Hiring Slay[message #192719]
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Sun, 03 August 2008 14:38
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DennisBergkamp |
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Messages:12
Registered:July 2007 |
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So I finally found him... now how do you recruit him? He won't even listen to Miguel. Tried everything, but he just keeps saying "Good talking to you".
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Private
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Re: Hiring Slay[message #192863]
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Mon, 04 August 2008 22:14
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Badbru |
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Messages:63
Registered:January 2008 Location: Perth Australia |
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Have you also searched for the "Slay Forever" thread?
There are a few settings that may need to be changed in the ini too.
Even knowing all of this I still had difficulties getting him in the last game I played to the extent that I gave up on it cause I was sure something couldn't have been set right. I've successfully hired him once and did get the "allright you know who I am" speach but I couldn't for the life of me trigger it last time either.
I really wish someone would post up a walkthrough of exactly every step you need to go through from setting up you ini choices even before you start a new game, right through to what speach choices you need to choose when talking to him.
[Updated on: Mon, 04 August 2008 22:16] by Moderator Report message to a moderator
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Corporal
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Re: Hiring Slay[message #193223]
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Fri, 08 August 2008 12:55
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DennisBergkamp |
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Messages:12
Registered:July 2007 |
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SpaceVikingHow are the terrorists supposed to work, anyway? They only seemed to show up in major battles in my current game and they mostly got killed by the militia. I'm sure I picked off at least 3 of them plus the crowd of guys in San Mona by Tony and then I taught Kingpin a lesson in mortar and grenade launcher usage.
Don't they just randomly show up in towns (most of them in disguise)? Except for the Druggist, I think, he can always be found in Grumm. There's an ENABLE_ALL_TERRORISTS = TRUE variable in the .ini, so I guess if set to FALSE, not all of them will even show up in a game.
I've never seen militia attacking them, unless attacked/threatened, they're just neutral NPCs (not in my game anyway, and I'm playing YOUR many mercs BETA ). In my current game I've only encountered Slay, MOM (Annie) and The Druggist. After killing them, their heads :sick: can be given to Carmen for a $10,000 reward.
EDIT: Of course, just to get this straight: don't EVER kill Slay, hire him instead
[Updated on: Fri, 08 August 2008 12:58] by Moderator Report message to a moderator
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Re: Hiring Slay[message #201135]
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Fri, 07 November 2008 19:03
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Finn |
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Messages:85
Registered:October 2008 Location: Sweden |
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I'm playing 1.07. In my latest game I'm having a really hard time recruiting him. He starts yelling "You deceitful bastard!" and "You should've backed out when you had the chance." at me and refuses first aid.
And obviously showing him the disc doesn't work since I'm not patched to 1.13.
I know I have recruited him before in a game that was completely unpatched..
Funny thing is that if I enter the area (NE Cambria) with only one merc and have Terry become hostile, if he kills my merc all the militia is gone from the area and I get a message that "Deidranna's forces have just taken over sector #".
[Updated on: Fri, 07 November 2008 19:11] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Hiring Slay[message #290855]
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Tue, 20 September 2011 00:22
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He is a freebie and he has nice statistics with a sniper trait.
The only catch is....
He is gone too soon.
Unless, one turns the "Slay forever" setting on via ini editor.
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Re: Hiring Slay[message #297684]
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Thu, 02 February 2012 22:06
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Fins_T |
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Messages:89
Registered:January 2012 Location: Russia |
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BadbruHave you also searched for the "Slay Forever" thread?
There are a few settings that may need to be changed in the ini too.
Even knowing all of this I still had difficulties getting him in the last game I played to the extent that I gave up on it cause I was sure something couldn't have been set right. I've successfully hired him once and did get the "allright you know who I am" speach but I couldn't for the life of me trigger it last time either.
I really wish someone would post up a walkthrough of exactly every step you need to go through from setting up you ini choices even before you start a new game, right through to what speach choices you need to choose when talking to him.
"I still had difficulties getting him in the last game I played to the extent that I gave up on it" - same thing here.
"I've successfully hired him once and did get the "allright you know who I am" speach but I couldn't for the life of me trigger it last time either." - same thing here.
(playing 1.13, build made december 2011).
I think i have found why this happens. Skip to "conclusion" part in the end of the post if you don't want all the details.
First time i did it no problem via:
- talking to him, first choosing "recruit" (he refused), then choosing "threaten" (he stood up);
- hurting him - an instant after he got damage, he told me "allright you know who i am", and his name changed from Terry to Slay;
- using first-aid on him;
- talking with him again and choosing "recruit" (he joined for 7 days).
Seeing it is for 7 days only, i decided to load earlier save, since i had much militia to train in Grumm (found him in it right after clearing it), hoping to recruit him a bit later. This all was at 57th day (in-game).
9 in-game days after, on 66th day, with enough militia trained, repairs done, some close recons made etc, i took the same merc and went to hire Slay. Fail. No matter what i do, i can't make him to say "allright you know who i am", his name remains "Terry". Giving diskette, punching, shooting him or walls nearby (including ridiculous amounts of bullets), using various combinations of these actions and different order of "threaten" and "recruit", - nothing helps. He only turns hostile if i punch him down to "dying" and then reanimate him with first aid - as soon as he gets back to consiousness, he says that line about getting away while having a chance and turns hostile (turn-based mode starts at once). Even at that, his name remains "Terry". Militia of the sector sees him as enemy and kills him on sight.
I am absolutely sure i didn't change anything in .ini files. Didn't open any single ini file at all long before 1st (sucsessful) attempt to hire him.
I also tried one save i had "in between" - during 64th day. Using same merc, tried several times using all mentioned above methods. No success.
Perhaps it is related that quest about terrorists was completed by me on day 58 (after 1st, successful, attempt, but before 2nd - failing one).
Luckily i still have save from 6AM on day 57. ... 2 minutes later: yep, it works no problem same way as described above for 1st attempt, and it works by simply giving him the diskette as well.
CONCLUSION 1:
Slay is not hireable if Carmen's quest is complete.
In my game, Carmen's quest was seemingly complete PREMATURELY. I play with "all terrorists present" setting. 3 heads Carmen paid for, but after 4th head was given to him, he just disappeared, and is nowhere to be found; that 4th head given to him produced usual line "Gave Carmen a terrorist's head" in in-game History, AND also produced "All terrorists have been caught" line right after, which is the line which supposed to indicate completion of this quest. And initial quest's line in History - "Reward offered for terrorists", - became usual white, it's not red anymore, also indicating completion of the quest. Though i suspect this is a case of abnormal quest termination, since Carmen didn't pay 10k for that 4th head, nor he said usual thing about not having that kind of money on him and about meeting him in 24 hours. Just took the head, and disappeared next time i visited the sector. Thus,
CONCLUSION 2:
If you want to hire Slay, then start Carmen's quest (reward for terrorists' heads), but never give away the _last_ terrorist head you have - always have one piled somewhere, only turn the last one in _after_ you have hired Slay for good. Or to be completely safe, just do not turn-in any terrorists' heads to Carmen until you hire Slay!
[Updated on: Thu, 02 February 2012 22:11] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Hiring Slay[message #299361]
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Sat, 18 February 2012 22:02
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Fins_T |
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Messages:89
Registered:January 2012 Location: Russia |
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EDIT: striking out the post; not any bug, just that i didn't figure out that one needs to manually extend Slay's contract to have him to stay longer. Thanks for showing me the light goes to Buggler's post here. ^^
Aaand seems there is just one more little problem with Slay. I am playing JA2 Gold, 1.13.4870 official build with no other mods installed. I had enabled "Slay forever" in main options .ini file before starting my current campaign, i then erased all saves before starting my current campaign. Started campaign, started Carmen's quest, then found him in Cambria. He is perfectly alright to be recruited, problem is - he leaves after 7 days no matter that .ini setting.
To provide additional degree of reliability to this report, i copy said .ini setting into this post right from Ja2_Options.ini file, located in Data-1.13 directory of the game:
Quote:
;------------------------------------------------------------------------------------------------------------------------------
; Slay Forever - Determines whether the character Slay can stay with your team indefinitely. If set to FALSE, he can
; only be recruited for a limited amount of time.
;------------------------------------------------------------------------------------------------------------------------------
SLAY_STAYS_FOREVER = TRUE
And i also provide screenshot of game history which clearly indicates Slay leaves 7 days after he is hired, one can also see that Slay is no longer in the team on the left side of the screenshot, and current date in lower right corner for additional confirmation Slay leaves for good. Click to see full 1024x768.
[Updated on: Mon, 20 February 2012 14:04] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Hiring Slay[message #334006]
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Thu, 03 July 2014 22:37
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Prospero |
Messages:3
Registered:October 2011 |
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DepressivesBrottaoI was under the assumption that only a few are randomly picked. Yupp. Having the option to get all of them is a 1.13 addition.
No, I don't play 1.13. They don't all show up immediately, they show up over time.
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Civilian
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