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Re: editing IMP's in 1.13[message #235566]
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Wed, 21 October 2009 07:16
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curtwine |
Messages:3
Registered:October 2009 |
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I did the same thing and am getting the same error message. Anyone know what we are doing wrong or how to work around this? Thanks.
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Civilian
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Re: editing IMP's in 1.13[message #235591]
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Wed, 21 October 2009 16:41
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curtwine |
Messages:3
Registered:October 2009 |
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I don't know if that's the issue, but doesn't whatever modded xml item file you are using have to be named 1.13 for it to work? So, if we want to use the modded xml file from Wildfire (in this case the AIM version), can we do that with JA2IMPAct? If so, what do we need to do to correct our issue? Does the modded xml item file have to be named something else? And if so, will that still work in 1.13? If anyone knows, your help will be greatly appreciated. Thanks.
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Civilian
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Re: editing IMP's in 1.13[message #235709]
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Thu, 22 October 2009 23:14
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Riyaah |
Messages:2
Registered:October 2009 |
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Ok, I was under the impression that 1.13 would work even with mods, but when I think about it it's not surprising that the ItemMod breaks the program.
Well, I'll do with IMP-interface, but curtwine, maybe you could try and create your mercs before installing WF and WFItemMod. This might create problems with the starting items, but that is hopefully minor or just considered an extra challenge.
If I change my mind and make a try I'll report back here.
[Updated on: Thu, 22 October 2009 23:16] by Moderator Report message to a moderator
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Civilian
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Re: editing IMP's in 1.13[message #235743]
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Fri, 23 October 2009 04:52
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curtwine |
Messages:3
Registered:October 2009 |
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Actually, I created some IMP mercs using JA2IMPAct in regular 1.13 and they worked fine. Then I tried the WF/AIM overwrite suggested by goc_man, just like Riyaah did. That overwrite worked fine also (thanks goc_man!) but it didn't allow me to use JA2IMPAct to create new mercs as decribed by Scharfrichter above. However, the mercs I already created with JA2IMPAct do work in the overwritten WF/AIM version of 1.13 I am now playing - they just don't have access to the WF/AIM inventory - they only use the items from the regular 1.13 NIV. I was just hoping I could figure out a way to add the WF/AIM inventory items to my IMP mercs with JA2IMPAct. I am pretty inexperienced with modding JA2, so I don't really know how to edit the IMP's with one of the editors. If anyone knows of a way to use JA2IMPAct with goc_man's WF/AIM version of 1.13, please let me know. Thanks.
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Civilian
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Re: editing IMP's in 1.13[message #258030]
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Sat, 31 July 2010 17:19
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Kurt |
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Messages:423
Registered:March 2004 |
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Logistericit's a logistix device that should be a lot more promoted, but most users deem it to be ??????? and hence don't touch it.
Sad, but lack of clear (and easy to find!) instructions are an old problem of the JA modding community. I'm playing JA since JA1, and come here every couple years to get me a new version - And despite having thus followed all the projects from birth, I feel each time like I'm unearthing a long-lost civilization...
(Yes, I know, I could read the last 2 years worth of posts, but I'd rather spend my weekend playing, than reading about playing...)
Logistericas to which folders - earlier in this threat is an example with wildfire
Not the same error, my JA2IMPAct starts just fine (with a successful "building database" step); What it doesn't want to do is load one of the IMP .dat2 files I made.
(Anyway, if I rename the Data-1.13 directory, JA2IMPAct complains about it, meaning it is able to find the XML tables.)
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Master Sergeant
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Re: editing IMP's in 1.13[message #264239]
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Mon, 04 October 2010 16:02
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Kelron |
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Messages:6
Registered:October 2010 |
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It was getting on for 3am when I wrote that, I've had another look at XML editing now and finding it simple enough. Still would be nice to customise gear for each IMP directly, but I can make do.
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Private
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