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Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #246739] Thu, 11 March 2010 15:19 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Hi Dieter,

Dieter
Ah too bad it's "just" maps, I would love the the original x-com graphics with energy weapons *and* x-com greys for opponents - Oh dear lord, that would be sooo schweet!!


Then you should probably take a nostalgic look at that (including the small "x-com.zip" File by Jazz).

X-Com / UFO: Enemy Unknown was one of my absolute favourite games on Amiga! Smile


Best regards; Schein


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #246740] Thu, 11 March 2010 15:29 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Uuuhh, nice stuff, are there any 1.13 STIs and XMLs? :drool:


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #246759] Thu, 11 March 2010 21:15 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Not to my knowledge. :whoknows:

The readme file of the UB campaign "X-Com" reveals nothing about the choice of this name and I didn't see something special in the maps I checked, at least no ALF Wink


Toggle Spoiler


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #246828] Fri, 12 March 2010 09:30 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Hi Schein, I suppose launcher can work here, although "Abschussrampe" is more of a launching platform or launching pad, potentially indicating that different types of things could be shot off from it.

Here is an interesting question for you, I spent 2 hours on this last night, no results unfortunately - is there a way to get a hold of the x-com graphics and sounds? Even if it is technically possible, would it be legal to make a JA mod with them?

Cause to be honest, if I have a whole bunch of pics and sounds, I am happy to make some XMLs and voila, we have an x-com weapons mod for JA, really not that hard as long as you have the pics and wavs.


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #247172] Tue, 16 March 2010 23:57 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Hi Dieter,

Dieter
Here is an interesting question for you, I spent 2 hours on this last night, no results unfortunately - is there a way to get a hold of the x-com graphics and sounds? Even if it is technically possible, would it be legal to make a JA mod with them?


UFO: Enemy Unknown Editors

Good question! To tell the truth I don't know exactly if this game is freeware? The same problem already exists with the using of WF, JA1 and DG files (graphics, speeches etc.) for any JA2/v1.13 mods.

Does anybody know if JA1/DG are complete freeware at least?


Best regards; Schein


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #247185] Wed, 17 March 2010 01:07 Go to previous messageGo to next message
Kazuya

 
Messages:211
Registered:January 2009
Scheinworld


Good question! To tell the truth I don't know exactly if this game is freeware? The same problem already exists with the using of WF, JA1 and DG files (graphics, speeches etc.) for any JA2/v1.13 mods.

Does anybody know if JA1/DG are complete freeware at least?


Best regards; Schein
Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #247188] Wed, 17 March 2010 01:51 Go to previous messageGo to next message
Shanga

 
Messages:3516
Registered:January 2000
Location: Danubia
Scheinworld

Does anybody know if JA1/DG are complete freeware at least?


Here's your answer from bitComposer:

Quote:

Apart from a Social Network based game under development by Strategy First, the acquisition of the full IP rights by bitComposer Games will now serve to clarify the situation and will lay the foundations for future development work under the license.


They are the owners of Jagged Alliance IP so no, the games aren't public domain. Or freeware for that matter.


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #247215] Wed, 17 March 2010 15:51 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Thank you guys for your quick replies,

Shanga
Here's your answer from bitComposer:

Quote:

Apart from a Social Network based game under development by Strategy First, the acquisition of the full IP rights by bitComposer Games will now serve to clarify the situation and will lay the foundations for future development work under the license.


They are the owners of Jagged Alliance IP so no, the games aren't public domain. Or freeware for that matter.


@ Shanga: I have read the article about bitComposer now:

http://www.bit-composer.com/www_en/newsarchive.aspx?newsid=9e87d356-8529-45b5-a49f-8a814749efc9

Apart from that many websites still list JA1/DG as freeware in their download archives. I will better avoid some link examples now Wink That's the reality in the internet.

Btw the rights for Wildfire (and the source code) are still at i-Deal Games, right?


Kazuya
The use of material from JA1 or DG is technically a copyright violation. However, copyrights don't have an unlimited scope (contrary to what many copyright holders want you to believe).


@ Kazuya: Yes, modding will probably always be a part of a "grey area", but mostly it's to the rights owner's interest too (as long as they are for free), because it keeps the public interest for their products alive.


Best regards; Schein


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #247218] Wed, 17 March 2010 16:32 Go to previous messageGo to next message
Shanga

 
Messages:3516
Registered:January 2000
Location: Danubia
Well I am not so familiar with the IP for Wildfire, but if it's the standard contract SFI proposes then iDeal has rights for their own content (tilesets, faces, guns, etc), but the rest is property of the publisher, read bitComposer now. iDeal can't publish more games without bitComposer, bitComposer can't use WF items to make a game (not that JA3 has anything in common with WF).

As for JA1/DG, i know for sure these were part of the deal Ian Currie (who owned them) signed with SFI. SFI used them for developing a DS version, remember? The fact that anyone can upload a warez copy and say it's freeware is irrelevant (until some corporate lawyers know on your door)

[Updated on: Wed, 17 March 2010 16:34] by Moderator



Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #247351] Fri, 19 March 2010 21:34 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Hello,

Shanga
[...] The fact that anyone can upload a warez copy and say it's freeware is irrelevant (until some corporate lawyers know on your door)


@ Shanga: Not on "my" door Wink I think eight (original) versions of JA1, DG, JA2, UB and WF in English and German should be enough to convince any potential advocates at my home (not that this happens very often to me). Smile

Anyhow thanks for the WF info!

@ Dieter: Good luck with the UFO Editors!


Best regards; Schein


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #248275] Wed, 31 March 2010 22:06 Go to previous messageGo to next message
Anonymous
Links to the editors on the new download site would be cool.
Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #268108] Fri, 10 December 2010 19:50 Go to previous messageGo to next message
ownator

 
Messages:16
Registered:August 2008
This forum really lacked gathered information about a mod. This way you were left to scour the threads hoping there was a post with the latest update. Every mod should have a sticky where the author would update its status and give installation instructions and working links (how hard is it with dropbox these days? its 2GB free hosting+hotlinking).

This forum really needed something like this. Altho i think its a bit outdated and some posts are missing, but i imagine it can be hard for one person to do this. You're doing a great job man!!
Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #284757] Sun, 26 June 2011 15:09 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Full translation of Shady Job (Inshy) added.


Re: Ja2/UB/JA21.13 Mods Download/Install Guide FEEDBACK[message #312521] Mon, 26 November 2012 23:09 Go to previous message
markmid

 
Messages:7
Registered:January 2009
Thanks for this list.

PCM's under the current build 4870 are incompatible, could save someone some bother to list that feedback.

All break the ini, so it seems to be ignored (easiest way to test is to try to create more than 1 merc), basic or plus do the same. The ini editor cannot read the file correctly either, it gets the values but not the descriptions, though it's ignored so that is a side issue.

[Updated on: Mon, 26 November 2012 23:10] by Moderator

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