Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Night Ops » JA2 Night OPS Translation
Re: JA2 Night OPS Translation[message #209427] Thu, 26 February 2009 19:17 Go to previous messageGo to next message
clbg

 
Messages:35
Registered:February 2007
Location: Moscow, Russia
And if you see a couple of enemy groups appeared from nothing and surrounding one of your strategic sectors - get ready to rumble! Very Happy
Re: JA2 Night OPS Translation[message #209476] Fri, 27 February 2009 17:46 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
At the moment i can not edit the Night Ops exe, the following should make life a bit easier for those playing a game.

On Screen noise directions:

СЕВЕРА=North

Сев запода=North West

запода=West

юго Запода =South West

юго=South

юго ВостокА=South East

ВостокА=East

Сев ВостокА=North East


BEPXA=Above

HИЗA=Below


All the strategic screen buttons are in the same place but untranslated at the moment, here is just a reminder for anyone who wants to copy/print this post to have beside them if playing.


Strategic Screen:

On Duty
Doctor
Patient
vehicle
Repair
Train
Cancel

Train:

Practice
Militia
Trainer
Student
Cancel

Practice/Trainer/Student:

Strength
Dexterity
Agility
Health
Marksmanship
medical
Mechanical
Leadership
explosives
Cancel

[Updated on: Fri, 27 February 2009 19:45] by Moderator



Re: JA2 Night OPS Translation[message #209522] Sat, 28 February 2009 19:59 Go to previous messageGo to next message
herb

 
Messages:413
Registered:September 2007
Location: Slovenija
Off_Topic
Just a few notes on gameplay:

A Merc needs a medical skill of 80+ to heal a patient.

medical skil over 80 to heal a patient is too much i think. So it is a must having doctor in a team.

So under 80 is just for healing merc himself...

Shouldn't change this?
Re: JA2 Night OPS Translation[message #209618] Tue, 03 March 2009 02:37 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
@Coolberg

Quote:
And if you see a couple of enemy groups appeared from nothing and surrounding one of your strategic sectors - get ready to rumble!


I'm really enjoying the paratrooper assaults, they add a definite edge to the mod, setting up sandbags and getting ready for a an attack.

Just one thing. When you destroy a jeep an item called "Bron" is left behind. What is it and what is it used for? i couldn't translate the description..

Thanks.


Re: JA2 Night OPS Translation[message #209626] Tue, 03 March 2009 09:02 Go to previous messageGo to next message
clbg

 
Messages:35
Registered:February 2007
Location: Moscow, Russia
"Tank armor", thing from original JA2 AFAIK, maybe with new image. Don't know what it used for now. Maybe for training your agility only Smile
Re: JA2 Night OPS Translation[message #209640] Tue, 03 March 2009 11:41 Go to previous messageGo to next message
Kaerar

 
Messages:2050
Registered:January 2003
Location: Australia :D
I was thinking that if you got hold of some tank armour you could probably make a new item for the left hand using a high level mechanic merc and adding another new item - blowtorch. Make it into a shield which can be used with pistols and single-handed SMG's Smile

But that is with a 1.13 conversion methinks Wink


Re: JA2 Night OPS Translation[message #209655] Tue, 03 March 2009 13:55 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Good idea, but then you'd have to add the A-Team soundtrack for every time you picked up the blowtorch and cigars... :welder:


Re: JA2 Night OPS Translation[message #209657] Tue, 03 March 2009 13:57 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
Ah pity you , fool ! Very Happy


Re: JA2 Night OPS Translation[message #209658] Tue, 03 March 2009 14:50 Go to previous messageGo to next message
Kaerar

 
Messages:2050
Registered:January 2003
Location: Australia :D
That's not too far from a possibility Smile

Make a merge item called Lit Cigar and have it fire a 0 damage round. The firing noise is the A-Team soundtrack Wink


Re: JA2 Night OPS Translation[message #209659] Tue, 03 March 2009 14:56 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Lol...i like it, perfect for those post Drassen counter attack moments... or the Shady Lady.


Re: JA2 Night OPS Translation[message #209867] Sat, 07 March 2009 17:03 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Anyone playing this?

Just waiting on one more translation from Profound and this will be pretty much in the can.


Re: JA2 Night OPS Translation[message #209874] Sat, 07 March 2009 20:20 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
Yup !


Re: JA2 Night OPS Translation[message #209878] Sat, 07 March 2009 22:36 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Cool, how are you finding it so far? Did you get all the new e-mails and quest from Miguel?


Re: JA2 Night OPS Translation[message #209910] Sun, 08 March 2009 16:10 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
only frittering away at early stages , been playing L2 , as for nops , what is the preoccupation with pastel coloured ammo Smile ? All hunky dory so far with translates , I'm gonna be playing a bit more with this soon :ok:


Re: JA2 Night OPS Translation[message #209933] Mon, 09 March 2009 10:03 Go to previous messageGo to next message
svean

 
Messages:66
Registered:August 2005
I'm going to try this tonight Smile
I've been a huge fan of this mod in pre 1.13 era where all of the UC-kind of mods couldn't stand a chance with NightOps features. But those russian letters...
Re: JA2 Night OPS Translation[message #209936] Mon, 09 March 2009 11:28 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Hey Svean,

Glad your going to check it out, as it is now Night Ops is playable in English, make sure to read the first thread in this post as there are some things i could not translate easily that are explained there.

I have the final piece of translated RPC dialogue from profound so i will be posting a finalish version today/tomorrow. The changes would be to the late game so won't affect a new game.

I plan to include a printable set of translations for the following as a reference point when playing. All the options remain the same but still can test the memory.

Direction of sound: I found that after a few maps it is easy to use the russian text to know where the sound is coming from.

The strategy screen drop down menus, E.G. Train...

The imp skill selecion screen.

In a test game i got as far as Drassen/Sam with no problems, i would prefer to have translated everything but what is still left in Russian didn't interfere with gameplay.

Enjoy.


Re: JA2 Night OPS Translation[message #209947] Mon, 09 March 2009 14:58 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
N.Ops Translation @ v.05 (See first post in this thread)

This is a pretty much final version, at this stage i will just iron out and improve minor texts.

I have included in the download a handy file which if printed will make things a bit easier for anyone wishing to play.

Any errors can be reported here.


Re: JA2 Night OPS Translation[message #209988] Tue, 10 March 2009 14:34 Go to previous messageGo to next message
svean

 
Messages:66
Registered:August 2005
I'm pretty much starting out Smile For now - translation seems fine Smile
I'm little overwhelmed by new stuff in this mod - but I really like it - just have to get used to Smile

Anyway GREAT JOB!!!


I was just wandering... isn't there a way to merge features from different mods? Just a bit of standarization, modules of code with some documentation (as open source) and really cool stuff from NightOps, RR or Legion 2 could make real competiotion to any new game Very Happy
JA community is international anyway...
Re: JA2 Night OPS Translation[message #209994] Tue, 10 March 2009 15:27 Go to previous messageGo to next message
profound

 
Messages:67
Registered:October 2004
Location: Lithuania
Night Ops source code is not made public, AFAIK.
And yes, NO source modification has very unique and appealabble features, too bad it contains old JA2 annoyances and bugs(e.g. enemy turn deadlocks, grenades, thrown roof injure people inside..)
Re: JA2 Night OPS Translation[message #210015] Tue, 10 March 2009 22:06 Go to previous messageGo to next message
herb

 
Messages:413
Registered:September 2007
Location: Slovenija
Off_topic

there is an icon of dusters but description is of Tokarev gun
Re: JA2 Night OPS Translation[message #210017] Tue, 10 March 2009 22:25 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Hi Marko, you are using the wrong version of Night Ops, that's why the items are mixed up.

Night Ops v1.0b was the final beta, you need N.OPs 1.0 + 1.1 Patch for this translation to work, you will find all you need in the first post in this thread.


Re: JA2 Night OPS Translation[message #210056] Wed, 11 March 2009 21:25 Go to previous messageGo to next message
herb

 
Messages:413
Registered:September 2007
Location: Slovenija
I think i'm using 1.0 but not sure. I will reinstall.
Thx
Re: JA2 Night OPS Translation[message #210057] Wed, 11 March 2009 21:35 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Version .06 (See 1st Post in this thread for link)

Added Manuels Speech files from UB.
Other minor alterations.



Marko
I think i'm using 1.0 but not sure. I will reinstall.


There are no Dusters in Night Ops 1.1, only 1.0B. If you use the N.OPs available at the start of this thread you will have the correct version & patch.

[Updated on: Thu, 12 March 2009 02:58] by Moderator



Re: JA2 Night OPS Translation[message #210075] Thu, 12 March 2009 11:31 Go to previous messageGo to next message
svean

 
Messages:66
Registered:August 2005
I'm confused with this mod. It has so many new things (that I'd love to see in 1.13) but russian language is really pissing me off - I had to reinstall all of this beacuse I chose some crazy features wile instalation because I didn't understand whats written there (maybe some translation of instalation options would be nice??). Then I have translated story (thanks o Off_Topic Very Happy) but not options and IMP creation - I've made some stupid choices... and I started over...

The problem is I don't have any russian dictionary and I can't even write or copy those words from the game to check what "this" damn thing means Razz

Other thing is that this mod is insanely hard from the start - on IronMan Experienced (I always play IM) I've lost few hours just to win battle in Omerta (then it's getting far easier). But I would handle this if that mod could be completly translated (needs some picture replacements or what?).
Re: JA2 Night OPS Translation[message #210079] Thu, 12 March 2009 14:13 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Hi Svean,

Whatever wasn't translated was part of the .exe. I tried to get into it but i can't read cyrillic Russian. Maybe in the future if i have a lot of time on my hands i could do something with it.

For now most of the issues you have can be dealt with. I included with the translation a file and the first post of this thread descriptions including the following:

(If you can print it even better as you can have it beside you as a reminder.)

1. The noise directions in Russian, once you play a Map or two i found it easy to learn these key words and know what direction noise was coming from.

2.Imp Skill selection, I included a list of where the skills are placed as a reminder.

3.Strategic screen merc options, again there is a list of all the drop down menus, E.G. Training etc...

4.On install you can avoid all the extra options and later edit them by opening the Noptions configuration file. [color:#006600]N.B. Make sure to select the first option "JA2 Components" on install![/color]

Again there is a detailed description of these options in the download and the first post in this thread.

5.I also included the "Merc Dump" file from night ops. which if printed allows you to check the skills/traits of the Mercs.

6. The only new option ingame you need to worry about is the fifth option down on the right which is drop all on/off. It is set to off by default.

I know it's not ideal, but once you start playing and are enjoying all the cool new features you won't notice them. By the way, if you have the .06 version i uploaded last night check the e-mail "confirmed" for a cheeky explanation as to why there is Russian text on your Laptop/HUD. Wink

Your right, it is a very difficult game, but it's a very enjoyable challenge, even though it follows pretty much the same story as vanilla there are enough surprises and new features to make it seem fresh. Make sure to turn on the Attack Jeep option & allow Derdranna train her Paratroopers for the full effect!

Hope this helps...

Edit: Just thinking, there are a few more buttons in russian, E.G. Bobby Rays, but i found that having played JA so often it's easy to navigate them. If you had never played JA before you would be in trouble. Everything is in the same place, Drassen is the 3rd destination down etc..

[Updated on: Thu, 12 March 2009 14:36] by Moderator



Re: JA2 Night OPS Translation[message #210150] Fri, 13 March 2009 10:59 Go to previous messageGo to next message
svean

 
Messages:66
Registered:August 2005
Thank you Off_Topic - you did really GREAT job Very Happy
I just need to install second instance of JA2 just to check what is where - this Cyrillic worms are really pissing me off, but this mod is definitely worth plaing. Shame that there is so many unchangeable things (texts) included in exe (and there is no open source to compile it by oneself)....
Re: JA2 Night OPS Translation[message #210167] Fri, 13 March 2009 13:54 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Quote:
I just need to install second instance of JA2 just to check what is where


If you can print the notepad file i provided, a reference instal of JA2 won't be needed, although i understand if you want to double check somethings. If you think there are more layout options (B.Rays for example) that i should put there i will. I left out stuff i knew what to press out of reflex.


Re: JA2 Night OPS Translation[message #211205] Thu, 26 March 2009 22:23 Go to previous messageGo to next message
svean

 
Messages:66
Registered:August 2005
Is there any way to merge NightOps enemy AI with v1.13 features??

I've been playing NightOps for some time (with some minor crashes) and I really liked it's thoughness, but I really miss a lot of things I got used to in v1.13... like using scopes and binoculars, much more weapons... and many many other things.
Re: JA2 Night OPS Translation[message #211210] Thu, 26 March 2009 23:27 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
In short , no .
Have you tried Legion2 ? Well worth giving a go .


Re: JA2 Night OPS Translation[message #211316] Sat, 28 March 2009 14:00 Go to previous messageGo to next message
svean

 
Messages:66
Registered:August 2005
Yes I did - without all this ammunition and cammo bugs it would rock Smile I've been plaing 34.9 which is not save compatible with 35+ Razz
I really like new atmosphere and new way of action developement but...

Still - I loved this whole moving tanks hunting (getting from behind) from NightOps... Every mod has something - some of them have also "this" something Wink
Re: JA2 Night OPS Translation[message #211326] Sat, 28 March 2009 14:42 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
If a modder sees this feature ( tanks, eh Will Smile ) and others, perhaps they will incorporate them into a new mod ?


Re: JA2 Night OPS Translation[message #211331] Sat, 28 March 2009 14:58 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
Lockie,You need a modder for that not a "parts assembler" like me
Re: JA2 Night OPS Translation[message #211334] Sat, 28 March 2009 15:01 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
Quote:
Lockie,You need a modder for that not a "parts assembler" like me


Only way to learn is try , time aplenty is what you have to try out . Go on , go on , go on Smile


Re: JA2 Night OPS Translation[message #213002] Sun, 12 April 2009 23:58 Go to previous messageGo to next message
FodderVomit
Messages:3
Registered:November 2008
How to install this mod? I just don't understand the setup as it is in Russian. For the game, it should be no problem as I am familiar with JA2 interface. I really want to enjoy the feature in this mod as said in this page http://wastelandmerc.8.forumer.com/a/ja2-mods_post493.html.
Is it any possibility to implement these features in next v1.13 build?

[Updated on: Sun, 12 April 2009 23:59] by Moderator

Re: JA2 Night OPS Translation[message #213032] Mon, 13 April 2009 10:30 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
Offtopic's guide on the first page of this thread , is the one to follow , just read carefully .


Re: JA2 Night OPS Translation[message #215960] Fri, 08 May 2009 18:34 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Two questions by me and two answers by "Whoami" (Thanks for your reply! Smile ), the developer of the Night Ops Editor:


>Do you know if the Source Code of Night Ops is available? Maybe some of the features of Night Ops like the "doctor" skill and others could be used in the HAM and later in the official v1.13 release?

Quote:
Sources are not available. I send your message to author "Night Ops" -
Terapevt. Maybe he will answer.



>Are you planning an English translation of your Night Ops Editor in
the future?


Quote:
I need a translation of files . If it will be done, I can
create "English version" of editor.

Thanks for attention.



Have a good weekend! Smile

[Updated on: Thu, 04 June 2009 21:40] by Moderator



Re: JA2 Night OPS Translation[message #215981] Fri, 08 May 2009 20:46 Go to previous messageGo to next message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
Good work Scheinworld , have a good one too .


Re: JA2 Night OPS Translation[message #216902] Sat, 16 May 2009 00:46 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Thanks lockie Smile , again one week later!

@ all: whoami sent me the first English version of his Night Ops Editor (Thanks for the "weekend gift"! Wink ).

Download JA2 NO Editor:
http://kermi.pp.fi/JA_2/Mods_Vanilla/Night_Ops/Multilingual/whoami/Night_Ops_Editor/

whoami
Attention!!! The program in a testing stage, therefore do backup copies
of files "ttx.txt", "\Data\FACES\EyesMouth.txt",
"\Data\MapSettings\EnemyComposition.txt",
"\Data\MapSettings\StrategicMap.txt".

Send errors in work of the program and translation errors on
"whoami1984@rambler.ru". Letter heading = "NO editor".


@ Off_Topic: I want to ask you for a favour. You got a PM. Thanks in advance! Smile


Best regards; Schein


Re: JA2 Night OPS Translation[message #217100] Mon, 18 May 2009 14:51 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
NightOps FAQ:

1) During the day the enemy is at its best, without
seeing you they will shoot at you with grenade launchers/mortars,it is only possible to play by constantly reloading. For this reason the mod is called "Night operations",
it is necessary to play at night and during the day defend sectors
with militia.

2) The dark blue militia are very strong, therefore it makes sense to turn
the option "train veteran militia" on, only if you do not like to defend
sectors. They will be able to win in Auto Resolve.

3) Sector Defense: Sandbags can be placed so the enemy has to attack along a certain path. This will create "kill zones" and the possibility to buy mines from Bobby Ray's. On harder settings the enemy can attack with up to 120 men plus attack jeeps, therefore it is important to equip your Mercs with grenade launchers, mortars, and talons.

Do not place "high" sandbags close to militia, their AI does not let them see the enemy. The enemy like to throw Mustard Grenades so try to place a few bags to keep them out of throwing range.

4) Now all fences are electric. If you are on a night operation, this is a headache. There are three ways of overcoming the problem:
1.Blow up the fence
2.Takeover the Power station
3.The skill "Electronics" now allows you to cut an electric fence.

5) Reliability: Tired of your G41 Jamming in the middle of a gunfight? I recommend an M-16, to balance the game, hi-tech weapons have been made more unreliable while AKMs and FN MAGs etc... are dependable weapons. The choice is yours.

6) Grenades: If you are carrying grenades and are close to an explosion, you, and everyone around you will be blown sky high. Therefore Scouts should not carry explosives of any type, it is better to give them Stun/Gas grenades.

7) If you are fighting at night, throw away the Vintorez because
this super weapon will make game play boring. At present it has a 90% chance to kill from one head shot, it is better to take a P90 with a silencer and some grenades.

Cool Weapon Calibres under 7.62mm: Up until very late in the game all ammo types are useful, they will punch through Spectra Armour. You can use 5mm weapons for most of the game but eventually you will have to take head shots, or use 7.62mm.

9) Moving Targets: It is now more difficult to hit a moving target, the longer you see someone the penalty is less. Therefore it is better to make short dashes from house to house during the day, for longer runs you will need smoke grenades and to take cover so the enemy has lees time to aim at you. If you have to run at an enemy, do it at an angle, running directly will reduce the penalty.

But there are negatives, the enemy shoots with grenade launchers at the
place where he last saw you, i.e. a smoke screen often gets bombarded with
grenades; and secondly: the enemy snipers almost always hit on
such runs.

10) Enemies throw grenades in response to noise : Their hearing has been improved and they will throw grenades in the last place they heard a suspicious sound. It is not advisable to have your scout fire at night or he will be attacked.

It is better to take cover from grenade launchers

11) Sniper Skill: You need to have the sniper skill to use sniper rifles effectively, without it you will suffer penalties. The optics on a Sniper rifle will allow you to take head shots, you'll have a lower success rate with assault rifles optics.

The assault rifles have the advantage with a very low burst penalty. For example:
in Vanilla JA2 the majority of burst penalties = 8. Now they are varied:
P90=4, M4A1=6, AKM=11 etc...

12) If you are defending a sector and have turned on the option "Attack Jeeps",
and the heavy weapon has come to an end, it doesn't matter, in
auto resolve jeep=elite soldier Smile.

13)The "Hostage" option: One of your Mercs will be taken hostage. You can either pay the ransom or release him with force (if you can locate him.)

14)The "Epidemic" option: For hardcore players, use with caution. Mid-game you learn of an epidemic raging through Arulco, your Mercs have been infected. The only vaccine is located in a Military base where you must recover the cure without alerting the guards. Everyday day that goes by your Mercs get worse and worse.

15) Chance of hit is shown by pressing "Y"

16) If you are shooting from a prone position where your gun would be resting on a solid surface, such as a sandbag or window sill, your shot will be more precise.

17) Let's say you do not have mines but you have plenty of dynamite and the enemy arrive in full numbers. Not to worry, just place the dynamite on the ground and shoot it with a sniper rifle.

18) The "ProgressDropItems" option: An important choice if playing with drop all turned on. It means that everything will drop depending on progress to make it more interesting.

19) Last piece of advice: For 10 years i have been playing JA2 and i have found a way to make the game more interesting. I employ low level Mercs and play a full Iron Man game, (I only reload if my IMP bites it). I let the Mercs go ahead while i follow behind with a Sniper Rifle. If they are all killed you have to start again at Omerta, by the end of the game half of MERC and AIM are dead but it feels more like a REAL WAR.

Thanks to Whoami and Scheinworld for this.


Re: JA2 Night OPS Translation[message #217133] Mon, 18 May 2009 20:37 Go to previous messageGo to previous message
lockie

 
Messages:3899
Registered:February 2006
Location: Scotland
Brrr , that explains some things Very Happy , this really is great fun guys , even though I aint too far along yet , (so many distractions Smile)well worth trying out .


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