|
|
|
|
|
|
|
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254080]
|
Wed, 16 June 2010 15:05
|
|
DakaSha |
|
Messages:49
Registered:June 2010 |
|
|
I created the rar off of my version of wildfire (which is the one i listed above with stomp etc)
So my first version contained all the associated XML's.. Of course that lead to problems with starting merc equipment (possibly because of AIM?). Id get the (what i am guessing is) placeholder graphic: "NADA"
So in short: No. It doesnt contain the xml's. Its (almost) guaranteed that my rar wont work in any single player. So again if anybody needs it ill upload a working version.
edit: ph wait are you referring to the version im using? ^^
It seems to use the XML's yes
So is prof.DAT vanillas way of handling all the data? Im aware that the XML's are a product of community externalization
[Updated on: Wed, 16 June 2010 15:08] by Moderator Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
|
|
|
|
|
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256892]
|
Mon, 19 July 2010 23:39
|
|
Shifty |
|
Messages:33
Registered:August 2009 Location: The Frozen North |
|
|
JinxedAs far as I know you need the following folders
Interface
Maps
NPCData
RadarMaps
TableData
tilesets
these folders may have subfolders.
Okay, that's easy enough.
Quote:The zip I provided has all that you just need to paste those folders into your data1.13 folder.
Unfortunately, it's been downloaded more than 10 times, and isn't available anymore.
Quote:THEN, if you want a truly WF experience you need to download Mapupdate 20090909 from smeagols sky drive, and paste it ontop as well. You might want to throw in the AIM mod as well. All of it just copy pasted into data1.13 overwriting everything.
I most emphatically DO NOT WANT AIM. I'm quite happy with NIV and HAM, thanks. I'm just tired of humping up and down the same old Arulco over and over, seeing as I'm a compulsive new game starter.
Quote:And lastly, none of these contain any updated facility files, you can get them from smeagols sky drive as well.
Got 'em.
Thanks, Jinxed!
Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
|
|
|
|
|
|
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256949]
|
Tue, 20 July 2010 13:04
|
|
spadge13 |
Messages:2
Registered:July 2010 |
|
|
Hey im new to the pit, but i've been reading the posts anytime i need a q&a but this ones got me buggered ive just put night ops mod on, and its all running sweet selecting mercs until i try to actually start gameplay then i get "runtime error could not load tilesets/9/3mongra1.sti". ive looked through data on the .rar and in the ja2/data and cant find the file. HELP!!!
Report message to a moderator
|
Civilian
|
|
|
|
|
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259834]
|
Thu, 19 August 2010 11:28
|
|
GlobalExplorer |
|
Messages:10
Registered:August 2010 |
|
|
Jinxedhttp://www.mediafire.com/?n2aj7ij8y9129o8
I dunno why you've got an ini in there, it should get discarded.
Jinxed, thank you very much for uploading that!
I tried goc_mans single click installer. But even the "maps-only" version automatically installs a lot of mods which I am not prepared to use yet ( http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=240116#Post240116 ). It also introduced gameplay changes ( like very advanced starting equipment, increased enemies, etc) But I was looking only for the new maps. I did not want changes to gameplay, difficulty or starting equipment!!
It seems your upload is exactly what I was looking for, thanks again! Just to make that I use it correctly. Since I assume it should work with any newer version of 1.13 I extracted the contents of your file over built 3049 ( Jagged Alliance 2/Data-1.13 ). I omitted the ini file in your zip for it would probably change my settings.
I started a new game and it worked indeed. Hopefully I did everything right.
[Updated on: Thu, 19 August 2010 11:30] by Moderator Report message to a moderator
|
Private
|
|
|
|
|
|
|
|
|
|
|
|