Home » ARCHIVES » Jagged Alliance 3 - Attempts, Ideas and Wishes » Jagged Alliance 3 screenshots
Re: Jagged Alliance 3 screenshots[message #135043] Wed, 04 April 2007 23:30 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
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Registered:December 2001
Location: Sweden
Haha! At least the new developers have a site that works.

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #135122] Thu, 05 April 2007 20:55 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
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I

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #135232] Fri, 06 April 2007 21:17 Go to previous messageGo to next message
Scooly

 
Messages:50
Registered:June 2003
Location: Lublin - Poland

New ones: Wink
From "Liberate Arulco": Kolejne zdjęcia z Jagged Alliance 3

http://images21.fotosik.pl/149/936d052923df3176m.jpg http://images20.fotosik.pl/204/14ec7f052ec7aac3m.jpg http://images21.fotosik.pl/149/2dcb1daf2905d6a9m.jpg

http://images21.fotosik.pl/149/482a61a964a37767m.jpg http://images20.fotosik.pl/204/0e6ee3600ddb16e6m.jpg http://images20.fotosik.pl/204/35c9b92b9731515am.jpg

http://images22.fotosik.pl/87/d079e55e15f7a8c0m.jpg http://images21.fotosik.pl/149/5265c86304948934m.jpg http://images20.fotosik.pl/198/9a05a2739924f0adm.jpg

Images from Absolute Games (www.ag.ru):
http://www.ag.ru/screenshots/jagged_alliance_3


PS. Jaggged Alliance 3 will be show on KRI 2007 in Moscow!:
http://www.akella.com/ru/newsarchive/2007/04/05/akellakri2007/

[Updated on: Fri, 06 April 2007 23:39] by Moderator

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Corporal
Re: Jagged Alliance 3 screenshots[message #135234] Fri, 06 April 2007 21:40 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
urgh those weapon models are a no go to me. there is a lot of room for improvments hopefully they will be as good as those in brigade e5

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #137135] Sun, 29 April 2007 17:18 Go to previous messageGo to next message
lockie is currently offline lockie

 
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hmmm , didnt like individual portraits of squad , surely it could've been more personal?

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Captain

Re: Jagged Alliance 3 screenshots[message #137229] Mon, 30 April 2007 20:49 Go to previous messageGo to next message
Lenn is currently offline Lenn

 
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These buildings look very faintly Neutral

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Corporal
Re: Jagged Alliance 3 screenshots[message #137329] Tue, 01 May 2007 23:02 Go to previous messageGo to next message
Richard is currently offline Richard

 
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These are old shots.

The mugs are placeholders.

Actually the game characters are much more recognizable in-game than they were in JA2.

These shots should not have made it to the press, the interface was not finalized for one and some in-game elements were not final either.

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #137344] Wed, 02 May 2007 03:03 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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Registered:August 2006
Location: Bavaria - Germany
Richard
These are old shots.

The mugs are placeholders.

Actually the game characters are much more recognizable in-game than they were in JA2.

These shots should not have made it to the press, the interface was not finalized for one and some in-game elements were not final either.


@Richard: sorry mate, but you really gotta stop leaking inferior material into the community and press!

you should really prep up your security policies, or at sometime the folks will not believe your dementis anymore and really start thinking, that JA3 will be just as bad as it looks now!

btw, did you see the new techdemo trailer for fallout 3 from bethesda? THATS how things should look like that you let leak out so unintentionally.

yeah yeah, good PR is a hard business...

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First Sergeant
Re: Jagged Alliance 3 screenshots[message #137371] Wed, 02 May 2007 13:48 Go to previous messageGo to next message
Strato is currently offline Strato

 
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Techdemo trailer from Bethesda?
You mean the Van Buren video from NMA? That has nothing to do with Bethesda's Fallout 3 under construction. :nono:

[Updated on: Wed, 02 May 2007 13:50] by Moderator

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Private
Re: Jagged Alliance 3 screenshots[message #137393] Wed, 02 May 2007 17:38 Go to previous messageGo to next message
Richard is currently offline Richard

 
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Registered:June 2004
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Hi Mauser,

Sorry but it just is not always that simple to not have leaks and it is not possible to control all the things individuals may do from this distance.

This so called 'leak' was discussed with the persons involved and people know now to be more careful not to show materials that will not be in the final version.

This said, people can get excited about some achievements and they want to share. That's human nature.

I have watched the video you are referring to and all I can say is that it shows nothing more interesting than what we got.

The main difference is that it is a video and you are comparing it to still shots.

I have of course had the advantage to examine our own prototypes and seriously, but even then, I don't see what is so exciting about that video that makes you believe it's that much better, if indeed what Strato pointed to is the right one.

This said, this is one reason why I don't appear that much on public forums lately, I just don't have the energy to constantly justify this or that.

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #137534] Thu, 03 May 2007 21:20 Go to previous messageGo to next message
lockie is currently offline lockie

 
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hi richard , nice to hear from you again , usual boring query ; any clue as to release date???

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Captain

Re: Jagged Alliance 3 screenshots[message #137589] Fri, 04 May 2007 11:58 Go to previous messageGo to next message
Strato is currently offline Strato

 
Messages:18
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This video is from a pre-alpha techdemo from 2003. The Van Buren project was cancelled back then, but the demo itself was showed to the public a couple of days ago by the NMA.
The first Bethesda teaser video will be presented in 32 days:
Fallout 3 official homepage

Richard!
What is your opinion about this:
JAZZ - JA3 comparison by Napalm

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Private
Re: Jagged Alliance 3 screenshots[message #137630] Fri, 04 May 2007 17:48 Go to previous messageGo to next message
Richard is currently offline Richard

 
Messages:29
Registered:June 2004
Location: Montr
Hi, Lockie, Strato & all.

The JAZZ - JA3 comparison is a joke so far as I am concerned.

First off, Napalm misrepresents the features of JA3. One example, JA3 is totally open ended, on top of being a ramdomizable environment. So, his 20 missions ravings are pulled out of bad faith. It was always clear that JA3 would not be mission linear.

If you know about game design, you know that you need 'hubs' that act as story telling triggers as well as areas with special objectives. This was always in JA games. So, you have these locations and when you do certain things, some world states are changed and it brings a certain progression in how new event types can be triggered. Think Dedrianna's cameo appearances for instance and how it affected her troop quality and movements.

You can have story related given missions and AI generated missions, if you want to call them that. The matter is that what the AI does changes the environment automatically generating new situations that the player and the other factions must react to. We are not going to start listing out the hundreds of sub-material items in there that could be requests for help from characters, back stabbing or information gathering the player may do.

When you have an idea of weight based AI and web grid interactions, you don't freak out on a given number of key missions because you know that they simply represent major key elements or milestones during gameplay and that the world dynamics around this generate sufficient numbers of situations to not have to worry about this. 20 important or key locations is quite sufficient and lots of stuff can happen within those and elsewhere.

I won't go any further on this for the moment, there are ears in the walls.

The 6 man squad is not a fact neither. That was part of the original team design but we changed a number of things and that is one.

The comparison to Alfa is one I would avoid if I were them.

Level size is one thing, good level design is another. Also, just calling areas 'levels' is akin to arcade gaming, not strategy/tactical open ended design.

One main aspect in Jagged Alliance is the use of psychology for character creation and their interactions. It's not just a list of mechanisms, a territory size, or an overblown list of features that may or may not add anything at all to a game.

Adding features for the sake of adding features is not the professional way to go about game design. Everything you add must substantially add to the game, otherwise you are spinning your wheels in mud instead of giving the existing features the polish they deserve.

Anyway, I won't go point by point but lets just say I am impressed that they can now do everything they used to say they could not and more.

All the power to them.

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #137654] Fri, 04 May 2007 21:09 Go to previous messageGo to next message
lockie is currently offline lockie

 
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thanx richard for speedy reply , i take it your nowhere near finishing game for release then Smile? mebbe even a demo...

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Captain

Re: Jagged Alliance 3 screenshots[message #137669] Fri, 04 May 2007 23:18 Go to previous messageGo to next message
Richard is currently offline Richard

 
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My pleasure Lockie

Some parts are already far ahead while other, JA specialized, still need work.

We just finished defining the actual feel for the interface and adapting the functionality for the added possibilities.

These things take time if you want to do them right.

It sometimes sounds nice on paper, until you put it together in mock up interface screen and realize there is something wrong, something that does not feel right or comfortable. So, you have to go over it until you feel no pain, or as little as possible at least.

So, about a date, I would rather not talk about dates until I have a solid Alpha version in my hands. This is the trigger actually that had me can JA3D. Don't tell me we are putting something on the shelves in 2 months when I don't even have an Alpha version yet.

On the good side, the team is dedicated and things are looking good. So, hopefully, we can give you a nice surprise earlier than you expect. Wink

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Private 1st Class
Re: Jagged Alliance 3 screenshots[message #137704] Sat, 05 May 2007 16:37 Go to previous messageGo to next message
Strato is currently offline Strato

 
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Thanks for the answer.

Will we get some screenshots about the (almost) ready GUI? I am really curious... Smile

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Private
Re: Jagged Alliance 3 screenshots[message #137743] Sat, 05 May 2007 21:57 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
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Registered:June 2006
Location: Londrina, PR, Brazil
Calm down, man, SF is still working on their projects... Programs development, specially games takes time, but in the end the result is awesome... Or not... Wink

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #137759] Sun, 06 May 2007 02:21 Go to previous messageGo to next message
Strato is currently offline Strato

 
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I am calm. 'Will' is future tense. Wink
It was just a little bit urging.

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Private
Re: Jagged Alliance 3 screenshots[message #137788] Sun, 06 May 2007 15:05 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
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Thanks for the information Richard!

Oh, this is my 100th post!

[Updated on: Sun, 06 May 2007 15:05] by Moderator

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Master Sergeant
Re: Jagged Alliance 3 screenshots[message #137801] Sun, 06 May 2007 19:14 Go to previous messageGo to next message
lockie is currently offline lockie

 
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appreciate the feedback richard , just a small point , i've been playing ufo afterlight recently and main complaint is lousy camera tracking , as in it'll slide about when hitting hills, buildings and enemies go behind areas and its a beggar to find em ! so will we have better camera viewing of troops ? you know thats probably why ja2 is so easy to play even though graphics could be more up to date ! thanx for taking time richard Smile

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Captain

Re: Jagged Alliance 3 screenshots[message #137806] Sun, 06 May 2007 19:34 Go to previous messageGo to next message
Harper is currently offline Harper

 
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Mauser
btw, did you see the new techdemo trailer for fallout 3 from bethesda? THATS how things should look like that you let leak out so unintentionally.
I've seen the video and I didn't find it very impressive. It would have been impressive though if it were published 10 years ago Wink

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Sergeant
Re: Jagged Alliance 3 screenshots[message #137830] Mon, 07 May 2007 00:36 Go to previous messageGo to next message
Strato is currently offline Strato

 
Messages:18
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lockie!
In Silent Storm the camera moving and rotating is rather good. I do not think there will be a problem with that in JA3...

Harper!
That video is from 2003 (note: NWN was published in 2002), so you are not too far from the truth. Wink

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Private
Re: Jagged Alliance 3 screenshots[message #137851] Mon, 07 May 2007 12:59 Go to previous messageGo to next message
Jimmious

 
Messages:10
Registered:March 2007
Location: Greece
Only that the techdemo was NOT from Bethesda's Fallout 3 but from Van Buren the -now dead- Interplay Fallout 3 project...

Sad

-As for our main concern here,JA3, I must say the obvious/common thing. JA2 was as far as I am concerned almost perfect for its genre. So, JA3 for me should be a revamped with 3d graphs/slightly improved in certain points JA2. No need for serious gameplay changes, that was already top-notch Wink

[Updated on: Mon, 07 May 2007 13:06] by Moderator

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Private
Re: Jagged Alliance 3 screenshots[message #137852] Mon, 07 May 2007 13:03 Go to previous messageGo to next message
Strato is currently offline Strato

 
Messages:18
Registered:April 2007
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See posts #137371 and #137589 a bit upper. Wink

[Updated on: Mon, 07 May 2007 13:05] by Moderator

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Private
Re: Jagged Alliance 3 screenshots[message #138386] Fri, 11 May 2007 09:45 Go to previous messageGo to next message
lockie is currently offline lockie

 
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thanx strato

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Captain

Re: Jagged Alliance 3 screenshots[message #138590] Sun, 13 May 2007 03:03 Go to previous messageGo to next message
Strato is currently offline Strato

 
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Never mind. Any time. Wink

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Private
Re: Jagged Alliance 3 screenshots[message #145202] Sun, 17 June 2007 23:36 Go to previous messageGo to next message
Dass is currently offline Dass

 
Messages:6
Registered:March 2004
Richard: thanks for your answers; some people just like to bash others without any real reason or justification. After what you have told us I am 100% sure that Ja3 till fulfil our demands. Please keep up the good work.


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Private
Re: Jagged Alliance 3 screenshots[message #148491] Sat, 07 July 2007 18:36 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Thanks for the info Richard and even bigger thanks for canning the Mistland project JA3D as that was utter shite!!!

Looking forward to more info and maybe screenshots/rolling demo/playable demo. Just take your time and make sure you do the best job you can. Personally I think the placeholders are pretty good (as they are just placeholders not the real thing that ain't too bad going Very Happy) but then I am looking from a game creation point of view rather than game player pov.

One question tho...

Are the 3D models for the weaponry gonna make it into the interface like the changing headgear and so on. It would be fantactic if the guns could gain scopes and front grips etc...

Again thanks mate.

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Lieutenant

Re: Jagged Alliance 3 screenshots[message #148854] Tue, 10 July 2007 10:24 Go to previous messageGo to next message
Panzer76 is currently offline Panzer76
Messages:3
Registered:July 2007
The paradox of having such a loyal fan base of a old game is that many of them will *never* be happy with any sequel. Because, over the (many) years since the last release, they have all made their own opinion about how it should be made. Some even want a game *exactly* like the old one, only with new storylines, plots, maps etc, down to the 2D isometric gameplay.

Its rather obvious that any developer that listens to these nostalgic people will soon be out of a job. Because

1. Chances are that they wont ever be satisfied, nothign can compare to their imaginary game.
2. The rest of the world has moved forward, and thus there will be no new customers for the game.

For these guys, there will never be any other game than JA2. Too bad for them. The day of the dinosour must end some day.

The developers must ofcos take the best features from the JA series (but what constitues the best features are open for debate Wink ) and modernize it, while adding more value. I guess this would be a news flash for some of you, but no developer cant just count on the limited amount of JA2 fans buying the game. There just arent enough to go around (and no, counting duplicated and inactive members across JA forums, does not give any meaningful number to estimate potential customers), they need *new* blood. And to get the new players hooked, it has to presentable, as in, it does not look like it was made 10 years ago.

Funnily enough, when I started playing JA2, I thought to myself that this game should use an imporved SS engine, and it seems I get my wish fulfilled.

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Civilian
Re: Jagged Alliance 3 screenshots[message #148947] Tue, 10 July 2007 18:37 Go to previous messageGo to next message
lockie is currently offline lockie

 
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The paradox of having such a loyal fan base of a old game is that many of them will *never* be happy with any sequel. Because, over the (many) years since the last release, they have all made their own opinion about how it should be made. Some even want a game *exactly* like the old one, only with new storylines, plots, maps etc, down to the 2D isometric gameplay.

yes , so ?

Its rather obvious that any developer that listens to these nostalgic people will soon be out of a job. Because

1. Chances are that they wont ever be satisfied, nothign can compare to their imaginary game.
2. The rest of the world has moved forward, and thus there will be no new customers for the game.

have you seen the mods here? there are loadsa games for "other" experiences , so if i wanted to play a different game , then i would ! the gameplay is all that matters , with updated graphics, weapons etc , all provided by this dedicated community , who needs a realtime,3d engine? it isnt too expensive when will ,scorpion et all can make us new maps and fun gaming so why not sirtek ? neversaw-r-us out .

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Captain

Re: Jagged Alliance 3 screenshots[message #149029] Wed, 11 July 2007 10:57 Go to previous messageGo to next message
Panzer76 is currently offline Panzer76
Messages:3
Registered:July 2007
lockie

have you seen the mods here? there are loadsa games for "other" experiences , so if i wanted to play a different game , then i would ! the gameplay is all that matters , with updated graphics, weapons etc , all provided by this dedicated community , who needs a realtime,3d engine? it isnt too expensive when will ,scorpion et all can make us new maps and fun gaming so why not sirtek ? neversaw-r-us out .


Yes I have seen the mods, so? It the same players that play JA2 and their mods. Thing is the game must evolve, because staying pretty much like it is (like some of the fans want) is not a economic viable market for a developer. By evolve i mean taking all thats good with JA2 (which is a lot) and merge it with modern technology.

But I dont understand your post, seem to me that you are satsified with JA2 and see no reson for any other game, just more mods. So I guess your happy as long as you get more mods.

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Civilian
Re: Jagged Alliance 3 screenshots[message #149089] Wed, 11 July 2007 19:55 Go to previous messageGo to next message
lockie is currently offline lockie

 
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but if it evolves into another game , it no longer is ja ,was my point . yup im happy with this type of game ,also early xcom , similar gameplay though when it went to apocalypse with new updated graphics , it wasnt as good , in my opinion . we'll agree to differ eh ?

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Captain

Re: Jagged Alliance 3 screenshots[message #149164] Thu, 12 July 2007 09:27 Go to previous messageGo to next message
Panzer76 is currently offline Panzer76
Messages:3
Registered:July 2007
lockie
but if it evolves into another game , it no longer is ja ,was my point . yup im happy with this type of game ,also early xcom , similar gameplay though when it went to apocalypse with new updated graphics , it wasnt as good , in my opinion . we'll agree to differ eh ?


Sure, it just seems strange to me, because if thats your opinion, JA2 will be the end of the line for you.
Somehow, I think a nicely done "conversion" of JA2 to 3d etc will garner your interest anyway Smile We'll see what happens.

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Civilian
Re: Jagged Alliance 3 screenshots[message #149210] Thu, 12 July 2007 19:06 Go to previous messageGo to next message
lockie is currently offline lockie

 
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am an oldie , but a goldie ... Wink

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Captain

Re: Jagged Alliance 3 screenshots[message #149262] Fri, 13 July 2007 04:06 Go to previous messageGo to next message
Jimmious

 
Messages:10
Registered:March 2007
Location: Greece
Turning the game to 3D is normal.
Turning the game into an FP - tactical - shooter, now THAT would be horrible wouldn't it?
Wait this reminds me of another game that's in E3... Oblivion wi......Fallout 3

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Private
Re: Jagged Alliance 3 screenshots[message #149381] Sat, 14 July 2007 13:22 Go to previous messageGo to next message
Scooly

 
Messages:50
Registered:June 2003
Location: Lublin - Poland

Here're some new pics from E3:

E3 2007:

http://m1.freeshare.us/158fs493978_th.jpg http://m1.freeshare.us/158fs494049_th.jpg
http://m1.freeshare.us/158fs49417_th.jpg http://m1.freeshare.us/158fs49388_th.jpg

Spotted on:
http://jaggedalliance.pl/forum/topics15/nowe-screeny-z-ja3-vt1789.htm



And another one:

http://m1.freeshare.us/158fs62304_th.jpg

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Corporal
Re: Jagged Alliance 3 screenshots[message #149396] Sat, 14 July 2007 14:06 Go to previous messageGo to next message
Andris is currently offline Andris

 
Messages:80
Registered:October 2006
Location: Budapest, Hungary
Ok my opinion... The game graphics look ok...

BUT THOSE MERC PICS LOOK SOOOOOO CRAPPY. Why cant they licence the old pics and use those, they are good and we got used to that. I dont like this cartoonish crappy manga style that these faces look like. Looks like my first mod for Ja3 will be to revert to the old pics...

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Corporal 1st Class
Re: Jagged Alliance 3 screenshots[message #149444] Sat, 14 July 2007 22:01 Go to previous messageGo to next message
Strato is currently offline Strato

 
Messages:18
Registered:April 2007
Location: Budapest, Hungary
This is only a (pre-alpha) E3 demo. Don't expect everything to be in the right place in the right form. 2008 Q4 is far far away...

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Private
Re: Jagged Alliance 3 screenshots[message #149456] Sun, 15 July 2007 01:27 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
The faces and the close perspective are the worst looking things so far. I like the buildings and general scenery though.


I would also mod these faces immediately if they were in the release version (which I sincerely hope they are not).

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Sergeant Major
Re: Jagged Alliance 3 screenshots[message #149458] Sun, 15 July 2007 01:32 Go to previous messageGo to previous message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
I agree with Khor. Background stuff looks pretty cool. But the up close and personal stuff definately needs work. No matter though. I'll give her a spin if and when it comes out. Smile

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Sergeant Major

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