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SOG'69 First Try[message #199934] Fri, 24 October 2008 05:19 Go to next message
Somango

 
Messages:19
Registered:June 2007
Location: New England

I spent everything they gave me $40,000
Experienced level,Tons of guns.

Team - IMP,Raven,Stephen,Spider,Red,Steroid

I head East into thick jungle with a stream running north-south.
A jungle path beyond it heading further east.

Sneaking through the jungle from north west corner toward map center, contact is made with enemy forces and a firefight follows. Recon says 10 enemy.

I kill 4 enemies during the firefight and sustain some wounds.
But there's a problem, ammo levels depleted.

Now I remember why I didn't play UB standard for very long.

I gave the near worthless deer gun to Dr Houston and took Red's .45 automatic for the IMP Merc.

Are there any ways to overcome this ammo issue?
I couldn't get near the dead enemies to check the bodies to see what kind of drops were happening.



Re: SOG'69 First Try[message #200109] Sun, 26 October 2008 19:07 Go to previous messageGo to next message
braincleaner

 
Messages:12
Registered:May 2003
Location: London, UK
i've had fights that have gone to smoke 'nades and knives.


remember, in the jungle misery's all you got...and not much ammo at the start. stick with it, get to the base and you can get better stuff. load your guys down with x2 med kits and as much ammo as they can carry
Re: SOG'69 First Try[message #200160] Mon, 27 October 2008 15:57 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
Scope, you have to reach the base for better equipment and far more ammo than you can carry (and being a coward I recommend only night ops until you get there). However, later on you have a new problem. You'll be spending days on tour with next to no chance of replenishing ammo for your US military guns. But you can switch to the (usually worse) Vietcong guns and never run out of ammo. It's one of many things which make this mod an interesting experience, I highly recommend you to continue.
Re: SOG'69 First Try[message #200216] Tue, 28 October 2008 07:03 Go to previous messageGo to next message
Somango

 
Messages:19
Registered:June 2007
Location: New England
Brain Cleaner
i've had fights that have gone to smoke 'nades and knives.


remember, in the jungle misery's all you got...and not much ammo at the start. stick with it, get to the base and you can get better stuff. load your guys down with x2 med kits and as much ammo as they can carry


Misery is all I got? lol Is it me or does it seem dumb to grab an eggbeater to a hostile foriegn land and come ill equiped? I'll keep having a look about.
Re: SOG'69 First Try[message #200217] Tue, 28 October 2008 07:06 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Quote:
lol Is it me or does it seem dumb to grab an eggbeater to a hostile foriegn land and come ill equiped?


That's been the JA2 story ever since it came out, man!


Re: SOG'69 First Try[message #200218] Tue, 28 October 2008 07:08 Go to previous messageGo to next message
Somango

 
Messages:19
Registered:June 2007
Location: New England
Rizzla
Scope, you have to reach the base for better equipment and far more ammo than you can carry (and being a coward I recommend only night ops until you get there). However, later on you have a new problem. You'll be spending days on tour with next to no chance of replenishing ammo for your US military guns. But you can switch to the (usually worse) Vietcong guns and never run out of ammo. It's one of many things which make this mod an interesting experience, I highly recommend you to continue.


Well if I have to go to the base so be it. I have no problem using whatever guns are availible.
It's just that in non JA2 1.13 you don't have that nice "enemies drop everything" option.
I love that feature.
Re: SOG'69 First Try[message #200219] Tue, 28 October 2008 07:10 Go to previous messageGo to next message
Somango

 
Messages:19
Registered:June 2007
Location: New England
Headrock
Quote:
lol Is it me or does it seem dumb to grab an eggbeater to a hostile foriegn land and come ill equiped?


That's been the JA2 story ever since it came out, man!



Not since that nice feature in JA2 1.13,that sorta nullifies that. Gives you a decent supply to work with.

Re: SOG'69 First Try[message #200220] Tue, 28 October 2008 07:15 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Yeah, when you're done with SOG '69, have a go at 1.13 HAM, you'll run out of ammo even with that feature turned on Wink

Anyway, damn, you keep reminding me how much I enjoyed SOG. I really wish it'll become available for 1.13 in the future. I just can't give up 1.13's features, but oh man I'd love to play it again.


Re: SOG'69 First Try[message #200225] Tue, 28 October 2008 11:08 Go to previous messageGo to next message
cougar

 
Messages:260
Registered:March 2000
So, what is involved in porting it over to 1.13?

I bet it is much more than I think otherwise it would have been done already.


Re: SOG'69 First Try[message #200227] Tue, 28 October 2008 11:22 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Getting in touch with the original author would be a good start. Noone has had any luck with this or I am sure someone would be working on it by now.
Re: SOG'69 First Try[message #200250] Tue, 28 October 2008 15:41 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
It was something I considered trying a while back as Jay was where? Who knows. Maps & Characters & tilesets can be ported into 1.13 very easily. Prof.dat and JA2Set then need work. Weapons need a lot of work. Strategic, garrisons and composition all would need some work as would town names, location of sam sites (or not as is the SOG case) etc. It's a big chunk of somebodies time plus JA2 & JA2UB work differently on other levels (no income, no airport, no B-Rays etc) so porting it would really only be a flavour of SOG in 1.13 rather than a direct transfer.

Easier it would be if somebody made a 1.13 version of UB then all UB mods could see the 1.13 benefits.

Re: SOG'69 First Try[message #200253] Tue, 28 October 2008 16:06 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
*sighs*, yeah, I know. Otherwise I'd have done it sooner, myself.


Re: SOG'69 First Try[message #200294] Wed, 29 October 2008 06:54 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Really any new moddability features would go a long way toward making mods and porting mods much better. The more things externalized the better. I know, I'm singing the same boring song I always sing and now since there seems no wish to make the 1.13 even backward compatible with it's older versions I am even bored of it.

It's more like an anachronistic ditty of a bygone era than anything like a song of hope. Poor me. Guess I'll just have to spend a lot more time with the family. No, wait....lucky me.
Re: SOG'69 First Try[message #200702] Tue, 04 November 2008 03:34 Go to previous messageGo to next message
Wounded Ronin

 
Messages:79
Registered:August 2006
Or someone could make their very own kickin' Vietnam war mod for 1.13. Smile
Re: SOG'69 First Try[message #200703] Tue, 04 November 2008 04:06 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Don't get me riled up. I'm busy enough already Wink


Re: SOG'69 First Try[message #200715] Tue, 04 November 2008 12:24 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Quite.

Re: SOG'69 First Try[message #202443] Tue, 25 November 2008 02:09 Go to previous messageGo to next message
Wounded Ronin

 
Messages:79
Registered:August 2006
Today at work I was just thinking about how while there are a lot of Vietnam War games, some of which have kicking period-appropriate music, that the role playing elements involved with IMP creation could really contribute to a quality Vietnam War setting. Instead of the IMP psychological questions maybe the player could answer questions about where his character was born in the United States, his socio economic status, his profession, and so on, and this could results in very different IMPs. For example, maybe if someone was drafted from the rural south his MRK is really high and he has Expert Stealth, whereas if someone is a college-educated New Yorker he's a 2nd lieutenant fresh out of ROTC with relatively poor MRK but he has Expert Teaching, or something like that.
Re: SOG'69 First Try[message #203265] Thu, 04 December 2008 12:52 Go to previous message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
That would only work in a JA2 setting like 1.13. In Ub there is no militia training allowed and the Imp quiz is much shorterer (i prefer it & they used that short one for Uc as well).

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