Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Maps, Mods and Editors » JAUB Editor Question - Grid No Insertion
JAUB Editor Question - Grid No Insertion[message #212822] Sat, 11 April 2009 17:49 Go to next message
dredstar is currently offline dredstar

 
Messages:13
Registered:March 2009
Location: Melbourne, Australia
I have recently been teaching my self map editing via the JAUB editor.
I have a vanila version 1.01 running ok.

I have created an above ground map, and am trying to create a basement map to link it to.
Basement map looks ok, however when I load JAUB, in the log on the laptop it says that it fails
to load my basement map, saying that "underground level needs invasion insertion gridno value".

Fine, says I. I open up editor, open up underground map.

Yes, on the misc tab, in the area marked "Insertion GridNo (undergrnd), there is a value of -1.

I find a conventient place for invasion, grab the gridno there, type it into the insertion gridno window, press return, it appears to accept it. I save the level, go out of the editor, go back in again, only to find that the Insertion GridNo has gone back to -1 again.

I would gratefully accept any advice on this issue.

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Re: JAUB Editor Question - Grid No Insertion[message #212890] Sun, 12 April 2009 02:05 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Underground maps for UB have always been problematic. There are only certain sectors that allow underground maps in both Ja2 and UB. But in Ja2 there are many more places you can add undergrounds maps to than in UB.

I suggest using the Ja2 map editor but only on the vanilla version of Ja2. Trying to learn mapping while dealing with the numerous and game breaking bugs that are now present in the 1.13 is not something I would wish on my worst enemy.

You can get the Ja2 editor here:

http://kermi.pp.fi/ja2/editors/

You will be pleasantly surprised at a lot of the functions you get with this editor not available with the UB editor. Good luck and happy mappy.

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Sergeant Major
Re: JAUB Editor Question - Grid No Insertion[message #212902] Sun, 12 April 2009 05:06 Go to previous messageGo to next message
dredstar is currently offline dredstar

 
Messages:13
Registered:March 2009
Location: Melbourne, Australia
you are not talking about the Strategic Map editor, JA2SME.rar, are you?

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Re: JAUB Editor Question - Grid No Insertion[message #212906] Sun, 12 April 2009 07:20 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
No that is an addendum to the UB editor that is not necessary when using the Beta Editor.

The Beta Editor is on that page I linked to. The only difference with it on a functional level is that you have to unpack the maps with a tool like Dragon unpacker or the SLF explore tool that is also on that page. You just unpack the maps into a folder called maps in your data folder and you should be ready to edit.

Let me know if you have any problems.

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Sergeant Major
Re: JAUB Editor Question - Grid No Insertion[message #212909] Sun, 12 April 2009 08:40 Go to previous messageGo to next message
dredstar is currently offline dredstar

 
Messages:13
Registered:March 2009
Location: Melbourne, Australia
I have installed a vanilla version of JA2 1.13, and have found the map editor there. I had a previous version of 1.13 which didn't come with the mapeditor, so have reinstalled on a different pc.

I see what you mean about only some sectors being able to have basements.

What I was actually trying to experiment with was a comment I read in the original editor manual that came with JAUB, in that it said you could use the exit grids as a kind of teleporter. I wondered whether you could use that idea to "teleport" between different areas on the same sector map.

I didn't have much success with that, and decided to resort to an exit grid underground, so that you could move to another exit grid that would bring you up to the surface, in the same sector, but in a different place. Hence my trying to get a basement going in sector H8 (right next to the starting sector in JAUB. I may have to try another sector for this experiment.

I don't suppose you know whether there is a list of Basement-able sectors in JAUB? I know the 1.13 editor manual just says that you will always be able to do a basement in sectors that already have them. I would presume the same deal would work for JAUB?

Thanks for the assistance, by the way.

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Re: JAUB Editor Question - Grid No Insertion[message #212950] Sun, 12 April 2009 16:08 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I don't know of any basement sector lists for UB. I think someone did one for regular Ja2 but do not recall where to find it.

As for modding with the 1.13 map editor, do so at your own risk. It makes disastrous assertion and entry point glitches that can really screw up any mod you are trying to make.

Versions of the 1.13 prior to the 2085 do not have this weirdness but they are hard to find and noone is developing anything in this area these days.


I would highly recommend using the Beta editor with vanilla Ja2 then try just copy/pasting your maps into the 1.13 to avoid potential mod breaking errors. But I'm funny like that, I don't like spending months developing maps only to find they are broken because of some 'improvement' to the 1.13.

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Sergeant Major
Re: JAUB Editor Question - Grid No Insertion[message #213028] Mon, 13 April 2009 08:53 Go to previous messageGo to next message
dredstar is currently offline dredstar

 
Messages:13
Registered:March 2009
Location: Melbourne, Australia
I got around the grid insertion number issue. Not sure why it works though, but what the hell.

I opened up a known working basement with exit grids. This has an aready set working grid insertion number.

At this point I start up a new basement map, and set the tileset for the level.
For some reason, the grid insertion number from the previously opened sector is still there in place on the misc tab.

So, I proceed in creating the basement level from there, ensuring that a part of the level includes the grid insertion point. I do all the usual stuff with the NSWE settings on the map info tab, and I set the exit grids both here & on the surface. Amazingly enough it works.

The only other different thing I did was use a different tileset. I used UNDERGROUND COMPLEX, instead of BASEMENT. Don't know whether this makes a difference or not. I suppose I can experiment.

Thanks for being a sounding board.

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Re: JAUB Editor Question - Grid No Insertion[message #213029] Mon, 13 April 2009 09:07 Go to previous message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Glad to hear you got it working. Adding or removing exit and entry grids is rather squirley. You usually have to erase the existing grids (if any) save and quit then open the map again add the coordinates, save and quit, load again then actually place the grids.

At least this is how it works with the beta editor. I'm not sure if you have to do all of that redundant load save bullshit with the UB editor.

I thought I'd add that in case you start using the Beta Editor.

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Sergeant Major
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