Ham InI Setings.[message #211861]
|
Thu, 02 April 2009 02:22
|
|
Off_Topic |
|
Messages:999
Registered:January 2009 |
|
|
Hi all,
Just in case anyone doesn't see Headrock's post in Release Notes, some of the options in HAM have been turned off or reset to Vanilla settings by default. HAM is part of the SVN update now so if you want suppression etc... you'll need to activate them.
The following are Headrock's original HAM settings as a guideline:
Code:
SUPPRESSION_EFFECTIVENESS = 0 (120)
INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE (True)
^ This should disable all the effects of suppression.
Code:
REALISTIC_TRACERS = 2
NUM_BULLETS_PER_TRACER = 5
CTH_BUMP_PER_TRACER = 0 (10)
^ This disables the new tracer system, although keeps the more realistic light-paths, which shouldn't bother anyone.
INCREASED_AIM_COST = FALSE (True)
DYNAMIC_AIM_LIMITS = FALSE (True)
^ Two new features that change gameplay significantly.
APPROXIMATE_CTH = FALSE (True)
MOVEMENT_EFFECT_ON_AIMING = 1.5 (2.5)
AUTOFIRE_BULLETS_PER_5AP_MODIFIER = 0 (1)
AUTORESOLVE_LUCK_FACTOR = 2.0 (1.0)
DIVERSE_ROAMING_MILITIA_GROUPS = FALSE (True)
New features and externalized values that should be set to JA2 defaults.
MILITIA_DROP_EQUIPMENT = 0 (1)
SMART_TRAINING-SLEEP_HANDLER = 0 (1)
SMART_TRAINING-WAKE_HANDLER = 0 (1)
SMART_TRAINING_REST = 0 (1)
Visit Headrock's page for more detailed info.
*********************
This file shows the RECOMMENDED settings for using HAM 3. Please note that this isn't an optimal set-up, it's just the one I use which works best FOR ME, and may ALTER THE GAME CONSIDERABLY. Most importantly, this turns ALMOST ALL OF HAM'S FEATURES ON, so you get to experience everything that HAM has to offer.
------------------------------------------------------------------
Settings in \Data-1.13\JA2_Options.INI:
/-------------------------------------------\
| |
| PLEASE NOTE: As of HAM 3.4, the following |
| lines no longer have any effect and |
| should be removed: |
| |
| DIVERSE_ROAMING_MILITIA_GROUPS |
| DAYS_FOR_BR_STANDARD_DELIVERY |
| DAYS_FOR_BR_FAST_DELIVERY |
| DAYS_FOR_BR_EXPRESS_DELIVERY |
| EARLIEST_DELIVERY_HOUR |
| LATEST_DELIVERY_HOUR |
| |
\-------------------------------------------/
------------------------------------------------------------------
[JA2 HAM Settings]
;*************************
; HAM B2.8
;*************************
MINE_INCOME_PERCENTAGE = 100
MAXIMUM_POSSIBLE_CTH = 99
MINIMUM_POSSIBLE_CTH = 0
MINIMUM_CTH_DIVISOR = 100
ALLOW_RESTRICTED_MILITIA_THROUGH_VISITED_SECTORS = FALSE
ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE
CLEAR_SUPPRESSION_COUNTER = 1
SUPPRESSION_EFFECTIVENESS = 120
LIMITED_SUPPRESSION_AP_LOSS_PER_TURN = TRUE
LIMITED_SUPPRESSION_AP_LOSS_PER_ATTACK = TRUE
SUPPRESSION_SHOCK = TRUE
SUPPRESSION_SHOCK_EFFECTIVENESS = 100
AIM_PENALTY_PER_TARGET_SHOCK = 2
COWER_EFFECT_ON_SUPPRESSION = 150
REALISTIC_TRACERS = 1
NUM_BULLETS_PER_TRACER = 5
CTH_BUMP_PER_TRACER = 50
INCREASED_AIM_COST = TRUE
DYNAMIC_AIM_LIMITS = TRUE
MOVEMENT_EFFECT_ON_AIMING = 2.5
AUTOFIRE_BULLETS_PER_5AP_MODIFIER = 1
AUTORESOLVE_LUCK_FACTOR = 1.0
MAXIMUM_SUPPRESSION_SHOCK = 30
NEW_BURST-AUTO_CTH_BARS = 1
INCREASE_AI_WILLINGNESS_TO_SUPPRESS = TRUE
HEALTH_SUBPOINTS_TO_IMPROVE = 50
STRENGTH_SUBPOINTS_TO_IMPROVE = 50
WISDOM_SUBPOINTS_TO_IMPROVE = 50
DEXTERITY_SUBPOINTS_TO_IMPROVE = 50
AGILITY_SUBPOINTS_TO_IMPROVE = 50
MARKSMANSHIP_SUBPOINTS_TO_IMPROVE = 25
MECHANICAL_SUBPOINTS_TO_IMPROVE = 25
EXPLOSIVES_SUBPOINTS_TO_IMPROVE = 25
MEDICAL_SUBPOINTS_TO_IMPROVE = 25
LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25
LEVEL_SUBPOINTS_TO_IMPROVE = 350
APPROXIMATE_CTH = TRUE
ALLOW_MILITIA_MOVE_THROUGH_MINOR_CITIES = TRUE
SMART_ROAMING_MILITIA_GENERATOR = TRUE
ROAMING_MILITIA_SPREADOUT_CHANCE = 50
CTH_PENALTY_FOR_COWERING_PRONE_TARGET_DIVISOR = 1
CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_HEAD_DIVISOR = 3
CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_TORSO_DIVISOR = 4
CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100
MAX_SHOOTER_COWERING_PENALTY = 0
MAX_TARGET_COWERING_PENALTY = 0
MILITIA_DROP_EQUIPMENT = 2
SMART_TRAINING-SLEEP_HANDLER = 2
SMART_TRAINING-WAKE_HANDLER = 2
SMART_TRAINING_REST = 1
;*************************
; HAM 3
;*************************
STRENGTH_TO_LIFT_HALF_KILO = 1.0
MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 20
TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 150
LEADERSHIP_AFFECTS_MILITIA_QUANTITY = TRUE
REQ_LEADERSHIP_FOR_MAX_MILITIA = 80
NUM_KILLS_PER_PROGRESS_POINT_NOVICE = 10
NUM_KILLS_PER_PROGRESS_POINT_EXPERIENCED = 15
NUM_KILLS_PER_PROGRESS_POINT_EXPERT = 30
NUM_KILLS_PER_PROGRESS_POINT_INSANE = 60
ALTERNATE_PROGRESS_CALCULATION = TRUE
;*************************
; HAM 3.1
;*************************
FIRST_AIM_READY_COST_DIVISOR = 2
SHOW_MSG_FULLY_SUPPRESSED = TRUE
HUMVEE_OFFROAD = TRUE
;*************************
; HAM 3.2
;*************************
SUPPRESSION_TOLERANCE_MAX = 16
SUPPRESSION_TOLERANCE_MIN = 4
REINFORCEMENTS_ARRIVE_WITH_NO_AP = 1
FRIENDLIES_AFFECT_TOLERANCE = TRUE
MORTAR_CTH_DIVISOR = 3
COWERING_REDUCES_SIGHTRANGE = 1
CHANCE_BLINDED_BY_HEADSHOT = 2
CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE
NO_ENEMY_DETECTION_WITHOUT_RECON = TRUE
HOSPITAL_TRAINING_BONUS = 25
FACTORY_REPAIR_BONUS = 75
MIN_MECHANICAL_FOR_FACTORY_REPAIR_BONUS = 50
;*************************
; HAM 3.3
;*************************
MAX_CTH_PENALTY_FOR_MOVING_TARGET = 60
TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 5
MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40
LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = TRUE
REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 90
EXPLOSIVES_CAUSE_SUPPRESSION = TRUE
MIN_DISTANCE_FRIENDLY_SUPPRESSION = 30
ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = TRUE
ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = TRUE
;*******************
; HAM 3.4 Settings
;*******************
BULLET_HIDE = TRUE
BULLET_HIDE_INTENSITY = 100
PERCENT_ROAMING_MILITIA_ELITES = 20
PERCENT_ROAMING_MILITIA_REGULARS = 30
------------------------------------------------------------------
Settings in \Data-1.13\APBPConstants.INI:
------------------------------------------------------------------
AP_MAX_SUPPRESSED = 64
AP_MAX_TURN_SUPPRESSED = 200
AP_LOST_PER_MORALE_DROP = 24
AP_SUPPRESSION_MOD = 24
AP_MIN_LIMIT = -80
AP_LOSS_PER_LEGSHOT_DAMAGE = 4
AP_FIRST_CLICK_AIM_SCOPE = 4
AP_SECOND_CLICK_AIM_SCOPE = 5
AP_THIRD_CLICK_AIM_SCOPE = 6
AP_FOURTH_CLICK_AIM_SCOPE = 7
AP_FIFTH_CLICK_AIM_SCOPE = 8
AP_SIXTH_CLICK_AIM_SCOPE = 9
AP_SEVENTH_CLICK_AIM_SCOPE = 10
AP_EIGHTTH_CLICK_AIM_SCOPE = 11
[Updated on: Thu, 04 June 2009 01:15] by Moderator Report message to a moderator
|
|
|
|
Re: Ham InI Setings.[message #211864]
|
Thu, 02 April 2009 02:34
|
|
KEN C |
|
Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
|
|
How about putting some explanations in the INI for this stuff so next year we won't have to Google this thread to find out how to turn it off.
Report message to a moderator
|
Sergeant 1st Class
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Ham InI Setings.[message #212073]
|
Fri, 03 April 2009 22:20
|
|
Headrock |
|
Messages:1760
Registered:March 2006 Location: Jerusalem |
|
|
I've changed some settings into "decimal", including one from the original INI.
http://www.bookgallery.co.il/ja2publicposts/inieditorxml.zip
Also, here's a question: What happened to the speed settings? Looks like they've been changed into 0-100 integers (in the CODE), instead of the original 0-1 floats. Is this ok? I mean, that means there's nothing between "fastest" and "normal"...
[Updated on: Fri, 03 April 2009 22:20] by Moderator Report message to a moderator
|
|
|
|
|
Re: Ham InI Setings.[message #231827]
|
Thu, 27 August 2009 13:30
|
|
Haian |
Messages:1
Registered:August 2009 Location: - |
|
|
Sorry if this is the wrong thread to ask in:
; Divisor for rate of self-training; reduce to speed all skill training
SELF_TRAINING_DIVISOR = 1000
; The divisor for rate of training bonus due to instructors influence
; Reduce to speed trainer/student training
; This value gets added to the self training divisor when calculating training points
INSTRUCTED_TRAINING_DIVISOR = 3000
doesn't that mean that self training is 3x faster than trainer/student training? That doesn't make any sense to me
[Updated on: Thu, 27 August 2009 13:30] by Moderator Report message to a moderator
|
Civilian
|
|
|
Re: Ham InI Setings.[message #231828]
|
Thu, 27 August 2009 13:34
|
|
Logisteric |
|
Messages:3199
Registered:December 2008 Location: B |
|
|
afaik it's a divisor isn't it - a/1000 is surely not thrice as fast as a/3000 when a is a certain amount of time necessary to gain something
edith: and yes it is the wrong thread - it's not ham-related
[Updated on: Thu, 27 August 2009 13:37] by Moderator Report message to a moderator
|
Captain
|
|
|
|
|
|
|
|
|
|
Re: Ham InI Setings.[message #254755]
|
Thu, 24 June 2010 08:37
|
|
Morbo |
|
Messages:31
Registered:May 2008 |
|
|
JA2.ini contents:
[Ja2 Settings]
CD = C
VFS_NO_UNICODE = FALSE
VFS_CONFIG_INI = vfs_config.JA2113.ini
DEFAULT_JA2_EXECUTABLE = ja2.exe
SCREEN_RESOLUTION = 2
EDITOR_SCREEN_RESOLUTION = 2
SCREEN_MODE_WINDOWED = 0
PLAY_INTRO = 1
VFS_CONFIG.JA2113.ini contents:
Toggle Spoiler[vfs_config]
PROFILES = SlfLibs, Vanilla, v113, UserProf
[PROFILE_SlfLibs]
NAME = SLF Libs
LOCATIONS = Ambient, Anims, BattleSNDS, BigItems, Binarydata, Cursors, Data, Faces, Fonts, Interface, Intro, Laptop, Loadscreens, Maps, Mercedt, Music, Npc_speech, Npcdata, Radarmaps, Sounds, Speech, Tilesets
PROFILE_ROOT =
[PROFILE_Vanilla]
NAME = Vanilla Dirs
LOCATIONS = data_dir
PROFILE_ROOT =
[PROFILE_v113]
NAME = v1.13
LOCATIONS = datav113_dir
PROFILE_ROOT =
[PROFILE_UserProf]
NAME = Player Profile
LOCATIONS = uprof_root
PROFILE_ROOT = Profiles\UserProfile_JA2113
WRITE = true
#############################################################
## DATA PATHs ##
#############################################################
[LOC_data_dir]
TYPE = DIRECTORY
PATH = Data
MOUNT_POINT =
[LOC_datav113_dir]
TYPE = DIRECTORY
PATH = Data-1.13
MOUNT_POINT =
[LOC_uprof_root]
TYPE = DIRECTORY
PATH =
MOUNT_POINT =
#############################################################
## LIBRARIEs ##
#############################################################
[LOC_Ambient]
TYPE = LIBRARY
PATH = Data/Ambient.slf
VFS_PATH = Ambient.slf
MOUNT_POINT =
[LOC_Anims]
TYPE = LIBRARY
PATH = Data/Anims.slf
VFS_PATH = Anims.slf
MOUNT_POINT =
[LOC_BattleSNDS]
TYPE = LIBRARY
PATH = Data/BattleSNDS.slf
VFS_PATH = BattleSNDS.slf
MOUNT_POINT =
[LOC_BigItems]
TYPE = LIBRARY
PATH = Data/BigItems.slf
VFS_PATH = BigItems.slf
MOUNT_POINT =
[LOC_Binarydata]
TYPE = LIBRARY
PATH = Data/Binarydata.slf
VFS_PATH = Binarydata.slf
MOUNT_POINT =
[LOC_Cursors]
TYPE = LIBRARY
PATH = Data/Cursors.slf
VFS_PATH = Cursors.slf
MOUNT_POINT =
[LOC_Data]
TYPE = LIBRARY
PATH = Data/Data.slf
VFS_PATH = Data.slf
MOUNT_POINT =
[LOC_Faces]
TYPE = LIBRARY
PATH = Data/Faces.slf
VFS_PATH = Faces.slf
MOUNT_POINT =
[LOC_Fonts]
TYPE = LIBRARY
PATH = Data/Fonts.slf
VFS_PATH = Fonts.slf
MOUNT_POINT =
[LOC_Interface]
TYPE = LIBRARY
PATH = Data/Interface.slf
VFS_PATH = Interface.slf
MOUNT_POINT =
[LOC_Intro]
TYPE = LIBRARY
PATH = Data/Intro.slf
VFS_PATH = Intro.slf
MOUNT_POINT =
OPTIONAL = True
[LOC_Laptop]
TYPE = LIBRARY
PATH = Data/Laptop.slf
VFS_PATH = Laptop.slf
MOUNT_POINT =
[LOC_Loadscreens]
TYPE = LIBRARY
PATH = Data/Loadscreens.slf
VFS_PATH = Loadscreens.slf
MOUNT_POINT =
[LOC_Maps]
TYPE = LIBRARY
PATH = Data/Maps.slf
VFS_PATH = Maps.slf
MOUNT_POINT =
[LOC_Mercedt]
TYPE = LIBRARY
PATH = Data/Mercedt.slf
VFS_PATH = Mercedt.slf
MOUNT_POINT =
[LOC_Music]
TYPE = LIBRARY
PATH = Data/Music.slf
VFS_PATH = Music.slf
MOUNT_POINT =
[LOC_Npc_speech]
TYPE = LIBRARY
PATH = Data/Npc_speech.slf
VFS_PATH = Npc_speech.slf
MOUNT_POINT =
[LOC_Npcdata]
TYPE = LIBRARY
PATH = Data/Npcdata.slf
VFS_PATH = Npcdata.slf
MOUNT_POINT =
[LOC_Radarmaps]
TYPE = LIBRARY
PATH = Data/Radarmaps.slf
VFS_PATH = Radarmaps.slf
MOUNT_POINT =
[LOC_Sounds]
TYPE = LIBRARY
PATH = Data/Sounds.slf
VFS_PATH = Sounds.slf
MOUNT_POINT =
[LOC_Speech]
TYPE = LIBRARY
PATH = Data/Speech.slf
VFS_PATH = Speech.slf
MOUNT_POINT =
[LOC_Tilesets]
TYPE = LIBRARY
PATH = Data/Tilesets.slf
VFS_PATH = Tilesets.slf
MOUNT_POINT =
Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: Ham InI Setings.[message #254769]
|
Thu, 24 June 2010 15:10
|
|
Headrock |
|
Messages:1760
Registered:March 2006 Location: Jerusalem |
|
|
Ok, please note that the game is reading your data files from DATA-1.13. Now that I know where the program is looking for files, please examine the contents of the files:
Data-1.13\JA2_Options.INI
and
Data-1.13\TableData\Map\DynamicRestrictions.XML.
In particular, check that this specific JA2_Options.INI is indeed set to the values you described earlier.
Quote:So does the mobile militia code only fire the first time when they are created?
The movement pattern is set upon game-load, every time you completely liberate a city, and I think every hour or day of game-time. So, it updates as you play, and should've worked. That's why I think something in the files is amiss.
Quote:Also, does it matter whether or not every sector in that town is filled to the brim with 30 normal militia?
That's where it gets a little complicated. Since your reported INI settings say that the mobiles are allowed to enter cities to reinforce them, those mobiles should've been moving into the city to fill any empty spots. However, it should be impossible to train mobiles at all until the city is full anyway, so there should be no empty spots to begin with, otherwise the Mobile Militia button would've been yellowed out and prevented training.
Also note that militia are attracted to mercs, so they might be trying to move into the tiles where your mercs are stationed. Try leaving the city and see if they start moving again.
This is very strange, and hard to debug. But we'll figure it out together, I hope.
Report message to a moderator
|
|
|
|
Re: Ham InI Setings.[message #254788]
|
Thu, 24 June 2010 20:30
|
|
Morbo |
|
Messages:31
Registered:May 2008 |
|
|
\Data 1.13\JA2_options.ini
Toggle Spoiler[Militia Training Settings]
MAX_MILITIA_PER_SECTOR = 30
NUM_MILITIA_TRAINED_PER_SESSION = 10
MIN_LOYALTY_TO_TRAIN_MILITIA = 10
MILITIA_TRAINING_RATE = 4
ALLOW_TRAINING_ELITE_MILITIA = FALSE
ELITE_MILITIA_TRAINING_DELAY = 1
RPC_BONUS_TO_MILITIA_TRAINING_RATE = 10
MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 10
LEADERSHIP_AFFECTS_MILITIA_QUANTITY = TRUE
REQ_LEADERSHIP_FOR_MAX_MILITIA = 80
TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 200
[Mobile Militia Training Settings]
ALLOW_MOBILE_MILITIA = TRUE
MOBILE_MILITIA_TRAINING_DELAY = 1
NUM_MOBILE_MILITIA_TRAINED_PER_SESSION = 4
MUST_TRAIN_MOBILE_MILITIA = TRUE
CREATE_MOBILE_MILITIA_SQUAD_EACH_N_HOURS = 24
MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40
LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = FALSE
REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 90
LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY = TRUE
PERCENT_MOBILE_MILITIA_ELITES = 20
PERCENT_MOBILE_MILITIA_REGULARS = 30
[Mobile Militia Movement Settings]
RESTRICT_ROAMING = TRUE
ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = FALSE
ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE
ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE
ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = TRUE
ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = TRUE
Here's \Data 1.13\TableData\maps\DynamicRestrictions.xml
I'm pasting in just the Balime section:
Toggle Spoiler
D3
4
E3
4
F2
4
F3
4
G1
4
G2
4
G3
4
G4
4
G5
4
G6
4
H1
4
H2
4
H3
4
H4
4
I3
4
I4
4
J2
4
J3
4
K2
4
Quote:That's where it gets a little complicated. Since your reported INI settings say that the mobiles are allowed to enter cities to reinforce them, those mobiles should've been moving into the city to fill any empty spots. However, it should be impossible to train mobiles at all until the city is full anyway, so there should be no empty spots to begin with, otherwise the Mobile Militia button would've been yellowed out and prevented training.
Also note that militia are attracted to mercs, so they might be trying to move into the tiles where your mercs are stationed. Try leaving the city and see if they start moving again.
I conquered Balime sector H3 (mine) first. I camped out in H3 and trained up 30 regular militia. When i did that, it let me train mobile militia(i used Ira + my IMP). A set of 4 got popped into the road north of the mine (G3).
I then went on to conquer the rest of Balime. Since G1 and H1 and inaccessible from the main road/coast, i didn't bother to train any militia in there at all, hence not all 5 sectors of Balime are loaded up the brim with 30 militia in each sector.
There are some enemies on the road to Cambria (G5 and G6) that skyrider saw have been there over several weeks in game, and my mobile militia just sit in G3 picking their butt cracks. I'm thinking about sending Grizzly back over there and beating some sense into them. Or maybe they could be enticed by Fox's feminine charms ...
Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: Ham InI Setings.[message #254790]
|
Thu, 24 June 2010 20:42
|
|
Morbo |
|
Messages:31
Registered:May 2008 |
|
|
A.) Doh! Yes, you're right. Grumm. Yikes, turning 30 is killing my brain cells.
B.) I can try that tonight
C.) Yes, they do follow me if I drag them along, and they do reinforce the city/sam if there is space in the city/sam sector I walk into. I dragged one set of mobile from Drassen to Cambria and they did reinforce after I took the first sector of Cambria. I will shift some militia out of the Grumm mine, and see if the mobiles in G3 move down into H3.
D.) I will try that tonight
E.) Okay, if i have time, I'll walk back to Drassen tonight and pop some mobile. Drassen is 100% loyal, with a full complement of 30 in all 3 sectors.
I'll report back if I find anything. Thanks for your help HeadSock , I know troubleshooting this is tricky. At least troubleshooting this is more fun than troubleshooting peoplecode/sql for work.
Report message to a moderator
|
Private 1st Class
|
|
|
|
|
Re: Ham InI Setings.[message #255213]
|
Thu, 01 July 2010 07:21
|
|
Morbo |
|
Messages:31
Registered:May 2008 |
|
|
Alrighty - update on the testing.
Went back to Drassen (which has all 3 sectors fully maxed out with militia), popped out some mobile militia. Fast forwarded time, and watched for a couple of days in game, and they do move correctly around the border of Drassen and the road leading from Drassen to Cambria/Alma, based on the xml file's restrictions.
So, it's working as expected there. I'm still in process of training up Grumm so it will be full with 30 militia per sector and will then pop out some mobiles. But prelim results point to this:
1. You are allowed to pop out mobile militia even if you don't control ALL sectors of a city, as long as the sectors you do control have full 30 militia each.
2. Once you pop out mobile, if you then take the rest of the sectors of said city, and don't fill up those newly conquered sectors with 30 militia each, then the mobile militia don't move.
So from what I can deduct, the issue here is that you can train mobiles when all sectors you CONTROL are filled to max # of militia. It doesn't check to see if you control ALL sectors of that city.
So you can get in a situation like my current game, where I popped out the mobiles, then immediately conquered more sectors thus rendering my mobiles unable to move because I no longer have the max # of militia in that city.
So bottom line, I guess it's not a bug, it's behaving exactly like Headrock described. It's just that you can get in a situation where you render your own mobiles from a city unable to move.
Report message to a moderator
|
Private 1st Class
|
|
|
|