editing IMP's in 1.13[message #211156]
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Thu, 26 March 2009 06:38
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Borys762 |
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Messages:7
Registered:March 2009 Location: Poland |
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I have found a few threads about an editor for editing the new .dat2 format files and it seems to me that there is no such editor available. Or is it? I'm working on a simple application to edit those myself (only the appearance options cause everything else can be done through IMP website). So is there a need for such an application or is there one available already? If there is could someone point me to it?
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Re: editing IMP's in 1.13[message #211163]
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Thu, 26 March 2009 10:04
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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1. unpack all
2. create male 1-3, female 1-3 (according to voices)
3. at first start point it to your ja-folder
4. do not alter the voices, they are german (they have a different tone)
5. alter what ever you like
6. if, but only if you don't find out of your own by try and error, ask
7. start a new game and import your imps by callsign
@ OffTopic
if you give me an email-addy, i sent you a pdf, with screenshots and translations, 'cause i don't know anything about that upload-stuff
[Updated on: Thu, 26 March 2009 12:00] by Moderator Report message to a moderator
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Captain
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Re: editing IMP's in 1.13[message #211175]
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Thu, 26 March 2009 14:02
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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simply point to the root-folder. you will get an empty data sheet with the black hat. then load your imp ind the pulldown menu 'datei'.
[Updated on: Thu, 26 March 2009 14:03] by Moderator Report message to a moderator
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Captain
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Re: editing IMP's in 1.13[message #212554]
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Wed, 08 April 2009 23:05
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Scharfrichter |
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Messages:7
Registered:February 2009 |
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Hi there,
I made a new release of JA2IMPAct Editor like promised.
Changes:
- Custom content (portraits and voices) are now loaded with priority
- Items of the old inventory get now a little red marker text to identify them in inventory tab
- I did a quick english translation, hope its now easyer for you to work with it
You can download it here: SourceForge (clickme)
For new installation: just extract and execute
For update: overwrite the old JA2IMPAct.exe and then execute
You should know, that voices every time are loaded when you are clicking a corresponding button. But portrait pictures are loaded only once when you execute JA2IMPAct. So if you have installed new custom portraits you have to restart JA2IMPAct to see it inside.
TIPP: JA2IMPAct does not write to your registry. It only creates 3 database files, 1 ini file and extracts 6 wav from speech slf. If you want to uninstall just delete the .exe and the files JA2IMPAct created. Thats all.
TIPP: You can also run multiple installations (e.g. for each mod you installed one). It just needs an own directory for every installation.
TIPP: If you want to rebuild the items database (e.g. you modded the items.xml) just delete the JA2IMPAct.ini file and JA2IMPAct will proceed a new installation.
I hope you will enjoy it ... have fun with it !
greetings
Scharfrichter
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Re: editing IMP's in 1.13[message #213324]
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Thu, 16 April 2009 10:10
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Scharfrichter |
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Messages:7
Registered:February 2009 |
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snakehoundI just downloaded the English version. Let's see. 1)unpacked it to JA2 folder; 2)In the JAImpact folder, the program is executed; 3)Made modifications to my IMP plus better weapons; 4)Under settings tab, push the load button for Items.xml; 5)Exit the program and start JA2 1.13; 6)Start new game with IMP that has the exact the same name, callname, portrait, and voices as in JAImpact; 7)It doesn't work. What's the proper way to do it?
hmmm ... I guess you did not save it or you saved it not as \Data\.dat2 ... am I right ?
If so then click on the menu point file-->save and save the file
[Updated on: Thu, 16 April 2009 10:12] by Moderator Report message to a moderator
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Re: editing IMP's in 1.13[message #214555]
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Wed, 29 April 2009 20:06
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7empest |
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Messages:13
Registered:October 2007 Location: Poland |
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many thanks!
next question: so when editor will be ready to translate to another languages?
And I have a new idea. I don't know how much work it requires, but is there possibility to make small window in editor, which would show to user how exactly IMP would look in game on tactical screen? I mean his clothes, hair, skin..
[Updated on: Wed, 29 April 2009 22:04] by Moderator Report message to a moderator
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