Re: JA2 Night OPS Translation[message #224881]
||Thu, 02 July 2009 13:37 |
Location: Russia, Uljanovsk
"- Ability to call a saved game screen to another course"
Ability to load a saved game screen during opponent's turn (press "Ctrl+L")
"- Enhanced aiming weapons with a mouse. Clicking PTP get cursor-sight. Then deduct PKM menu until you see the square 3x3. Choosing the attack. There vskidka weapons. Or twice a menu 3x3, each time choosing the attack. The first call to the menu only changes the cursor to the sight."
Ready weapon with a mouse(like button "j"). Clicking right button of mouse we get cursor-sight. Then deduct right button of mouse menu until you see the square menu 3x3. Choose the "attack". Merc is ready his weapon. Or twice choise a menu 3x3, each time choosing the "attack". The first call to the menu only changes the cursor to the sight.
"- To remove grenades from rocket launchers, located in the main arm (Alt + U). "
To remove grenades from RPG-16, located in the main hand (Alt + U).
"- Pockets for clothing and armor (vests, ponozhi) without the cost of AR"
- Pockets for clothing and armor (vests, leggins) without the cost of AP.
"- Automatic adherence to the disciplines of attachey tools in the hiring of mercenaries from AIM and MERC."
Automatic attach of items in the inventory of hiring mercenaries from AIM and MERC.
"- Increased the amount of money at home 10000."
Increased the initial amount of money by 10000.
"- Work otmychek and mine detector from the pocket."
Work lockpicks and mine detector from the pocket.
"- Authorized stock cars."
Cars have own inventory
"- Spark stores by adhering to one another if the tape inventory."
Spark magazines of ammo by adhering to one another if you have the tape in inventory.
"- Translation of the weight of the subject by placing it in stock."
Recalc of the item's weight when placing it in the inventory.
"- The threshold for the reconstruction of objects in the transition through which the repair is not possible (TTX)."
The repair's threshold of items (TTX.txt).
"- Fee-based tools. 3AR spent for embedding objects in the hands 5AR - in head-slots, 10AR - slots in the body and legs."
Fee-based inventory. 3AP spent for embedding items in the hands, 5AP - in head-slots, 10AP - slots in the body and legs.
"- Forbidden reproduction attachments the traders."
Attaches are not buyable at the traders
"- Reduction in water flow in use."
Canteen contains more water.
Re: JA2 Night OPS Translation[message #224882]
||Thu, 02 July 2009 13:38 |
Location: Russia, Uljanovsk
||"- Each individual barrel cost at least AR (TTX)."
Each weapon have individual AP at burst (TTX.txt)
"- Disabled accelerator line."
"- Shifted the momentum of the impact of weapons, as the characteristics of TTH."
Returnable force of the weapon (TTX.txt)
" Also for the equipment (jeeps, tanks)."
Jeeps and tanks constantly have minimal penalty
"- Do not take into account the weight of the pre-(integrated) attachey."
pre-(integrated) attachey have no weight
"- Disabled udlinnitel."
"- Chetyrehzaryadny GM-94 grenade launcher from the M79."
GM-94 grenade launcher from the M79 - has 4 grenades.
"- Variable to a fine shot in the head, depending on the distance to the goal. "
Variable penalty to shot in the head, depending on the distance to the target.
"- Muzzle flash suppressed silencer. News at night."
Muzzle flash suppressed by silencer. It's needful at night.
"- Six RG-6 grenade launcher. "
RG-6 grenade launcher has 6 grenades.
"- Select the length of the queue (up to 12 shots) skrolerom mouse."
Select the length of the burst (up to 12 shots) by wheel of mouse.
"- Replaces the barrel weapons."
- Replaceable barrels of weapon (machine guns - actually with feature "heated weapon").
"- Blinding of all types of bullets at hit in the face."
- Blinding by all types of bullets then hitted in the face.
"- Flight to the waste of the health impact of large-caliber weapons, if the shooter does not "kachok" on telostozheniyu."
Flight to the waste of the health impact of large-caliber weapons(KSVK, Barrett, Kord), if the shooter does not "Big Male"
(not worked for opponent). For other bodytypes shooting with large-caliber weapons must be at prone.
"- Transfer of weapons to progress the game distributed on the maps. "
Distributed on maps opponent's weapons is automatically reloading in ammo which correspond the current game's progress
"- Re attachey on weapons distributed in the maps."
Game validate(???) attaches at weapons, distributed on maps.
"- Sighting turn. Aim as well as with single shots. Aiming to affect the first shot in a queue. "
Aiming burst. Aim as well as with single shots. Aiming affects only the first shot in a burst.
"- Restore missing attachey built-in weapons in the sale of its traders. "
Game restore missing attachey built-in weapons at sale to traders. (validate all integrate attaches)
"- Bonus-range view with NP (3) and optics (+3, +15 snayp.), Depending on the lighting (TTH)."
Bonus-range view with Night Scope (+3 tiles) and Sniper Scope (+3 tiles - then weapon non Sniper Rifle, +15 tiles at Sniper Rifles), Depending on the lighting of sector (TTX.txt - parameter "RangeBonus").
"- The choice between the NP and optics, depending on the illumination target."
Game automatically choice between the Night Scope and Sniper Scope, depending on the lighting of Sector (i.e. if night - working Night Scope, if day - working Sniper Scope).
"- Accounting for acceleration of the collimator, if not fulfilled the additional aim of OP or NP. "
For example you have Collimator and Sniper Scope. Then you aim at target without right clicks of mouse - Collimator is working (i.e. "fast shot"). Then you begin right-clicks on target - "you see in Sniper Scope" and Sniper Scope is working.
"- Planck to install sights on the weapon. "
"Rail" to install Scopes on the weapon (for example, Sniper Scope at MP5SD3).
"- Limit the range of LTSU (15 cl.). Accuracy bonuses LTSU similar to a collimator, so they do not need to combine weapons."
Limit the range of Laser Scope (15 tiles). Accuracy bonuses of Laser Scope similar to a Collimator, so they do not need to combine weapons. (Collimator is better than Laser Scope)
"- Reduced effectiveness of optics, if the weapons are not sniper type. If sniper, but the shooter is not "sniper", reducing the effectiveness depending on the accuracy."
Reduced effectiveness of Scopes, if the weapon's not Sniper Rifle. If weapon's Sniper Rifle, but the shooter has not perk "Sniper" then reducing the effectiveness depending on the accuracy (if Accuracy > 90 - then shooter can use Sniper Rifle but "Sniper" use it much better).
Re: JA2 Night OPS Translation[message #224883]
||Thu, 02 July 2009 13:38 |
Location: Russia, Uljanovsk
||"- Hour glass."
cheat-item: "field-glass" - RangeBonus=30 (day and night)
"- Changed umolchalnye initial install the game."
Changed default settings of the game.
"- Option "total loss" option instead of Metric."
Option "drop all" instead of "Metric system".
"- In Arulko now 5 of troops - the Army (green), Guard (gray), Royal Guards (white), the internal forces (blue) and Marines (blue-gray)."
In Arulko now 5 types of troops - the Army (green), Guard (gray), Royal Guards (white), the internal forces (blue)=police and Marines (blue-gray).
"- Changed Outfit IMP."
Changed items for IMP.
"- Changed the contents of a parcel of John."
John Culba send you Barrett .50BMG
"Wear color. Jackets and ponozham can assign a color, affecting the appearance of the characters"
In "TTX.txt" parameter "Color" - color of armour/leggins in game
"- Displays on the strategic map of the fifth aircraft (building)."
Displays on the strategic map of the fifth SAM-site (under construction) - near the Balime.
"- The withdrawal of the interest of states in tultipe subject."
In item's tooltip new information
"- Maximum AR aiming to display a red font."
Maximum AP to aiming is displaying with red font.
"- Option - fallout of items in accordance with the progress of their appearance (ini). Takes precedence over the "fallout of the whole." Player in the game as the trophies will be available only to those objects, the appearance of the progress which the current progress of the game. At the NPC does not apply. This option also affects the selection of trunks."
Option "ProgressDropItems=1/0" in "noptions.ini". "Drop all" - only items which (Coolness<=current Progress) of game
"- Increased overall range of from 25 to 29 cells (ini)."
Increased overall range of from 25 to 29 tiles (ini).
"- Maskhalat. Three-camouflage suit."
Camo poncho: head, torse, legs
"- Increase the likelihood of response
Re: JA2 Night OPS Translation[message #224884]
||Thu, 02 July 2009 13:39 |
Location: Russia, Uljanovsk
||"- Introduced a fine 40% of the calculated probability of defeat at the first throwing grenades and shooting from the grenade RG-6, GM-94 and mortar rounds. For soldiers with skills "throws" or "heavy weapons (mortars, grenade launchers), the penalty is 25%. If you rolled, shot at the same place of fine leaves. For experts in the skills of a fine is always absent."
Introduced a 40% of the calculated probability of defeat at the first throwing grenades and shooting from the grenade RG-6, GM-94 and mortar rounds (i.e. first shot at this Tile. Second shot has no penalty). For soldiers with skills "throws" or "heavy weapons" (mortars, grenade launchers), the penalty is 25%. If you rolled, shot at the same place of fine leaves. For experts in the skills of a fine is always absent.
"- When throwing grenades, firing grenades from the RG-6, GM-94 and mortar rounds at laying (the soldiers did not see the location of attack) risk is reduced by half."
When throwing grenades, firing grenades from the RG-6, GM-94 and mortar rounds at laying (the soldiers did not see the location of attack) Aiming has penalty=50%.
"- Neobidchevost militia to attack a player in the civil action."
Militia's not angry for player's "friendly fire" to civilians
"- Increase the range of parameter RangeBonus tank for tank guns (TTH)."
Change the visible range of Tank by edit "RangeBonus" for "TankGun" (TTX)
"- Some maps can ambush fragments (for example cat) (ini)."
In Some maps you can be ambushed by enemy (like ambush of Blooodcats)
"- For all the checkpoints, you can train militia."
For all roadblocks, you can train militia.
"- Exercise regularly Guard immediately."
Train regular Militia immediately (option "BlueMilitia" in INI).
"- Changes in the complexity of strategic AI."
strategic AI more difficult.
"To limit the number (32) opponent for avtoboya."
limit of the opponents (32) for Auto-Fight.
"- Effect of death of guard at the loyalty of the cities (ini)."
Death of militia is decrease Loyality of the cities (ini)
"- Increase the value uvelicheiya loyalty to the city of militia training."
Increase the value change loyalty to the city of militia training.
"- Aircraft landing in urban sectors not covered air defense and air defense (ini)."
Paratroopers attack cities which not covered by SAM-site and attack SAM-sites(ini)
"- Dependence of the productivity of mines from the control of the HES. Without HPS -20% of income."
Dependence of the productivity of mines from the control of the F3("Electro-Station"). Without F3 -20% of income.
Re: JA2 Night OPS Translation[message #224885]
||Thu, 02 July 2009 13:40 |
Location: Russia, Uljanovsk
"- Letters about the landing."
Letters about the Paratroopers.
"- Bossa People may be present only in the sectors of non-police (less than 5 in the sector)."
Bossa People may be present only in the sectors of non-Militia (less than 5 in the sector).
"- Delineation of armor absorb damage from explosives for technology and others."
Delineation of armor absorb damage from explosives for Tanks,Jeeps and others(humans, bloodcats etc).
"- The impact of bullets on the armor. In a range of damage, armor, depending on the type of munition."
The variously Armor-Penetration and Destruction effect at Armour (depending on the type of ammo)
"- Select a skill IMP in JA2: UB."
Select a skill IMP (like in JA2: UB).
"- Autopsies increase medical. Restricted by wisdom."
increase medical skill by knife+corpse. Restricted by wisdom.
"- Minum of (60) in medical for treating patients."
Minimum of Medical skill(60) for cure patients ("Doctor")
"- Health tests (for reloading) and the mobility of a run."
Training of Health by running in sector with weight>100%
Training of Dexterity(??Agility??) by running in sector
"- Tests the health and mobility jumps."
Training of Dexterity(??Agility??) and Health by jumps throw a fence
"- Tests of mobility, health and strength tightening. "
Training of Dexterity(??Agility??), Health and Strength by climb up/down at Roofs
"- Only AI shooting automatic machine guns."
AI with machine guns shooting only in "burst-mode"
"- Increase the likelihood of automatic fire AI."
Increase the probability of burst-fire by AI.
"- Change of behavior for AI snipers, bomber and minometchikov at least active."
Change of behavior for AI with Sniper Rifle, rocket launchers, Mortare for more cautionusly (more defensive).
"- AI can click the button only when the trigger itself does not see the enemy."
If AI running to Alarm-button and will see Player, he will shooting (in vanilla JA2 - he only running)
"- Prevent AI throw light when falshfeer."
Prevent AI throw the Fashfeier(light-stick) at Day-time.
"- Changed condition for proposals AI player to surrender in the captivity. Depends on the number and health of mercenaries."
Changed condition for show Surrendering messages by AI. Depends on the number of mercs and his health.
"- AI initially applied grenades with explosives."
AI first use grenades with explosives (HE), and later - other types.
"- Armored Vehicles affected AI only explosives."
AI attack tanks/jeeps only if he have explosive (grenades, mortare, RPG)
" Disabled AI aimless rise more steeply items."
Disabled AI pick up coolness things (he pick up item only if's out of ammo).
"- Quick autoequipping AI. "
AI automatically bandage (use small medkit) - after fight
"- Turn off the jeep to photophobia."
Jeeps not avoiding a highlighted areas (at night)
"- Doreen, which may give the date when you try to kill her."
Doreen, which may Defence when you try to kill her.
"- Randomny Conrad (sector, F3, G3, G6) and Rider (sector B15, E14, D12, C16, C15, E10, G16)."
Random sector for Conrad (sector, F3, G3, G6) and Rider (sector B15, E14, D12, C16, C15, E10, G16)."
"- New recruited character Gromov. Search Drassen."
New recruited character Gromov. Search in Drassen (at next day then he send a letter).
"- New character recruited from Manuel JA2UB."
New recruited character from JA2UB - Manuel (NightOps-expert!) (D10).
"- New recruited character - Eskimo familiar to some of the fashion
[Updated on: Thu, 02 July 2009 13:41] by Moderator