Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » JA2 Wildfire 6.06 Maps MOD (SVN)
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254059] Wed, 16 June 2010 12:51 Go to previous messageGo to next message
P.Val

 
Messages:80
Registered:May 2010
I still don't recommend using that Zip, it might be hopelessly outdated. You should use the SVN link instead. It works, I just installed it a few days ago.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254062] Wed, 16 June 2010 13:15 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
The xmls are provided by the 1.13 install. I tested it on a clean installation and it seems to be working. Of course you might get CTDs later on with strategic movement or some other things. Bear in mind that the map sectors are somewhat different and it doens't correspond 100% to the 1.13 installation.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254064] Wed, 16 June 2010 13:18 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
PVal
I still don't recommend using that Zip, it might be hopelessly outdated. You should use the SVN link instead. It works, I just installed it a few days ago.


Nah. There hasn't been anything going towards WF in a long time. Even Smeagol's stuff is nearly a year old IIRC.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254065] Wed, 16 June 2010 13:22 Go to previous messageGo to next message
DakaSha

 
Messages:50
Registered:June 2010
As said it could (probably is) very well be problematic in SP. it *should* work for MP though. If i knew what I had to put in the rar (and im guessing its just all the files listed in the svn) I could make it work though

Again thats all i wanted though.. WF maps that work in MP Razz
I have a completely different install for SP

If somebody specifically wants SP WF maps i could try to get it to work


[Updated on: Wed, 16 June 2010 13:23] by Moderator

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254074] Wed, 16 June 2010 14:10 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
What version do you play in SP? Oh and I wish I could play cooperative with someone too. Problem is schedule. Sad

[Updated on: Wed, 16 June 2010 14:13] by Moderator

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254078] Wed, 16 June 2010 14:47 Go to previous messageGo to next message
DakaSha

 
Messages:50
Registered:June 2010
I play the "STOMP + HAM3.5 + AIM + WF" version

I really like the stomp changes but sadly they arnt compatible with the newer versions.. but.. i have some big problems with the pricing of mercs in that version and the way the stomp skills were handed out (Victoria having throwing instead of technical skills???, Grace that expensive??)

So ill prob end up editing the mercs to my own liking Razz

Im guessing there isnt a MERC editor thats compatible with stomp eh? Editing the XML will be a pain Sad
I guess i could write one but im prob not going to heh.

also id actually like to play the same version in MP but its doesn't have MP 1.5 which equals no grenades and more bugs.. *sigh* Razz

I guess this is off topic though ^^

If anybody is specifically looking for a single player version of the rar/zip then i will prob make one. Just PM me or post here
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254079] Wed, 16 June 2010 14:50 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Does it use the XMLs? I think it might use the PROF.DAT. In any case there should be an INI switch to make the EXE use the PROF.DAT.


Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254080] Wed, 16 June 2010 15:05 Go to previous messageGo to next message
DakaSha

 
Messages:50
Registered:June 2010
I created the rar off of my version of wildfire (which is the one i listed above with stomp etc)

So my first version contained all the associated XML's.. Of course that lead to problems with starting merc equipment (possibly because of AIM?). Id get the (what i am guessing is) placeholder graphic: "NADA"

So in short: No. It doesnt contain the xml's. Its (almost) guaranteed that my rar wont work in any single player. So again if anybody needs it ill upload a working version.

edit: ph wait are you referring to the version im using? ^^
It seems to use the XML's yes

So is prof.DAT vanillas way of handling all the data? Im aware that the XML's are a product of community externalization

[Updated on: Wed, 16 June 2010 15:08] by Moderator

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254084] Wed, 16 June 2010 16:46 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
http://rapidshare.com/files/399660384/wfmaps.rar.html

This one is a more or less official standalone wf map version. Used it for a long time with different mods and it never caused any problems.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254085] Wed, 16 June 2010 17:33 Go to previous messageGo to next message
DakaSha

 
Messages:50
Registered:June 2010
cool thanks ^^
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254299] Sat, 19 June 2010 13:32 Go to previous messageGo to next message
DakaSha

 
Messages:50
Registered:June 2010
I think that one is missing the maps.. or im being really really dumb ^^
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254328] Sat, 19 June 2010 20:23 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
I just cut everything into data-1.13 and it runs perfectly
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #254348] Sun, 20 June 2010 01:54 Go to previous messageGo to next message
DakaSha

 
Messages:50
Registered:June 2010
Then i must just be dumb nv
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256867] Mon, 19 July 2010 22:47 Go to previous messageGo to next message
Shifty

 
Messages:33
Registered:August 2009
Location: The Frozen North
Well... This is the most singularly schizophrenic "guide" to using a mod that I've ever seen. Would it be possible for someone to lay out, clearly and lucidly, how one is supposed to go about using the WF maps (and ONLY the maps) with an install of 1.13 v3356 while still using HAM features?
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256874] Mon, 19 July 2010 23:09 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Put the maps into the map folder.........


Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256879] Mon, 19 July 2010 23:16 Go to previous messageGo to next message
Shifty

 
Messages:33
Registered:August 2009
Location: The Frozen North
See, that makes sense. Thank you!

Now, will dumping the maps into the Map folder cover things like SAM site coverage, the strategic map, HAM facilities, Militia roaming, and all that?
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256886] Mon, 19 July 2010 23:28 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
As far as I know you need the following folders
Interface
Maps
NPCData
RadarMaps
TableData
tilesets

these folders may have subfolders. The zip I provided has all that you just need to paste those folders into your data1.13 folder.

THEN, if you want a truly WF experience you need to download Mapupdate 20090909 from smeagols sky drive, and paste it ontop as well. You might want to throw in the AIM mod as well. All of it just copy pasted into data1.13 overwriting everything.

It cannot get any easier than this I don't think.

And lastly, none of these contain any updated facility files, you can get them from smeagols sky drive as well.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256892] Mon, 19 July 2010 23:39 Go to previous messageGo to next message
Shifty

 
Messages:33
Registered:August 2009
Location: The Frozen North
Jinxed
As far as I know you need the following folders
Interface
Maps
NPCData
RadarMaps
TableData
tilesets

these folders may have subfolders.


Okay, that's easy enough.

Quote:
The zip I provided has all that you just need to paste those folders into your data1.13 folder.

Unfortunately, it's been downloaded more than 10 times, and isn't available anymore.

Quote:
THEN, if you want a truly WF experience you need to download Mapupdate 20090909 from smeagols sky drive, and paste it ontop as well. You might want to throw in the AIM mod as well. All of it just copy pasted into data1.13 overwriting everything.


I most emphatically DO NOT WANT AIM. I'm quite happy with NIV and HAM, thanks. I'm just tired of humping up and down the same old Arulco over and over, seeing as I'm a compulsive new game starter.


Quote:
And lastly, none of these contain any updated facility files, you can get them from smeagols sky drive as well.

Got 'em.

Thanks, Jinxed!
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256898] Tue, 20 July 2010 00:07 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
I'm uploading the maps only on mediafire for anyone in the future.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256901] Tue, 20 July 2010 00:16 Go to previous messageGo to next message
Shifty

 
Messages:33
Registered:August 2009
Location: The Frozen North
Well, something's gone disastrously wrong. I don't think Omerta is supposed to be made almost entirely out of clotheslines and wrecked cars, is it? Ah well. I was looking for an excuse to reinstall anyways. Hii-yah!
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256903] Tue, 20 July 2010 00:18 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Someone mentioned this last week , seems some maps were bu**ered up ......
Did you try Scheinworlds repository ?

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=208140&page=1&fpart=1

[Updated on: Tue, 20 July 2010 00:20] by Moderator



Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256904] Tue, 20 July 2010 00:20 Go to previous messageGo to next message
Shifty

 
Messages:33
Registered:August 2009
Location: The Frozen North
Too late. That "Hii-yah!" at the end of my last post was me chopping off my JA2 install. I'll see if it works a little better on a new install.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256905] Tue, 20 July 2010 00:20 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
Shifty
Well, something's gone disastrously wrong. I don't think Omerta is supposed to be made almost entirely out of clotheslines and wrecked cars, is it? Ah well. I was looking for an excuse to reinstall anyways. Hii-yah!


you also need the tilesets and th radar maps
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256909] Tue, 20 July 2010 00:41 Go to previous messageGo to next message
silversurfer

 
Messages:2408
Registered:May 2009
He needs all the folders. Maps, radarmaps and tilesets is logical. That's the graphics and map layout. But also NPCData is needed because it contains the updates waypoints for the NPCs. He will run in bugs if he doesn't use the WF ones (I know because I did in the past Very Happy ). Tabledata is needed for definition of garrisons, city sectors etc.

Just copy all the folders from the "map only" download. The only files that he could leave out are the inis if he puts the maps in the "Data-1.13" folder and the "MercStartingGear.xml".

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256910] Tue, 20 July 2010 00:47 Go to previous messageGo to next message
Shifty

 
Messages:33
Registered:August 2009
Location: The Frozen North
silversurfer
He needs all the folders. Maps, radarmaps and tilesets is logical. That's the graphics and map layout. But also NPCData is needed because it contains the updates waypoints for the NPCs. He will run in bugs if he doesn't use the WF ones (I know because I did in the past Very Happy ). Tabledata is needed for definition of garrisons, city sectors etc.

Just copy all the folders from the "map only" download. The only files that he could leave out are the inis if he puts the maps in the "Data-1.13" folder and the "MercStartingGear.xml".


Did all of the above, but there was some weird vfs stuff going on. I think I was just trying to cram 15 pounds of crap into a 10 pound sack. Doing over with a clean install, we'll see how it goes.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256917] Tue, 20 July 2010 01:52 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
The laundry day in Arulco happened to me when I put the WF map stuff into my DATA folder instead of data1.13
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256918] Tue, 20 July 2010 02:30 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
http://www.mediafire.com/?n2aj7ij8y9129o8

I dunno why you've got an ini in there, it should get discarded.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256949] Tue, 20 July 2010 13:04 Go to previous messageGo to next message
spadge13
Messages:2
Registered:July 2010
Hey im new to the pit, but i've been reading the posts anytime i need a q&a but this ones got me buggered ive just put night ops mod on, and its all running sweet selecting mercs until i try to actually start gameplay then i get "runtime error could not load tilesets/9/3mongra1.sti". ive looked through data on the .rar and in the ja2/data and cant find the file. HELP!!!
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256954] Tue, 20 July 2010 13:11 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
spadge, do i read correctly that you put nightOps and into a wf 6.06-installation?

nOps is not compatible to 1.13 - you either screwed it or yo are in the wrong subforums

welcome to the pit
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #256955] Tue, 20 July 2010 13:13 Go to previous messageGo to next message
spadge13
Messages:2
Registered:July 2010
crap sorry wrong subforum i put it on a vanilla, noob mistake.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259834] Thu, 19 August 2010 11:28 Go to previous messageGo to next message
GlobalExplorer

 
Messages:10
Registered:August 2010
Jinxed
http://www.mediafire.com/?n2aj7ij8y9129o8

I dunno why you've got an ini in there, it should get discarded.


Jinxed, thank you very much for uploading that!

I tried goc_mans single click installer. But even the "maps-only" version automatically installs a lot of mods which I am not prepared to use yet ( http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=240116#Post240116 ). It also introduced gameplay changes ( like very advanced starting equipment, increased enemies, etc) But I was looking only for the new maps. I did not want changes to gameplay, difficulty or starting equipment!!

It seems your upload is exactly what I was looking for, thanks again! Just to make that I use it correctly. Since I assume it should work with any newer version of 1.13 I extracted the contents of your file over built 3049 ( Jagged Alliance 2/Data-1.13 ). I omitted the ini file in your zip for it would probably change my settings.

I started a new game and it worked indeed. Hopefully I did everything right.

[Updated on: Thu, 19 August 2010 11:30] by Moderator

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259838] Thu, 19 August 2010 12:03 Go to previous messageGo to next message
GlobalExplorer

 
Messages:10
Registered:August 2010
Jinxed, in another thread someone said that for WF maps to work I also need to install AIM?
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259839] Thu, 19 August 2010 12:14 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
nope. the maps work, but there are a lot of nada items littering the maps - if you don't bother to throw them away it's not a problem
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259848] Thu, 19 August 2010 12:39 Go to previous messageGo to next message
GlobalExplorer

 
Messages:10
Registered:August 2010
What you mean by nada items?
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259849] Thu, 19 August 2010 12:46 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
there are items placed in the map which are from the aim-mod - as those items do not exist in 1.13 you get a 'nada' instead (otherwise the game would crash) - you can either throw those away or 'sell them to the local mob' for $1 each). if you don't want to do that you have to install smeagol's AIM (which is an equipment mod)
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259863] Thu, 19 August 2010 17:15 Go to previous messageGo to next message
GlobalExplorer

 
Messages:10
Registered:August 2010
So then that guy was right and AIM is indeed required!
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259866] Thu, 19 August 2010 17:27 Go to previous messageGo to next message
GlobalExplorer

 
Messages:10
Registered:August 2010
And AIM in turn requires the 100 AP system as smeagol wrote in another thread, lovely.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259868] Thu, 19 August 2010 18:03 Go to previous messageGo to next message
GlobalExplorer

 
Messages:10
Registered:August 2010
So I tried it, I installed Jinxed's WF map only pack and the latest AIM on top of it and now JA will crash at startup. I also tried a different version of WF map only mod in which mercs didn't have any starting equipment any more, not very encouraging either.

It's a shame but I think until someone makes a complete release that does not have cross references to other mods (which have more references and so on) and writes a proper readme it may be only be useable by the 100 people or so that read every thread and tried every mod.

As far as I could see the maps were fun though, so I can play a bit round without installing AIM and see if I can live with the missing item references.

At least I would not risk starting a real playthrough until that has been done.


Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259872] Thu, 19 August 2010 18:58 Go to previous messageGo to next message
Loucipher

 
Messages:161
Registered:October 2009
IF JA2 crashes on you, there must be a reason to it. Was it an assertion failure, or simply a CTD?

Check if there's a file called game_exeptions.log or INIT_ErrorMessages.log in your profile folder (/Profiles/UserProfile_JA2113). If you find one, check what it's saying.
Above all else, fire up INI Editor and check you've got correct executable and JA2Options.ini selected. Some CTDs can result from wrong entries there.

If all that fails (the game still CTDs on you), report the bug here on the boards. Maybe some help can be whistled up.
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259879] Thu, 19 August 2010 19:45 Go to previous messageGo to previous message
GlobalExplorer

 
Messages:10
Registered:August 2010
I would dig up the logfile but I already deleted the Jagged Alliance folder and replaced it with a backup.

Also I am sure it was not an assertion failure but a access violation.

thanks for the tip though.
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