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Re: JA2 1.13 Multiplayer Releases[message #217698]
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Sat, 23 May 2009 23:22
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Dan8145 |
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Messages:19
Registered:May 2009 |
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already d'loaded the ENG version of that. One at the top of this thread...
[Updated on: Sat, 23 May 2009 23:26] by Moderator Report message to a moderator
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Private
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Re: JA2 1.13 Multiplayer Releases[message #217707]
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Sun, 24 May 2009 00:36
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Jano |
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Messages:13
Registered:February 2009 |
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ok. It is only for the German version. When you have it. Then should use the Package. To make it work.
Do you have the English version, so the problem is probably still somewhere else.
[Updated on: Sun, 24 May 2009 00:37] by Moderator Report message to a moderator
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Private
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Re: JA2 1.13 Multiplayer Releases[message #219524]
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Sat, 06 June 2009 12:59
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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Realtime mode is not disabled, neither in coop nor in DM.
We played some 1.2 coop yesterday and actually it works great. Max AI works fine (and is ridiculously hard btw). However we experienced 2 or 3 CTDs during combat with unknown reasons.
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Staff Sergeant
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Re: JA2 1.13 Multiplayer Releases[message #231270]
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Tue, 18 August 2009 12:33
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Crazybite |
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Messages:32
Registered:January 2007 Location: Netherlands |
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very nice!!
I've only had time to quickly see if merc starting gear was working and saw that it did! Now we can play a more balanced game and if we want that gun on that merc we can now thanks!
IDEA: could it be possible to add respawns to the game? this way your merc could have a few more lives than 1 giving another depth to the deathmatch game. Every merc "life" would start somewhere else on the maps edge?
I picture this: it is added as seperate gametype, or it is a few extra options when deathmatch is selected. This could be done before starting server?
Then in the ini or menu you could set the available respawns?
Any thoughts?
edit: @RoWa21, I don't mind but in your signature still reference to 1.2 MP version, might confuse others..
[Updated on: Tue, 18 August 2009 12:36] by Moderator Report message to a moderator
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Private 1st Class
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Re: JA2 1.13 Multiplayer Releases[message #231400]
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Fri, 21 August 2009 01:00
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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There is a bug with CTD, when hiring a merc (from M.E.R.C , but i think it will crash on AIM mercs too. Not sure about random teams, I'll look into this, as soon as i find someone to test with).
Other players reported the same problem.
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Staff Sergeant
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Re: JA2 1.13 Multiplayer Releases[message #231493]
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Sat, 22 August 2009 14:09
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Crazybite |
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Messages:32
Registered:January 2007 Location: Netherlands |
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I think random mercs go fine, I just played a game with someone yesterday and no CTD's. (that game had no bobby ray allowed or any other laptop stuff witch could make you better)
I also installed ja2 and 113 and mp1.3 on another machine in my lan to try some more testing.
It seems to me that there is a problem and possible CTD when I play alone and do not make any moves with the other merc team. This is a case where one player would get interrupt after interrupt, but not using the turn. (so one pc is on wait for the turn, when time goes by turn is returned) In this scenario after a few interupts the games CTD'ed.
But when playing against someone this scenario barely happens, but I'm guessing that sometimes when your merc gets the interrupt you would like to skip it at first to perhaps allow for an even better angle in the second interrupt you may get, witch could lead to a CTD.
[Updated on: Sat, 22 August 2009 14:10] by Moderator Report message to a moderator
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Private 1st Class
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