you get it to stop or is it an abiding pain? As for items... I made it a drop all facsimile. You have no income other than the cash you find and no Bobby Rays. You need a lot of that ammo, you could sell some of the high end stuff you don't need.

Sorry to Sturmblade for confusion, my instructions always seem clear to me until people say eh? & then I realise I'm as clear as mud!

[Updated on: Mon, 18 August 2008 12:05] by Moderator


Re: MFM Tracona (UB MOD).[message #194317] Mon, 18 August 2008 12:27 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
sorry Will , yes when I went back in after leaving it for a wee while , it was gone :whoknows:

EDIT : btw , like the all purpose tracona weapons , nice !

[Updated on: Mon, 18 August 2008 14:15] by Moderator



Re: MFM Tracona (UB MOD).[message #194324] Mon, 18 August 2008 14:32 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Very useful against machines I find!

Now some credits where credits are due. Those TWS guns are from the unused part of UC (the pictures I mean) I don't know who drew them, but thanks. The nice chix pix are of course R-Rons funky faces. The bif MF robots are a tweaked version of the UC ones (again I can't recall who drew them but have a funny feeling it was Wodan? I've certainly sent an e-mail to the creator a long time ago about the robots before this mod was even in my head. The leedle robots were in the original Sir-tech files but not used... now you all see I am just a JA Doctor Frankenstein sewing strange things together; flick the switch Igor I want to see if this f*cker comes to life!)

Re: MFM Tracona (UB MOD).[message #194347] Mon, 18 August 2008 17:35 Go to previous messageGo to next message
Sturm

 
Messages:93
Registered:July 2003
Location: Elyria,Ohio

Will your instructions seem easy and I did that .,but still having problems.Thought I had it last night till it gave me old maps.Here is what I did down load to desk top unziped with 7z ,put folder in UB folder ,set campain to it.I get nothing your mod on openig screen but old mod in game.Sorry I worked on this till 3Am last night and I'm here now it's 10:30 am can you help me please .Its got to be me some how not very good at this stuff.Thanks

[Updated on: Mon, 18 August 2008 17:37] by Moderator

Re: MFM Tracona (UB MOD).[message #194352] Mon, 18 August 2008 18:35 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
You did click on my exe to begin? I will take screen shots of the file structure tonight & upload them tomorrow morning. That will help better than any verbal explanation.

Re: MFM Tracona (UB MOD).[message #194353] Mon, 18 August 2008 18:37 Go to previous messageGo to next message
Sturm

 
Messages:93
Registered:July 2003
Location: Elyria,Ohio

I will try this now
Re: MFM Tracona (UB MOD).[message #194355] Mon, 18 August 2008 18:40 Go to previous messageGo to next message
Sturm

 
Messages:93
Registered:July 2003
Location: Elyria,Ohio

Still same UB game
Re: MFM Tracona (UB MOD).[message #194358] Mon, 18 August 2008 19:12 Go to previous messageGo to next message
Sturm

 
Messages:93
Registered:July 2003
Location: Elyria,Ohio

OK Will I got it to go this time I hope every thing looks Ok .Aim pics are cool and ammo for guns is looking good on start.
Re: MFM Tracona (UB MOD).[message #194370] Mon, 18 August 2008 22:06 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
finally got out of north ricci alive and in one piece !! have a good tactic for anyone who is stuck , also a nice dilemma there Will , hmmm , to kill or not supply up ? no problems technically so far , day 5 .

[Updated on: Mon, 18 August 2008 22:06] by Moderator



Re: MFM Tracona (UB MOD).[message #194414] Tue, 19 August 2008 15:16 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
http://img155.imageshack.us/img155/4295/outsideja2ubdatagw2.jpg

Outside Data but inside JA2UB.

http://img143.imageshack.us/img143/8397/insideja2ubdataty9.jpg

Inside the Data folder.

Two handy screenies to show you what the file structure should look like. (Ignore the 3 files backup, editor, radarmaps (which didn't work anyway) that's just mod making stuff and probaly not with the release anyway). Why are UB auto-radarmaps so damn yucky??? I apologise for them in advance.

I am away until 1st September & will answer any questions when I return.

:mono:

[Updated on: Wed, 20 August 2008 17:55] by Moderator


Re: MFM Tracona (UB MOD).[message #194600] Fri, 22 August 2008 03:45 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Will, your read-me is clear that vehicle exits are one-way out, without return option. Is the fan in the J13 power station also one-way? Of course, in regular UB going thru the missile complex ends the game after clearing the control room. Will the same thing happen here, or will the elevator bring me back to some place in UB Tracona? If the former, I'll pass on this option.

BTW, I managed to clear J13 in only 2 tries, killing all robots in the second trip. I never bothered to use Madlab's pet before, but am finding it very effective in sniffing out the oppposing robots. Must be Warbots machine oil fragrance that makes it so effective !!!

More surprises !!! So Tex is one of Carmen's pals, Huh. So now we know his "value".

Long time readers of this board will remember that I'm not a big fan of v1.13. One of its really good features, however, is the LMB or LMB. That feature is probably not possible to implement in UB, but it sure would be nice to have with all the dropped stuff. It's good to see members are finally talking seriously about developing a stable platform.

In terms of service to the GAME PLAYER, you Will Gates, and Scorpion, are worlds ahead of the rest of the community, and I appreciate immensely what you both have done.

Re: MFM Tracona (UB MOD).[message #194771] Sun, 24 August 2008 14:01 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
finally came around to playing some sectors of MFM tracona.

sadly, my german unfinished business version makes certain parts of the game very very difficult to endure (the voice acting is horrible and in parts missing)

hope i pick up some RPC's soon and can dump the AIM/ MERC douches.

or maybe i just copy parts of the speech from ja2. Hmm.
Re: MFM Tracona (UB MOD).[message #194830] Mon, 25 August 2008 03:51 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
lol

fighting crepitus without the necessary speech lines proved as too hard (ctd's). talk about difficulty.

after extracting the needed speech from ja2, it works now and i could conquer varrez. Tried to talk to postie, but somehow his speech caused a stopwatch on me so i'll try that again.

there's a huge load of enemies and an even huger load of equipment on expert level. my 7 guys are swimming in stuff. oh well, mostly seen the standard (modified) sectors, yet here already some very nice tileset and mapping work. Hopefully i get to see some more of that later in the custom maps.


*edit*

so postie worked this time, was a coincidence last attempt. Conquered varrez central (intense fight), sold lots of stuff to the gun trader.

hope to find another recruitable or such to get two squads going in order to explore the custom maps later on.

say, what's with the vehicles?

when i want to use the ice cream truck, it alwayws sais "path blocked". How is it supposed to work? what am i doing wrong?
Re: MFM Tracona (UB MOD).[message #194907] Tue, 26 August 2008 00:38 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
yay, i'm getting more rpc's to join. including slay.

although i have a bit of a glitch with his nickname. also the recruitment process was glitchy as if it had been handhacked in the old days. maybe a relation there.

http://img141.imageshack.us/img141/3654/weirdslayvn6.jpg

as if the full name was used instead of the nickname. weird. anybody else had this?


i figure Devin uses his script from ja2? then i'll have to have some more patience until i can recruit him. i mean since he's no trader in UB, i'd have taken him with the squad immediately but no luck so far.

In a hindsight into proedit. maybe hiring Fox would help. hmm.
Re: MFM Tracona (UB MOD).[message #195004] Wed, 27 August 2008 02:40 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
fighting my way to the custom maps now... starting to conquer sardena. nice assault style map there.

btw will i think i caught you copying maps Very Happy
What i mean is a glitch that i observed in map h14. There are "ghost trees" if you know what i mean. ghost trees result from changing tilesets on a map with existing vegetation

They sometimes hinder vision as their treetops can't be untoggled. In the game, pressing "t" and in editor mode, shift-t will toggle all non-ghost trees. Those not affected are the faulty ones (don't have shadows or jsd info either) and are better deleted.

otherwise i'm having great fun. I have skipped the faction mechanics so far so i get to see more of the landscape without having to bother about respawning hostile civs. Which means i'd have to be smart with the robot... getting the camera without them noticing. hmm. left it so far. Gonna get it later on, one way or another.
Re: MFM Tracona (UB MOD).[message #195114] Thu, 28 August 2008 14:37 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
moseyed up around sardena now myself , good battles , would rather it was 1.13 and NIV though , feels odd switching between RR and this , graphics a really noticable difference and as for those robots , pah ! spray em with burstfire Very Happy


Re: MFM Tracona (UB MOD).[message #195127] Thu, 28 August 2008 16:21 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
yeah, i don't switch. i play this mod through as one piece and then leave UB again for a while.

Took the teleport from sardena to a bunch of bloodcats battles and back. Lol great to have some regen boosts around.
one of the bloodcat sectors has an awful lot of ghost trees. Sometimes vision is rather obstructed. Also i'm guilty of some AI abuse. I guess i killed every solider on the minefiled sector in about the same 10 grids space Smile
Re: MFM Tracona (UB MOD).[message #195476] Sun, 31 August 2008 16:47 Go to previous messageGo to previous message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
As I first thought, going through the missile complex will end the game. But isn't that what you internded Will? I finished the robot factory and secret silo, and discovered the way back to Tracona. Long hike from the LZ back to the power plant. In some respects the final battles were the hardest of all !! The robots are tough on the ground, but are easily overcome with another tactic.

Very nice mod Will. I enjoyed playing it.
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