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JA2 Night OPS Translation[message #208292] Sun, 08 February 2009 00:36 Go to next message
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Messages:1037
Registered:January 2009
Hey all,

I've started to translate some JA2 Mods into English, NPC dialogue will be subtitled with all items, e-mail, quests, & vital info translated.

First off the block will be the Russian mod Night Ops, i will probably release each translation in phases, refining it each time. This will not affect a game in progress.

I want to give personality to characters in the translation, so any suggestions for character lines from people playing a specific mod are welcome.
****************************************************************************************************
N.Ops English editor: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=208292&page=1&fpart=3#Post216902

N.Ops FAQ: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=208292&page=1&fpart=3#Post217100

JA2 Night Ops Translation:

[color:#006600]
Base Translation:[/color]Full Translation v.08


[color:#006600]
Latest Full Translation:[/color]Full Translation v.09 This needs to go over v.08 above!

Night Ops Manual: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=223126&page=1#Post223126



If you play with this translation and notice an error let me know and i will fix it...

Cool, enjoy


Install:

Clean JA2 Gold
Night Ops version 1.0

Make sure to select the first option (JA2 Components) and your res size on install!! The extra options can be selected here or later from the noptions.ini in the root folder, read the ini section below to see how and what they do.

Check in your JA2 Folder that the files extracted into the Root Folder and not into a new folder called JA2. If there is a new folder with all the files cut and paste them into the Root Menu overwriting everything.

InstallPatch 1.1

InstallPatch 1.2

Unpack full translation and copy into main folder overwriting when prompted.



[Updated on: Thu, 02 July 2009 21:42] by Moderator



Re: Mod Translations[message #208306] Sun, 08 February 2009 07:27 Go to previous messageGo to next message
Kaerar

 
Messages:2050
Registered:January 2003
Location: Australia :D
Smoke me a kipper I'll be back for breakfast...


I like the idea of translations. Personally I would love it if some of the characters ingame just used their native languages or mixed between native and muddle English. Using the subtitles would allow for visual understanding of what's being said while providing more atmosphere IMO.


Re: Mod Translations[message #208312] Sun, 08 February 2009 13:02 Go to previous messageGo to next message
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@Kaerar:

I agree with you, all you have to do is look at Ivan to see how his character is brought to life with Russian. The "subtitles" will make the mods playable with the original atmosphere in tact.

I have started to translate most of the files, one thing though, how do i edit the stat screen [Hlth, Dex, etc... on the tactic/merc hire screen? Are they just .sti images?

Also, where are the files that govern the item description box? Not the text but the AP value etc...

Any help is appreciated.


[Updated on: Sun, 08 February 2009 14:54] by Moderator



Re: Mod Translations[message #208316] Sun, 08 February 2009 14:12 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
If I wasn't already married.......... , well , I'd be single Very Happy
Great idea mate , keep this up and you'll be invited to the 'secret' Bearspit party in Dubai .
( only the hardest working members get to go , I'm hoping for next year) :biglaugh:


Re: Mod Translations[message #208325] Sun, 08 February 2009 15:18 Go to previous messageGo to next message
Kaerar

 
Messages:2050
Registered:January 2003
Location: Australia :D
Yeah and SFI I funding it Wink

I was just thinking (dangerous I know) but would it be possible to make a mash up of the German, Russian and English voice overs for the characters, so Grunty speaks German and Ivan speaks Russian (unless the voice overs aren't as good). Would be interesting to see how the game feel with the full accents than the current setup...


Re: Mod Translations[message #208335] Sun, 08 February 2009 18:48 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
but would it be possible to make a mash up of the German, Russian and English voice overs for the characters, so Grunty speaks German and Ivan speaks Russian


Yeah , 1980's remix stylee ,12" versions and backward masking for the satanists among us :diabolical:


Re: Mod Translations[message #208347] Sun, 08 February 2009 23:07 Go to previous messageGo to next message
herb

 
Messages:417
Registered:September 2007
Location: Slovenija
Offtopic

In the end we will make a monument for you. What a man!!! Bravo
Re: Mod Translations[message #208379] Mon, 09 February 2009 12:22 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
Poster: Off_Topic
Subject: Re: Mod Translations

Night Ops English translation:

Coming soon...



Can I ask for Legion2 when you're finished ?
ta . Smile


Re: Mod Translations[message #208384] Mon, 09 February 2009 13:53 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Your in luck Lockie, that's a mod i want to translate for myself Wink

I don't know why i started with Night OPs as it's probably the hardest to do because of the cyrillic text :whoknows:


Anyway, should be worth it as there are some really cool features to this MOD, i really like the option to include the surrender option as a quest. During a test run my team of GUS, Scope, and Ice rappelled from the chopper into Drassen Airport, after a brief firefight my whole team were captured, on day 1!

Night Ops Translation for version 1.0B should speed up now as i have most of the items/weapons translated which was time consuming.

Quests: 99%
E-mails:20%
Items/Weapons:70%
BRay Descriptions:0%
Merc Bios:5%
NPC Data:20%
Proedit files:40%





Re: Mod Translations[message #208387] Mon, 09 February 2009 14:34 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
as it's probably the hardest to do because of the cyrillic text

now as i have most of the items/weapons translated which was time consuming.


Should make shadyjob easier to do also Very Happy


Re: Mod Translations[message #208412] Mon, 09 February 2009 17:29 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Shite!

Stupidly i presumed NOPs 1.0b & NOPs 1.0 had the same weapons/items. This has unfortunately set thing back a little. I will release the files for both versions but i presume people would prefer to play in a higher resolution, therefore it will be 1.0 that i will translate first... grrr... Mad

Anyway, some time this evening i will put up what i have done so far, it's a skeleton translation that allows you to start the game and i will update it as i go...


Re: Mod Translations[message #208437] Mon, 09 February 2009 22:23 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
but i presume people would prefer to play in a higher resolution, therefore it will be 1.0 that i will translate first


What is the res ?
And however it turns out , you at least tried :super:


Re: Mod Translations[message #208441] Mon, 09 February 2009 23:22 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Night Ops 1.0 English Translation launch

Hey Lockie,

There are two versions of Night Ops, 1.0 has an adjustable res when installing whereas 1.0b is 640x480. 1.0b is the true mod but 1.0 has pretty much the same features just missing a few touches here and there. E.G. Laptop Screen, landing in Drassen Airport, different items.

I went with 1.0 for a finish as i prefer when given the choice to play a higher res, if anyone wants the other file i can post them.

[color:#660000]Edit:Moved to first post in this thread.[/color]

If you already have the translation files installed, once you patch you will need to reinstall them.

Once you have JA2 Night Ops set up, just unpack the translation files and drop them into the root folder overwriting when prompted.

What's done so far (after a silly set back :uhh: )

*Most important Items/Weapons
*Starting Armours...
*E-Mails
*Quests
*All Mercs now have their English Names/Bios
*Files/R.I.S./AIM Pages etc...
*Most Proedit files

To be done:
*Most ammo descriptions
*Bobby Rays Descriptions
*NPC/Civilian/Enemy Speech Bubbles (Luckily old NPC's speak english so no big rush)

There will still be Russian option and text on various screens but should not hinder play if you are half familiar with JA2 screens.
[color:#006600]
If you start playing, any updated .edt file will just be added to your current game, the only reason for a restart will be when i finish the prof.dat translation.[/color]

Cool, enjoy, if anyone has a better description for a weapon/armour/item let me know and i'll incorporate it when i update.

P.S. Watch out for stun grenades, they've added a great twist to them...

[Updated on: Tue, 10 February 2009 20:54] by Moderator



Re: Mod Translations[message #208484] Tue, 10 February 2009 12:07 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Works a treat ! Didn't get to use stuns , 3 mercs wiped out in first minute or so Very Happy , looks a good mod , thanks to your help ! Very playable , so I'm gonna load this up at home too .


Re: Mod Translations[message #208497] Tue, 10 February 2009 14:19 Go to previous messageGo to next message
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Night Ops can be patched to version 1.01 now, still need to change a few things with regards starting ammo, for some reason the modders equipped the Mercs with the wrong type in some cases.

See entry above for more details...


Re: Mod Translations[message #208505] Tue, 10 February 2009 15:41 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
for some reason the modders equipped the Mercs with the wrong type in some cases.


And little if any armour ! Buck nekkid versus crack troops , tough start ! They dont drop too much either , probably cause I left most of the option unchecked . Relaxing music , neat gunsounds and weapons , like the sandbags , the mod does seem more "Russian" in flavour .Is it the same story , or are there quests to fulfill ?


Re: Mod Translations[message #208509] Tue, 10 February 2009 16:04 Go to previous messageGo to next message
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Messages:1037
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Quote:

And little if any armour ! Buck nekkid versus crack troops , tough start ! They dont drop too much either , probably cause I left most of the option unchecked . Relaxing music , neat gunsounds and weapons , like the sandbags , the mod does seem more "Russian" in flavour .Is it the same story , or are there quests to fulfill ?


You should tick all the boxes in install... otherwise you will not get all the new features, i'm trying to translate the options for 1.0, if you have a look at the entry in the mod download guide you can see the options for 1.0b.

It is the same story but with a lot of new twists and turns, much more than a weapons mod, i don't want to spoil too much but one of the new quests is a virus outbreak.

Low ranking enemies shit themselves if they are scared! They are petrified of Ivan.

Deidranna can hire mercs from AIM (i ended up fighting vicki on day 1 Omerta) you can land the helicopter into enemy occupied maps,place sandbags etc...

Edit:You can also enter/exit turn-based when you want by pressing "D", you have to activate sights etc.. by pressing "J"

The sound is very good, i have to sort out the armour descriptions/classifications... if i get a chance i'll overhaul the start up gear as it is a bit messy.

Glad you you're giving it a shot...

[Updated on: Tue, 10 February 2009 16:18] by Moderator



Re: Mod Translations[message #208514] Tue, 10 February 2009 17:13 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Patched it , seems ok , saves load , going to alter the ini a little .....


Re: Mod Translations[message #208517] Tue, 10 February 2009 17:46 Go to previous messageGo to next message
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Cool, i have the descriptions for the N.OPs .ini if you want them, going to sort out the start up gear this evening.


Re: Mod Translations[message #208526] Tue, 10 February 2009 19:43 Go to previous messageGo to next message
Kaerar

 
Messages:2050
Registered:January 2003
Location: Australia :D
Well if the drops are crap there is always my favourite pastime Smile Stealing Very Happy


Re: Mod Translations[message #208529] Tue, 10 February 2009 19:51 Go to previous messageGo to next message
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http://i657.photobucket.com/albums/uu293/off_topic/NightOps-installoptions.png

The drop settings is an option on install, i can only find a translation for the 1.0b version (above)
Are there any Russian members who could translate the options on the install of 1.0?


Re: Mod Translations[message #208531] Tue, 10 February 2009 19:54 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
Well if the drops are crap there is always my favourite pastime Stealing


Ahh , colononists , from father to son .... Very Happy

Actually they dont seem to carry much , could only steal the gun and they drop very little .


Re: Mod Translations[message #208532] Tue, 10 February 2009 19:55 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
There's an ini (of sorts) after you drop in the patch .You can change values , I think :confused:


Re: Mod Translations[message #208535] Tue, 10 February 2009 20:15 Go to previous messageGo to next message
Kaerar

 
Messages:2050
Registered:January 2003
Location: Australia :D
I learnt my entire stealing repertoire in the UK mate Wink

Oh and got no criminal history either Smile

Even if the items aren't tagged to drop you should be able to steal them all. Well it used to work :confused:


Re: Mod Translations[message #208539] Tue, 10 February 2009 20:52 Go to previous messageGo to next message
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Registered:January 2009
From now on i'll use the first post in this thread for any updates, i've put up a new full translation file & an item edit file too.

I'd recommend to anyone who downloaded the earlier file to use the item edit if you don't want to restart a new game or the full thing if you haven't a game in progress, i fixed/translated a good few more items this evening.


Re: Mod Translations[message #208543] Tue, 10 February 2009 22:07 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
well ,loaded it at home , can't seem to get 1024 res now for some reason , also ticked ALL the boxes and falling on my arse every few mins gametime when running ! Obviously a Russian idea of a joke Very Happy .
Yup , the 1.0 version install ini IS different to that one .
Some mismatched item loadouts for mercs , wrong ammo as you said , also seem to have LOTS of creature flesh , yummy !


Re: Mod Translations[message #208544] Tue, 10 February 2009 22:16 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Creature flesh?

I'll have most of the item issues fixed by tomorrow. it's definitely 1.0 you are using? I didn't come across creature flesh...

Did you get the item update?


Re: Mod Translations[message #208546] Tue, 10 February 2009 22:49 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
yup v1.0 and item updated too along with most recent translation. Militia havin a party when I arrived , so I gatecrashed enemy buffet .Reminds me of MFM mod Very Happy The radio icon when you point at a militia I suppose calls them to you , or gives orders ?, neat feature !
Dunno about creature flesh , it IS odd , I thought it may be to do with epidemic ? :headscratch:


Re: Mod Translations[message #208547] Tue, 10 February 2009 23:07 Go to previous messageGo to next message
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Yeah, that's a random feature, little uprisings ever now and again, there not always in Omerta when you land. Did you read in the ini about the paratroopers?

lol...where are you finding all this creature flesh?


Re: Mod Translations[message #208572] Wed, 11 February 2009 10:06 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
lol...where are you finding all this creature flesh?


One of my team had it on him when hired , enemy seem to drop it too , guess I ticked scifi by mistake ? ( usually never use scifi )



Quote:
Did you read in the ini about the paratroopers?

well I set all options to 1 ( what's the very last entry in the ini for ? ) , dunno what any of it does though Smile
On laptop today , so maybe play around with settings on this install .


Re: Mod Translations[message #208585] Wed, 11 February 2009 11:48 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
lockie
can't seem to get 1024 res now for some reason


That's my fault, in the translation file i had the ini set to 800x600, you can change it there to a higher res, sorry.
Quote:

s I ticked scifi by mistake ? ( usually never use scifi )


Probably, i never use sci-fi myself.

Quote:
well I set all options to 1 ( what's the very last entry in the ini for ? )



[Options] To change screen size enter:

640 =(640x480)
800 =(800x600)
1024 =(1024x768)
1280 =(1280x1024)


; Screen
Screen0

You can turn these on=1 or off=0

; AIM in special= Deidranna can hire Mercs from aim
EliteAIM = 1

; hostage Bossa = extra quest where one of your mercs is taken hostage, time limit to mission
Hostage = 1

; epidemic
Epidemic = 1

; overheated weapons
Overheat = 1

; attack jeeps
JeepAttack = 1

, active or passive conduct of the police
ActiveMilitia = 1

; ambush
Ambush = 1

; shadow images of objects in the interface
ItemShadow = 0

; for characters in the version 1.02 AB
AB102rus = 1

; impact of the death of the militia loyal to the urban
LoyaltyMilitiaKilled = 1

; training militia only "teachers"
TeachingMilitia = 1

; training once the regular militia
BlueMilitia = 1

, an alternative mechanism for calculating the cost of aiming with the optics
AltScopeAP = 1

; joke. enemies soil themselves out of fear
Defecation = 1

Option set of Maps: 0 - Random 1 - main, 2 - Alternative
Maps = 0

; air landing in urban sectors not covered aircraft
Paratroopers = 1

parameters for correction of distance vision
AddDistVisible = 0

; sell stock
PayInventory = 1


Re: Mod Translations[message #208592] Wed, 11 February 2009 12:24 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Thanks ,wondered what ab102rus was , and overheat ? Takes place of jamming I suppose . Where does Bobbyrays deliver to ( as it seems you can order immediately ) and if it's the airport , whats the russian name ? Damn cryllic letters , seems to alter from screen to screen ( same item/action )
weird , gotta hand it to you , this would drive me nuts Very Happy
@ Orko , give it a whirl , it's pretty good and not hard to setup :waving:


Re: Mod Translations[message #208594] Wed, 11 February 2009 12:31 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
One of the members ( Braindead )has started a shadyjob translation , files located here . http://www.ipbwiki.com/ja/ShadyJobTranslation.rar
Dunno if it'll help you or not for SJ mod , or perhaps Nops mod .

[Updated on: Wed, 11 February 2009 12:32] by Moderator



Re: Mod Translations[message #208617] Wed, 11 February 2009 16:43 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Night ops has a few neat features , costs for changing weapon in hands , taking from inventory etc. caught me out when I went to lift out and throw a grenade and didn't have enough AP's Very Happy
but as usual , the jam / overheat feature is a pain. Good mod though , well worth trying .


Re: Mod Translations[message #208632] Wed, 11 February 2009 18:30 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Quote:
One of the members ( Braindead )has started a shadyjob translation


It's not the best translation, i have a bit of a system set up now so i'd prefer to start from scratch, Braindead just copied/pasted from a translator, thanks though.

Quote:
seems to alter from screen to screen ( same item/action )
weird , gotta hand it to you , this would drive me nuts \:D


Tell me about it, it can be very frustrating trying to decode Cyrillic text and then if it picked up the right encryption translate it to Russian & then hopefully to a decent level of English.

3rd one down = Drassen

Quote:
but as usual , the jam / overheat feature is a pain


Any unreliable gun under 90% will start to cause trouble... it's a mixture of overheating and the condition of the gun.

Quote:
Good mod though , well worth trying .


I'll put up a translated FAQ and a readme in English so you can get an idea of all the changes, how to place sandbags in a militia sector, how to defend against the paratroopers etc...


Re: Mod Translations[message #208641] Wed, 11 February 2009 20:24 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
in the translation file i had the ini set to 800x600, you can change it there to a higher res, sorry.


Nup , isn't allowing me to alter anything in the ini editor ?


EDIT : Definitely 1024 on my laptop , odd :confused:

and the creature flesh , ........... shit ! :sick:

[Updated on: Wed, 11 February 2009 20:27] by Moderator



Re: Mod Translations[message #208648] Wed, 11 February 2009 21:58 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Lockie,

Forget about the ini editor, in the root folder you will see a "configuration settings" file called "noptions"

Double click to open it and you can change the res from here, where it says screen=800, change it to 1024

If you want to change anything else 1 = on, 0 = off

Just save & the new res should load.


Re: Mod Translations[message #208653] Wed, 11 February 2009 23:03 Go to previous messageGo to next message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
Quote:
Forget about the ini editor, in the root folder you will see a "configuration settings" file called "noptions"

Double click to open it and you can change the res from here, where it says screen=800, change it to 1024


Tried that first :whoknows:


Re: Mod Translations[message #208654] Wed, 11 February 2009 23:13 Go to previous messageGo to next message
Off_Topic

 
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What happens when you open it?


Re: Mod Translations[message #208655] Wed, 11 February 2009 23:15 Go to previous messageGo to previous message
lockie

 
Messages:3904
Registered:February 2006
Location: Scotland
I have changed it to 1024 , saved it and still 800 ?


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