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Re: JA2 1.13 Multiplayer Releases[message #234236]
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Fri, 02 October 2009 14:58
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1000.sassa |
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Messages:35
Registered:October 2009 |
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The Mod now works perfectly, I still can't believe what my eyes are witnessing, this is like a dream come true!!!
[Updated on: Fri, 02 October 2009 15:02] by Moderator Report message to a moderator
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Private 1st Class
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Re: JA2 1.13 Multiplayer Releases[message #234289]
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Sat, 03 October 2009 19:55
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I playe Co-op and Deathmatch for the first time yesterday. It was awesome! Keep up the good work brother. This thing has MAD POTENTIAL!
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Re: JA2 1.13 Multiplayer Releases[message #238212]
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Thu, 19 November 2009 22:59
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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we've been using mpteams.xml files for a while, they're very straightforward. if you want, you can suggest some mpteams and i'll make an xml for the teams you nominate as examples
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Sergeant Major
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Re: JA2 1.13 Multiplayer Releases[message #238262]
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Fri, 20 November 2009 13:10
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Realist |
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Messages:28
Registered:September 2005 Location: Duesseldorf, Germany |
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I might add the following:
- The team name attributes you can find in the sample file are currently ignored. Right now they are only useful for easily identifying teams when working with the plain xml (in case one doesn't use xml comments anyway).
- Although you can add any number of mercs to a given team the game uses only the first x entries, where x is the team size you can set in MP host screen. Rule of thumb: The game randomly selects teams -- not mercs. Thus only adding up to six profiles to a team makes sense until team sizes increase.
That is, of course, unless the implementation has been changed.
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Private 1st Class
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Re: JA2 1.13 Multiplayer Releases[message #238263]
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Fri, 20 November 2009 13:24
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hager |
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Messages:8
Registered:July 2009 |
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Doesn't seem to work, I still get the hardcoded teams. I edited the .xml file in notepad as follows just to try it out
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and then put it in the MULTIPLAYER\Servers\My Server\TableData folder as RandomTeams.xml (also tried MPTeams.xml). Is there anything I have misunderstood?
[Updated on: Fri, 20 November 2009 13:26] by Moderator Report message to a moderator
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Private
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Re: JA2 1.13 Multiplayer Releases[message #238265]
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Fri, 20 November 2009 13:34
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Realist |
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Messages:28
Registered:September 2005 Location: Duesseldorf, Germany |
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Seems like you missed the MP subdirectory.
The path is TableData\Multiplayer\RandomTeams.xml
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Private 1st Class
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Re: JA2 1.13 Multiplayer Releases[message #238360]
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Sat, 21 November 2009 16:23
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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for me, the game always reads the server's xml's
maybe in these games where you had the hardcoded backup teams, you were not the server?
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Sergeant Major
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Re: JA2 1.13 Multiplayer Releases[message #242826]
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Fri, 29 January 2010 19:45
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HomerDOHSimpson |
Messages:2
Registered:January 2010 |
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I cant start a multiplayer game. I see my friend connecting to the server but i can't unlock the Laptop - i tried v.1.4 and 1.5 but it stays always gray.
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Civilian
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Re: JA2 1.13 Multiplayer Releases[message #248754]
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Thu, 08 April 2010 02:06
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Jano |
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Messages:13
Registered:February 2009 |
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I'm a little bit confused. I have the latest SVN revision + German.
The multiplayer is already integrated. Do I still need to load the version 1.5?
Because that is new for example or similar?
[Updated on: Thu, 08 April 2010 02:06] by Moderator Report message to a moderator
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Private
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Re: JA2 1.13 Multiplayer Releases[message #259782]
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Wed, 18 August 2010 15:20
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capieluky |
Messages:4
Registered:August 2010 |
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i play co op ( i have jagged alliance 2 gold + 1,13 (3111) + 1,5 MP mod) with my friend on lan but we cant compress time , tactical map is visible, i dont understand i was expecting more. someone with more experience pls write PM.
thanks
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Civilian
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Re: JA2 1.13 Multiplayer Releases[message #259813]
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Thu, 19 August 2010 01:33
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As far as I know, you can only play one map at a time. I have never done any more than that. So after you get your gear, you enter the map. Then when all of the baddies are eliminated, that commences the end of that particular game.
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Re: JA2 1.13 Multiplayer Releases[message #301044]
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Mon, 05 March 2012 22:39
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wanne (aka RoWa21) |
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Messages:1961
Registered:October 2005 Location: Austria |
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Hi haydent,
welcome back Haven't seen you here for ages (yes that's true).
The current MP Version is v2.0. I am not quite sure why you got crashes when placing merc, but I don't have thoses crashes, but I only test/debug MP by running the instances on a single PC. Maybe it has a few problems running over the internet. Does that crash only happen in COOP, or also in DM? What about debugging the crash and fixing that one?
The last feature we added was enabling (syncing) explosives for the player and the AI. Currently there are no features in development for MP, but it would be nice to see inventory (body armor, weapons, ...) synchronized.
You can get the latest development source (including the additional development GameDir files) from here:
https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
BTW, we still have the old anoying bug, that when playing COOP, and an interrupt is calculated (on the client and not on the server) there is a big chance, that the game hangs. Only ALT + E (giving the turn back to the client) on the server helps. I really want to see that old/nasty bug fixed
And again, welcome back!
[Updated on: Mon, 05 March 2012 22:43] by Moderator Report message to a moderator
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