Home » MODDING HQ 1.13 » v1.13 Multiplayer Development & Bug Reports » Features you would like
Features you would like[message #201248]
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Sat, 08 November 2008 21:17
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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Please post features and ideas which might be good for MP here. If you think your idea is top priority and should be included in the next release please mark it with (*).
Ill update this post as soon as possible so that all information can be found here.
Features, that are not implemented yet/Synchronization- roofs: either disable completely or sync (*)
- synchronization of cutting fences (*, RoWa)
- synchronization of camouflage (*)
- explosives, grenades, rockets
- destruction of buildings
- armor
- items (?)
- NPCs (?)
- changing sectors (for coop)
Features, that are completely new- respawn (1)
- extended configuration file (forbidden objects, standard load outs, respawn options) (2)
- mission objectives (???)
- ladder script (Shanga) Hmm I think some kind of tournament could be done without that, we could simply ask volunger to include a stats table or match result table on his side
Compatibility with other Mods- Check if compatible with 100AP (*)
- H.A.M. Beta 2 (?)
- Big Maps (??)
Massive Multiplayer (Suggestions by Shanga) (?)- Server that keeps track of all the data (strategic and save games for each player)
- Side System: People can choose their side. their are at least 5 sides in this game we could use: Queen, Rebels, AIM/Merc, Kingpin, Neutral
- Synchronization of Trading and Items.
- Max number of players per side and total
- Solution for Respawning (maybe waking up in hospital with nearly no health and lost equipment)
- Strategic Synchronization: Mines, Hospital, SAMs, Helicopter etc.
- Support of custom mercs (a MMO with a lot of duplicate characters wouldn't be fun)
However we should all be aware that transforming this into MMO is a lot of work. I don't know if that could be done.
@(1): Respawn
Disable complete killing of mercs, leaving them with 1 HP instead. After some time health and load out is completely restored and merc is set back to its original entry point.
@(2): extended configuration file
Ja2_mp.ini is reduced to 'Server_IP','Server_port','Client_Name', 'Team' and 'Configuration_File_Name'
A Configuration file includes all the options that define the game (server section in current JA2_mp.ini + some new options maybe). Configuration files can be custom-named and are all saved in the same folder.
[Updated on: Wed, 19 November 2008 14:30] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Features you would like[message #201320]
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Mon, 10 November 2008 00:04
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Campingkocher |
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Messages:45
Registered:June 2007 Location: Germany |
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I think, it's a bit too early to talk about rankings or something like that.
But btw., if you wanna create rankings, maybe not referring to won/lost matches, because this depends on the type of game, if there are 1, 2 or 3 enemies and if they are allied etc... For example a deathmatch between 3 players. 2 fight against each other, the third is out of the action and kills the wounded mercs in the end. That means not, that player 3 is better than the both others.
I think it would be better to rank the players by the statistics of all the used mercs (shots and hits, kills maybe, or damage given/received).
Greets
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Corporal
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Re: Features you would like[message #201323]
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Mon, 10 November 2008 01:53
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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agreed. also shot statistics would be unfair.
If there is really a need for competitive playing, I'd suggest to make a league of 1vs1 fights.
If you really want to start competitions ill write down a set of rules.
However i would strongly advice against doing that: When playing competitive, nearly all players will bent the rules as far as possible and a few will even break them. Also it is hard to determine if rules were broken or not, so accusation and ugly rumors will arise. We have a really good community and i don't think its worth to risk that, just to find out who the best player is.
Also a tournament would only reveal the most effective player and game style and not the best.
As of now, i have yet to meet a bad player; i mean there were some newcomers but they learned quick and after a game or two they constantly beat my ass. So my award to the best player goes out to everyone I've played with so far, for fair play and nice moves.
Seriously guys, please don't ruin it. Everyday when I play OFP, I'm confronted with cheaters, with spawn campers, with permanent campers and other pointwhorers (they all shall burn in hell). Everyday I see people ruining others people's fun, just in order to be on top of the score list. I've seen the development of JA2 MP from the very first days on and i would really hate to see it go to waste. Currently we're about ten people playing, i don't think there is room for a lot of fighting over points or positions on a scoreboard.
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Staff Sergeant
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Re: Features you would like[message #201327]
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Mon, 10 November 2008 02:30
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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Please don't get me wrong. I never meant (and as a matter of fact I couldn't) forbid the creation of a ranking system. I just advised very strongly against it. I'm not only afraid of cheating, I fear general degeneration of fair and fun play. (also JA2 1.13 is by concept meant to be easily modified, so cheating couldn't be stopped at all without breaking one of the main ideas of JA2).
Just tell me a single game that got better (=more fun) with the introduction of a competitive system?
I'll tell you a couple that got worse (some even unplayable).
Again: please don't get me wrong, I don't want to tell you what to do and what not to do. I just think it wouldn't be wise to start something without thinking about the consequences first.
Also it would be interesting to hear haydent's opinion on this topic.
[Updated on: Mon, 10 November 2008 02:31] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Features you would like[message #201979]
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Wed, 19 November 2008 14:30
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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i don't think, that ingame chat is important; windowed mode & IRC work fine.
Heres another two features that seem doable:- synchronization of cutting fences (RoWa's Idea)
- synchronization of camouflage
[Updated on: Wed, 19 November 2008 14:31] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Features you would like[message #215383]
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Tue, 05 May 2009 19:35
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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BrainDonorexactly. explosions are a different playing style. they actually influence many different playing styles, whether you're using them to drop enemies in a room before you go in, or to blow a whole in the wall for a new way out. maybe smoke grenades are a major tactic of yours, like having your troops do the Vimmy Stride. by limiting the amount of play styles of the game we are actually limiting the variety and re-playability of the game. If somebody wants to camp all their dudes on a roof, they should be allowed, I personally wouldn't have a problem with trying to kill a roof camper, I don't really get that opportunity in single play and I'm sure I could come up with a tactic for it. gee. maybe grenades.
I disagree on the strongest possible terms.
If you allow all kinds of game-play more than 50% of the people will always go for the most effective style that is known. that means that all the games become highly repetitive. We experienced this in the first alpha-builds where buying shadow and a m82 rifle was the most effective way to play. Thats why Dr-D and I came up with the so-called alpha rules (no magnifying optics, no roofs, no explosives). First in order to make gameplay tactical, 2nd and 3rd because they aren't working (yet).
If all these things are implemented and we play without any kinds of restriction then people will generally buy shadow and a cheap merc and use shadow with a high power optic for spotting and the other merc for mortaring the shit out of spotted enemies.
* tactical challenge = 0
* long time motivation = 0
* influence of playing skill = 0
* influence of luck or being a camper = 1
Spontaneously i can only think of two counter tactics against that, and they are both highly risky, ridiculously hard to pull off and damned to fail if you are playing against a skilled foe.
So actually i really have to disagree on your core statement: By limiting certain play styles we are safeguarding long time motivation to play JA2.
[Updated on: Tue, 05 May 2009 19:36] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Features you would like[message #215393]
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Tue, 05 May 2009 21:04
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Native_Elder |
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Messages:56
Registered:April 2009 |
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both of you guys have made good points. More tactical options may mean a more interesting gameplay experience. on the other hand, poorly balanced options will reduce the actual choices available for successful and not very frustrarting gaming experience.
IMHO, ja2 multiplayer is very different from ja2 singleplayer, and thus, requires more attention. Let me say as much as this, i know of a project that'll modify and balance multiplayer in a specific, MP-oriented way. You'd say that it is limiting the way it is done, picking an "ideal" balancing and reducing many options, but if the things we're limited to are well balanced, it might actually be a great deal of fun. depends on the mentality and playing style, i guess redgun's comments imply he understands the idea, while braindonor would probably feel left with a limited gaming experience having to use specific maps and weaponry and even team selection.
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Corporal
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Re: Features you would like[message #215396]
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Tue, 05 May 2009 21:45
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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Its great news that we are not the only ones working on this. However I would suggest for the creators of that mod to listen around a bit. A couple of people (haydent, zath, RoWa, Dr-D, Camping) have lots of experience and insight into JA2 MP gaming and it would be good if these people could give hints and advice for the developers.
I have made some considerations for balancing too, I have even written down some basic Ideas here and in other parts of the forums.
Also i would recommend *increasing* weapon-ready interrupt bonus, because otherwise you will get a lot of very ugly and very frustrating situations.
Set the damage modifier to 1 or even higher if you want mercs to die faster. (Imho mercs die fast enough already - a merc without very good cover will die within 2 or 3 turns on average)
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Staff Sergeant
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Re: Features you would like[message #215409]
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Tue, 05 May 2009 23:20
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Native_Elder |
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Messages:56
Registered:April 2009 |
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i've seen the thread now, thank you, and i've read the suggestions, also i passed on the things not already covered according to our guy's comments. latest tests he was experimenting with even more radical changes though.
sorry if it comes around as some sort of clandestine thing going on behind the scenes... matter of fact our guys have been quite openly approaching other people with the idea, it's just a little early to go all public right now, our head modmaker is sensitive to critics, so it better be good before i spoil too much you see
i think there might be a public showcase still this summer. it's a larger project, so i can't say many things that are still true some weeks later.
anyway i went offtopic there, but there are certainly ideas from the thread you linked to that we should behold. like equipment scaling. Currently, only more extreme rules are doable, like disabling bobby ray (server side) and use equipment that is predefined. custom files would then do the equipment scaling, and the server would have to provide these files.
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Corporal
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Re: Features you would like[message #215489]
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Wed, 06 May 2009 07:09
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elchimbonda |
Messages:2
Registered:April 2009 Location: canader |
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Hey, so what about playing a full COOP game? Also has anyone thought about a feature that enables one player to play as the mercs and another as army?
How hard would this be to implement? Any pointers as to where in the code one would get started?
BTW, I am trying to setup the source but am getting the following when trying to compile:
JA2 SGP ALL.H(16) : fatal error C1083: Cannot open include file: 'WordWrap.h': No such file or directory
WinFont.cpp
I am using Visual Studio 2008. Any help would be appreciated as I'd love to contribute some code.
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Civilian
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Re: Features you would like[message #215502]
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Wed, 06 May 2009 08:01
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elchimbonda |
Messages:2
Registered:April 2009 Location: canader |
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Alrite, so I downloaded Lua and included it to my compile path. What about this one:
BSCMAKE: error BK1506 : cannot open file '.\Bounds Checker\gameloop.sbr': No such file or directory
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Civilian
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