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Re: Alpha_Item_Mod_for_WF6.06[message #222911]
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Tue, 23 June 2009 20:32
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Okay guys, :welder:
with the help of Will Gates I finally got the flamethrower working.
WARNING: This will definetly screw up playing with Crepitus.
REPEAT: Don't play with the alien bugs, this will cause trouble, as the flamethrower and the flamethrower fire use up some of the alien spit slots.
Install instruction:
Just as the other alpha_item_mods, copy all folders into your Data-WF folder (or whatever
the folder you use for the mod is named). However, the TILECACHE folder must be copied into the regular DATA folder in your JA2 root folder (just look up that folder before you install this and you will see, that the TILECACHE folder is only found in the DATA folder, not the DATA-WF folder).
Enjoy.
Smeagol
I'll need your help to play test the hell out of it, in order to get things like damage value, area of effect, range, etc... right. I think it's quite difficult to evaluate that thing, I don't want to make it too overpowered, then again it's quite fun to set things on fire.
There might be a problem with the animations, as it seems that there is a limit of animations that can occur at the same time (approximately around 20. That is probably also what screwed up flare mines from alarm triggers and emergency flares//break lights in certain maps, if some of you remember...). My guess is that this is hardcoded, nothing I can do about. Maybe some coder should have a look at this.
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Re: Alpha_Item_Mod_for_WF6.06[message #223145]
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Wed, 24 June 2009 18:27
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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It's an additon to the 1.13 WF Mod.
It offers some new items (got about 300 entries at the moment, including lots of LBE items, some gun attachments, weapons, armor, home-made explosives, new hand grenades, etc...).
I also made updated maps, that will require the item mod, as several items, introduced by this mod, where placed into the maps.
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Re: Alpha_Item_Mod_for_WF6.06[message #223153]
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Wed, 24 June 2009 18:47
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Sorkvild |
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Messages:14
Registered:June 2009 |
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smeagolIt's an additon to the 1.13 WF Mod.
It offers some new items (got about 300 entries at the moment, including lots of LBE items, some gun attachments, weapons, armor, home-made explosives, new hand grenades, etc...).
I also made updated maps, that will require the item mod, as several items, introduced by this mod, where placed into the maps.
Sounds sweet. More guns, never to many
One more question. Is it possible to put new versions of item mod during the game, or do I have start a new one with every new item mod released ?
[Updated on: Wed, 24 June 2009 18:55] by Moderator Report message to a moderator
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