Creating a gun tutorial (re-post)[message #191650] |
Fri, 25 July 2008 09:43  | |
gotmilk
|
 |
Messages:8
Registered:July 2008 Location: Barcelona, Spain |
|
|
-I posted this yesterday but it seems to just have disapeared, so I re-post
[Updated on: Fri, 03 July 2009 02:23] by Moderator
|
|
|
|
|
|
|
|
|
Re: Creating a gun tutorial (re-post)[message #191683] |
Fri, 25 July 2008 13:02   | |
gotmilk
|
 |
Messages:8
Registered:July 2008 Location: Barcelona, Spain |
|
|
lockieQuote:By the way a newbie question, how do you fire the NADE launcher?
put ammo to weapon , thus loading , then shoot ! If you mean an attachment (talon) to a rifle , then press burst fire till it's on grenade launcher .
HA HA HA, my mistake ofcourse i refered to the attachment granade launcher that i bought for my M4. I will try it once i get home. So i just click on the burst fire un till it comes up, interesting, im suree i did just that last night, but i shall try again!
Thanks a bunch
|
|
|
|
|
|
|
|
|
|
|
Re: Creating a gun tutorial (re-post)[message #225044] |
Fri, 03 July 2009 02:09   | |
Off_Topic
|
  |
Messages:1018
Registered:January 2009 |
|
|
KaerarCoolberg, I don't mean to be rude, but how do you do the lighting effects in the photoshop layers?
I really liked the lighting of the Revolvers and especially that P99 you did recently (gave a wicked metallic look ). It's something I am trying to learn but failing miserably with
CoolbergOk then. I use Photoshop 7.0. Let's see your original image (i suppose you already cut it from it's own background).

You need to remove those glitches. Take a black soft brush, hold CTRL and click LMB on the layer pictogram (nr. 1 on bottom image). You selected the area of your work (you could also use standard selective tools, if you want) and now create new layer (nr. 3) and apply a mask to it (nr. 4). Now you can work on that layer without any selective tools - you will never touch anything that's not in your working area. It's especially useful when working with border pixels. So you created layer, applied mask to it, named it "Brush" and did some cleaning work:

Now it's time to play with brightness and hue. Dont touch standard menu tools - they will work directly with layer, while we want to preserve our original layer without any touch. Just select your working area (CTRL + LMB on layer 1) and then click "New adjust level" (nr. 4 on bottom image) and select "Brightness" or "Hue/Saturation" layer. Original image is quite good, so i only changed hue for a little.
Now it's the most problematic part - lighting. Again, select your working area, create new layer, apply mask to it, name it "Light" and doubleclick on pictogram. You'll see layer's blending options. Select "Blend mode: Overlay" and click ok. Now take a very big soft white brush with opacity around 5-15% and make a large spot of light in the center of image. Then select small brush and make all relief parts of image shiny. In similar way do the shadows - large black brush to darken big parts, small brush for relief parts.

For the clarity, that's what you'll see if you make your main layer invisible. In that case, all layers will take effect on background layer. You can also see here, that i've changed hue for a bit more reddish tint.


That's all folks
|

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Creating a gun tutorial (re-post)[message #255460] |
Sun, 04 July 2010 11:58   | |
Hachiryoku
|
 |
Messages:99
Registered:June 2009 |
|
|
Well, once I got the swing of things I put myself to work.
I noticed the deal with the palets finally. I guess my first try didn't have a lot of detail, so it didn't matter. Later, you'll see my DR-200 with fading. If I didn't load the palet first, the rifle would not look very good. I was still able to load it with MS paint though. I just used the picture file as the palet to load and it worked flawlessly.
Anybody who is still worried about taking a stab at this should just give it a go. I've never done any computer mods, but this was pretty easy to learn...... after a few nights of mucking with it of course.
.....................drum role....................
Hammerli 280 (final product)
I know I should darken the grip some more, but I didn't want to muck with it further..... I had other things I wanted to get done
This is just the match grade. I also made ball and AET. I didn't make any hollow point as the ballistics studies have shown some problems with hollow point .22s. I may reconsider later.
This is a Tesro TS22. Another targeting pistol very similar to the Hammerli 280. I did this one a little different though. I made it fully automatic. I didn't make it available until a little later in my game.
To me, this is one of the best stand-off weapons in real life. Small and automatic with little to no kick. You could quickly spray an area to keep heads down while you concentrate on other things.
Next up is a Smith and Wesson M&P 15-22. I like this rifle because it extremely light and easy to use. I have one of these rifles. What I like about it the most is that it functions exactly like any AR-15/M16. You can put any attachment you want on it and the ammo is dirt cheap. In the field it probably wouldn't be my first choice, but throw a suppressor on it and now you have an extremely silent assasination tool.
Here's a photo first. Notice the Magpul stock and Magpul sights. I really like those sights. They flip up at the click of a switch, but you can put them down to stay flush against the body.

(Forgot to upload the Inventory pics. Let me know if you really want them.)
Next is a Daewoo DR-200. This is probably my all time favorite assault rifle. Too bad they're not legal here in California.
First, the real one;
My JA version is sporting the rail kit.
Last up is a few items that I thought just needed to be done. The BDU top never had a bottom and the same goes for the Officer's Uniform. I think these should be in the next 1.13.
*****Pardon the quick rant*******
Also, do me a favor and update the info on the BDUs and Zylon. First off, BDU's are just clothes and don't actually provide protection other that being a little fire resistant. #2, they're not just for officers. We all where the same BDUs in the field. We all look the same so snipers can't pick out the important ones. #3, After all my time in the sand box I've never heard of Zylon combat gear. That's not somthing we are currently using. I've never even heard of it before JA2.
******End Rant********
Sorry, I had to get that out my system. If it never changes, I'll be fine.
Anyhoo,
BDU pants (no more running around half naked....sorry Fox).
Officer Pants (they're not excluded from the non-streaking rule).
The beret. Now it serves a little bit of a function.
And now introducing the White T-shirt. It's for those of you with no love for either side and you feel like expressing it. In my game settings, there is no real armor until alittle later. So, for the first part, you're actually deciding who gets the white T. I have a grey one as well and plans for about three other T-shirts as well as some sweaters and pants. I know this is a little OCD, but I got tired of seeing the same 2~3 Ts over and over again.
The other thing I've done with non-armor providing clothes is give them a +5 to stealth. That way they actually serve a purpose later in the game, as they're light and help you stay quiet.
One last thing.... I'm using photobucket and I noticed my pics are showing up a little grainy/fuzzy. Is ther a better way to post my images. I noticed other people pics aren't grainy.
|
|
|
|
|
|
|
|
|
|
Re: Creating a gun tutorial (re-post)[message #319451] |
Sun, 12 May 2013 22:32  | |
MasterN
|
  |
Messages:44
Registered:February 2011 Location: Berlin - Ger |
|
|
After 5 years the first stupid question...
Why does it have to be me? ...
Followed the tutorial and finally created the icons for a weapon I incorporated quite some time ago (AI AW50)... works like a dream.
Second and third row of icons won't do as they're asked.
Background is 0.0.227
Checked the first one, 0.0.230. Checked some original files, 0.0.255.
I tried it with 227, 230 and 255, reloaded the icon and palette several times and no change.
Does anyone have an Idea what I'm doing wrong?
edit:
Also tried adjusting the images resolution... wasn't expecting that to solve the problem and I was right.
Did a magazine Item next. Same problem. Inventory item shows fine, big Item (BR) still blue.
As these files are fairly small, I can upload them so you can check yourself. I am slowly but surely getting to the point, where I have no options left.
edit2:
Thanks to a lot of people, this problem has been resolved.
The background color has to be the first in STI Edits palette.
[Updated on: Tue, 14 May 2013 19:57] by Moderator
|
|
|
|