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Re: JA2 Night OPS Translation[message #223133] Wed, 24 June 2009 17:45 Go to previous messageGo to next message
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Registered:January 2009
Small file, Hamous & Kingpin added... just drop into your Data folder...

http://www.mediafire.com/?zmizo22dig3


Re: JA2 Night OPS Translation[message #223146] Wed, 24 June 2009 18:27 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
Team: Hamous, Biff, Gumpy, Flo
Task: searching shit on the battlefield (I'm thinking about the construction of a defensive mineshitfield in Tixa)

had 2 lines of annother merc (I think it was Vickie)
"look sere"
"wadd iss sat I see"
Re: JA2 Night OPS Translation[message #223176] Wed, 24 June 2009 19:52 Go to previous messageGo to next message
whoami

 
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Registered:May 2009
Location: Russia, Uljanovsk
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NOPS English Editor included.


It's beta version. Be advice.
Re: JA2 Night OPS Translation[message #223206] Wed, 24 June 2009 21:52 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
Ira's travelspeeches still missing
Re: JA2 Night OPS Translation[message #223212] Wed, 24 June 2009 22:29 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
When you say travel speech, do you mean her "rebel" observations?

I'll have time this weekend to get stuck into a game and then i'll correct any minor mistakes, in the late game there are probably a few characters without subtitles, if you come across any let me know.

Quote:
had 2 lines of annother merc (I think it was Vickie)
"look sere"
"wadd iss sat I see"


Who had these lines?

Do Hamous and Kingpin have English subtitles now?


Re: JA2 Night OPS Translation[message #223217] Wed, 24 June 2009 22:54 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
1) Ira:
Travel speech: "I ate every bug" those lines the mercs give when areiving.
Ira hat subtitles but no lines "I made it, let's do something already"

2) I don't know which of the 4 but they were the only ones in that sector.
The situation Grunty says: "Finders - Keepers"

3) Hamous has - didn't see Mr. Klaus, yet.
Re: JA2 Night OPS Translation[message #223225] Wed, 24 June 2009 23:59 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
4) Hamous: "me here, me no know what to do" sound is missing, sub ok

5) Ira: "I thought this would be ex..." sound is missing, sub ok

6) C13 some of the civilians subs are Russian
Re: JA2 Night OPS Translation[message #223327] Thu, 25 June 2009 16:09 Go to previous messageGo to next message
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Registered:January 2009
@Whoami: If you get a chance, could you explain the highlighted entries a bit more, thanks.

0 - обычные: Damage - Armour. (серые)
1 - экспансивные: (Damage - Armour * 1.5) * 1.7 (светло-синие)
2 - бронебойные: Damage - Armour * .75 (светло-розовые)
3 - повышенной бронебойности 1: Damage - Armour * .5 (розовые)
4


Re: JA2 Night OPS Translation[message #223355] Thu, 25 June 2009 19:02 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
Due to his Russian subs and his vodkaeliminating skills Mr. M. O'Brian was shot as a comunist spy.
Re: JA2 Night OPS Translation[message #223356] Thu, 25 June 2009 19:09 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
C13 Civ + Mickey

http://www.mediafire.com/?gnzx1izqmyz


Re: JA2 Night OPS Translation[message #223362] Thu, 25 June 2009 19:20 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
how about Ira and Hamous? :bawling:

when is the daily all in one update to be expected? :magician:
Re: JA2 Night OPS Translation[message #223388] Thu, 25 June 2009 21:53 Go to previous messageGo to next message
Shanga

 
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Registered:January 2000
Location: Danubia
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At all: Anyone know the abbreviations for explosive tipped ammo, High armour and armour fire?


Does this help?

http://www.gun-shots.net/ballistics-chart.shtml


Re: JA2 Night OPS Translation[message #223394] Thu, 25 June 2009 22:15 Go to previous messageGo to next message
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Nice, that should help tidy up all the new Ammo types, thanks man.


Re: JA2 Night OPS Translation[message #223464] Fri, 26 June 2009 04:40 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
Ira:
"I'm useless..." no sound
"ah ... falling asleep on my feet" no sound
"I made it, let's do somthing" no sound


Manuel:
"I'm here - I'm ready"
"I'M ready to do something"
"It is not possible"
subs Englisch, sounds Russian

[Updated on: Fri, 26 June 2009 18:04] by Moderator

Re: JA2 Night OPS Translation[message #223510] Fri, 26 June 2009 13:17 Go to previous messageGo to next message
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Messages:1037
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I'm not sure why certain lines are ignored, as i said i'll have more time this weekend to see if i can add/find the missing lines.


Re: JA2 Night OPS Translation[message #224115] Mon, 29 June 2009 12:16 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

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@Whoami: If you get a chance, could you explain the highlighted entries a bit more, thanks.

At all: Anyone know the abbreviations for explosive tipped ammo, High armour and armour fire?


0 - обычные (FMJ)
1 - экспансивные (Hollow Point - HP)
2 - бронебойные (Armor Piercing - AP)
3 - повышенной бронебойности 1 (?)
4 – крупная дробь (BuckShot)
7 - повышенной бронебойности 2 (?)
8 - супербронебойные (Super AP)
9 - разрывные (HE)
10 - бронебойно-зажигательные (HEAP)
11 - транквилизатор (Dart or tranquilizer)
Re: JA2 Night OPS Translation[message #224116] Mon, 29 June 2009 12:19 Go to previous messageGo to next message
Shanga

 
Messages:3507
Registered:January 2000
Location: Danubia
повышенной бронебойности 1 - is some sort of enhanced AP round?


Re: JA2 Night OPS Translation[message #224120] Mon, 29 June 2009 12:34 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Shanga
повышенной бронебойности 1 - is some sort of enhanced AP round?


Well, in game there is only one gun with this round (IIRC), it is an enhanced AP round of some sort.

I was looking for an abbreviation/description. The Ammo is still a bit messy, i'll have a look at it today. I think the best thing to to do is if someone is playing and sees a "colour" ammo, they can elaborate here.

5 armour piercing 12.7mm anti-material cartidges. NO. 10 HEAP

100 round box of 7.62x54 full metal jacket ammo. NO. 9 HE

Thanks Inshy,

Could you tell me what this is, gave me a lot of trouble... (The material)



Re: JA2 Night OPS Translation[message #224149] Mon, 29 June 2009 14:24 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

Shanga
повышенной бронебойности 1 - is some sort of enhanced AP round?
yep.

2 - бронебойные (Armor Piercing - AP)
3 - повышенной бронебойности 1 - it's like AP with extra power (type 1)
7 - повышенной бронебойности 2 - AP with extra power (type 2)

Off_Topic

Could you tell me what this is, gave me a lot of trouble... (The material)

Re: JA2 Night OPS Translation[message #224153] Mon, 29 June 2009 14:51 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

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Are there any Russian members who could translate these options into English? It doesn't have to be perfect, just an idea of what is said...

http://i657.photobucket.com/albums/uu293/off_topic/Options10B-1.jpg
http://i657.photobucket.com/albums/uu293/off_topic/Options10A-1.jpg
i will. if you have problem with russian in programms, use Aplocale from MS.
Re: JA2 Night OPS Translation[message #224158] Mon, 29 June 2009 15:45 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
Tiffany has Russian subs,. He also has 110 over his head before it switches to Tiffany

110 is his soundnumber.
Re: JA2 Night OPS Translation[message #224161] Mon, 29 June 2009 16:04 Go to previous messageGo to next message
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I'll change the Proedit entry (Won't be seen in new game). FIXED NOW

Toggle Spoiler


While i'm there, what does everyone playing Night Ops feel about adding a few Breaklights/Level 1 NV goggles to a few AIM/Merc members?

I'm in two minds about it,

A. Since the idea is a Night Ops Mission they should go in prepared for that.

B. They are caught off-guard and unprepared for serious resistance.

@Inshy: That would be great, it's not a big deal but it would be fantastic to have a complete translation of everything.

[Updated on: Mon, 29 June 2009 17:01] by Moderator



Re: JA2 Night OPS Translation[message #224173] Mon, 29 June 2009 18:28 Go to previous messageGo to next message
Shanga

 
Messages:3507
Registered:January 2000
Location: Danubia
If you have Word full install, there's a trick to unscrambling those characters. Paste them into a text file (not directly into Word), rename it blabla.doc, open it with Word. It should bring up the option to select character set and you should go for Windows Cyrillic.

Of course you can tweak Word to ask for the charset on all files open, but that's too much trouble.

Btw: ain't the last one:

Polymer made helmet (or Polymer Helmet)? I've seen those nice armours ingame already.


Re: JA2 Night OPS Translation[message #224178] Mon, 29 June 2009 18:45 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Quote:
Polymer made helmet (or Polymer Helmet)? I've seen those nice armours ingame already.


Yep, i put them in but i just wanted to see if there is a better translation.

Ira & Dimitri's Sound files are in the right places but yet they aren't used in game, anyone know of a reason/solution?


Re: JA2 Night OPS Translation[message #224179] Mon, 29 June 2009 18:50 Go to previous messageGo to next message
Logisteric

 
Messages:3401
Registered:December 2008
Location: B
only thing i can think of id someone messed it up when re-slf-ing the soundfiles - have you tested it with those files in the speech-folder. if that works there is a good chance that speech.slf is corrupt - if not it's probably the exe
Re: JA2 Night OPS Translation[message #224196] Mon, 29 June 2009 20:16 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Drop all provides plenty of night stuff early on , then just turn it off..........


Re: JA2 Night OPS Translation[message #224200] Mon, 29 June 2009 20:25 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

i know... i'm crying... it is becouse of your hex fixing. I have beta english exe (compiled using source), it works fine.

It is becouse russian release from firm BUKA (it sounds like japanese word "BAKA" - fool Smile) was made the real fools. They rename all characters soundfiles to R_057*.WAV-R_072*.WAV (in original 057*.WAV-072*.WAV). It was releas ja2 v1.02 codename "Aгония Bласти" (Agoniya Vlasti) or jast Ja2 v1.02 AB.

This strange thing was fixed in next release - ja2 v1.12 GoldPack.

Since NO - it is Russian mod, the author made it with support for this two version. But something goues wrong with english version Smile
Re: JA2 Night OPS Translation[message #224201] Mon, 29 June 2009 20:25 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Well, the speech files definitely work in the Speech Folder, i even tried copying the .slf from JA2 vanilla, same thing.

A couple of Ira's and Dimitri's lines are missing, must be the exe but i'm not too bothered by it at the moment. It doesn't really affect gameplay that much.


@Inshy: Cool, thanks for the info...

@Lockie: I hate Drop All with a passion, just have to do it the hard way :karate:

Got my first NVG 1 after an air assault on Drassen SAM, up until then i had Wolf as my sole eyes at night. Taken that SAM site and the sector south of Drassen Mine (Alternative) was a challenge to say the least.

[Updated on: Mon, 29 June 2009 20:29] by Moderator



Re: JA2 Night OPS Translation[message #224205] Mon, 29 June 2009 20:31 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Would this have anything to do with my missing gunsounds ?
Cause I'm not really missing them , but...... if it could be sorted ?


Re: JA2 Night OPS Translation[message #224206] Mon, 29 June 2009 20:32 Go to previous messageGo to next message
inshy

 
Messages:179
Registered:November 2007
Location: Belarus, Minsk

damn, i just look at speech.slf from russian Gold... now files have a names U_057*.WAV-U_072*.WAV Smile))
Re: JA2 Night OPS Translation[message #224207] Mon, 29 June 2009 20:32 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Quote:
Taken that SAM site and the sector south of Drassen Mine (Alternative) was a challenge to say the least.


How are you managing to pay for militia to guard Drassen with so little income , I'm struggling !


Re: JA2 Night OPS Translation[message #224208] Mon, 29 June 2009 20:32 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
lockie
Would this have anything to do with my missing gunsounds ?
Cause I'm not really missing them , but...... if it could be sorted ?


I didn't come across any missing Gun Sounds...


Re: JA2 Night OPS Translation[message #224212] Mon, 29 June 2009 20:38 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
As I said a few weeks ago , sounds are all in their folder , but just not 'activating' ?

Oh well............


Re: JA2 Night OPS Translation[message #224215] Mon, 29 June 2009 20:43 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
lockie


How are you managing to pay for militia to guard Drassen with so little income , I'm struggling !


Perhaps You could sell some fertilizer?
Re: JA2 Night OPS Translation[message #224219] Mon, 29 June 2009 21:29 Go to previous messageGo to next message
gmonk

 
Messages:647
Registered:April 2002
Location: Newfoundland, Canada
lol!

Confused?
Re: JA2 Night OPS Translation[message #224224] Mon, 29 June 2009 21:58 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
lockie
Quote:
Taken that SAM site and the sector south of Drassen Mine (Alternative) was a challenge to say the least.


How are you managing to pay for militia to guard Drassen with so little income , I'm struggling !



Experienced/Drop All off/No S&%t.

Started with Nails, Wolf, Hitman, & MD on week long contracts + IMP

Day 2/3 hired Gasket & Grizzly.

Depending on second squad of Dimitri, Sergey, Ira, & Gasket to hold Drassen more so than Militia, poorly equipped but have good strategic placement of sandbags & plenty of Ammo.

I've only trained Green Militia in Drassen Airport (30) & Middle (30)with Ira, Dimitri, Gasket and Sergey holding the fort/repairing, backing up Militia if needed. I think at the start of the game your money is better off spent on Mercs rather than Militia, 6,000 to train 60 pieces of cannon fodder, give me Grizzly anytime for the same money!

Can't afford to train more anyway as i need cash for AIM contracts. At the moment paying Nails by the day until i can afford a longer contract. Only bought essentials from B.Rays: Grenades, Break Lights, Ammo, Canteen, can't afford anything extravagant!

Imp, Nails, Wolf, Hitman, & Grizzly took the SAM site, 1/2 Militia trained there.

Money is tight and there's lots of pressure from Air Assaults/Roaming Enemy, but managing ok, even paid for a few Heli Evacs. My only worry was Wolf or Nails turning down my contracts.



Re: JA2 Night OPS Translation[message #224233] Mon, 29 June 2009 22:24 Go to previous messageGo to next message
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Messages:1037
Registered:January 2009
Here are some changes i made over the weekend: (Small File) http://www.mediafire.com/?jzjzddjnhun

Corrected Typos

Cleaned up new E-Mail from B.Rays + King Pin.

Tweaked Sergeys lines.

Clarified a few weapons/items/ammo.

More small stuff...

Won't affect game in progress.

*Fixed terrorists in Proedit, needs new game to see changes.


Re: JA2 Night OPS Translation[message #224248] Mon, 29 June 2009 23:08 Go to previous messageGo to next message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Wouldn't that be Gorro's Brown Mine.......... oh dear Smile


Re: JA2 Night OPS Translation[message #224250] Mon, 29 June 2009 23:15 Go to previous messageGo to next message
gmonk

 
Messages:647
Registered:April 2002
Location: Newfoundland, Canada
I'm starting to wonder why they didn't just call it "Night poOps". Wink

I'm liking the sound of it more and more. The shit thing is funny and may be annoying after a while, but overall this sounds like a nice tight movement mod.
Re: JA2 Night OPS Translation[message #224257] Mon, 29 June 2009 23:37 Go to previous messageGo to previous message
lockie

 
Messages:3933
Registered:February 2006
Location: Scotland
Toilet humour , what we Brits are best at.............. crappy joke there........


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