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Re: Space Viking's releases (was: Many Mercenaries...)[message #212728] Fri, 10 April 2009 23:02 Go to previous messageGo to next message
Logisteric

 
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Registered:December 2008
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hi - is that correct - 8+ MB?
Re: Space Viking's releases (was: Many Mercenaries...)[message #212732] Fri, 10 April 2009 23:15 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
That's a debug build so yeah. Normal ones are about 1/2 that size.


Re: Space Viking's releases (was: Many Mercenaries...)[message #212733] Fri, 10 April 2009 23:16 Go to previous messageGo to next message
Logisteric

 
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ok - never seen a debug-exe
Re: Space Viking's releases (was: Many Mercenaries...)[message #212734] Fri, 10 April 2009 23:19 Go to previous messageGo to next message
SpaceViking

 
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Registered:January 2004
Location: Rochester, Minnesota, USA
I thought for the first release of this I should build it that way.


Re: Space Viking's releases (was: Many Mercenaries...)[message #212735] Fri, 10 April 2009 23:31 Go to previous messageGo to next message
Logisteric

 
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Registered:December 2008
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awful (too slow for my stoneage p III)

how to twist the dealers - remember: me maccie
Re: Space Viking's releases (was: Many Mercenaries...)[message #212742] Sat, 11 April 2009 00:28 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
Drat. I will make a non-debug one then tonight if you are willing to try it out.


Re: Space Viking's releases (was: Many Mercenaries...)[message #212743] Sat, 11 April 2009 00:36 Go to previous messageGo to next message
Logisteric

 
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you can bet your ass on it
Re: Space Viking's releases (was: Many Mercenaries...)[message #212752] Sat, 11 April 2009 03:23 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
OK, I built a release copy and replaced b008 on my web site with it.

BTW, while you are playing with this (PLEASE send me any problems you have) I'm going to start on the improved strategic AI. I have some evil plans. You will learn to FEAR the queen, especially you pansies playing on Insane! Bwah hah hah hah hah! :sadyellow: :rifle:

And no, I won't tell you about them beforehand. Experience the crushing defeat and be surprised.

[Updated on: Sat, 11 April 2009 03:27] by Moderator



Re: Space Viking's releases (was: Many Mercenaries...)[message #212754] Sat, 11 April 2009 04:32 Go to previous messageGo to next message
usrbid

 
Messages:1535
Registered:December 2008
Hi SpaceViking, is the ja2_release_SV_B008.exe a compile of the SVN 1109 or later? Meaning does it contain the changes you were talking about in #212456 - 07 April, 2009 11:30 PM:

Quote:
The translation of HAM to 100AP was a bit faulty at first, but has been fixed in the newest SVN.


I know your Web page says "Merchant data externalized", I am trying to figure out how the EXE fits into the SVN. My post #212453 - 07 April, 2009 10:55 PM was using the SVN 1104 were I still saw the first 4 aiming steps to cost 1 AP each.


Re: Space Viking's releases (was: Many Mercenaries...)[message #212755] Sat, 11 April 2009 04:39 Go to previous messageGo to next message
SpaceViking

 
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It is built from the very latest code available as of a couple hours ago (which includes some HAM fixes).

[Updated on: Sat, 11 April 2009 04:40] by Moderator



Re: Space Viking's releases (was: Many Mercenaries...)[message #212757] Sat, 11 April 2009 05:24 Go to previous messageGo to next message
usrbid

 
Messages:1535
Registered:December 2008
Shweet... will try it on the weekend.


Re: Space Viking's releases (was: Many Mercenaries...)[message #212764] Sat, 11 April 2009 10:26 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
downloading

again: how to twist the mercheants - shouldn't i have another ini or something like that?

edith:

you'll get anything (as usual - and this times it'll be *.zips from the beginning) do i have to include the same ini every time, or is 'logistericA090521a.zip' enough (the A stands for the ini, the a,b,c ... for the 'numbered' bug of the day) you'll get bug-report (by me), crash report, 97.save, saves before and after the bug appeared (if managable). the bug will be posted here for further discussion - and please don't b(f)lame me (other testers - not h

[Updated on: Sat, 11 April 2009 11:04] by Moderator

Re: Space Viking's releases (was: Many Mercenaries...)[message #212815] Sat, 11 April 2009 16:58 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
You edit one of the xxxxxInventory.xml files as I show above. In your case to just change the dealer's cash. So to increase Tony's daily cash to $45,000 you would do:



0

45000

45000
45000
0




...etc. as usual...


Re: Space Viking's releases (was: Many Mercenaries...)[message #212817] Sat, 11 April 2009 17:01 Go to previous messageGo to next message
Logisteric

 
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Registered:December 2008
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is this xml already there?

problem is i have no glue when it comes to editing xmls
Re: Space Viking's releases (was: Many Mercenaries...)[message #212818] Sat, 11 April 2009 17:04 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
Yes, it is in Data-1.13/TableData/NPCInventory


Re: Space Viking's releases (was: Many Mercenaries...)[message #212915] Sun, 12 April 2009 10:50 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
help, please

last night, i got myself a brand-new and svn-uptodate 1.13 (rev1110). when i tried to start that xml editor (twisting keith and franz)

my P III

[color:#CC33CC]xml-loader[/color]

0.41
loading xml-files
pocketsize.xml

[color:#CC33CC]1st popup[/color]

one or more of your files contain invalid data. please fix the data and restard the editor.

error: failed to enable constraints. one or more rows contain values violating non-null, unique, or foreign.key constraints.

[color:#CC33CC]2nd popup[/color]

details:

file: pockets.xml

foreignkeyconstraint constraint2 requires the child key values(24) to exist in parent table.
foreignkeyconstraint constraint2 requires the child key values(25) to exist in parent table.



and then btd - i love it


???


thx


Logisteric


edith: with rev1111 it's the same thing

[Updated on: Sun, 12 April 2009 14:10] by Moderator

Re: Space Viking's releases (was: Many Mercenaries...)[message #213019] Mon, 13 April 2009 05:26 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
The XML editor won't work with the new data because it doesn't know about it. You'll have to paste it in by hand.


Re: Space Viking's releases (was: Many Mercenaries...)[message #213020] Mon, 13 April 2009 05:29 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
Status report on strategic AI enhancements:

I ended up having to do a LOT of "infrastructure" work to support something I wanted to do and that took me many hours. It appears to all be working but the changes were so widespread I fear I may have missed something.

I added code for the queen to throw some surprises at the player but I overdid it (I triggered one of the surprises and got pasted by a rather overwhelming force) and need to rethink that. I've managed to keep the save files backward compatible (old saves will work with the new code but not the other way 'round.



Re: Space Viking's releases (was: Many Mercenaries...)[message #213047] Mon, 13 April 2009 12:30 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
maccie going nuts

if i open any file in [tabledate pcinventory] with wordpad i do not find anything of this

[color:#CC33CC]
0

45000

45000
45000
0



[/color]

all i find is

[color:#CC33CC]


2
38
4


3
49
1
[/color]

and so on

what is it, that i didn't get?


Logiswho
Re: Space Viking's releases (was: Many Mercenaries...)[message #213058] Mon, 13 April 2009 15:38 Go to previous messageGo to next message
Marlboro Man

 
Messages:1203
Registered:October 2005
Location: USA
You need to edit xml files with "notepad" or download "notepad++". Wordpad will not work correctly.


Re: Space Viking's releases (was: Many Mercenaries...)[message #213059] Mon, 13 April 2009 15:42 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
What you will find is




0
55
0


1
65
0

...etc...

You need to insert the ne stuff between the and the first so it looks like this:




0

15000


15000
15000
0




0
55
0


1
65
0

...etc...

Indentation before the and other such tags doesn't matter.

[Updated on: Mon, 13 April 2009 15:44] by Moderator



Re: Space Viking's releases (was: Many Mercenaries...)[message #213068] Mon, 13 April 2009 16:38 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
thx - i'll do that
Re: Space Viking's releases (was: Many Mercenaries...)[message #213160] Tue, 14 April 2009 10:09 Go to previous messageGo to next message
Starwalker

 
Messages:767
Registered:October 2005
Location: Hannover, Germany
Logisteric
my P III

[color:#CC33CC]xml-loader[/color]

0.41
loading xml-files
pocketsize.xml

[color:#CC33CC]1st popup[/color]

one or more of your files contain invalid data. please fix the data and restard the editor.

error: failed to enable constraints. one or more rows contain values violating non-null, unique, or foreign.key constraints.

[color:#CC33CC]2nd popup[/color]

details:

file: pockets.xml

foreignkeyconstraint constraint2 requires the child key values(24) to exist in parent table.
foreignkeyconstraint constraint2 requires the child key values(25) to exist in parent table.



edith: with rev1111 it's the same thing

Please delete the files in the Data-1.13\TableData\Lookup-folder.

That "24/25"-message is a rather old one, the problem had been fixed in version 0.37, IIRC. It has to do with the medical cross silhouettes for some LBE-items.

The newer XML-Editor versions should set up those Lookup-XMLs by themselves again.

If that does not help, delete backend.dll and get a new one from the SVN-Server.


Re: Space Viking's releases (was: Many Mercenaries...)[message #213163] Tue, 14 April 2009 10:44 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
Starwalker
Please delete the files in the Data-1.13\TableData\Lookup-folder.


[color:#CC33CC]Unhandled error. please report this error to mad muggsy.

error: the 'inventory' start tag on line 20 does not match the end tag of 'invenntorylist'. line184, position 3. [/color]

may this come from sv's alterations?



L:whoknows:gisteric



Re: Space Viking's releases (was: Many Mercenaries...)[message #213165] Tue, 14 April 2009 11:20 Go to previous messageGo to next message
Starwalker

 
Messages:767
Registered:October 2005
Location: Hannover, Germany
If you are using his latest project, then 'yes'.

The XML-Editor is not set up to handle that, yet. And it will not be until SV's project has been integrated into 1.13.


Re: Space Viking's releases (was: Many Mercenaries...)[message #213166] Tue, 14 April 2009 11:25 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
so i simply forget about the xml-editor for now
Re: Space Viking's releases (was: Many Mercenaries...)[message #213168] Tue, 14 April 2009 12:07 Go to previous messageGo to next message
Starwalker

 
Messages:767
Registered:October 2005
Location: Hannover, Germany
Logisteric
so i simply forget about the xml-editor for now

You can use it for most things, you just need to use the old dealer-inventory files while working with the editor. For playing you need to use SV's new files.

But if you want to change the dealer inventories, then you need to do that manually (Notepad++).


Re: Space Viking's releases (was: Many Mercenaries...)[message #213169] Tue, 14 April 2009 12:13 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
i did it with wordpad - are my crashes likely to result from that?
Re: Space Viking's releases (was: Many Mercenaries...)[message #213171] Tue, 14 April 2009 12:39 Go to previous messageGo to next message
Starwalker

 
Messages:767
Registered:October 2005
Location: Hannover, Germany
Logisteric
i did it with wordpad - are my crashes likely to result from that?

Yes, if you refer to editor crashes /and/ game crashes.

The very first XML-files could be changed with WordPad, but with the advent of the XML-Editor, Madd Mugsy had to change the coding of the files, and from then on WordPad changes stuff inside the XMLs in such a way that they are later unrecognizable to the game-code. The changes by WordPad are mostly unrecoverable.

But if the /game/ runs alright, then the XMLs should be mostly O.K. (e.g. if the changes by WordPad changed only text, and not XML-syntax).


Re: Space Viking's releases (was: Many Mercenaries...)[message #213172] Tue, 14 April 2009 12:42 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
mandatory ctd during startup

i'll take the backup-xmls and change them with notepad (++) - btw where do i get it and how much does it cost?


thx

edith: found it

judith: seems to work

[Updated on: Tue, 14 April 2009 13:30] by Moderator

Re: Space Viking's releases (was: Many Mercenaries...)[message #213176] Tue, 14 April 2009 15:48 Go to previous messageGo to next message
Marlboro Man

 
Messages:1203
Registered:October 2005
Location: USA
Quote:
You need to edit xml files with "notepad" or download "notepad++". Wordpad will not work correctly.


I already told you not to use wordpad when manually editing the xml's. What part of that sentence didn't you understand?


Re: Space Viking's releases (was: Many Mercenaries...)[message #213177] Tue, 14 April 2009 15:55 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
Marlboro Man
I already told you not to use wordpad when manually editing the xml's. What part of that sentence didn't you understand?

none, i didn't see the entire post Embarrassed saw it after i fixed the xmls - hoped to get through with it Embarrassed

thx


Logisteric

[Updated on: Tue, 14 April 2009 15:56] by Moderator

Re: Space Viking's releases (was: Many Mercenaries...)[message #213178] Tue, 14 April 2009 16:36 Go to previous messageGo to next message
lockie

 
Messages:3827
Registered:February 2006
Location: Scotland
Man , you're takin a awful chance annoyin' ol' Buford , he'll sic his dawgs on tuh you , boy !


:mm:


Re: Space Viking's releases (was: Many Mercenaries...)[message #213179] Tue, 14 April 2009 16:38 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
got lots of bat-anti-dog&cops-spray

:blah:

edith:

and btw buford t. lynch tried it once - he even had his rotten offspring plant some 'evidence' in my car - well, i'm still around and not a bit of grey in my hair

[Updated on: Tue, 14 April 2009 17:33] by Moderator

Re: Space Viking's releases (was: Many Mercenaries...)[message #213184] Tue, 14 April 2009 17:49 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
Based on this I think I will post inventory XMLs with all the default values filled in. I probably won't get a chance to do that until tomorrow night, though.


Re: Space Viking's releases (was: Many Mercenaries...)[message #213519] Sat, 18 April 2009 18:52 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
back in town again

tested my xml-twisting - at least i managed ti do it in a way, that keith has LESS money. i guess i didn't understand your formula. could you - perhaps - add an example, so that noobs, maccies and me understand what you mean, 'cause i thaught i raised his money

:dontknow2:

thx

:dontknow2:


Logisteric
Re: Space Viking's releases (was: Many Mercenaries...)[message #213521] Sat, 18 April 2009 19:49 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA

2

10000

10000
10000
0




That would change Keith to have 10,000 to start and $10,000 a day


Re: Space Viking's releases (was: Many Mercenaries...)[message #213525] Sat, 18 April 2009 20:21 Go to previous messageGo to next message
Logisteric

 
Messages:3274
Registered:December 2008
Location: B
got it - thought increment, works initial + increment (if not used) until it equals max

edith: :ok: - works

[Updated on: Sat, 18 April 2009 20:40] by Moderator

Re: Space Viking's releases (was: Many Mercenaries...)[message #213537] Sat, 18 April 2009 22:11 Go to previous messageGo to next message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
Initial is what it is set to at start of game.

Retained is the % of the previous days $$$ that they retain.

Increment is what is added each day.

Maximum is the most they will keep after incrementing.

I did it that way so you could have a merchant slowly build up a fairly significant amount: set init and increment small with drain at some no-zero value plus max large

Or maybe someone who keeps a lot of cash after sales but it slowly drains away.

Or whatever.


Re: Space Viking's releases (was: Many Mercenaries...)[message #213572] Sun, 19 April 2009 08:40 Go to previous messageGo to previous message
SpaceViking

 
Messages:757
Registered:January 2004
Location: Rochester, Minnesota, USA
BTW, I just put up 008a. It has the initial stuff in it for the enhanced strategic AI plus all the latest code changes from SVN. Right now all it will do is throw a surprise at you every once-in-a-while. The changes are more evident at higher difficulty levels and later on in a game. You can load any recent save game into it and it should work OK though you can't go the other way (saves it creates will not be usable with earlier versions).

You have to set

NEW_AGGRESSIVE_AI = TRUE

in the .INI to turn it on.


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