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Creating a gun tutorial (re-post)[message #191650] Fri, 25 July 2008 09:43 Go to next message
gotmilk
Messages:8
Registered:July 2008
Location: Barcelona, Spain
-I posted this yesterday but it seems to just have disapeared, so I re-post

[Updated on: Fri, 03 July 2009 02:23] by Moderator

Re: Creating a gun tutorial (re-post)[message #191658] Fri, 25 July 2008 10:54 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Nicely done Smile

Thanks for plugging my M14 in the final pic Wink


Re: Creating a gun tutorial (re-post)[message #191662] Fri, 25 July 2008 11:00 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
yeah , a good addition to the forum , thanks :ok:


Re: Creating a gun tutorial (re-post)[message #191670] Fri, 25 July 2008 12:02 Go to previous messageGo to next message
gotmilk
Messages:8
Registered:July 2008
Location: Barcelona, Spain
He he he, I'm working on a detailed XML editor create a gun tutorial, although i think there was a thread about it allthough i dont remember it being very "graphical".

As a afterthought, it might be esier to paint the gun with a transparent backgound and only add the blue one just before indexing the image. It happend that for some reason photoshop decided to change the blue color from 0.0.227 to 0.0.255 and later inside JA2 it appeard with a bluebackground. But its was easy to mend it.


But honestly there is no need too add more guns to JA2, I actually consider there are no apearent diferent between the whole lot of them. Right now im playing around with the SIG 550 carbine in JA2, but the results are not very satisfactory. I probobly by some SCARS o HK416 instead.

By the way a newbie question, how do you fire the NADE launcher?


Happy to see that people apriciate the tutorial.

Re: Creating a gun tutorial (re-post)[message #191672] Fri, 25 July 2008 12:13 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
gotmilk

As a afterthought, it might be esier to paint the gun with a transparent backgound and only add the blue one just before indexing the image. It happend that for some reason photoshop decided to change the blue color from 0.0.227 to 0.0.255 and later inside JA2 it appeard with a bluebackground. But its was easy to mend it.


yup. my comment on your tut was lost during the server problems yesterday. What you quote is what i'd say as well. blue background only after resizing the picture because during resizing, the blue may mix with the body of the gun etc. cause some anomalies.

*edit*

the big item pic doesn't need a blue background anyway. I often keep the background white for easier tweaking.
Re: Creating a gun tutorial (re-post)[message #191676] Fri, 25 July 2008 12:35 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Quote:
By the way a newbie question, how do you fire the NADE launcher?



put ammo to weapon , thus loading , then shoot ! If you mean an attachment (talon) to a rifle , then press burst fire till it's on grenade launcher .


Re: Creating a gun tutorial (re-post)[message #191683] Fri, 25 July 2008 13:02 Go to previous messageGo to next message
gotmilk
Messages:8
Registered:July 2008
Location: Barcelona, Spain
lockie
Quote:
By the way a newbie question, how do you fire the NADE launcher?



put ammo to weapon , thus loading , then shoot ! If you mean an attachment (talon) to a rifle , then press burst fire till it's on grenade launcher .





HA HA HA, my mistake ofcourse i refered to the attachment granade launcher that i bought for my M4. I will try it once i get home. So i just click on the burst fire un till it comes up, interesting, im suree i did just that last night, but i shall try again!


Thanks a bunch
Re: Creating a gun tutorial (re-post)[message #191684] Fri, 25 July 2008 13:04 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
The gun pic should show a yellow "GL" when the grenade launcher is active.


Re: Creating a gun tutorial (re-post)[message #191685] Fri, 25 July 2008 13:26 Go to previous messageGo to next message
gotmilk
Messages:8
Registered:July 2008
Location: Barcelona, Spain
Ok, will make sure to try it on some enemy this evening:)

"Suck on this one sleezball!"
Re: Creating a gun tutorial (re-post)[message #191687] Fri, 25 July 2008 13:37 Go to previous messageGo to next message
Slax

 
Messages:1438
Registered:July 2006
Location: People riding polar bears...
I hereby nominate that this thread should be stickied somewhere.
Actually quite a helpful guide. Going through the whole palette ordeal without knowing what you're doing can be a hassle Smile

[Updated on: Fri, 25 July 2008 13:38] by Moderator


Re: Creating a gun tutorial (re-post)[message #191690] Fri, 25 July 2008 13:43 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
stickied ! Smile


Re: Creating a gun tutorial (re-post)[message #191704] Fri, 25 July 2008 15:17 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Yes. Very nice guide. Smile Sorry about the post being lost yesterday. Apparently the BP hosting site was relocating some servers and a days worth of postings here did not relocate with them.

This guide should be moved to the modding guides section above. But I would wait a day or 2 yet in case the disappearing posts is not over yet.


Re: Creating a gun tutorial (re-post)[message #191725] Fri, 25 July 2008 17:27 Go to previous messageGo to next message
gotmilk
Messages:8
Registered:July 2008
Location: Barcelona, Spain
Thanks for the good reviews, its a great to know that if you create something for the comunity that people apreciate it.

I have the tutorial in .pdf, is there somewhere or someone i can send the file to, cause i dont know how long I the images are going to be online, a pdf stays the same for ever:)


Thanks for making it a stick:)


:scan:
Re: Creating a gun tutorial (re-post)[message #191846] Sat, 26 July 2008 15:57 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Just use Esnips or an uploading website of your choice to keep your pdf file at, then copy the link into your very 1st post above saying what it is. Smile


Re: Creating a gun tutorial (re-post)[message #225044] Fri, 03 July 2009 02:09 Go to previous messageGo to next message
Off_Topic

 
Messages:1054
Registered:January 2009
Kaerar
Coolberg, I don't mean to be rude, but how do you do the lighting effects in the photoshop layers?

I really liked the lighting of the Revolvers and especially that P99 you did recently (gave a wicked metallic look Smile ). It's something I am trying to learn but failing miserably with Surprised


Coolberg
Ok then. I use Photoshop 7.0. Let's see your original image (i suppose you already cut it from it's own background).
http://img528.imageshack.us/img528/852/step0.jpg
You need to remove those glitches. Take a black soft brush, hold CTRL and click LMB on the layer pictogram (nr. 1 on bottom image). You selected the area of your work (you could also use standard selective tools, if you want) and now create new layer (nr. 3) and apply a mask to it (nr. 4). Now you can work on that layer without any selective tools - you will never touch anything that's not in your working area. It's especially useful when working with border pixels. So you created layer, applied mask to it, named it "Brush" and did some cleaning work:
http://img36.imageshack.us/img36/5225/step1i.jpg
Now it's time to play with brightness and hue. Dont touch standard menu tools - they will work directly with layer, while we want to preserve our original layer without any touch. Just select your working area (CTRL + LMB on layer 1) and then click "New adjust level" (nr. 4 on bottom image) and select "Brightness" or "Hue/Saturation" layer. Original image is quite good, so i only changed hue for a little.

Now it's the most problematic part - lighting. Again, select your working area, create new layer, apply mask to it, name it "Light" and doubleclick on pictogram. You'll see layer's blending options. Select "Blend mode: Overlay" and click ok. Now take a very big soft white brush with opacity around 5-15% and make a large spot of light in the center of image. Then select small brush and make all relief parts of image shiny. In similar way do the shadows - large black brush to darken big parts, small brush for relief parts.
http://img528.imageshack.us/img528/8312/step4.jpg
For the clarity, that's what you'll see if you make your main layer invisible. In that case, all layers will take effect on background layer. You can also see here, that i've changed hue for a bit more reddish tint.
http://img38.imageshack.us/img38/3057/step3agd.jpg
http://img22.imageshack.us/img22/6218/layers.png
That's all folks Smile


Re: Creating a gun tutorial (re-post)[message #240647] Sun, 27 December 2009 17:45 Go to previous messageGo to next message
MSG_Klemer

 
Messages:17
Registered:February 2009
Location: Kiaserlautern Germany

ouch the pictures went AWOL...
Re: Creating a gun tutorial (re-post)[message #240654] Sun, 27 December 2009 21:00 Go to previous messageGo to next message
profound

 
Messages:66
Registered:October 2004
Location: Lithuania
I have it copied. It is an image file of whole initial post, so it is large. I advise you to download it, instead of loading it on browser:
tutorial.png
Re: Creating a gun tutorial (re-post)[message #240656] Sun, 27 December 2009 21:25 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
made a *.pdf from that *.png - here -
Re: Creating a gun tutorial (re-post)[message #240687] Mon, 28 December 2009 16:17 Go to previous messageGo to next message
MSG_Klemer

 
Messages:17
Registered:February 2009
Location: Kiaserlautern Germany

thanks guys helped alot though my firearms I am making still look like shit Sad
Re: Creating a gun tutorial (re-post)[message #240713] Mon, 28 December 2009 21:43 Go to previous messageGo to next message
profound

 
Messages:66
Registered:October 2004
Location: Lithuania
Mine too Smile
Though I have an advise for myself and for you too: reversed engineering. Open v.1.13's or DBB's weapon images (sti files), convert them to bitmap images (.bmp) and take a closer look a them: one thing I noticed is that depicted items usually have dark(black), expressed borders. You might try to sharpen your items in that way, it makes them look more cartoonish, but better than previous blured blob.
Re: Creating a gun tutorial (re-post)[message #240722] Tue, 29 December 2009 01:55 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
One of the hardest things is keeping the level of detail as you reduce the image size. Some images can be reduced easily, others need a bit to a lot of work. This is where Photoshop's layers really help out and cutting up the different bits of a gun (copy pasting them into different layers) to allow better detail management. Also creating borders and other things using darkening techniques instead of black borders gives a much better result and less cartoonish to boot.


PS did anyone grab gotmilks images?

[Updated on: Tue, 29 December 2009 01:56] by Moderator



Re: Creating a gun tutorial (re-post)[message #240725] Tue, 29 December 2009 02:36 Go to previous messageGo to next message
MSG_Klemer

 
Messages:17
Registered:February 2009
Location: Kiaserlautern Germany

Now those are some slick ideas on making the firearms looking better. I must experiment further. So far some of my images still look like blobs of pixels forming a stick figure looking firearm.

By the way, can you do the same to make items? I dont know if you seen my thread about trying to make more combinational booby traps and mines. But I am getting tired of using the silver plater to make an object.

Just wondering, when figuring out sizes, what is a good standing point for objects as you shrink them. Like say a mine or a grenade vs a concealed carry pistol?
Re: Creating a gun tutorial (re-post)[message #255111] Tue, 29 June 2010 05:08 Go to previous messageGo to next message
Hachiryoku

 
Messages:107
Registered:June 2009
Hola. Thanks for all the work you put into the tutorial. It's much appreciated for a noob like me.

What series of photoshop are you using? I was going to download the latest, but I saw the price tag at 600 clams......... (photoshop CS5 extended is like 1G!)

Is there a cheaper photoshop out there or maybe even another program that I can use? I don't really feel like shelling out that much dough.
Re: Creating a gun tutorial (re-post)[message #255115] Tue, 29 June 2010 06:25 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
GIMP is a free alternative but plays a little differently. Plus with Photoshop there are advantages like the STIEdit program can load PS palette files making importing Bitmaps a breeze Smile

Have a hunt about there are often Student versions at less than a quarter of that price too. Also other alternatives if you look hard enough and do your homework Wink


Re: Creating a gun tutorial (re-post)[message #255137] Wed, 30 June 2010 06:18 Go to previous messageGo to next message
Hachiryoku

 
Messages:107
Registered:June 2009
I got it working! I was playing around with paint and word (for resizing and angling) until I got a decent art program and I managed it.

I'm quite proud of myself. This is my first real game mod.

I added the Hammerli 280 targeting pistol.

http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_bigitemHammerli280-Copy.jpg

I've tested it and it works like a champ. I still have some details to iron out though.
The Hammerli 280 is a .22 cal pistol...... So now I need to add some .22 mags to the game. Also, I need to do some proper research on .22LR and see how they measure up balistically to other rounds.

It's a funny thing about MS Paint..... The color pallet didn't seem to be an issue. It's almost like the colors are the same. I tweaked the colors with sti.edit for the inventory and ground pic for the blue and the green outline just to be sure. But I left all the other colors the same as they were in paint and the pic showed correctly in the XML editor and the game with no problems.

My next projects are;
an M&P15-22 w/ a magpul stock
Maybe a Tesro TS22
Maybe some other .22 cal weapons to utilize the .22 ammo a little more
A Daewoo DR200 and a DR 300 (the ones with the thumb-hole butstock).
Same new clothes
some new bags
some new LBEs

Thanx again for the tutorial. You must now take responsibility for my madness.
Re: Creating a gun tutorial (re-post)[message #255146] Wed, 30 June 2010 07:58 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
One thing I notice straight up is that you have done colouring based on what you see in the Paint program. Ingame you may find it a little light in comparison to the other guns. As a rule of thumb I usually account for about a 30% gamma (lightness) increase ingame so usually create them darker when converting or making guns.

Other than that it's a really good effort. A little constructive criticism:
The magazine could benefit from a little shading. The line in the middle seems a bit detached as it has no link to the rest. A little more shading on the mag well and barrel would help too Smile


Re: Creating a gun tutorial (re-post)[message #255205] Thu, 01 July 2010 04:28 Go to previous messageGo to next message
Hachiryoku

 
Messages:107
Registered:June 2009
I think you're absolutely right.

http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/Ham280II.jpg

I figure with a little practice I'll get better at it.

I've finished the item and mags. I even put some ammo crates in there. I added .22LR ammo as well.

The mags don't look too good, but I'll work on that.

Thanks

Criticism is very welcome. This is really my first go at this, so I could use any advice.

[Updated on: Thu, 01 July 2010 07:37] by Moderator

Re: Creating a gun tutorial (re-post)[message #255218] Thu, 01 July 2010 09:17 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Hi Hachiryoku, Renegade Republic has some .22 ammo in it, you may find it useful.


Re: Creating a gun tutorial (re-post)[message #255226] Thu, 01 July 2010 11:05 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Much better on the gun there Smile

The light bits I believe will look too light in game still (the 3 at the front and the ejection port), but the mag looks a lot better. If you want some ideas on how to do the mags have a look at Coolberg's thread in the 1.13 Features and Requests forum. He posted all the guns he's done for JA2 since the beginning and some are absolutely stunning. The mag does look a lot better but it's still a little flat without a little shading (something the Magpul Masada and the ACR also suffer from as guns). Too much shading on it will give it an angled look, but not enough makes it look odd and flat as our brains try to work out something that is unnatural.

Also is there any way you could make the handle richer and darker (if you use Photoshop copy it and play with the colour balance and light/dark shading on the new layer). Would make it match the rest of the gun.

Otherwise that is a great revision of your first attempt Very Happy


EDIT: Damn this is getting me wanting to make a few more guns Wink

[Updated on: Thu, 01 July 2010 11:05] by Moderator



Re: Creating a gun tutorial (re-post)[message #255460] Sun, 04 July 2010 11:58 Go to previous messageGo to next message
Hachiryoku

 
Messages:107
Registered:June 2009
Well, once I got the swing of things I put myself to work.

I noticed the deal with the palets finally. I guess my first try didn't have a lot of detail, so it didn't matter. Later, you'll see my DR-200 with fading. If I didn't load the palet first, the rifle would not look very good. I was still able to load it with MS paint though. I just used the picture file as the palet to load and it worked flawlessly.

Anybody who is still worried about taking a stab at this should just give it a go. I've never done any computer mods, but this was pretty easy to learn...... after a few nights of mucking with it of course.

.....................drum role....................

Hammerli 280 (final product)
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/bigitemHammerli280.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventoryHammerli280.jpg

I know I should darken the grip some more, but I didn't want to muck with it further..... I had other things I wanted to get done

http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_Bigitems22magazinematch.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_Inventory22magazinematch.jpg

This is just the match grade. I also made ball and AET. I didn't make any hollow point as the ballistics studies have shown some problems with hollow point .22s. I may reconsider later.


This is a Tesro TS22. Another targeting pistol very similar to the Hammerli 280. I did this one a little different though. I made it fully automatic. I didn't make it available until a little later in my game.
To me, this is one of the best stand-off weapons in real life. Small and automatic with little to no kick. You could quickly spray an area to keep heads down while you concentrate on other things.
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/BigitemTesroTS22.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventoryTesroTS22.jpg

Next up is a Smith and Wesson M&P 15-22. I like this rifle because it extremely light and easy to use. I have one of these rifles. What I like about it the most is that it functions exactly like any AR-15/M16. You can put any attachment you want on it and the ammo is dirt cheap. In the field it probably wouldn't be my first choice, but throw a suppressor on it and now you have an extremely silent assasination tool.

Here's a photo first. Notice the Magpul stock and Magpul sights. I really like those sights. They flip up at the click of a switch, but you can put them down to stay flush against the body.

http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/DSCN0030-Copy.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/BigItemSWMP15-22.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventorySWMP15-22.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_BigItem22LRRifleMag.jpg
(Forgot to upload the Inventory pics. Let me know if you really want them.)

Next is a Daewoo DR-200. This is probably my all time favorite assault rifle. Too bad they're not legal here in California.
First, the real one;
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_1091472343_a77e5225e9.jpg

My JA version is sporting the rail kit.
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/BigItemDR200.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventoryDR200.jpg

Last up is a few items that I thought just needed to be done. The BDU top never had a bottom and the same goes for the Officer's Uniform. I think these should be in the next 1.13.
*****Pardon the quick rant*******
Also, do me a favor and update the info on the BDUs and Zylon. First off, BDU's are just clothes and don't actually provide protection other that being a little fire resistant. #2, they're not just for officers. We all where the same BDUs in the field. We all look the same so snipers can't pick out the important ones. #3, After all my time in the sand box I've never heard of Zylon combat gear. That's not somthing we are currently using. I've never even heard of it before JA2.
******End Rant********
Sorry, I had to get that out my system. If it never changes, I'll be fine.
Anyhoo,

BDU pants (no more running around half naked....sorry Fox).
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_BigItemBDUPants.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventoryBDUPants.jpg

Officer Pants (they're not excluded from the non-streaking rule).
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_BigItemOfficerSlacks.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventoryOfficerSlacks.jpg

The beret. Now it serves a little bit of a function.
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/BigItemFieldBerret.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventoryFieldBerret.jpg

And now introducing the White T-shirt. It's for those of you with no love for either side and you feel like expressing it. In my game settings, there is no real armor until alittle later. So, for the first part, you're actually deciding who gets the white T. I have a grey one as well and plans for about three other T-shirts as well as some sweaters and pants. I know this is a little OCD, but I got tired of seeing the same 2~3 Ts over and over again.

http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_BigItemWhiteT.jpg http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventoryWhiteT.jpg

The other thing I've done with non-armor providing clothes is give them a +5 to stealth. That way they actually serve a purpose later in the game, as they're light and help you stay quiet.




One last thing.... I'm using photobucket and I noticed my pics are showing up a little grainy/fuzzy. Is ther a better way to post my images. I noticed other people pics aren't grainy.
Re: Creating a gun tutorial (re-post)[message #255461] Sun, 04 July 2010 12:02 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
get a winlive accout (it's free) - up them in your public folder and link to it - you get 25gb and they won't be lost to probs at photobucket
Re: Creating a gun tutorial (re-post)[message #255462] Sun, 04 July 2010 12:09 Go to previous messageGo to next message
Hachiryoku

 
Messages:107
Registered:June 2009
Noticed some of the pics wouldn't show. Here's try 2.

Real DR-200
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_1091472343_a77e5225e9.jpg

http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/BigItemDR200.jpg
http://img.photobucket.com/albums/v377/hachi-ryoku/JA2/th_InventoryDR200.jpg

Link to the photobucket page that has the rest.
HR's Photobucket page

@Log
Thanks for the tip. Sometimes I feel stupid when I'm on this forum. I went and set up a windows live account but I wasn't able to upload any pics. Maybe I'm just getting old. Crying or Very Sad


[color:#FF0000]Edit/try 3 with images[/color]



http://www.postimage.org/TsmhQRi.png
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http://www.postimage.org/Tsmi_br.png
http://www.postimage.org/Tsmj1GA.png
http://www.postimage.org/Tsmj4aJ.png

I'm attaching images for everyone's ease, but they're still coming out as links instead. Sorry everybody, I give up. The pictures are clearer though. You may need to zoom out in the browser. When I checked the link, it was at 200% zoom for some reason.










Re: Creating a gun tutorial (re-post)[message #318063] Sat, 27 April 2013 15:26 Go to previous messageGo to next message
turtlemoviesco

 
Messages:18
Registered:April 2013
Location: UnitedStates
We made 4 images right?
One for "BigItems" folder (No green outline)
One for "Interface" folder (Green outline)
One for "tilesets" folder (Green outline)

Where does the fourth image go? (No green outline)
Did I miss a step?
Re: Creating a gun tutorial (re-post)[message #318066] Sat, 27 April 2013 15:50 Go to previous messageGo to next message
Sam Hotte

 
Messages:2033
Registered:March 2009
Location: Middle of Germany
As far as I understood.:
No, you do 3 pics. The 4th file is the palette wich is used in the step of creating the STI for BigItem's pic:
http://i345.photobucket.com/albums/p363/gotmilk_023/the4files.jpg
Re: Creating a gun tutorial (re-post)[message #318070] Sat, 27 April 2013 16:46 Go to previous messageGo to next message
turtlemoviesco

 
Messages:18
Registered:April 2013
Location: UnitedStates
Well some how I ended up with four...

I wish I followed his naming process, mine are named
AS50small
AS50tiny
AS50mini
AS50

Pretty stupid lol
Well thanks for the response.

One more question, once I have the gun how would I share it with someone? Like what are all the files the XMLeditor creates when it makes a new weapon.

[Updated on: Sat, 27 April 2013 16:48] by Moderator

Re: Creating a gun tutorial (re-post)[message #318074] Sat, 27 April 2013 17:18 Go to previous messageGo to next message
Sam Hotte

 
Messages:2033
Registered:March 2009
Location: Middle of Germany
Just do it and you'll see (new file date on the files that have been changed by saving changes you've done). I don't recall right now.
Re: Creating a gun tutorial (re-post)[message #319451] Sun, 12 May 2013 22:32 Go to previous message
MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
After 5 years the first stupid question...
Why does it have to be me? ...


Followed the tutorial and finally created the icons for a weapon I incorporated quite some time ago (AI AW50)... works like a dream.

Second and third row of icons won't do as they're asked.http://i358.photobucket.com/albums/oo25/Nigh7hawk/screen.png

Background is 0.0.227
Checked the first one, 0.0.230. Checked some original files, 0.0.255.

I tried it with 227, 230 and 255, reloaded the icon and palette several times and no change.

Does anyone have an Idea what I'm doing wrong?

edit:
Also tried adjusting the images resolution... wasn't expecting that to solve the problem and I was right.

Did a magazine Item next. Same problem. Inventory item shows fine, big Item (BR) still blue.

As these files are fairly small, I can upload them so you can check yourself. I am slowly but surely getting to the point, where I have no options left.

edit2:
Thanks to a lot of people, this problem has been resolved.
The background color has to be the first in STI Edits palette.

[Updated on: Tue, 14 May 2013 19:57] by Moderator

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