JA2 1.13 Multiplayer Releases[message #215101]
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Sun, 03 May 2009 22:23
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wanne (aka RoWa21) |
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Messages:1961
Registered:October 2005 Location: Austria |
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This first post will contain a changelog and additional informations for the released multiplayer version.
The installation instructions are at the end of the post!!!
IMPORTANT: After installation of the JA2 1.13 MP Mod, please read the "Gettings started" document:
http://ja2.h758491.serverkompetenz.net/Wanne/MP/Multiplayer_GettingStarted.txt
If you encounter any bugs while playing a multiplayer game, please post them in the "JA2 1.13 Multiplayer Bugs" thread:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=236492&page=1#Post236492
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** JA2 1.13 Multiplayer - Version 1.5 - 01/11/2009 **
*****************************************************
Bugs Fixed
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In a Deathmatch and Team-Deathmatch game each client should start per Default in a separate map edge, if not RANDOMISE STARTING EDGE is choosen by the server
In a CO-OP game, no teams should be selectable ("N/A")
In a Team-Deathmatch game there must be at least 2 different teams, before the server can start on
[Updated on: Sun, 01 November 2009 15:14] by Moderator Report message to a moderator
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Re: JA2 1.13 Multiplayer Releases[message #217590]
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Sat, 23 May 2009 00:19
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Jano |
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Messages:13
Registered:February 2009 |
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"vfs_config.ini" is there. All Paths are correct.
exception_game.log | Same in "exception_init.log"
Quote:==============================================================
File : .\Font.cpp
Line : 947
Location : [::SetFont]
font is NULL
vfs_init.log
Quote:Initializing Virtual File System
reading profiles .. OK
profiles to read : SlfLibs, Vanilla, v113, UserProf,
reading profile [SLF Libs] .. OK
locations to read : Ambient, Anims, BattleSNDS, BigItems, Binarydata, Cursors, Data, Faces, Fonts, Interface, Intro, Laptop, Loadscreens, Maps, Mercedt, Music, Npc_speech, Npcdata, Radarmaps, Sounds, Speech, Tilesets,
reading location [ LIBRARY | Ambient ] ..OK
reading location [ LIBRARY | Anims ] ..OK
reading location [ LIBRARY | BattleSNDS ] ..OK
reading location [ LIBRARY | BigItems ] ..OK
reading location [ LIBRARY | Binarydata ] ..OK
reading location [ LIBRARY | Cursors ] ..OK
reading location [ LIBRARY | Data ] ..OK
reading location [ LIBRARY | Faces ] ..OK
reading location [ LIBRARY | Fonts ] ..OK
reading location [ LIBRARY | Interface ] ..OK
reading location [ LIBRARY | Intro ] ..OK
reading location [ LIBRARY | Laptop ] ..OK
reading location [ LIBRARY | Loadscreens ] ..OK
reading location [ LIBRARY | Maps ] ..OK
reading location [ LIBRARY | Mercedt ] ..OK
reading location [ LIBRARY | Music ] ..OK
reading location [ LIBRARY | Npc_speech ] ..OK
reading location [ LIBRARY | Npcdata ] ..OK
reading location [ LIBRARY | Radarmaps ] ..OK
reading location [ LIBRARY | Sounds ] ..OK
reading location [ LIBRARY | Speech ] ..OK
reading location [ LIBRARY | Tilesets ] ..OK
reading profile [Vanilla Dirs] .. OK
locations to read : data_dir,
reading location [ DIRECTORY | data_dir ] .. OK
reading profile [v1.13] .. OK
locations to read : datav113_dir,
reading location [ DIRECTORY | datav113_dir ] .. OK
reading profile [Player Profile] .. OK
locations to read : uprof_root,
reading location [ DIRECTORY | uprof_root ] .. OK
VFS successfully initialized
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Private
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Re: JA2 1.13 Multiplayer Releases[message #217597]
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Sat, 23 May 2009 01:09
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BirdFlu |
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Messages:438
Registered:September 2007 Location: Lampukistan |
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Is this a german version? Is there a german.slf in /Data?
If yes, could you replace your vfs_config.ini with this
Quote:
[vfs_config]
PROFILES = SlfLibs, Vanilla, v113, UserProf
[PROFILE_SlfLibs]
NAME = SLF Libs
LOCATIONS = Ambient, Anims, BattleSNDS, BigItems, Binarydata, Cursors, Data, Faces, Fonts, Interface, Intro, Laptop, Loadscreens, Maps, Mercedt, Music, Npc_speech, Npcdata, Radarmaps, Sounds, Speech, Tilesets, German
PROFILE_ROOT =
[PROFILE_Vanilla]
NAME = Vanilla Dirs
LOCATIONS = data_dir
PROFILE_ROOT =
[PROFILE_v113]
NAME = v1.13
LOCATIONS = datav113_dir
PROFILE_ROOT =
[PROFILE_UserProf]
NAME = Player Profile
LOCATIONS = uprof_root
PROFILE_ROOT = Profiles\UserProfile
WRITE = true
#############################################################
## DATA PATHs ##
#############################################################
[LOC_data_dir]
TYPE = DIRECTORY
PATH = Data
MOUNT_POINT =
[LOC_datav113_dir]
TYPE = DIRECTORY
PATH = Data-1.13
MOUNT_POINT =
[LOC_uprof_root]
TYPE = DIRECTORY
PATH =
MOUNT_POINT =
#############################################################
## LIBRARIEs ##
#############################################################
[LOC_Ambient]
TYPE = LIBRARY
PATH = Data/Ambient.slf
VFS_PATH = Ambient.slf
MOUNT_POINT =
[LOC_Anims]
TYPE = LIBRARY
PATH = Data/Anims.slf
VFS_PATH = Anims.slf
MOUNT_POINT =
[LOC_BattleSNDS]
TYPE = LIBRARY
PATH = Data/BattleSNDS.slf
VFS_PATH = BattleSNDS.slf
MOUNT_POINT =
[LOC_BigItems]
TYPE = LIBRARY
PATH = Data/BigItems.slf
VFS_PATH = BigItems.slf
MOUNT_POINT =
[LOC_Binarydata]
TYPE = LIBRARY
PATH = Data/Binarydata.slf
VFS_PATH = Binarydata.slf
MOUNT_POINT =
[LOC_Cursors]
TYPE = LIBRARY
PATH = Data/Cursors.slf
VFS_PATH = Cursors.slf
MOUNT_POINT =
[LOC_Data]
TYPE = LIBRARY
PATH = Data/Data.slf
VFS_PATH = Data.slf
MOUNT_POINT =
[LOC_Faces]
TYPE = LIBRARY
PATH = Data/Faces.slf
VFS_PATH = Faces.slf
MOUNT_POINT =
[LOC_Fonts]
TYPE = LIBRARY
PATH = Data/Fonts.slf
VFS_PATH = Fonts.slf
MOUNT_POINT =
[LOC_Interface]
TYPE = LIBRARY
PATH = Data/Interface.slf
VFS_PATH = Interface.slf
MOUNT_POINT =
[LOC_Intro]
TYPE = LIBRARY
PATH = Data/Intro.slf
VFS_PATH = Intro.slf
MOUNT_POINT =
[LOC_Laptop]
TYPE = LIBRARY
PATH = Data/Laptop.slf
VFS_PATH = Laptop.slf
MOUNT_POINT =
[LOC_Loadscreens]
TYPE = LIBRARY
PATH = Data/Loadscreens.slf
VFS_PATH = Loadscreens.slf
MOUNT_POINT =
[LOC_Maps]
TYPE = LIBRARY
PATH = Data/Maps.slf
VFS_PATH = Maps.slf
MOUNT_POINT =
[LOC_Mercedt]
TYPE = LIBRARY
PATH = Data/Mercedt.slf
VFS_PATH = Mercedt.slf
MOUNT_POINT =
[LOC_Music]
TYPE = LIBRARY
PATH = Data/Music.slf
VFS_PATH = Music.slf
MOUNT_POINT =
[LOC_Npc_speech]
TYPE = LIBRARY
PATH = Data/Npc_speech.slf
VFS_PATH = Npc_speech.slf
MOUNT_POINT =
[LOC_Npcdata]
TYPE = LIBRARY
PATH = Data/Npcdata.slf
VFS_PATH = Npcdata.slf
MOUNT_POINT =
[LOC_Radarmaps]
TYPE = LIBRARY
PATH = Data/Radarmaps.slf
VFS_PATH = Radarmaps.slf
MOUNT_POINT =
[LOC_Sounds]
TYPE = LIBRARY
PATH = Data/Sounds.slf
VFS_PATH = Sounds.slf
MOUNT_POINT =
[LOC_Speech]
TYPE = LIBRARY
PATH = Data/Speech.slf
VFS_PATH = Speech.slf
MOUNT_POINT =
[LOC_Tilesets]
TYPE = LIBRARY
PATH = Data/Tilesets.slf
VFS_PATH = Tilesets.slf
MOUNT_POINT =
[LOC_German]
TYPE = LIBRARY
PATH = Data/German.slf
VFS_PATH = German.slf
MOUNT_POINT =
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