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Re: Jagged Alliance 3 screenshots[message #15124]
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Wed, 31 January 2007 06:48
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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screens of ja3 imply that you can do a lot with the camera, and the character interfaces as well as the ingame models reflect what they are wearing
the interface is horrific, so are the guns and the faces
what's again interesting is that the faces seem to be animated and look into different directions.
some screens don't even look bad, i think both titles have shot themselve sin the leg by trying hard to go for that "africa-tropical" topical, which isn't easy graphically
Jazz cursor imply that it's played a like RTS or such... characters are more like units of clone-bots or such.
but the kind of conclusion yous people draw from these screens seem exageratted to me. Gameplay will be the central issue for these games, as it was in ja2, not graphics.
and that's what they can't show, so, essentially, we'll only know more about it after there are playable versions... i bet that first version will be plagued by bugs (either title) due to the time pressure, but after a couple of patches...
..who knows?
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Sergeant Major
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Re: Jagged Alliance 3 screenshots[message #15132]
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Wed, 31 January 2007 22:47
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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strategic map: i think this is more of a technical display, the actual map graphics (artwork) isn't yet done, same with the faces
but there seems to be weather forecast for different regions on the strategic map, which might be, depending on weather influence on gameplay an interesting strategic/ tactic aspect
when it comes to the xenophobic, graphics-greedy american gamers, well, they haven't been into ja2 either. Ja2 has sold much better in europa than in the USA, for various reasons
also, in this forums, there are much more non-US americans than in forums for other games
ja2 is a smart game. It takes some time getting into it. There's where you've already lost 80 percent of said target group
then it's a title made by a developer that isn't EA or another large-scale advertisement space buyer that's where you lose another 15 percent of your target group
The target group has probably been much more specialized from the beginning, a game like ja2 and ja3 is simply not the kind of game for the larger masses.
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Sergeant Major
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Re: Jagged Alliance 3 screenshots[message #127953]
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Fri, 02 February 2007 05:48
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kropotkin |
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Messages:47
Registered:May 2005 Location: lake titicaca |
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A simplified, chess/checkker-family game that uses mercs with guns and 'entertaining' settings could very well have more than a niche on the market. Only, there hasn't been a developer with the format to do that after Sirtech died. The reason why people prefer certain games like Starcraft, CS and Soldat is that they can get ever better at them. The competitive and multiplayer aspects, that JA2 didn't have. It's not really about bringing on the latest gfx or realtime BS, or ever simplified gameplay. If commercial developers would really deliver quality and support these slightly offbeat game genres should be popular too.
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Corporal
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Re: Jagged Alliance 3 screenshots[message #128268]
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Sun, 04 February 2007 14:44
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sebastian |
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Messages:5
Registered:June 2005 |
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the graphics looks very ss-like, which is not bad. but i hope you can zoom out further for a better overview.
more important to me is, if all buildings and other structures are destroyable, so you can blow holes in walls.
the user interface schould be simple without kitschy decorations. more like this one:
http://www.gamingbliss.com/games/unsorted/closecombat2.jpg
some randomized sectors are ok, if they are generated once, at the begin of a campaign. this would increase replay value. but i dont want battles in some generic areas, which are created only for the battle, and can never be visitied again. this would destroy the impression of a complete seamless world.
in fact i like the style of the strategy part in ja1 better than that in ja2. i like to hold and defend all of the ground, and not only some areas like towns, within vast no-mans-land.
[Updated on: Mon, 05 February 2007 00:03] by Moderator Report message to a moderator
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Private
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Re: Jagged Alliance 3 screenshots[message #128308]
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Sun, 04 February 2007 20:39
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Decado2 |
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Messages:42
Registered:July 2002 |
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The graphics look fine, though the screens are a little low resolution. MUCH better looking than JAZZ. Seen the trailer? Bad graphics, awkward animation, canned destructible environments, no physics to speak of etc. Pretty much what I've come to expect from most Russian developers.
Interface is a bit of a concern and I hope those portraits are just place-holders.
I much more worried about the gameplay and the strategic map.
[Updated on: Sun, 04 February 2007 20:44] by Moderator Report message to a moderator
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Corporal
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Re: Jagged Alliance 3 screenshots[message #128336]
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Mon, 05 February 2007 00:49
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sebastian |
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Messages:5
Registered:June 2005 |
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Decado2MUCH better looking than JAZZ.
yes, is has more small details, and if its the ss-engine good physics capabilities.
Quote:I much more worried about the gameplay and the strategic map.
i am still missing that island from JA1. the sea was a natural boundary of the game world. it had only 60 sectors, but better strategic gameplay than JA2, because there where enemies to defeat in each sector. and you had to hold most of them against enemy attacks. partly because the resources (sap trees) where more evenly disributed around the map than in JA2. this all adds up to more different locations for strategically important (and therefore more motivating) battles. in JA2 the only important battles are those for the few mines and cities. the rest are random encounters with enemy patrols, which are far less motivating to me.
more sectors doesn't mean more fun, especially if its only randomized generic maps, which look all the same in a way. and the only point of vechicles, is then to cross this boring areas, as quick as possible.
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Private
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Re: Jagged Alliance 3 screenshots[message #128444]
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Mon, 05 February 2007 20:57
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slayer |
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Messages:105
Registered:July 2002 Location: Mtn. View, Ca. Silicon Va... |
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..as a non-xenophobic, graphics-greedy American gamer and one who just happens to work/contracts at EA Games...I have less concerns with graphics. I understand profits and its a shame the big name games generate big bucks but none will ever top my list like JA. I got a chance to fiddle with Crysis last friday and though it will probably (when released) sell like hotcakes, it (like so many others) will never have a permanent place on my hardrive like JA.
[Updated on: Mon, 05 February 2007 21:20] by Moderator Report message to a moderator
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Sergeant
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Re: Jagged Alliance 3 screenshots[message #128915]
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Thu, 08 February 2007 22:16
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sebastian |
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Messages:5
Registered:June 2005 |
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FlettnerWe know that JA3 is using the almost unmodable SS engine While JA1 & JA3 are easy to mod... as long you are a c-programmer and have the source code.Flettnerand most of us think the graphics look horrid. While JA1 & JA2 offered state of the art graphics at the time they came out.FlettnerOne thing I hated about SS was that your squad was dropped into a map without the ability to chose an insertion point This has nothing to do with the SS-engine that JA3 is using. There are many things I hate about SS, but the engine would work for JA, with bigger maps and less restricted camera.FlettnerAlmost everyone here seems to agree that the JA3 screen shots look lousy It looks like Silent Storm, which is still better than Shadow Company of which JAZZ reminds me. I would however prefer something like the "Faces of War" engine.FlettnerFrom what little I
[Updated on: Fri, 09 February 2007 00:25] by Moderator Report message to a moderator
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Private
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Re: Jagged Alliance 3 screenshots[message #129203]
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Sun, 11 February 2007 10:05
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vinnie |
Messages:1
Registered:February 2007 |
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To Richard,
I'd just like to thank you for the details you've provided on JA3. I may not be living in 1999 like some others but I'm glad that you seem to be preserving the core mechanics of JA.
Very pleased that the SS engine is being used. First thing I thought of when playing SS was this would make a great basis for a JA game.
I hope you keep posting here, despite the hostile responses that you will get no matter what you do.
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Civilian
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