When morals take over[message #196045]
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Mon, 08 September 2008 12:15
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Watchman |
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Messages:101
Registered:August 2008 Location: Philippines |
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JA2 1.13
Grumm
Expert
This was not too long ago
I was at the residential area, the one with the houses and the fenced area with a bunch of crates inside. My unit enters the area from the northeast moving south west towards the street. As my point, Trevor sets foot on the road, we make contact.
I have everyone set up a skirmish line and lay prone. When they were ready, I opened things up with Maria's(one of IMPs) AWM, killing the red shirt that was spotted first.
The mayhem that followed was at first a relatively easy turkey shoot as enemy after enemy walked into the firing line. A few tried to flank us but Shadow, who had a PSG, pretty much shut them out single-handedly.
After while, reinforcements came, entering from what looked like the south. They were grey shirts with slightly better gear than what most of my men had. They took positions out of the range of half the squad.
I noticed a large group of them were bunched pretty close together, a perfect target for mortar shelling. So had another IMP, Breaker, pull out his commando mortar and MD switch to his OICW.
I had Breaker switch to mustard and MD load up with thermobaric, I was planning to use the mustard to hurt those w/o masks and mess up the accuracy of those with it, while the thermo was to do the major hurt. :pitchfork:
Before I did that, I had Maria scope out the area that I was going to gas and blast, that's when I saw a kid standing just a few feet from the enemy position I was about to gas. :uhh:
With that I switched to a plain mortar shell and standard HE grenades.
I still won that battle, but Maria spent almost all her Lapua rounds and Breaker used up all his plain mortar shells. Not mention my squad took a lot of hits and required some major medical attention after that.
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Sergeant
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Re: When morales take over[message #196066]
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Mon, 08 September 2008 17:08
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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I believe the civilians are designed by Sir-Tech to interfere in battles to create the human shield effect. If you notice many times the civilians will place themselves directly into the merc's line of fire. I don't know how this works in RL but I can imagine troops of a brutal army like this using every dirty trick in the book especially when citizen support is part of the game.
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Sergeant 1st Class
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Re: When morales take over[message #196068]
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Mon, 08 September 2008 17:34
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lockie |
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Messages:3721
Registered:February 2006 Location: Scotland |
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Quote:I like to play good guys, I usually do whenever any roleplaying is involved. I guess it's a natural tendency, something along the lines of "cause harm only where neccesary". Therefore, I need justification, at least to myself, before causing harm
As do I , but if a kids in the way of a shot , it wont stop me taking it . I think to myself , they're not real , they're not real
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Re: When morales take over[message #196075]
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Mon, 08 September 2008 19:31
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Watchman |
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Messages:101
Registered:August 2008 Location: Philippines |
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SpaceVikingBTW, using mustard gas in town has a morale hit itself IIRC. And I've never had much luck using it anyway as the soldiers all seem to carry gas masks at some point.
Oh? Didn't knew that. I normally use it as a distraction and mess up enemy accuracy, damage by it the bonus
lockie
As do I , but if a kids in the way of a shot , it wont stop me taking it . I think to myself , they're not real , they're not real
Lol, you must be a big believer in the saying, "Kill 'em all, let God sort 'em out."
Actually, that was the first time I actually changed my plan of action for a civ, and normally civvies don't cause me problems unless I decide use burst/auto.
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Sergeant
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Re: When morales take over[message #197789]
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Tue, 30 September 2008 20:32
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WillyWonka |
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Messages:120
Registered:February 2006 Location: Sweden/Sverige |
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Has anyone tried playing a game of 100% complete extermination of all living creatures in Arulco? Soldiers, NPC:s, hicks, bloodcats, militia, men, women, kids, cows, crows, the robot? Maybe even hiring all the mercs just to "accidently" blow up a couple of TNT stacks and mustard gas grenades in the middle of the crowd? And then finishing the game by suicide bombing Dedrianna in her bunker with the last of the six IMP:s.
Moral aspects aside, it would be a very big and time consuming task.
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Sergeant
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Re: When morales take over[message #204506]
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Sat, 20 December 2008 16:00
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incognito253 |
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Messages:53
Registered:December 2008 Location: Ohio, USA |
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I hear Dijon is beautiful.
And killing civilians is wrong. It's not their fault they have no training and are programmed with AI likenable to a slow turkey (yes, I mean stupid by turkey standards)
Actually, the militia AI bothers me more. "There's a firefight! My turn is: uncrouch, run 5 steps NE, run 5 steps SW, crouch. Wait."
Idiocy.
If it wasn't for the fact that their sheer volume effectively defends towns in my games where my squad/merc (currently playing expert Iron man with only 1 merc) are out of town, I would probably find a way to get them to blow themselves up. I would train them, all the way to aqua shirt, just to get them to step on land mines.
That said, I bandage civilians who accidentally get shot/catch frag during a firefight, if they survive (which they do surprisingly a lot). When battles get to the mop-up stage in city fights, I bandage dying militia to keep 'em alive (esp. since they could upgrade to a navy shirt after battle, which is its own reward as navy shirts seem to actually sport better combat performance than enemy elites) instead of hunting down the last few goons.
I'd rather let the militia take one in the chest, as they automatically heal completely after combat. And my characters are usually wounded 10+ times in their first 3 battles, so I don't need to tempt probability any worse than I already do
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Corporal
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