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Re: Improved UI Patch[message #210547]
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Thu, 19 March 2009 12:02
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wanne (aka RoWa21) |
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Messages:1961
Registered:October 2005 Location: Austria |
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I am proud to present you 'Zathras' improved Multiplayer UI
Please download the RAR-Package from
http://ja2.h758491.serverkompetenz.net/Wanne/MP/ja2mp_ui_090319.rar
and extract it in your JA2 folder. Overwrite any existing files. Then test the new multiplayer.
Please give me and Zathras feedback. If it works nice I am going to include it in the official 1.13 source code ASAP.
Here is the changelog from Zathras:
New Features
- Added hits, misses, accuracy to scoreboard
- Added in-game chat with history
- Added more options from the ini to the host screen, Use NIV and Enable
civillians
bugfixes
- Clients connecting at the same time controlling the wrong client
- Team Deathmatch working again
- Refreshing the player list after a player changes team / edge
- AI is always on for Co-op now
- There is now always a scoreboard in Co-op even when you lose.
- scores on the Co-op scoreboard have been fixed for all deaths including
bleeding
- Start Game button now only appears for server
- Fixed cleaning up game resources on disconnection
- Disabled the 1,2,3,4 keys for connecting / disconnecting
- Fixed victory conditions for all game modes
- Fixed players names getting copied into TeamTurnString each game resulting
in multiple names
- Fixed Assertion bug caused by the game sometimes calling
SetCurrentWorldSector more than once before placement of mercs
- Fixed a bug that was possible when merging items such as M14 and EBR stock
on mapscreen.
- Fixed bug with game starting while a player was in chat, closes chat
window when game is starting
- Fixed bug with game starting while a player was in the options screen, if
the player leaves the mapscreen while ready, they are set to unready
- Team and Spawn direction popups changed to use buttons to open/close them
- Disabled players joining after the laptop has been unlocked, as they would
be out of state with any hires
Thanks again Zathras for doing this great work!
EDIT: Is "irc://quakenet/ja2-multiplayer" still valid for meeting other players?
I would like to test it out today. So I hope we meet each other there for great games.
[Updated on: Thu, 19 March 2009 12:34] by Moderator Report message to a moderator
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Re: Improved UI Patch[message #210555]
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Thu, 19 March 2009 14:02
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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awesome. Hi5 - great work. downloading now.
#ja2-multiplayer is correct
edit: btw I'm online and ready for some testing now
[Updated on: Thu, 19 March 2009 14:04] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Improved UI Patch[message #210574]
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Thu, 19 March 2009 15:51
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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Just played a couple of games with zath. works great. ill be away from 16:00 - 18:00. from then on i have loads of time.
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Staff Sergeant
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Re: Improved UI Patch[message #210635]
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Thu, 19 March 2009 22:16
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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check for typos pls, cause we are in irc://quakenet/ja2-multiplayer too.
copied the url from the chat, so thats the one :/
btw: the max_merc limit doesnt seem to be working anymore. apart from that everything is awesome
[Updated on: Thu, 19 March 2009 22:18] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Improved UI Patch[message #210905]
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Mon, 23 March 2009 16:05
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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actually we did play with 6 mercs each sometimes. But that was just a couple of times, so we might have not experienced all the things that could cause a bug
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Staff Sergeant
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Re: Improved UI Patch[message #210954]
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Tue, 24 March 2009 02:25
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Zathras |
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Messages:44
Registered:December 2008 Location: Sydney, Australia |
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Good Idea about the new co-op setting! It can be quite boring on some maps even on insane.
Yeah that silderbar on the chatbox is supposed to work as well as the one on the mapscreen, yet there is some conflict in the mouse regions thats stopping it getting called when the mouse is dragged. I spent a bit of time looking at this but i'll try and sort it out. In the meantime, it works if you left-click lots on the slider, in the direction you want to go.
The continue after the battle statistics does work, but only if the server presses it first, otherwise when the client reconnects, it is connecting to the old game which already started. I guess I could make it so that it just resets everything that needs to be without disconnecting and reconnecting.
Never noticed civies on a non-civie map before. I'll have a look at this first. We dont usually play with so many mercs, but as redgun said we've done it a couple times with no probs. Which sector was this, do you remember?
Finally got my svn access today
I'm pretty busy this week, wont have much time to do anything until the weekend.
Some good feedback guys, keep it coming!
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Re: Improved UI Patch[message #211167]
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Thu, 26 March 2009 12:40
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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I'm not sure if this is too complicated, but maybe its a good idea to run a checksum test first, to see if the files are modified.
Is it possible to compare (and download) the files to (from) the SVN server?
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Staff Sergeant
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Re: Improved UI Patch[message #211180]
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Thu, 26 March 2009 16:01
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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yes, and we should also ensure, that the host can't mod the xmls. otherwise there's the theoretical case of the host modding a bad weapon to be awesome and only he knows about it....
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Staff Sergeant
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Re: Improved UI Patch[message #211194]
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Thu, 26 March 2009 20:14
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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there should be some kind of display if the hosts files are modified, so if it is possible some checksum with the official SVN build
[Updated on: Thu, 26 March 2009 20:15] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Improved UI Patch[message #211239]
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Fri, 27 March 2009 02:30
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Zathras |
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Messages:44
Registered:December 2008 Location: Sydney, Australia |
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We should only download files which are different from ours, easy to MD5 hash check them. There is nearly 5 meg of data in Tabledata uncompressed. We dont want to slow down the process of starting a game too much, especially if we have to grab a map too.
I think same-directory is good method. But we need to split the files into two categories:
_MP extension:
- base MP files for rebalancing mp seperate from singleplayer
- can be modified by an individual server if they wish, they could install a "mod"
- overrides normal XML data or Map
- server hosts game with this data
_MPTMP extension:
- temporary files downloaded by a client from a server if the server has modified files
- overrides an _MP file
We have two options for MPTMP files, we either delete them every time we connect to a new host..(maybe not maps as these hardly change)
- or -
We keep them, only overwrite them when we download a file which is different on the server, but they only override an _MP file if it needs to because it is different. Because there may still be some MPTMP files from a previous host, which modified more settings than the current host.
The advantage of this is that if there is less downloading in future if we reconnect to a host which has modified a lot of files.
[Updated on: Fri, 27 March 2009 02:31] by Moderator Report message to a moderator
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