Basic Guidlines for Ja2 TDM[message #201296]
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Sun, 09 November 2008 17:25
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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I'll just write down a few observations and ideas, which could help you while playing
Mercs- More mercs is more tactical possibilities
- Better mercs will cost more, but will perform better
- Order of important skills: marksmanship, agility, experience, strength
- Mercs without medical skill have a huge disadvantage
- Autoweapons trait may proof useful, H2H and knives trait might come in handy *sometimes*
Weapons- Damage. Damage. Damage. Don't pick anything smaller than 6.8SPC. 7.62Nato is the caliber of choice
- Autofire. what your weapon is missing in punch, it can make up with fire volume. Use autofire for anything under 10 tiles
- If there is no chance of hitting a target & ur position is already revealed and there is no better use for the APs, use autofire.
- Machine guns offer a lot of advantages, but they are slow to set up and to aim
- make sure to buy enough ammo, so you can use autofire a lot
Tactics- Try to keep your team together. A separated merc can be killed more easily.
- Always check your back.
- Houses: if the enemy can't get in, you can't get out
- if you see an enemy try to estimate if it is better to stay and slug it out, or if a hit and run will be the better choice
- Heal mercs as soon as possible. Don't heal mercs, if it means getting the medic into danger
[Updated on: Sun, 09 November 2008 17:26] by Moderator Report message to a moderator
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Staff Sergeant
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