Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » "Best of the Best" - 1.13 Weapon Comparison Guide
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203807] Thu, 11 December 2008 13:23 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Cough *7.62x37* Cough. SL9SD only I believe Wink


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203809] Thu, 11 December 2008 13:46 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Kaerar
Cough *7.62x37* Cough. SL9SD only I believe Wink

Yes, indeed, but that one was added by Mugsy, before I had write access and could do all the stuff myself.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203815] Thu, 11 December 2008 14:05 Go to previous messageGo to next message
cougar

 
Messages:260
Registered:March 2000
There's a ton of weapons that have an unique caliber but they actually fill a specific role unlike the KAC.

Just off the top of my head:
Steyr ACR. Interesting caliber and weapon, and a light weapon with an incredible range.

VSSK Vychlop. Subsonic antimaterial sniper rifle.

Metalstorm. Unique weapon and ammunition.

UDAR. Funny "shotgun" pistol, close defense.

Barrett M82a2. UB weapon (right?).

.38 Special. Let's not forget this, standard vanilla weapon.

I really think each of those weapons actually add something to the game that wouldn't be possible without a new caliber.
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203819] Thu, 11 December 2008 14:21 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
The KAC and the other one are both actually not bad. The other one is one of the better guns in the game in its class. The KAC is just an alternative to it and not quite as good. But then there are tons of guns that aren't very good but are still in the game. Are you suggesting we move to a Warcraft 3 DotA like structure where every gun is totally broken to try to balance it out against all the other broken guns? Don't think life is like that somehow...


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203820] Thu, 11 December 2008 14:21 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
For some interesting calibers a second weapon simply does not exist, that's true.

And the .38 special, the Metalstorm, the Barrett M82A2, and the UDAR have been put in by Mugsy (almost everything with an Index before the Zastava has been put in by Mugsy, I did only the data back then [so at that time it was his decision what to include and what not]).
The stuff after that has been added by myself.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203826] Thu, 11 December 2008 15:19 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
wow..thats way too much typing for one human headrock...its amazing read Very Happy donno why it dosnt take one or come equipped with one..but colt delta elites are sold with match sights...did starwalker add that bonus to the abilities?..i even drew it with the match sights on Very Happy


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203829] Thu, 11 December 2008 15:42 Go to previous messageGo to next message
deadpoet
Messages:9
Registered:November 2008
The Magpul PDR is pretty damn good -- its only real weakness is that it isn't quite silent enough to be used as a true silenced weapon when you fit an AR Suppressor. So the FN P90 remains unchallenged in that area.
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203830] Thu, 11 December 2008 15:45 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
tbird94lx
but colt delta elites are sold with match sights...did starwalker add that bonus to the abilities?..i even drew it with the match sights on Very Happy

If I haven't, then I'll do soon Wink


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203833] Thu, 11 December 2008 15:52 Go to previous messageGo to next message
Badbru

 
Messages:63
Registered:January 2008
Location: Perth Australia
@Starwalker, Thanks for explaining your choice for making it 6x35, however could we get a barrell assembly like those for the SCARs to be able to convert it to the much more usefull 5.56 please?

If your answer is no, because of item numbers then I suggest removing one of the two Beretta 92 pistols whose only difference is "ease of repair" wtf?
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203834] Thu, 11 December 2008 16:08 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Badbru
@Starwalker, Thanks for explaining your choice for making it 6x35, however could we get a barrell assembly like those for the SCARs to be able to convert it to the much more usefull 5.56 please?

I'd need someone to make a pic of the conversion kit.
EDIT: This is a hint to the graphics guys Wink

Any ideas on how to name both PDR-versions, so that they can be distinguished by name?

[Updated on: Fri, 12 December 2008 10:13] by Moderator



Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203838] Thu, 11 December 2008 16:42 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
How about PDR 5.56 and PDR 6mm?


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203890] Fri, 12 December 2008 09:52 Go to previous messageGo to next message
FalconArrow
Messages:6
Registered:February 2008
I'm cool with those caliber conversion kits. (Unfortunately, I am not aware of any pictures of said conversion kits.) Can the PDR-C and PDR-D both be in this as well? As for the Magpul PDR... how good is it compared to a suppressed carbine? Considering that that's essentially what it is, a "subcompact" bullpup carbine.

By the way, I want to thank whoever statted the MP7A1; it's a wonderful sidearm. When I had my five-person team of an I.M.P., Ira, Hamous, Shank, and Reaper assault northwestern Alma (H13), it allowed Reaper to simply off-hand his HK417, draw his MP7A1 and immediately end the enemy soldier right next the door that Reaper had just entered. It seems that with the MP7A1 he makes an ideal "first through the door" point man for the stack.

P.S. What slots can hold a suppressed MP7A1?
P.P.S. For future reference, my characters exclusively use aimed semiautomatic fire, throwing knives (light and heavy) or melee knives.
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203891] Fri, 12 December 2008 09:57 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
I think the SMG Holster might hold it (though the suppressor might make it too long). Gotta check that one on the latest version (seeing as I was 30 SVN rev's behind the trend!). It is a little overpowering, but it is a very potent SMG.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203968] Sat, 13 December 2008 15:23 Go to previous messageGo to next message
deadpoet
Messages:9
Registered:November 2008
In my experience an MP holster can't hold a suppressed MP7 because it's too long, so you'll have to stick it in the weapon slot or backpack etc. I love the MP7 as well, it's almost as fast as the FN Five Seven and is a great secondary weapon. If you use it with AET ammo it really cleans house.

AET ammo is interesting as it is basically the only thing that makes SMGs and machine pistols viable in the end game.

I do wonder about the in-game range of the FN P90, in my opinion it's far too much when you compare it to the MP7 which uses a similar type of ammo.

BTW has anyone else found that it's almost not worth using bolt-action sniper rifles? The only bolt-action I use is the DSR-1, other than that I always equip my mercs with the M21 EBR because it is pretty much superior to all other rifles. The XM-8 Sharpshooter variant with 10x scope and Match ammo is also fun, but it lacks the required hitting power at long ranges.

[Updated on: Sat, 13 December 2008 15:25] by Moderator

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203970] Sat, 13 December 2008 16:40 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
I agree on the M21 EBR. Also sometimes I take an SVDs as a faster alternative. When I get to the very late game, at least one merc must take an anti-material rifle though. Those guns are worth the high AP cost, because they can kill with one hit almost all the time...


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203971] Sat, 13 December 2008 17:01 Go to previous messageGo to next message
Thor

 
Messages:431
Registered:February 2007
Location: Belgium
I prefer the Knight SR-25 - light, silent, quick, and with the right ammo also deadly...
780m and with a scope 40 Dmg...

Because it is so light I can combine it with with a Sig 542 and a glock 18 with AET for close range...

With good armour and good equipment that comes to 40-50.000 dollars, I know but in retail you'll manage with 30-40.000. Hell of a merc, though.

With the glock 18 AET I had the experience of killing 8 guys in 2 turns in a night-opp open field battle.... (with match sight, silencer, reflex sight, and lam-200). Also light, quick, silent, and deadly, I guess, for close range.
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203978] Sat, 13 December 2008 19:00 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
That's what I use a magpul or P90 for. They're damn fast and deadly.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203989] Sat, 13 December 2008 20:33 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Headrock
That's what I use a magpul or P90 for. They're damn fast and deadly.

They are faster because the are bullpups.

This also accounts for deadpoets question: the P90, being a bullpup, has a longer barrel than the MP7 (which has a conventional design).


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #209722] Thu, 05 March 2009 00:19 Go to previous messageGo to next message
viracicha

 
Messages:103
Registered:November 2007
i don' t want to make a new topic so i ask here:
for a g3a3 (love this gun) what is the difference (for long range)if i use an old aimpoint vs a scope x 7

i mean a g3a3 with a gun barrel, and match ammu is quicker than a sniper weapon :rifle:

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #209730] Thu, 05 March 2009 07:45 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Hi olivier, The Aimpoint Projector gives you a 25 to hit bonus at a range of 400 feet and also has a 10% AP reduction. The Aimpoint Projector is somewhat of a combination of a Rifle LAM (20 to hit at 300 ft.) and a Reflex Sight (20% AP reduction). I have an overview summary of the attachments here if you are interested: http://jaggedalliance2.pbwiki.com/Weapon-Attachments?mode=print.

The Battle Scope only gives 15% to the to hit calculation per AP you spend, and it only allows you to spend 4 AP for aiming (for assault rifles). A Sniper Scope gives 20% and allows to spend (I believe) up to 8 AP on aiming. So there is a huge difference between the two scopes and weapon types (G3 Vs sniper rifle) based on the APs you can spend.

When you spend extra AP on aiming the following things contribute to your to hit calculation: 1. weapon accuracy, 2. bipod bonus (when prone, 10%), 3. scope bonus, 4. laser bonus (modified by best laser range), 5. marksmanship, 6. level (and there may be more).

Comparing the G3 with an M24: The G3 only allows you to spend 4 APs on aming, it has an accuracy of 5%, the Battle Scope gives 15%, the Aimpoint Projector gives 25% (at 40 tiles), this gives a total of 45% times 4 AP, so this gives you 180.

(Please remember that this number is part of a larger calculation, depnding on your MRK, LVL, range to target, obstructions between you and the target, you may not get 99%.)

While an M24 is slow, it has a 7 AP reload, it has the following stats: accuracy of 12%, the Sniper Scope gives 20%, the Insight LAM gives 10% (at 10 tiles), this gives a total of 42%. However you can spend 8 AP, giving you a total of 336.

If you are using a bipod prone you get an additional 80% with the M24 while the G3 gives you only 40%.

You will see the difference when you use a soldier with a low marksmanship (and low level), like Gasket for example, he will be able to hit the torso of an enemy at 99% at 30 tiles, while he won't get all the way up to 99% with the G3 (even using gun barrel extender, match ammo, and aimpoint projector).

Hope this helps.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #209733] Thu, 05 March 2009 07:54 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Basically the G3A3 is an early DMR (Designated Marksman Rifle) compared to a Sniper Rifle. In its category it is a very good rifle (unless you like auto but with a 20rd clip that's bad!) so using it as a short range sniper is its area. As soon as you get the mid-range assault rifles hitting the 40 tile range then the G3A3 becomes pretty much obsolete.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #209769] Thu, 05 March 2009 18:26 Go to previous messageGo to next message
viracicha

 
Messages:103
Registered:November 2007
thank ursbid; i wasn' t know aubout this wiki(very interesting)
i was searching a way to fight at long range daytime without sniper rifle, i understand it is impossible to surpass them.
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #211656] Tue, 31 March 2009 13:06 Go to previous messageGo to next message
griffit
Messages:8
Registered:June 2003
where r all the posts I have written in the last few days?!?
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #211657] Tue, 31 March 2009 13:11 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
I think the clean-up fairy took em ! Very Happy

Anything interesting ?


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #211658] Tue, 31 March 2009 13:19 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
mystuff\myposts

there You will see whether the fairy (or is it a troll) moved them o scraped them :mono:
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #211660] Tue, 31 March 2009 13:43 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
Quote:
where r all the posts I have written in the last few days?!?


You mean all the non weapon comparison guide posts, i created a new thread called "Newest 1.13 version?" in the v1.13 Mod General Discussion forum. I wouldn't have to move them if they were on topic.

[Updated on: Tue, 31 March 2009 13:44] by Moderator



Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #213920] Thu, 23 April 2009 14:11 Go to previous messageGo to next message
ShaDoOoW

 
Messages:22
Registered:April 2009
Location: Czech Republic
Hi Headrock, thank you for the topic it's excellent reading, however it wasn't so usefull to me.

First thing is now Im playing with latest single click installer so there is EDB and 100AP which changes a lot.

Second thing is however fact that as it is now, anything what matter is range.

With sniper rifle or LRAR, if I aim, I can see enemies far half map from me. Thats totally imbalanced as enemy can't see me even if he aim. So my tactic in every sector was, get into strategist advantage position, get all my 6 sniper lay and aim and start shoot. Enemies just running to you and try to spot you. Well they could never get near to me to spot me, and only then other enemies could fire from their sniper rifles. Even in woods, almost everyhere was some place where was possible to make sniper party. In locations near Meduna, I needed 2 sniper team, as that elites stand up more then 1 headshot. But it worked there too.

I always chosen my rifles by range, so those with high strenght had except sniper rifle first FN FAL then on your recommendation SIG and GALIL. That was sufficient for every battle I went, even to night ones. With FN FAL, I needed only 2 shots to kill enemy, so when it did big noise, I had no problems to shoot any enemy that come for me.

Basically, later in the game I never had usage for pistols, smg or carbines. IMO thats not good and somewhere is wrong, guess it's not in me though Very Happy.

I agree that Surf Zone or Magpul are good weapons, but they are useable only in night events or when you defending small room where you wait for enemy. LRAR however was sufficient with these events too, and they success in cases that enemy crossed sniper lines and spotted me from side where my snipers didnt aim. There Pistol, SMG, Carbine wasnt help me at all.

Also I agree with your opinion for heavy MG, they are useless and I found usage for them only in insane difficulty at night.


One more point from me for sniper rifles. I gave half of my team bolt-action sniper rifles and second half semiautomatic sniper rifles. All of them had their markantship skill very high 95-100. And I'll tell you that accuracy bonus is useless, both merc hitting same way. If I spent all aiming, it was 99% hit, if I didn't they often missed, but event mercs with bolt-action snipers...

So my conclusion is that you can fire only one clear hit shot each round, however if you have bolt-action rifle, first round, you can fire (if you rechamber there you will spent all bonus AP to second round which will get same result), second round you have to rechamber, so 18 AP left you, and thats enough for one shot, so third round you cant aim all APs or you cant shoot, just rechamber and wait. Semiautomatic however can shoot one clear shot even every third round.

So in the end of the game, only bolt-action I used was Erma for again, range and KSVK (that damage is worth it).

EDIT: which makes also ambidexterous speciality useless.
PS. I always thought heavy weapons are especially machine guns, maybe that would help them. I see no reason why speciality heavy weapons give bonus to mortars and rocket launchers...

[Updated on: Thu, 23 April 2009 14:16] by Moderator

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #213928] Thu, 23 April 2009 14:47 Go to previous messageGo to next message
cougar

 
Messages:260
Registered:March 2000
ShaDoOoW
PS. I always thought heavy weapons are especially machine guns, maybe that would help them. I see no reason why speciality heavy weapons give bonus to mortars and rocket launchers...


Just guessing here, but it could be because they ARE heavy weapons. Machine guns get enough bonus from autoweapons, especially if the wielder is an expert. They are also much more useful now with HAM suppression.
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #213937] Thu, 23 April 2009 16:02 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
ShaDoOoW
One more point from me for sniper rifles. I gave half of my team bolt-action sniper rifles and second half semiautomatic sniper rifles. All of them had their markantship skill very high 95-100. And I'll tell you that accuracy bonus is useless, both merc hitting same way. If I spent all aiming, it was 99% hit, if I didn't they often missed, but event mercs with bolt-action snipers...

Did they all need the same amount of aiming, or did the bolt-action users reach maximum earlier (less aiming clicks)?

BTW, pistols are still useful inside buildings, unless you use those large-caliber handcannons.

Sniping has already been nerfed a bit by giving an aiming penalty to those mercs that have low marksmanship and/or low level, but nerfing the guns themselves would turn them into the crap they are surely not.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #213939] Thu, 23 April 2009 16:12 Go to previous messageGo to next message
ShaDoOoW

 
Messages:22
Registered:April 2009
Location: Czech Republic
Quote:

Did they all need the same amount of aiming, or did the bolt-action users reach maximum earlier (less aiming clicks)?
I meant that they all need to aim maximum possible clicks, but never notice if boltaction need lesser clicks, try to check it.

Quote:
BTW, pistols are still useful inside buildings, unless you use those large-caliber handcannons.
Well IMO not Smile. I get same result from FN FAL with Reflex Sight, with Pistol i needed many shots, and IF target was elite and heavy armored and pistol didn't hurt him so much, I lost interrupt and he thrown stun grenade and game was over. With LRAR two non aimed shot to head was sufficient, and that cost almost same as with pistol.

BTW Im not so far in game with new game with 100AP so that could be changed. These are my conclusions from latest stable build from wiki.

[Updated on: Thu, 23 April 2009 16:13] by Moderator

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #213941] Thu, 23 April 2009 16:17 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
ShaDoOoW
Quote:
BTW, pistols are still useful inside buildings, unless you use those large-caliber handcannons.
Well IMO not Smile. I get same result from FN FAL with Reflex Sight, with Pistol i needed many shots, and IF target was elite and heavy armored and pistol didn't hurt him so much, I lost interrupt and he throw stun grenade and game over. With LRAR two non aimed shot to head was sufficient, and that cost almost same as with pistol.

BTW Im not so far in game with new game with 100AP so that could be changed. These are my conclusions from latest stable build from wiki.

Pistols cost (almost) nothing to ready, whereas other guns cost more to ready the longer and heavier they are. And AET ammo should do quite some damage to armored enemies. I admit that pistols in the late game are only good when loaded with AET or SAP/XAP ammo, if available for that handgun. A laser and a reflex sight are a must on a pistol.
I had situations where 2 shots from a pistol could do what a single shot from a longgun could not, due to pistols being much faster.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #213942] Thu, 23 April 2009 16:17 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Also, HAM further nerfs sniper rifles by increasing the AP cost to make those last few aiming actions. It also has a dynamic limit system that means you can't use sniper rifles very well without a bipod.


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #214287] Mon, 27 April 2009 08:35 Go to previous messageGo to next message
adamsun

 
Messages:175
Registered:January 2002
Location: MA, USA
Hi, Headrock, it is very helpful. Thanks!!!
I am playing version 2445(100AP). I am a night operation guy, therefore Rifle-LAM-Flashlight Combo(Best laser range 30 and Night vision range modifier +2) is one of the must-to-have attachments. It really make the difference in night, saves a lot of AP with sure hits.

I will try EBR stock(as mentioned in your study), but if it adds 5.7lb weight to M21, then it is not practical. I will buy or capture Knight SR-25 to replace M21. It also means Knight SR-25 is better than M21, at least to me.

I am also replacing Valmet M82 with Tavor TAR 21, SIG SG55, FN FAL OSW... due to this attachment.

To me, any 5.56mm or 7.62x51mm weapon that cannot have Rifle-LAM-Flashlight Combo will not be accepted.
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #214288] Mon, 27 April 2009 09:28 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Heya mate, long time since I've see you about here Smile

I was wondering if you are using the latest Single Click installer, if yes just use the normal JA2.exe as that is the latest one not the 2445 or the 2124. Much better for all involved Very Happy

The EBR shouldn't be that much heavier than the M21. It is after all a mil-spec lightweight frame the replaces the wooden or composite furniture of the standard M21. The SR-25 is a good alternative though.

May want to have a look at the H&K 417/416 range as well as the SCAR range as they have a lot of plus points. The MG36 is also a very high capacity basically heavy assault rifle that in RAS form can take all those attachments. It can also take a Rifle suppressor if needed, combined with cold load AP, it's capable of serious damage Wink


Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #214303] Mon, 27 April 2009 15:57 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
i currently exclusively play WF6.06 mod with Alpha item mod and in my corrent games, i have the following favourite weapons:

snipers: Msg90/Knight SR-25 with match ammo because they can both take silencers. and are accurate enough for one to two sure headshots per turn, at least if your merc has the sniper trait.

at a close second comes the M21EBR with a barrel extension. allthough i deem barrel extenders unrealistic for rifles, the M21EBR with extender and match ammo makes for adamn fine and fast DMR with battle scope/reflex sight combo.

the MG36 loaded up with match ammo, silencer, rifle LAM, Grippod and either Battlescope/reflex sight or Acog combo also makes for a damn fine and light multirole rifle that works as a intermediate range DMR as well as a short range LMG with nice burst capability, that further improves when loaded up with tracer ammo. with cold loaded ammo it makes for a fine CQB night ops rifle. probably the most versatile gun in game minus it

☆★GL★☆
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #214304] Mon, 27 April 2009 16:08 Go to previous messageGo to next message
Logisteric

 
Messages:3474
Registered:December 2008
Location: B
Mauser
... most versatile gun in game minus it
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #214306] Mon, 27 April 2009 16:18 Go to previous messageGo to next message
cougar

 
Messages:260
Registered:March 2000
Mauser

at a close second comes the M21EBR with a barrel extension. allthough i deem barrel extenders unrealistic for rifles, the M21EBR with extender and match ammo makes for adamn fine and fast DMR with battle scope/reflex sight combo.


Why put a barrel extender on it if you are going to cripple the range with a battle scope? Wouldn't it make more sense to put on a suppressor, bipod or a laser module of some kind (so it can be more effective at close range)?

Maybe the item mod changed the range (or effectiveness of the battle scope) but if I remember correctly the range of the M21 is something in the neighborhood of 70-75, if you add match ammo and extender that will go up to nearly 100. Unless the item changed range of either the M21 or the scope how is that increase helpful to you?
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #214311] Mon, 27 April 2009 16:32 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
cougar
Mauser

at a close second comes the M21EBR with a barrel extension. allthough i deem barrel extenders unrealistic for rifles, the M21EBR with extender and match ammo makes for adamn fine and fast DMR with battle scope/reflex sight combo.


Why put a barrel extender on it if you are going to cripple the range with a battle scope? Wouldn't it make more sense to put on a suppressor, bipod or a laser module of some kind (so it can be more effective at close range)?

Maybe the item mod changed the range (or effectiveness of the battle scope) but if I remember correctly the range of the M21 is something in the neighborhood of 70-75, if you add match ammo and extender that will go up to nearly 100. Unless the item changed range of either the M21 or the scope how is that increase helpful to you?


you are right, but added range always means added precision and thus added CTH. so it makes the gun more accurate nonetheless. also, afaik in alpha item mod the M21 cannot take silencers, since sniper rifle silencers are an own item that only fits to certain dedicated sniper rifles. so extending the range for maximum precision is the right choice here. mind you, i don

☆★GL★☆
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #214388] Tue, 28 April 2009 01:41 Go to previous messageGo to next message
adamsun

 
Messages:175
Registered:January 2002
Location: MA, USA
Hi, Kaerar, thanks for the tips. :wave2:
I will check them out one by one.
I also downloaded HAM3.1, hope this one has new JA2.exe too.
I was 7 days in 2445 version and now is 1 day in HAM3.1 version.
I guess it will take some time to collect all the good weapons.
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #216504] Tue, 12 May 2009 17:21 Go to previous messageGo to previous message
electro
Messages:2
Registered:November 2007
i come back to this thread a little now the then to get hints and pointers on different weapons and its a very good writeup.

anyhow, the weapons i use are Ares M4 Shrike, and the SCAR-H SV.

The Shrike has proved extremely deadly for me time and time again, with all the mods and mag, it can easily destroy several targets, or supress a whole bunch.

the SCAR-H is for me the perfect longrange rifle, i see it as a sniper with a reflex sight Smile

(note: i attack only at night, making range less of a factor)
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