Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Solutions. Tips. Spoilers! » How much equipment can your merc start with before it becomes cheating?
How much equipment can your merc start with before it becomes cheating?[message #196399]
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Mon, 15 September 2008 04:29
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Kensuke |
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Messages:40
Registered:May 2007 |
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Question is the topic.
We all know that setting BR's to "Awesome" destroys the fun value of the game. I was wondering if I gave my night ops guys silenced pistols and 1st gen NVGs before landing in Arulco would it be considered cheating in the opinion of the board? Or more generally, how much is too much?
- John
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Corporal
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Re: How much equipment can your merc start with before it becomes cheating?[message #198175]
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Sun, 05 October 2008 19:48
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Okay Headrock, but I think reloading the game for no good reason also cheating
But if you still like the game that way, that's fine, of course.... It's just a matter of preferences, of course... Everybody his own game and settings... That's the nice thing, sometimes you can use Bobby Ray's normal or awesome, or awesome only allowing to buy used weapons, etc, or buy always different weapons, etc.
I remember playing the demo over and over again and reloading it when several mercs got killed... sector P1?
I liked it at the moment and that's why I bought the game (years later)... I didn't know how the game worked at that moment, but it was fun, even with the "cheating"...
Now I don't reload anymore unless to restart a previous game, or with a bug....
I must admit, though, that I have never completed the game... But I don't mind that...
I always play with one or two IMPs, mostly without any other hired mercs, often without any equipment, experienced, mostly standard v1.13 settings.
When I play the game with a friend we always have just our own IMP, penalty for dying is just the $3000 and restarting with a level 1 merc as the game continues... We allow equipment up to $3000 as well...
Thanks to SpaceViking's showingiteminfo.xml and an excel sheet with macro's I can see which equipment is good and below within this limit.
e.g.:
see below
[Updated on: Sun, 05 October 2008 20:52] by Moderator Report message to a moderator
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Master Sergeant
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Re: How much equipment can your merc start with before it becomes cheating?[message #198178]
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Sun, 05 October 2008 20:22
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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"to restart a previous game, or with a bug...."
bug meaning frozen image, hanging, or being thrown out of the game...
as I say, that's my opinion... makes it more exciting, challanging in my opinion...
Mercs don't wanting to join you, low morale, etc, less money... less mercs.... etc... options more depending on the situation, etc...
But I can understand that you like it your way too, tried to explain that... but you should try it otherwise as well... (in my opinion again) You may find it more thrilling... and frustrating, you etc... You will live more yourself if you allow mercs to die
You may curse sometimes
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Let me tell you a recent experience...
Last week I played the game with a friend and we attacked Drassen airport by night... Because Ira didn't have any body armour yet we left her behind and we just went with our two IMPS...
Trouble was that after a while some roaming enemies came from another sector behind our back and did a burst on Ira, while my buddy's merc was surrounded... Ira was down immediately, but still breathing, so I raced to her in the open, just hoping that the enemy would shoot at me and not at her... He shot at me and missed... I killed the fucker in the next turn and another turn later I started healing Ira, saving her, while my IMP is actually the mechanic (50) with 30 medical and my buddy is actually the one with 60 medical...
He finished off 3 or 4 enemies with his MAC-11 in two turns, just getting nicked himself...
If you had reloaded after Ira was down, you wouldn't have felt this thrill... It's the edge that makes it grand... that's my opinion..
[Updated on: Sun, 05 October 2008 20:56] by Moderator Report message to a moderator
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Master Sergeant
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Re: How much equipment can your merc start with before it becomes cheating?[message #198179]
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Sun, 05 October 2008 20:40
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Oh, I curse enough already. Instead of letting mercs die and other undesirable situations, I just up the ante (as I said, I play against 80% elites, sometimes even 100%). I like to play in many different scenarios, and I get very attached to my mercs since they're often hand-picked and trained intensively. They don't usually die unless either I've made a serious mistake, or the game has some mechanical quirk (like the Hail Mary shots, which is why I changed the minimum CTH to 1/1000). Actually in the 18 merc game I just finished, I reloaded very few times. Also I didn't buy anything from Bobby Ray's, which I recommend to try btw, if you're looking for a challenge.
[Updated on: Sun, 05 October 2008 20:41] by Moderator Report message to a moderator
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Re: How much equipment can your merc start with before it becomes cheating?[message #198181]
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Sun, 05 October 2008 20:45
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Yeah, it seems interesting enough... I know what you mean with the Hail Mary's... Up till now we've never reloaded, though.... Lucky shot, I guess..
We play Bobby Ray's normal, but selling items for 20% to the locals (instead of 10%)...
If you have some good starting equipment, then it is possible, but now we're a bit worried with our "basic" gear and a Drassen attack coming up soon... guess we'll first make a night visit or something to the countryside, or take the SAM site before the mine, I don't know yet...
[Updated on: Sun, 05 October 2008 20:57] by Moderator Report message to a moderator
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Master Sergeant
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Re: How much equipment can your merc start with before it becomes cheating?[message #205953]
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Fri, 09 January 2009 17:37
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tg1098 |
Messages:2
Registered:January 2009 Location: USA |
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I don't really think a Glock 18 counts as "cheating". Or, for that matter, the MAC-11. You're still going to be in harm's way if you use them, as neither have a silencer, and they don't outrange the enemy weaponry by enough to matter. The only thing on that list I might consider cheating is the SWAT vest, since it would be a significant amount of time before you could get your hands on that (awesome BR aside). Though, if you really think about it, changing the settings to drop all and having BR set to awesome is more realistic. I mean, if you're going to be able to bring any small arms into the country, you're going to bring a Gepard Mk IV into the country instead of having to wait around until BR decides to stop selling only rinky dink pistols, and soldiers who shoot at you don't pour acid on their weapons after they die. Just something to think about...it's a game, and isn't meant to be completely realistic.
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Civilian
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Re: How much equipment can your merc start with before it becomes cheating?[message #206362]
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Thu, 15 January 2009 02:12
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sphinx |
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Messages:42
Registered:February 2007 |
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BadbruI've edited my Omerta map so some things are waiting for me.
You know, that just might be the best way to go. I was thinking, like, adding dozens items on the Omerta map, all with fairly low probability to appear. Is there some upper limit for items that can be placed on a map?
So when you start a new game, you'd get fairly different starting equipment every time, which means you'd have to adapt to the situation. Starting a new game to get better items should become a turn-off because even though you -might- get better item spawns, you would very likely not get the current items which may include few decent items. This means you'd consider starting a new game only if the initial item spawns are extremely poor. In theory anyway.
Other than that, I'd say that IMP is allowed to start with
- a random SMG (100% condition, w/ small scope)
- 100 rounds of regular (ball) ammo
- Kevlar vest (100% condition)
- FA kit
- Tool kit at 49% (for that slower repair speed)
Anything more than that and .. well.. it starts to get cheaty, imo.
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Corporal
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