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Re: Alpha_Item_Mod_for_WF6.06[message #223894]
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Sun, 28 June 2009 02:46
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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KindredHmmm. Try Devin, he always seems to have a few pices of wire when I visit.
Or you could try Sam in Balime, as far as I remember he should have some copper wire, as well (if not, I'll add it to his inventory... just openening XMl editor again to doublecheck...).
Edit:
Okay, just looked it up. Sam, Keith, Jake and Devin sell Copper Wire in varying quantities. Shouldn't be that difficult to get hold of it.
Kaerar The MOLLE system in DBB is pretty clever if crude. Not sure it would be a beneficial addon to the game though IMHO.
Yeah, might offer some use to the Modular pouches, though I fear this would unbalance the LBE system quite a bit (and besides it's massive work to implement it, especially regarding item sizes/pocket types, which would all require a severe reworking... not excatly what I'm looking for... compared to the gain, the amount of work seems not really justified).
Sam_Hotte
Good Guy!
Always a pleasure. :cheers:
[Updated on: Sun, 28 June 2009 02:54] by Moderator Report message to a moderator
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Re: Alpha_Item_Mod_for_WF6.06[message #224660]
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Wed, 01 July 2009 19:03
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Okay, I'll try that.
Edit:
Set Item159 (Flamethrower Fire, originally was Creature Gas) to
a.) Type: Creature Gas, Animation: none
Result: your re-painted animation of the flames, no damage on the fire's path.
b.) Type: Creature Gas, Animation: Flames
Result: still uses re-painted creature gas cloud, and still no damage in fire's path
c.) Type: Fire Animation: None
Result: runs pretty unstable, quick load mad me crash to desktop. Uses fire animation, yet still no damage by fire's path
d.) Type: Fire Animation Flame
Result: as already tried and implemented in current Item Mod version
don't think that it depends on the explosion alone.
That leaves several different settings:
it's either
a.) the settings of the Flamethrower itself (Item 48, was Queen Spit)
b.) the settings of the Flamethrower ammunition (Item 115)
c.) the settings of the Flame "Explosion" (Item 159, was Creature Gas)
d.) the ammo type (tried using Monster and Flame, both seemed to have no results...)
or, and this is what I think is most probable, a combination of these. Maybe that flame//spit causing damage in it's path is hardcoded to another item, maybe Item 59 (Old Male Spit). I haven't played Sci-Fi with Crepitus that often, thus I really can't remember how the spit attacks of the crepitus behaved in-game.
[Updated on: Wed, 01 July 2009 19:28] by Moderator Report message to a moderator
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Re: Alpha_Item_Mod_for_WF6.06[message #224670]
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Wed, 01 July 2009 19:37
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Just getting used to PhotoShop, still need much more experience. So far, I'm able to copy pics, change their size, adjust some stuff, copy them into the .sti editor, etc... nothing major, only small changes. Most annoying is, that the quality of a pic drops each time you change it's size and "sharpen" often leads to some very strange colours. Some items work well, some really don't. I wanted to add a heavier bipod, but cancelled that, because the pic just looked ugly.
Also tinkered a bit with the hardcoded extended ear slot (the one which allows for militia commands...).
Unfortunately that thing only works, if worn in one of the head slots. I thought it would work to command militia if attached to a helmet, but turned out, that this in fact doesn't work. Would have been nice, as it would have allowed to change the item to a radio only, that could either be worn as a face item or a helmet attachment (with no modification to hearing range).
And also saw on that trial, that EDB shows hearing range +0 on that item if it was attached to a helmet.
Which gives me the idea, to change the item's class.... hmmm might try that out...
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Re: Alpha_Item_Mod_for_WF6.06[message #225169]
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Fri, 03 July 2009 12:32
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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KaerarI'm looking to do a remake of the De Lisle Carbine if anyone can find a decent side on pic (takes way too long to draw at the moment!).
Also if ya interested smeagol I am in the process of making a Browning M1919 (aka M2) machine gun and the M2 Stinger (based off the AN/M2 Aircraft machine gun). The Stinger is a mad gun with an RoF in the 1200-1400 RPM range, though it has small ammo capacity (50 or 100rd box mag) for the RoF. The guy who made it was a machinist from the USA who salvaged an AN/M2 and proceeded to cause merry hell to ze Germans with it. He was a lucky man too in that he repeatedly ran up to German bunkers with it and rescued his compatriots as he went back for more ammo
PS the M1919 is very heavy, the Stinger is a LOT lighter so should be a relatively rare gun as only 2000 were made by Browning after seeing the mods made by the soldier
Hmm... that M2 is really heavy.... doubt it would make any sense to include that one, as no one would use it (just think about that Browning MG that's already included, the stats simply suck compared to other machine guns).
If I would include the M2 and the M2 Stinger, I probably wouldn't make the Stinger available through Bobby Ray, but instead as a merge item (for which some kind of assembled conversion kit would be necessary...).
After a short research on the net it seemed that very few of them were produced which makes it pretty unlikely that BR has them in stock... same should be true for the De Lisle Carbine, according to Wikipedia only 129 were produced during WW2... though I added it to BR's stock anyway.
Edit:
Kaerar, I remember you said that you somewhere had a pic of the L86A1 LMG. Would it be possible to add a 42 rnd mag to the pic (same as AUG Hbar)? I don't like the pic in the Cosplay mod, but I think with a 42 rnd mag the gun might be interesting enough to warrant inclusion.
Edit 2:
Also stumbled during my research upon the Gepard M6 Lynx
, which seems like an interesting gun (short bullpup anti-material rifle).
Unfortunately I only found pics of it with the barrel pointing to the right. The pic I currently make will be just an inverted mock-up. If someone finds a better pic, I'd gladly take it.
[Updated on: Fri, 03 July 2009 13:57] by Moderator Report message to a moderator
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