Home » MODDING HQ 1.13 » v1.13 Multiplayer Development & Bug Reports » Features you would like
Features you would like[message #201248] Sat, 08 November 2008 21:17 Go to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
Please post features and ideas which might be good for MP here. If you think your idea is top priority and should be included in the next release please mark it with (*).
Ill update this post as soon as possible so that all information can be found here.

Features, that are not implemented yet/Synchronization
  • roofs: either disable completely or sync (*)
  • synchronization of cutting fences (*, RoWa)
  • synchronization of camouflage (*)
  • explosives, grenades, rockets
  • destruction of buildings
  • armor
  • items (?)
  • NPCs (?)
  • changing sectors (for coop)
Features, that are completely new
  • respawn (1)
  • extended configuration file (forbidden objects, standard load outs, respawn options) (2)
  • mission objectives (???)
  • ladder script (Shanga) Hmm I think some kind of tournament could be done without that, we could simply ask volunger to include a stats table or match result table on his side
Compatibility with other Mods
  • Check if compatible with 100AP (*)
  • H.A.M. Beta 2 (?)
  • Big Maps (??)
Massive Multiplayer (Suggestions by Shanga) (?)
  • Server that keeps track of all the data (strategic and save games for each player)
  • Side System: People can choose their side. their are at least 5 sides in this game we could use: Queen, Rebels, AIM/Merc, Kingpin, Neutral
  • Synchronization of Trading and Items.
  • Max number of players per side and total
  • Solution for Respawning (maybe waking up in hospital with nearly no health and lost equipment)
  • Strategic Synchronization: Mines, Hospital, SAMs, Helicopter etc.
  • Support of custom mercs (a MMO with a lot of duplicate characters wouldn't be fun)
However we should all be aware that transforming this into MMO is a lot of work. I don't know if that could be done.

@(1): Respawn
Disable complete killing of mercs, leaving them with 1 HP instead. After some time health and load out is completely restored and merc is set back to its original entry point.

@(2): extended configuration file
Ja2_mp.ini is reduced to 'Server_IP','Server_port','Client_Name', 'Team' and 'Configuration_File_Name'
A Configuration file includes all the options that define the game (server section in current JA2_mp.ini + some new options maybe). Configuration files can be custom-named and are all saved in the same folder.

[Updated on: Wed, 19 November 2008 14:30] by Moderator

Re: Features you would like[message #201249] Sat, 08 November 2008 22:19 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia

Well I think we should look closely at what multiplayer can do atm and strip away all the excess baggage so the matchups are seamless.

- For example, if roofs cannot be climbed, then make some maps with no roofs (CS maze style) especially for multiplayer.
- Eliminate from default inventory and shops, somehow, the explosives and whatever doesn't work properly.
- Sync the wins/losses to a ladder script for a competitive edge.

A big step forward towards massive multiplayer (sort of) would be:
- possibility to play AIM (good) or Queen's Army (evil)
- a server that would keep track of the wins
- a central map that would be updated upon the wins/losses and keep track of campaign progress.
- you can fight against the NPCs if no human team defends the sector. Depending on the side, the sector is populated by either militia or redshirts automatically. Their skills depend on the importance of the sector.
- controlling a certain map would give your side access to resources in that city. Like mine income, hospital, repair, etc.
- the game world would be divided evenly between good/evil at campaign start.
- a campaign would last until either the Queen or the Rebels are killed.

Now... let me go back to sleep and continue my nice dream Smile


Re: Features you would like[message #201268] Sun, 09 November 2008 04:30 Go to previous messageGo to next message
vonluger

 
Messages:16
Registered:November 2008
remember that also mutiplayer was a dream and now is here!
yes i want transform mutiplayer gameplay in massive mutiplayer with a central server that keep track of result and separate campaign .... and i dont know. But if we proceed by steps all of our ideas can realized.
Re: Features you would like[message #201318] Sun, 09 November 2008 23:27 Go to previous messageGo to next message
vonluger

 
Messages:16
Registered:November 2008
i think about a ranking system for players. It will be simple, we must tell to mod to create a file that keep track of win and losses macthes played. And who want to be ranked must upload this file to our website in a particular section where we put rakning system with flags of nations and photo ...
Files should be crypted in order to prevent some modification made from players.
Re: Features you would like[message #201320] Mon, 10 November 2008 00:04 Go to previous messageGo to next message
Campingkocher

 
Messages:45
Registered:June 2007
Location: Germany

I think, it's a bit too early to talk about rankings or something like that.
But btw., if you wanna create rankings, maybe not referring to won/lost matches, because this depends on the type of game, if there are 1, 2 or 3 enemies and if they are allied etc... For example a deathmatch between 3 players. 2 fight against each other, the third is out of the action and kills the wounded mercs in the end. That means not, that player 3 is better than the both others.
I think it would be better to rank the players by the statistics of all the used mercs (shots and hits, kills maybe, or damage given/received).

Greets
Re: Features you would like[message #201323] Mon, 10 November 2008 01:53 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
agreed. also shot statistics would be unfair.
If there is really a need for competitive playing, I'd suggest to make a league of 1vs1 fights.
If you really want to start competitions ill write down a set of rules.

However i would strongly advice against doing that: When playing competitive, nearly all players will bent the rules as far as possible and a few will even break them. Also it is hard to determine if rules were broken or not, so accusation and ugly rumors will arise. We have a really good community and i don't think its worth to risk that, just to find out who the best player is.
Also a tournament would only reveal the most effective player and game style and not the best.
As of now, i have yet to meet a bad player; i mean there were some newcomers but they learned quick and after a game or two they constantly beat my ass. So my award to the best player goes out to everyone I've played with so far, for fair play and nice moves.

Seriously guys, please don't ruin it. Everyday when I play OFP, I'm confronted with cheaters, with spawn campers, with permanent campers and other pointwhorers (they all shall burn in hell). Everyday I see people ruining others people's fun, just in order to be on top of the score list. I've seen the development of JA2 MP from the very first days on and i would really hate to see it go to waste. Currently we're about ten people playing, i don't think there is room for a lot of fighting over points or positions on a scoreboard.
Re: Features you would like[message #201324] Mon, 10 November 2008 02:05 Go to previous messageGo to next message
vonluger

 
Messages:16
Registered:November 2008
yes im dreaming is too early! but im curious to understand what method of ranking could be more simple and secure at the same time we must ask to modders! to rowa or someone like him.
For redgun yes we are only 10 and you are afraid of possible cheating is right ! but you know im seeing in future we can also prevent cheating with some blocks or with a program like punkbuster. Nobody is force to be ranked you will be ranked only if you uploading your stats. But is our website we are a community and we make decision together!
Thx to all i have put now new section members with cool flags!
Re: Features you would like[message #201326] Mon, 10 November 2008 02:18 Go to previous messageGo to next message
vonluger

 
Messages:16
Registered:November 2008
we take decisions together so if some player dont want a feature we consider his point of view really deeply this is my opinion, competitive features brings risk of cheating all depends of our capacity to prevent it.
Re: Features you would like[message #201327] Mon, 10 November 2008 02:30 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
Please don't get me wrong. I never meant (and as a matter of fact I couldn't) forbid the creation of a ranking system. I just advised very strongly against it. I'm not only afraid of cheating, I fear general degeneration of fair and fun play. (also JA2 1.13 is by concept meant to be easily modified, so cheating couldn't be stopped at all without breaking one of the main ideas of JA2).

Just tell me a single game that got better (=more fun) with the introduction of a competitive system?
I'll tell you a couple that got worse (some even unplayable).

Again: please don't get me wrong, I don't want to tell you what to do and what not to do. I just think it wouldn't be wise to start something without thinking about the consequences first.
Also it would be interesting to hear haydent's opinion on this topic.

[Updated on: Mon, 10 November 2008 02:31] by Moderator

Re: Features you would like[message #201341] Mon, 10 November 2008 13:06 Go to previous messageGo to next message
vonluger

 
Messages:16
Registered:November 2008
yes im scared about cheating and degeneration of gameplay as you let's see what modders tell us about this issue.
Re: Features you would like[message #201344] Mon, 10 November 2008 13:23 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia

Well, ranking has its uses. Like stirring up more interest in MP. But we should evolve past a basic ladder system in time. Making a balanced multiplayer has never been easy, because there always be a loser who, in some cases, will cry "cheater!". But we can dream, can't we?




Re: Features you would like[message #201345] Mon, 10 November 2008 14:13 Go to previous messageGo to next message
vonluger

 
Messages:16
Registered:November 2008
now let's real eheh
First in my opinion we must work to implement these feature posts by redgun:
Features, that are not implemented yet/Synchronization

* roofs: either disable completely or sync (*)
* explosives, grenades, rockets
* destruction of buildings
* armor
* items (?)
* NPCs (?)
* changing sectors (for coop)
all are needed to improve gameplay in my opinion i dont know what is better about roofs what do you think about ?
Second after imlementation we can work on these feature posts by redgun:

Features, that are completely new

* respawn (1)
* extended configuration file (forbidden objects, standard load outs, respawn options) (2)
* mission objectives (???)
* ladder script (Shanga) Hmm I think some kind of tournament could be done without that, we could simply ask volunger to include a stats table or match result table on his side

Respawn in my opinion increase time to finish a match too much. Others stuff can be usefull, about ladder script im agree with redgun and campingkocher is too early to work on ranking system we could limited to internal tournament withous any script or system to rank.
When these types fo feature are real we can dream more to massively multiplayer on my point of view.
Re: Features you would like[message #201790] Sun, 16 November 2008 15:08 Go to previous messageGo to next message
Yoshi

 
Messages:45
Registered:January 2008
Location: Portugal
I guess that at the moment i'd only love one thing to be implemented... Being able to play with my IMP created character on MP >_>
Re: Features you would like[message #201818] Mon, 17 November 2008 00:04 Go to previous messageGo to next message
vonluger

 
Messages:16
Registered:November 2008
yes we have plan also imp! but first we must implement all item and chat ingame in my opinion are you all agree?
Re: Features you would like[message #201979] Wed, 19 November 2008 14:30 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
i don't think, that ingame chat is important; windowed mode & IRC work fine.

Heres another two features that seem doable:
  • synchronization of cutting fences (RoWa's Idea)
  • synchronization of camouflage

[Updated on: Wed, 19 November 2008 14:31] by Moderator

Re: Features you would like[message #202062] Thu, 20 November 2008 02:03 Go to previous messageGo to next message
CapnKill

 
Messages:22
Registered:March 2003
Hi guys,

So I've just realized that a MP version of JA2 exists now and will soon start playing it with my roommates (hopefully tonight), but is there a faq out there that will tell us what works and what doesn't? Or more importantly what doesn't?

I see 3 things that might be important:
Synch of cutting fences
Synch of Camo
Inability to climb roofs?

What does this mean exactly... does it mean that if me and my friend are playing that if I cut a fence it won't actually look like its cut from his end or does it mean something else...

Same for Camo... climbing roofs... if I climb a roof will he not see that I'm on the roof?

And also these items:
* explosives, grenades, rockets
* destruction of buildings

I guess I'm just looking for clarification of how these issues present themselves in the game.

Also I would say that ranking, points, stats, should all be last and that the gameplay itself should be refined first IMO.

Re: Features you would like[message #202063] Thu, 20 November 2008 02:07 Go to previous messageGo to next message
CapnKill

 
Messages:22
Registered:March 2003
redgun
i don't think, that ingame chat is important; windowed mode & IRC work fine.


I agree with this... I think now a days people just use TS or another form of communication... in game chat is a thing of the past.
Re: Features you would like[message #206184] Mon, 12 January 2009 18:38 Go to previous messageGo to next message
casper1987vd

 
Messages:12
Registered:October 2008
Location: The Netherlands
not for me, alttabbing and windowed mode doesnt work fine on my laptop,
i dont have the ability for ts or vent on my laptop.
so communication via chat is very essential in my state and that is a global
rule in mp game in my optic, especially in co-op mode.
Re: Features you would like[message #206459] Fri, 16 January 2009 03:32 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
I hope you are aware, that windowed mode will only work in 16bit.
Re: Features you would like[message #206498] Fri, 16 January 2009 16:04 Go to previous messageGo to next message
casper1987vd

 
Messages:12
Registered:October 2008
Location: The Netherlands
i know that, look here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Board=48&Number=206183&Searchpage=1&Main=14265&Words=&topic=0&Search=true#Post206183

16-bit wont work fine on my laptop.
Re: Features you would like[message #206872] Wed, 21 January 2009 21:03 Go to previous messageGo to next message
CapnKill

 
Messages:22
Registered:March 2003
So... grenades do NOT work in Multi Player?
Re: Features you would like[message #206890] Wed, 21 January 2009 23:43 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
not yet
Re: Features you would like[message #206901] Thu, 22 January 2009 00:20 Go to previous messageGo to next message
CapnKill

 
Messages:22
Registered:March 2003
Ah ok, good to know Smile
Re: Features you would like[message #211767] Wed, 01 April 2009 13:53 Go to previous messageGo to next message
SanderBalski

 
Messages:8
Registered:April 2009
What i would like to see is a ability to make standard weapon-packs in maybe a save game or even @ bobby rays.

i simply just buy a backpack and it includes a gun, grenades, head gear, sunglasses, gas mask...
the best options for that gun... Also apart from this complete armour sets @ a minor discount.
the only thing you buy separate is ammo since there is so many choice.

I saw while playing with walp the other day a medkit with a regen boost in it thats exactly the sort of combo's im talking about. And im pretty sure thats the new update. (i hope Smile

Its bin said before im sure.... CTF Smile but then respawn has to be in place for it to work or i will simply place some mines around my flag Smile

something that may be more easy to get working is a game i know from Halo and its plant the bomb!

Objective is get into the enemy base and arm the bomb and make sure it explodes before the enemy gets a chance to disarm it.
Maybe in this scenario it would be fun to get a couple of RC bombs (or just one) but no remote bomb trigger and that you would have to steal it first from the defending team in order to explode it. Maybe multiple bombs to destroy a bridge, building, caged bloodcat/merc.


Owyeah the ability to trow armed bombs !!!! ive bin w8ting so long for this !!! :):)Smile
And ofcourse the ability to destroy rooftops when you bomb a wall or a place under it...
The ability to hire your merc's 1 more day and keep playing just moving on to the next sec getting cash for the mercs you killed. (they drop their salery for the enemy when killed) and your wiped out enemy gets new cash and can start again in the next sec defending. This makes perfect linegrave wars Smile


(dreaming)
Also a ability to fly the helicopter and to mount a minigun or rocketlauncer on it which destroys walls :):)Smile and rips up the most agile merc's Smile


In big games with like 20 30 merc's a destroy the queen map with the ability to control tanks and such.

[Updated on: Wed, 01 April 2009 14:07] by Moderator

Re: Features you would like[message #215308] Tue, 05 May 2009 03:52 Go to previous messageGo to next message
BrainDonor

 
Messages:34
Registered:January 2006
Location: Ontario
I've been playing on LAN a bit lately, and, as far as I can see, the most important features to work on for multiplayer are explosives, and roof climbing. My reasoning is that explosives and roof climbing add a lot to the tactical combat element of the game. they add the variety. smoke grenades and C4 and mortars. Camo is important too. The tactical combat is the reason we're all playing the game in the first place.

I think that one thing to take into consideration with massive multiplayer is how long it would take to finish a game. games take a really long time with just two people playing. imagine thirty. what if you got killed early? you'd have to wait like 4 hours for the game to be over. not only that, is every player going to control only 1 merc? is everyone going to make their own mercs? what if some random player gets kicked? how long is it going to take to even start the game? I don't think that it's a pipe-dream or anything like that. I just think that it might be wise to work out and perfect what we already have before moving onto the next thing.
Re: Features you would like[message #215322] Tue, 05 May 2009 10:08 Go to previous messageGo to next message
Native_Elder

 
Messages:58
Registered:April 2009
BrainDonor
I've been playing on LAN a bit lately, and, as far as I can see, the most important features to work on for multiplayer are explosives, and roof climbing. My reasoning is that explosives and roof climbing add a lot to the tactical combat element of the game. they add the variety. smoke grenades and C4 and mortars. Camo is important too. The tactical combat is the reason we're all playing the game in the first place.


it's a matter of playing style. i'm not convinced explosives will fix all gameplay issues. they'll just shift the issues. and roofs have the big chance of making the game eben more tiresome and less tactical. they're fine against 30 enemies, but against 4 human controlled enemy mercs, this'll be a different story.

also camouflage is bugged.

multiplayer really comes down to the tactical combat, that's true. But MP also requires a different way of playing, otherwise it won't be playable. And certain features from SP mode might be of limited attraction in MP mode. but that'll be up to player's tastes.
Re: Features you would like[message #215366] Tue, 05 May 2009 16:05 Go to previous messageGo to next message
BrainDonor

 
Messages:34
Registered:January 2006
Location: Ontario
exactly. explosions are a different playing style. they actually influence many different playing styles, whether you're using them to drop enemies in a room before you go in, or to blow a whole in the wall for a new way out. maybe smoke grenades are a major tactic of yours, like having your troops do the Vimmy Stride. by limiting the amount of play styles of the game we are actually limiting the variety and re-playability of the game. If somebody wants to camp all their dudes on a roof, they should be allowed, I personally wouldn't have a problem with trying to kill a roof camper, I don't really get that opportunity in single play and I'm sure I could come up with a tactic for it. gee. maybe grenades.
Re: Features you would like[message #215383] Tue, 05 May 2009 19:35 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
BrainDonor
exactly. explosions are a different playing style. they actually influence many different playing styles, whether you're using them to drop enemies in a room before you go in, or to blow a whole in the wall for a new way out. maybe smoke grenades are a major tactic of yours, like having your troops do the Vimmy Stride. by limiting the amount of play styles of the game we are actually limiting the variety and re-playability of the game. If somebody wants to camp all their dudes on a roof, they should be allowed, I personally wouldn't have a problem with trying to kill a roof camper, I don't really get that opportunity in single play and I'm sure I could come up with a tactic for it. gee. maybe grenades.


I disagree on the strongest possible terms.
If you allow all kinds of game-play more than 50% of the people will always go for the most effective style that is known. that means that all the games become highly repetitive. We experienced this in the first alpha-builds where buying shadow and a m82 rifle was the most effective way to play. Thats why Dr-D and I came up with the so-called alpha rules (no magnifying optics, no roofs, no explosives). First in order to make gameplay tactical, 2nd and 3rd because they aren't working (yet).

If all these things are implemented and we play without any kinds of restriction then people will generally buy shadow and a cheap merc and use shadow with a high power optic for spotting and the other merc for mortaring the shit out of spotted enemies.
* tactical challenge = 0
* long time motivation = 0
* influence of playing skill = 0
* influence of luck or being a camper = 1
Spontaneously i can only think of two counter tactics against that, and they are both highly risky, ridiculously hard to pull off and damned to fail if you are playing against a skilled foe.

So actually i really have to disagree on your core statement: By limiting certain play styles we are safeguarding long time motivation to play JA2.

[Updated on: Tue, 05 May 2009 19:36] by Moderator

Re: Features you would like[message #215393] Tue, 05 May 2009 21:04 Go to previous messageGo to next message
Native_Elder

 
Messages:58
Registered:April 2009
both of you guys have made good points. More tactical options may mean a more interesting gameplay experience. on the other hand, poorly balanced options will reduce the actual choices available for successful and not very frustrarting gaming experience.


IMHO, ja2 multiplayer is very different from ja2 singleplayer, and thus, requires more attention. Let me say as much as this, i know of a project that'll modify and balance multiplayer in a specific, MP-oriented way. You'd say that it is limiting the way it is done, picking an "ideal" balancing and reducing many options, but if the things we're limited to are well balanced, it might actually be a great deal of fun. depends on the mentality and playing style, i guess redgun's comments imply he understands the idea, while braindonor would probably feel left with a limited gaming experience having to use specific maps and weaponry and even team selection.

Re: Features you would like[message #215394] Tue, 05 May 2009 21:15 Go to previous messageGo to next message
Campingkocher

 
Messages:45
Registered:June 2007
Location: Germany

Yo,

i think explosives are the only way to get campers. But like redgun said, campers will use them too, won't get better. Maybe better MP-maps would be a solution (good cover, campers can be bombed out of buildings, buildings will be surrounded, campers won't have good chances, snipers and spotters have less chances than on "open-air-maps")?

Anyway, some frustrating points i experienced in many games:
- visibility problems: Line Of Sight shows 360
Re: Features you would like[message #215395] Tue, 05 May 2009 21:26 Go to previous messageGo to next message
Native_Elder

 
Messages:58
Registered:April 2009
more MP-suited maps are indeed a core element of the mod i know of. What works well is jungle. there'll almost always be a way to approach the other guy's positions, so both parties will be on the move most of the time. also water to limit the size of the map so you have to operate closer to each other --> faster, more action packed gameplay

what works badly seem to be buildings. you'll often end up camping hot spots. Server side weapon-ready interrupt bonus can be lowered, but it doesn't do all that much



wounded mercs IMO are directly related to the low lethality thing. The badly wounded mercs are often pretty much useless, but they ought to be dead already anyway. More mercs, but having them die faster would solve this partly (thus also my hope that 6 man teams become playable).
also more AP values that are scaled to max AP instead of fixed numbers.
Re: Features you would like[message #215396] Tue, 05 May 2009 21:45 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
Its great news that we are not the only ones working on this. However I would suggest for the creators of that mod to listen around a bit. A couple of people (haydent, zath, RoWa, Dr-D, Camping) have lots of experience and insight into JA2 MP gaming and it would be good if these people could give hints and advice for the developers.
I have made some considerations for balancing too, I have even written down some basic Ideas here and in other parts of the forums.

Also i would recommend *increasing* weapon-ready interrupt bonus, because otherwise you will get a lot of very ugly and very frustrating situations.
Set the damage modifier to 1 or even higher if you want mercs to die faster. (Imho mercs die fast enough already - a merc without very good cover will die within 2 or 3 turns on average)
Re: Features you would like[message #215398] Tue, 05 May 2009 22:00 Go to previous messageGo to next message
Native_Elder

 
Messages:58
Registered:April 2009
i'm taking a lot of interest into the development of the MP part right now and i will forward all the suggested input to the modmaking veterans in charge of the development when it is presented to me. i haven't seen it in this section of the board though, so if it is private information, you can't expect that info to reach them.


btw i can totally see why you'd want the damage modifier and interrupt boni the way they were, as you have established your own rules and code of conduct as to how to play MP. The mod i talk about is different in most of these respects, especially balancing, and the values can't really be compared in abstract ways.
Re: Features you would like[message #215402] Tue, 05 May 2009 22:41 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
its a thread called "... Balance Improvement" and its about 5 threads down Smile
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=210579

I dont get all this secrecy stuff, but im sure you have reason for it.

[Updated on: Tue, 05 May 2009 22:41] by Moderator

Re: Features you would like[message #215405] Tue, 05 May 2009 23:00 Go to previous messageGo to next message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
Quote:
I dont get all this secrecy stuff, but im sure you have reason for it.


Mebbe he's employed by Strategy First , oh right , they went bust , :whistle:


Re: Features you would like[message #215409] Tue, 05 May 2009 23:20 Go to previous messageGo to next message
Native_Elder

 
Messages:58
Registered:April 2009
i've seen the thread now, thank you, and i've read the suggestions, also i passed on the things not already covered according to our guy's comments. latest tests he was experimenting with even more radical changes though.


sorry if it comes around as some sort of clandestine thing going on behind the scenes... matter of fact our guys have been quite openly approaching other people with the idea, it's just a little early to go all public right now, our head modmaker is sensitive to critics, so it better be good before i spoil too much you see Very Happy



i think there might be a public showcase still this summer. it's a larger project, so i can't say many things that are still true some weeks later.


anyway i went offtopic there, but there are certainly ideas from the thread you linked to that we should behold. like equipment scaling. Currently, only more extreme rules are doable, like disabling bobby ray (server side) and use equipment that is predefined. custom files would then do the equipment scaling, and the server would have to provide these files.
Re: Features you would like[message #215415] Wed, 06 May 2009 00:48 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
Native_Elder

sorry if it comes around as some sort of clandestine thing going on behind the scenes... matter of fact our guys have been quite openly approaching other people with the idea, it's just a little early to go all public right now, our head modmaker is sensitive to critics, so it better be good before i spoil too much you see Very Happy


not a problem from my point of view, but i really think you should talk to the devs (RoWa, Zath) about that, especially if you are making changes to the code - for obvious reasons.
Re: Features you would like[message #215416] Wed, 06 May 2009 01:00 Go to previous messageGo to next message
Native_Elder

 
Messages:58
Registered:April 2009
oh, i don't touch the code myself, i'm just discussing these things, but our coder keeps himself well informed all the time (better informed than i am, clearly)

it'll be up to him to decide what to do with code changes. many of them are specific for the mod's content, only few are general bugfixes (there was a huge mess after HAM integration, but most of it has been taken care of by rowa21 fortunately)
Re: Features you would like[message #215489] Wed, 06 May 2009 07:09 Go to previous messageGo to next message
elchimbonda
Messages:2
Registered:April 2009
Location: canader
Hey, so what about playing a full COOP game? Also has anyone thought about a feature that enables one player to play as the mercs and another as army?
How hard would this be to implement? Any pointers as to where in the code one would get started?

BTW, I am trying to setup the source but am getting the following when trying to compile:


JA2 SGP ALL.H(16) : fatal error C1083: Cannot open include file: 'WordWrap.h': No such file or directory
WinFont.cpp

I am using Visual Studio 2008. Any help would be appreciated as I'd love to contribute some code.


Re: Features you would like[message #215502] Wed, 06 May 2009 08:01 Go to previous messageGo to previous message
elchimbonda
Messages:2
Registered:April 2009
Location: canader
Alrite, so I downloaded Lua and included it to my compile path. What about this one:

BSCMAKE: error BK1506 : cannot open file '.\Bounds Checker\gameloop.sbr': No such file or directory
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