Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Night Ops » JA2 Night OPS Translation
Re: JA2 Night OPS Translation[message #224690] Wed, 01 July 2009 21:01 Go to previous messageGo to next message
gmonk

 
Messages:646
Registered:April 2002
Location: Newfoundland, Canada
I haven't had a chance to play this yet (just been thinking and reading (or trying to Crying or Very Sad ) the source code)

But I have enjoyed the shitstorm of posts that it has generated. :biglaugh:

I think I'm going to load this up on Friday and play the hell out of it.
Re: JA2 Night OPS Translation[message #224692] Wed, 01 July 2009 21:09 Go to previous messageGo to next message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
Just DON'T use the aforementioned feature Very Happy


Re: JA2 Night OPS Translation[message #224714] Wed, 01 July 2009 22:24 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
Why? Some turned it into a very profitable business, I hear ^.^


Re: JA2 Night OPS Translation[message #224728] Wed, 01 July 2009 23:00 Go to previous messageGo to next message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
yeah , a little goldmine.... Smile


Re: JA2 Night OPS Translation[message #224736] Wed, 01 July 2009 23:12 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
I only reported the fakt. I never did say I sold all this fertilizer to a Celtic gentleman (name was Loki or so).

I even reported it as a spoiler.
Re: JA2 Night OPS Translation[message #224740] Wed, 01 July 2009 23:20 Go to previous messageGo to next message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
Quote:
(name was Loki or so).


The mischievious.........old god :diabolical:


Re: JA2 Night OPS Translation[message #224881] Thu, 02 July 2009 13:37 Go to previous messageGo to next message
whoami

 
Messages:77
Registered:May 2009
Location: Russia, Uljanovsk
POST #224646
"Management"
Control, hotkeys

"- Ability to call a saved game screen to another course"
Ability to load a saved game screen during opponent's turn (press "Ctrl+L")

"- Enhanced aiming weapons with a mouse. Clicking PTP get cursor-sight. Then deduct PKM menu until you see the square 3x3. Choosing the attack. There vskidka weapons. Or twice a menu 3x3, each time choosing the attack. The first call to the menu only changes the cursor to the sight."
Ready weapon with a mouse(like button "j"). Clicking right button of mouse we get cursor-sight. Then deduct right button of mouse menu until you see the square menu 3x3. Choose the "attack". Merc is ready his weapon. Or twice choise a menu 3x3, each time choosing the "attack". The first call to the menu only changes the cursor to the sight.

"- To remove grenades from rocket launchers, located in the main arm (Alt + U). "
To remove grenades from RPG-16, located in the main hand (Alt + U).

"- Pockets for clothing and armor (vests, ponozhi) without the cost of AR"
- Pockets for clothing and armor (vests, leggins) without the cost of AP.

"- Automatic adherence to the disciplines of attachey tools in the hiring of mercenaries from AIM and MERC."
Automatic attach of items in the inventory of hiring mercenaries from AIM and MERC.

"- Increased the amount of money at home 10000."
Increased the initial amount of money by 10000.

"- Work otmychek and mine detector from the pocket."
Work lockpicks and mine detector from the pocket.

"- Authorized stock cars."
Cars have own inventory

"- Spark stores by adhering to one another if the tape inventory."
Spark magazines of ammo by adhering to one another if you have the tape in inventory.

"- Translation of the weight of the subject by placing it in stock."
Recalc of the item's weight when placing it in the inventory.

"- The threshold for the reconstruction of objects in the transition through which the repair is not possible (TTX)."
The repair's threshold of items (TTX.txt).

"- Fee-based tools. 3AR spent for embedding objects in the hands 5AR - in head-slots, 10AR - slots in the body and legs."
Fee-based inventory. 3AP spent for embedding items in the hands, 5AP - in head-slots, 10AP - slots in the body and legs.

"- Forbidden reproduction attachments the traders."
Attaches are not buyable at the traders

"- Reduction in water flow in use."
Canteen contains more water.
Re: JA2 Night OPS Translation[message #224882] Thu, 02 July 2009 13:38 Go to previous messageGo to next message
whoami

 
Messages:77
Registered:May 2009
Location: Russia, Uljanovsk
"- Each individual barrel cost at least AR (TTX)."
Each weapon have individual AP at burst (TTX.txt)

"- Disabled accelerator line."
Removed Rod+spring

"- Shifted the momentum of the impact of weapons, as the characteristics of TTH."
Returnable force of the weapon (TTX.txt)

" Also for the equipment (jeeps, tanks)."
Jeeps and tanks constantly have minimal penalty

"- Do not take into account the weight of the pre-(integrated) attachey."
pre-(integrated) attachey have no weight

"- Disabled udlinnitel."
Removed Pipe+tape+glue

"- Chetyrehzaryadny GM-94 grenade launcher from the M79."
GM-94 grenade launcher from the M79 - has 4 grenades.

"- Variable to a fine shot in the head, depending on the distance to the goal. "
Variable penalty to shot in the head, depending on the distance to the target.

"- Muzzle flash suppressed silencer. News at night."
Muzzle flash suppressed by silencer. It's needful at night.

"- Six RG-6 grenade launcher. "
RG-6 grenade launcher has 6 grenades.

"- Select the length of the queue (up to 12 shots) skrolerom mouse."
Select the length of the burst (up to 12 shots) by wheel of mouse.

"- Replaces the barrel weapons."
- Replaceable barrels of weapon (machine guns - actually with feature "heated weapon").

"- Blinding of all types of bullets at hit in the face."
- Blinding by all types of bullets then hitted in the face.

"- Flight to the waste of the health impact of large-caliber weapons, if the shooter does not "kachok" on telostozheniyu."
Flight to the waste of the health impact of large-caliber weapons(KSVK, Barrett, Kord), if the shooter does not "Big Male"
(not worked for opponent). For other bodytypes shooting with large-caliber weapons must be at prone.

"- Transfer of weapons to progress the game distributed on the maps. "
Distributed on maps opponent's weapons is automatically reloading in ammo which correspond the current game's progress

"- Re attachey on weapons distributed in the maps."
Game validate(???) attaches at weapons, distributed on maps.

"- Sighting turn. Aim as well as with single shots. Aiming to affect the first shot in a queue. "
Aiming burst. Aim as well as with single shots. Aiming affects only the first shot in a burst.

"- Restore missing attachey built-in weapons in the sale of its traders. "
Game restore missing attachey built-in weapons at sale to traders. (validate all integrate attaches)

"- Bonus-range view with NP (3) and optics (+3, +15 snayp.), Depending on the lighting (TTH)."
Bonus-range view with Night Scope (+3 tiles) and Sniper Scope (+3 tiles - then weapon non Sniper Rifle, +15 tiles at Sniper Rifles), Depending on the lighting of sector (TTX.txt - parameter "RangeBonus").

"- The choice between the NP and optics, depending on the illumination target."
Game automatically choice between the Night Scope and Sniper Scope, depending on the lighting of Sector (i.e. if night - working Night Scope, if day - working Sniper Scope).

"- Accounting for acceleration of the collimator, if not fulfilled the additional aim of OP or NP. "
For example you have Collimator and Sniper Scope. Then you aim at target without right clicks of mouse - Collimator is working (i.e. "fast shot"). Then you begin right-clicks on target - "you see in Sniper Scope" and Sniper Scope is working.

"- Planck to install sights on the weapon. "
"Rail" to install Scopes on the weapon (for example, Sniper Scope at MP5SD3).

"- Limit the range of LTSU (15 cl.). Accuracy bonuses LTSU similar to a collimator, so they do not need to combine weapons."
Limit the range of Laser Scope (15 tiles). Accuracy bonuses of Laser Scope similar to a Collimator, so they do not need to combine weapons. (Collimator is better than Laser Scope)

"- Reduced effectiveness of optics, if the weapons are not sniper type. If sniper, but the shooter is not "sniper", reducing the effectiveness depending on the accuracy."
Reduced effectiveness of Scopes, if the weapon's not Sniper Rifle. If weapon's Sniper Rifle, but the shooter has not perk "Sniper" then reducing the effectiveness depending on the accuracy (if Accuracy > 90 - then shooter can use Sniper Rifle but "Sniper" use it much better).
Re: JA2 Night OPS Translation[message #224883] Thu, 02 July 2009 13:38 Go to previous messageGo to next message
whoami

 
Messages:77
Registered:May 2009
Location: Russia, Uljanovsk
"- Hour glass."
cheat-item: "field-glass" - RangeBonus=30 (day and night)

"- Changed umolchalnye initial install the game."
Changed default settings of the game.

"- Option "total loss" option instead of Metric."
Option "drop all" instead of "Metric system".

"- In Arulko now 5 of troops - the Army (green), Guard (gray), Royal Guards (white), the internal forces (blue) and Marines (blue-gray)."
In Arulko now 5 types of troops - the Army (green), Guard (gray), Royal Guards (white), the internal forces (blue)=police and Marines (blue-gray).

"- Changed Outfit IMP."
Changed items for IMP.

"- Changed the contents of a parcel of John."
John Culba send you Barrett .50BMG

"Wear color. Jackets and ponozham can assign a color, affecting the appearance of the characters"
In "TTX.txt" parameter "Color" - color of armour/leggins in game

"- Displays on the strategic map of the fifth aircraft (building)."
Displays on the strategic map of the fifth SAM-site (under construction) - near the Balime.

"- The withdrawal of the interest of states in tultipe subject."
In item's tooltip new information

"- Maximum AR aiming to display a red font."
Maximum AP to aiming is displaying with red font.

"- Option - fallout of items in accordance with the progress of their appearance (ini). Takes precedence over the "fallout of the whole." Player in the game as the trophies will be available only to those objects, the appearance of the progress which the current progress of the game. At the NPC does not apply. This option also affects the selection of trunks."
Option "ProgressDropItems=1/0" in "noptions.ini". "Drop all" - only items which (Coolness<=current Progress) of game

"- Increased overall range of from 25 to 29 cells (ini)."
Increased overall range of from 25 to 29 tiles (ini).

"- Maskhalat. Three-camouflage suit."
Camo poncho: head, torse, legs

"- Increase the likelihood of response
Re: JA2 Night OPS Translation[message #224884] Thu, 02 July 2009 13:39 Go to previous messageGo to next message
whoami

 
Messages:77
Registered:May 2009
Location: Russia, Uljanovsk
"- Introduced a fine 40% of the calculated probability of defeat at the first throwing grenades and shooting from the grenade RG-6, GM-94 and mortar rounds. For soldiers with skills "throws" or "heavy weapons (mortars, grenade launchers), the penalty is 25%. If you rolled, shot at the same place of fine leaves. For experts in the skills of a fine is always absent."
Introduced a 40% of the calculated probability of defeat at the first throwing grenades and shooting from the grenade RG-6, GM-94 and mortar rounds (i.e. first shot at this Tile. Second shot has no penalty). For soldiers with skills "throws" or "heavy weapons" (mortars, grenade launchers), the penalty is 25%. If you rolled, shot at the same place of fine leaves. For experts in the skills of a fine is always absent.

"- When throwing grenades, firing grenades from the RG-6, GM-94 and mortar rounds at laying (the soldiers did not see the location of attack) risk is reduced by half."
When throwing grenades, firing grenades from the RG-6, GM-94 and mortar rounds at laying (the soldiers did not see the location of attack) Aiming has penalty=50%.

"- Neobidchevost militia to attack a player in the civil action."
Militia's not angry for player's "friendly fire" to civilians

"- Increase the range of parameter RangeBonus tank for tank guns (TTH)."
Change the visible range of Tank by edit "RangeBonus" for "TankGun" (TTX)

"himlaboratoriya"
Chem. laboratory

"- Some maps can ambush fragments (for example cat) (ini)."
In Some maps you can be ambushed by enemy (like ambush of Blooodcats)

"- For all the checkpoints, you can train militia."
For all roadblocks, you can train militia.

"- Exercise regularly Guard immediately."
Train regular Militia immediately (option "BlueMilitia" in INI).

"- Changes in the complexity of strategic AI."
strategic AI more difficult.

"To limit the number (32) opponent for avtoboya."
limit of the opponents (32) for Auto-Fight.

"- Effect of death of guard at the loyalty of the cities (ini)."
Death of militia is decrease Loyality of the cities (ini)

"- Increase the value uvelicheiya loyalty to the city of militia training."
Increase the value change loyalty to the city of militia training.

"- Aircraft landing in urban sectors not covered air defense and air defense (ini)."
Paratroopers attack cities which not covered by SAM-site and attack SAM-sites(ini)

"- Dependence of the productivity of mines from the control of the HES. Without HPS -20% of income."
Dependence of the productivity of mines from the control of the F3("Electro-Station"). Without F3 -20% of income.
Re: JA2 Night OPS Translation[message #224885] Thu, 02 July 2009 13:40 Go to previous messageGo to next message
whoami

 
Messages:77
Registered:May 2009
Location: Russia, Uljanovsk
POST #224655

"- Letters about the landing."
Letters about the Paratroopers.

"- Bossa People may be present only in the sectors of non-police (less than 5 in the sector)."
Bossa People may be present only in the sectors of non-Militia (less than 5 in the sector).

"- Delineation of armor absorb damage from explosives for technology and others."
Delineation of armor absorb damage from explosives for Tanks,Jeeps and others(humans, bloodcats etc).

"- The impact of bullets on the armor. In a range of damage, armor, depending on the type of munition."
The variously Armor-Penetration and Destruction effect at Armour (depending on the type of ammo)

"- Select a skill IMP in JA2: UB."
Select a skill IMP (like in JA2: UB).

"- Autopsies increase medical. Restricted by wisdom."
increase medical skill by knife+corpse. Restricted by wisdom.

"- Minum of (60) in medical for treating patients."
Minimum of Medical skill(60) for cure patients ("Doctor")

"- Health tests (for reloading) and the mobility of a run."
Training of Health by running in sector with weight>100%
Training of Dexterity(??Agility??) by running in sector

"- Tests the health and mobility jumps."
Training of Dexterity(??Agility??) and Health by jumps throw a fence

"- Tests of mobility, health and strength tightening. "
Training of Dexterity(??Agility??), Health and Strength by climb up/down at Roofs

"- Only AI shooting automatic machine guns."
AI with machine guns shooting only in "burst-mode"

"- Increase the likelihood of automatic fire AI."
Increase the probability of burst-fire by AI.

"- Change of behavior for AI snipers, bomber and minometchikov at least active."
Change of behavior for AI with Sniper Rifle, rocket launchers, Mortare for more cautionusly (more defensive).

"- AI can click the button only when the trigger itself does not see the enemy."
If AI running to Alarm-button and will see Player, he will shooting (in vanilla JA2 - he only running)

"- Prevent AI throw light when falshfeer."
Prevent AI throw the Fashfeier(light-stick) at Day-time.

"- Changed condition for proposals AI player to surrender in the captivity. Depends on the number and health of mercenaries."
Changed condition for show Surrendering messages by AI. Depends on the number of mercs and his health.

"- AI initially applied grenades with explosives."
AI first use grenades with explosives (HE), and later - other types.

"- Armored Vehicles affected AI only explosives."
AI attack tanks/jeeps only if he have explosive (grenades, mortare, RPG)

" Disabled AI aimless rise more steeply items."
Disabled AI pick up coolness things (he pick up item only if's out of ammo).

"- Quick autoequipping AI. "
AI automatically bandage (use small medkit) - after fight

"- Turn off the jeep to photophobia."
Jeeps not avoiding a highlighted areas (at night)

"- Doreen, which may give the date when you try to kill her."
Doreen, which may Defence when you try to kill her.

"- Randomny Conrad (sector, F3, G3, G6) and Rider (sector B15, E14, D12, C16, C15, E10, G16)."
Random sector for Conrad (sector, F3, G3, G6) and Rider (sector B15, E14, D12, C16, C15, E10, G16)."

"- New recruited character Gromov. Search Drassen."
New recruited character Gromov. Search in Drassen (at next day then he send a letter).

"- New character recruited from Manuel JA2UB."
New recruited character from JA2UB - Manuel (NightOps-expert!) (D10).

"- New recruited character - Eskimo familiar to some of the fashion

[Updated on: Thu, 02 July 2009 13:41] by Moderator

Re: JA2 Night OPS Translation[message #224897] Thu, 02 July 2009 14:53 Go to previous messageGo to next message
Shanga

 
Messages:3543
Registered:January 2000
Location: Danubia
whoami, you're the best!

I edited my posts with improved translation, now waiting for OT to use them in the manual/readme


Re: JA2 Night OPS Translation[message #224927] Thu, 02 July 2009 18:44 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
Found a "Queen Creature Hide" in a destroyed tank. Looks likle a piece of steal/armour

Location:
Toggle Spoiler
Re: JA2 Night OPS Translation[message #224961] Thu, 02 July 2009 20:50 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
Gorro der Gr


Re: JA2 Night OPS Translation[message #224966] Thu, 02 July 2009 21:40 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
Latest Full Translation: NightOps_v.09 1MB

To save people downloading large soundfiles, This needs to go over v.o8.

Fixed all the Terrorists and any other subs missing that were pointed out + minor tweaks to descriptions.


Re: JA2 Night OPS Translation[message #225014] Fri, 03 July 2009 00:15 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
Do You recommend a new game?
Re: JA2 Night OPS Translation[message #225016] Fri, 03 July 2009 00:28 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
Mmm... depends...if you want to get the full suspense of not seeing the Terrorist/Hitmen right beside you or not.

Personally i started a new game, but this was also because i made a few tactical errors that ended up with me getting my ass handed to me! I couldn't leave Drassen on experienced (Drop All off), tough Mod but loving it, had to come up with new ideas to stay alive.

I don't like Quick Save/Load games, so in order to get into the swing of things i had to adapt my strategies for the new features.

EDIT: Plus, just finished tidying up the N.Ops Manual, have a read, you'll find a lot of cool things you weren't aware of.

[Updated on: Fri, 03 July 2009 00:37] by Moderator



Re: JA2 Night OPS Translation[message #225728] Sun, 05 July 2009 23:44 Go to previous messageGo to next message
inshy

 
Messages:181
Registered:November 2007
Location: Belarus, Minsk

builded from the source (without problems with missing sound:)) :

Ja2 NO v1.02 GERMAN
Ja2 NO v1.02 ENGLISH

try to test it and report to me if something go wrong.
Re: JA2 Night OPS Translation[message #225743] Mon, 06 July 2009 00:31 Go to previous messageGo to next message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
thanks Inshy , I certainly will :ok:


Re: JA2 Night OPS Translation[message #225816] Mon, 06 July 2009 14:58 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
inshy

Ja2 NO v1.02 ENGLISH



missing "arriving in the sector"-sound (Hamous)
missing "must go to bed soon" sound (Hamous)

I did continue an old save.
Re: JA2 Night OPS Translation[message #225866] Mon, 06 July 2009 18:59 Go to previous messageGo to next message
inshy

 
Messages:181
Registered:November 2007
Location: Belarus, Minsk

Gorro der Gr
Re: JA2 Night OPS Translation[message #225982] Tue, 07 July 2009 12:38 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
Ira:
"That's revolting..." missing sound.
"... falling aslepp on my feet" missing sound.
"we have company..." missing sound.
"I made it, let's do something already" missing sound.
"I thought this would be exciting..." missing sound.

Maddog:
"We are going to see some action...." no sound.

It's a new game now

[Updated on: Tue, 07 July 2009 16:49] by Moderator

Re: JA2 Night OPS Translation[message #226015] Tue, 07 July 2009 15:15 Go to previous messageGo to next message
Scheinworld

 
Messages:916
Registered:December 2007
Location: Baltic Sea, Germany
Hello inshy & Logisteric,

inshy
builded from the source (without problems with missing sound:)) :

Ja2 NO v1.02 GERMAN
Ja2 NO v1.02 ENGLISH

try to test it and report to me if something go wrong.


Many thanks for your translation work, not only for the NightOps mod. I know that you are very hardworking in the background. "Дзякуй iншы!"

Special thanks for the German NightOps EXE translation goes to Logisteric, yet a main helper at the B2B translation. "Vielen Dank!"

Thank you guys for your effort and keep up the good work for the community! :clap:


Best regards; Schein...


Re: JA2 Night OPS Translation[message #226018] Tue, 07 July 2009 15:39 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
i didn't do more for that than translating a few words inshi sent me - any praise is his
Re: JA2 Night OPS Translation[message #226028] Tue, 07 July 2009 16:56 Go to previous messageGo to next message
inshy

 
Messages:181
Registered:November 2007
Location: Belarus, Minsk

2Gorro der Gr
Re: JA2 Night OPS Translation[message #226032] Tue, 07 July 2009 17:11 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
One of my three gold version as base

-> build 05-07-09

Angel has Russian subs

[Updated on: Tue, 07 July 2009 20:27] by Moderator

Re: JA2 Night OPS Translation[message #226112] Tue, 07 July 2009 22:24 Go to previous messageGo to next message
inshy

 
Messages:181
Registered:November 2007
Location: Belarus, Minsk

2Gorro der Gr
Re: JA2 Night OPS Translation[message #226117] Tue, 07 July 2009 22:51 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
I thought I have 3 English Gold Versions.

That particular Gold I used is labled:

Jaguar Entertainment.

Anything on the disk and on it's lable is in English.
(unlike my "normal" Russian JA2 where everything is kyrillic - what I don't understand).


[Updated on: Tue, 07 July 2009 23:03] by Moderator

Re: JA2 Night OPS Translation[message #226126] Tue, 07 July 2009 23:32 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
@ inshi

i think i know what happened:

you guys ...

1. read out all files from npcdata [color:#CC33CC]mercedt[/color].slf
2. made the alterations
3. repacked it to npcdata [color:#CC33CC]mercedt[/color].slf (NEW), which is part of the installer package

of cause you did it with a russian install - that means all npc (=nonA.I.M. and nonM*E*R*C) have russian subtitels

it should be solveable by copying an npcdata [color:#CC33CC]mercedt[/color].slf from any vanilla-installation of the proper language to the data-folder, as the new characters are ind the npcdata [color:#CC33CC]mercedt[/color]-folder (due to being translated)

but i still have no idea why some sound-files vanished - should be something related, though


checked it - i'm wrong, but my angel also has russian subtitels

edith:

i don't have and never had a russian ja

http://img37.imageshack.us/img37/616/screen002x.jpg

judith:

it's the same if i c/p another mercedt.slf from an all english install

[Updated on: Wed, 08 July 2009 00:08] by Moderator

Re: JA2 Night OPS Translation[message #226214] Wed, 08 July 2009 09:41 Go to previous messageGo to next message
inshy

 
Messages:181
Registered:November 2007
Location: Belarus, Minsk

Hehe... that is funny. i chek translated pack with NO from Off_Topic... There is no edt files for Angel (Data\NPCdata\089.edt).

Logisteric and Gorro der Gr
Re: JA2 Night OPS Translation[message #226242] Wed, 08 July 2009 12:16 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
npc_data or mercedt?

edith: sent them both anyway

[Updated on: Wed, 08 July 2009 12:24] by Moderator

Re: JA2 Night OPS Translation[message #226244] Wed, 08 July 2009 12:33 Go to previous messageGo to next message
inshy

 
Messages:181
Registered:November 2007
Location: Belarus, Minsk

Logisteric your files from russian version! all NPC edts on Russian language!

So, that Angel and someone else have a russian subs - it is not bug! Just change your Ja2 version to english release Smile
Re: JA2 Night OPS Translation[message #226246] Wed, 08 July 2009 12:34 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
i do not posess a russian ja

edith: i don't know where they come from - but i will make complete new install and c/p them

[Updated on: Wed, 08 July 2009 12:36] by Moderator

Re: JA2 Night OPS Translation[message #226247] Wed, 08 July 2009 12:36 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
My Russian JA2 was installed only once. On a HD that went downhill. Parts of this HD serve as coasters now.

[Updated on: Wed, 08 July 2009 12:37] by Moderator

Re: JA2 Night OPS Translation[message #226248] Wed, 08 July 2009 12:38 Go to previous messageGo to next message
inshy

 
Messages:181
Registered:November 2007
Location: Belarus, Minsk

ghm... Npcdata.slf - from russian version, MERCEDT.SLF - from german version... how this could be? This files from the same CDs?
Re: JA2 Night OPS Translation[message #226249] Wed, 08 July 2009 12:45 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
the german mercedt was a test yesterday (just to see asap what's on) - i simply forgot it Embarrassed

i have no idea where this russian npcdata is from - it is not in your installer - i just had a new npcdata from the same image and the subs are english again
Re: JA2 Night OPS Translation[message #226250] Wed, 08 July 2009 12:48 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
-done-
Re: JA2 Night OPS Translation[message #226251] Wed, 08 July 2009 13:05 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
found it

if you expand off-topic's link to nops to a folder 'nightops10' there is a subfolder 'extras\102rus' - as probably most of us i copied the contents into my nOps-folder and with that a russian npcdata.slf

it can be solved by copying the npcdata.slf from an install in your preferred language

@off-topic:

please change the manual when your a back


i wasn't THAT wrong with #226126
Re: JA2 Night OPS Translation[message #226256] Wed, 08 July 2009 13:30 Go to previous messageGo to next message
inshy

 
Messages:181
Registered:November 2007
Location: Belarus, Minsk

When you are install NO do not mark "Компоненты для АВ 1.02"!
IT IS ONLY FOR RUSSAIN USERS!
And if you mark this, you wil have russian subs for NPCs and missing sounds for some Mercs.

how to fix it:
1) rollback your original NPCdata.slf (fix for russian subs)
2) open noptions.ini in text editor, find

;для озвучки персонажей в версии АВ 1.02
AB102rus=1

and turn it to 0 (fix for missing sounds).

[Updated on: Wed, 08 July 2009 13:31] by Moderator

Re: JA2 Night OPS Translation[message #226258] Wed, 08 July 2009 13:37 Go to previous messageGo to previous message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
that's what we were talking all the time:

russian subs
missing sound-files

@ off-topic:

the manual should be "@ any non-russian: DELETE 'extras/102rus' after expanding"
Previous Topic: JA2 Night Ops General Discussion
Next Topic: Cheats Disabled ?
Goto Forum:
  


Current Time: Mon Jan 22 22:13:43 EET 2018

Total time taken to generate the page: 0.01762 seconds