Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Technical Department » JAPE 0.41 released
JAPE 0.41 released[message #199399] Sat, 18 October 2008 20:50 Go to next message
duggelz
Messages:3
Registered:July 2004
Hi all,

I've released a new version of JAPE, the Jagged Alliance 2 Person Editor. The noteworthy change is that this version can use a modern Sun Java JVM, rather than the old and hard to get Microsoft JVM. So, it should be easier to get it working on your computer. Theoretically, this change should also let JAPE run on Windows Vista, though I don't have a copy around to try it out.

Also, I did a little work to make JAPE partially compatible with 1.13 save games (build 2085). It's now possible to edit mercenary attributes. However, item editing is not available.

http://www.duggelz.org/jape/index.html

Try it out. If you run into any problems, feel free to post here or email me at duggelz2@comcast.net.
Re: JAPE 0.41 released[message #199412] Sat, 18 October 2008 22:18 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
Whoa. Sweeeeeeeet.


Re: JAPE 0.41 released[message #199414] Sat, 18 October 2008 22:47 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
Good work. Smile I know others have been wanting this for 1.13.


Re: JAPE 0.41 released[message #202493] Tue, 25 November 2008 21:49 Go to previous messageGo to next message
Moutarde
Messages:2
Registered:November 2008
Thanks a lot for doing this! Ever since I switched computers, JAPE did not work because it used to require MS Virtual Machine.

One question: For some reason I am having trouble getting the changes I make to "stick" (i.e., when I "save," the changes don't get reflected in the game).

I am playing JA2 ver. 1.12. I am running Windows Vista Home Premium (64-bit), and I suspect that could have something to do with it.

Thanks again!
Re: JAPE 0.41 released[message #204146] Mon, 15 December 2008 23:00 Go to previous messageGo to next message
Rude Dog

 
Messages:468
Registered:March 2001
Location: Chasing Pussy
Edited because I'm an idiot!

[Updated on: Mon, 15 December 2008 23:03] by Moderator

Re: JAPE 0.41 released[message #204175] Tue, 16 December 2008 09:51 Go to previous messageGo to next message
duggelz
Messages:3
Registered:July 2004
Moutarde,

I don't have a copy of Windows Vista to test with, unfortunately. If you send me a copy of your save before making changes, a copy of the save after making changes, and a description of the change you tried to make that didn't "stick", I could take a look.
Re: JAPE 0.41 released[message #206741] Tue, 20 January 2009 11:21 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Moutarde run the program as administrator (right click and use the Run as Administrator selection). It's more than likely UAC is blocking the prog from editing any files...


Re: JAPE 0.41 released[message #322279] Sun, 30 June 2013 23:51 Go to previous messageGo to next message
johej

 
Messages:18
Registered:April 2009
Hi
I know this game is getting very old with few people to support it.
But...

I tried to use JAPE 0.41 today on the latest 1.13

"Unable to load file"
"Save game version 123 not supported"

Is there anyone that can update JAPE?
or is thereany other editor around?
Re: JAPE 0.41 released[message #322281] Sun, 30 June 2013 23:59 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3807
Registered:July 2009
Hello johej, Welcome to the Pit :wave:
Wellll ... There's one editor around that will work with any version of 1.13 - it's called Visual Studio.


Re: JAPE 0.41 released[message #322339] Tue, 02 July 2013 14:43 Go to previous messageGo to next message
johej

 
Messages:18
Registered:April 2009
Thanks. Smile
I have played JA2 since the beginning, and still play from time to time.
It's wonderful Smile

So.. I installed Visual Studio yesterday.
But I have never used it before, neither do I know anything about programming...

Do you have any tips of how to do stuff.

I'd like to start a new game but with some nice weapons added from the beginning.
So I need to learn to add stuff to inventory of the characters...

Best Regards
Re: JAPE 0.41 released[message #322341] Tue, 02 July 2013 14:54 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3807
Registered:July 2009
Damn, I use that answers as a technically 100% accurate, yet totally troll way to get rid of people searching for save editors - you are the first to actually use it Smile
If you are about to start a new game anyway, you can look up the items in Items.xml and add them to a merc in MercStartingGear.xml or IMPItemChoices.xml (Data-1.13\TableData\~some subfolder thereof)

[Updated on: Tue, 02 July 2013 14:57] by Moderator



Re: JAPE 0.41 released[message #322342] Tue, 02 July 2013 14:57 Go to previous messageGo to next message
GFox

 
Messages:34
Registered:January 2013
johej

I'd like to start a new game but with some nice weapons added from the beginning.
So I need to learn to add stuff to inventory of the characters...

Best Regards


Just edit MercStartingGear.xml (IMPs have their own file). You can do this by hand or using the XML editor.

or

Edit the first map (add the items there) with the map editor.

No need for Visual Studio Razz

(edit. too late)

[Updated on: Tue, 02 July 2013 14:58] by Moderator

Re: JAPE 0.41 released[message #322343] Tue, 02 July 2013 14:59 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3807
Registered:July 2009
Don't use XMLE on latest unstable, it will muck up Flug's flashlights.


Re: JAPE 0.41 released[message #322352] Tue, 02 July 2013 17:05 Go to previous messageGo to next message
johej

 
Messages:18
Registered:April 2009
DepressivesBrot
Damn, I use that answers as a technically 100% accurate, yet totally troll way to get rid of people searching for save editors - you are the first to actually use it Smile
If you are about to start a new game anyway, you can look up the items in Items.xml and add them to a merc in MercStartingGear.xml or IMPItemChoices.xml (Data-1.13\TableData\~some subfolder thereof)



Hahahah!!!! Smile

But hey. The map editor idea is great!!!!

I will absolutley try that.

Thanks!!! Smile
Re: JAPE 0.41 released[message #322426] Fri, 05 July 2013 10:53 Go to previous message
johej

 
Messages:18
Registered:April 2009
*update*
I added some sweet gear to Buns and Steroid with a MercStartingGear editor.
Then i hired them. Very Happy
Works almost perfect. (Maybe I added too much, because all of it wasnt included)

Thanks guys Smile
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