Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Usermade Faces Data Bank
Re: Usermade Faces Data Bank[message #282481] Mon, 06 June 2011 16:09 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
Fumina
Hi guys! anyone have create Denny Trejo portrait? MACHETE!!! cheers



so, this is my work:

http://i25.photobucket.com/albums/c93/Fumina/50.jpg http://i25.photobucket.com/albums/c93/Fumina/preview.jpg
and this is all frame preview :

now, How I can set up correctly all coordinates?

and how I can add this new merc without overwrite noone of old mercs?

thank's Wink

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Private 1st Class
Re: Usermade Faces Data Bank[message #282482] Mon, 06 June 2011 16:12 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
first of all You need handtailored sounds or at least *.edt

than You have to bring it all to the right places (ask Logisteric or RoWa)

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Sergeant Major
Re: Usermade Faces Data Bank[message #282486] Mon, 06 June 2011 16:40 Go to previous messageGo to next message
cdudau
Who are you going to replace?

or

You want a completely new character either:

A)Already in Arulco

B)Hire-able from A.I.M. or M.E.R.C. or I.M.P.

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Re: Usermade Faces Data Bank[message #282488] Mon, 06 June 2011 16:43 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
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you have to have *.edt (=the subtiteles' in the game) If You haven't the sound and also no *.edt the game WILL crash.

Either wait for Logisteric or send him a pm.

He has several mercs added in his mod in progress.

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Sergeant Major
Re: Usermade Faces Data Bank[message #282489] Mon, 06 June 2011 16:46 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
taoteching
Who are you going to replace?

or

You want a completely new character either:

A)Already in Arulco

B)Hire-able from A.I.M. or M.E.R.C. or I.M.P.


Hi Taoteching!

my first idea it's to implement AIM mercs with most action actors, so yes I would a new character for AIM.

by the way, what do u mean for "already in Arulco?"

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Private 1st Class
Re: Usermade Faces Data Bank[message #282491] Mon, 06 June 2011 16:52 Go to previous messageGo to next message
cdudau
I meant like the characters: Ira, Maddog, Conrad, Iggy, and et cetera. You do not hire them from the laptop screen.

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Re: Usermade Faces Data Bank[message #282492] Mon, 06 June 2011 16:55 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
ah ok. no no , a new AIM merc.

I'm already able to replace an existing AIM or MERC (with proedit and bioseditor) but I would increase aim merc.

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Private 1st Class
Re: Usermade Faces Data Bank[message #282497] Mon, 06 June 2011 17:39 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Fumina
now, How I can set up correctly all coordinates?

Your frame preview is pretty much useless, because a) it's jpeg. b) you got sloppy when doing the cutouts and c) You broke something when you sclaed the picture (It could be caused by the jpeg algorithm as well). The edges of your cutouts have a grayish tone, which will make the animation look horrible.

The coordinates of eyes and mouth are the coordinates of the top left pixel of your cutouts, when they are put on the face.

In order to make a new merc appear in the AIM roster, you have to edit Mercprofiles.xml and AIMavailability.xml

http://img829.imageshack.us/img829/9540/bigface.png
http://www.mediafire.com/?dccdunyickm6gz7

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Sergeant 1st Class
Re: Usermade Faces Data Bank[message #282503] Mon, 06 June 2011 18:28 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
Kazuya
Fumina
now, How I can set up correctly all coordinates?

Your frame preview is pretty much useless, because a) it's jpeg. b) you got sloppy when doing the cutouts and c) You broke something when you sclaed the picture (It could be caused by the jpeg algorithm as well). The edges of your cutouts have a grayish tone, which will make the animation look horrible.

The coordinates of eyes and mouth are the coordinates of the top left pixel of your cutouts, when they are put on the face.

In order to make a new merc appear in the AIM roster, you have to edit Mercprofiles.xml and AIMavailability.xml

http://img829.imageshack.us/img829/9540/bigface.png
http://www.mediafire.com/?dccdunyickm6gz7


Hi Kazuya,
thank's for your portrait! Wink

off sure! my preview was only a preview for you to see my work, not for use ! Smile (if u want I can send all files separated; It would be nice to see my machete animated Wink )
I've merged all animations in one jpg as a preview Wink
by the way, your Trejo looks good, but I can't understand how calculate coordinates; How I can chek if coordinates are correct? only in game? ( I put yours files on game, but animations still works wrong...)

I think it's very difficult add new characters in AIM roster....

[Updated on: Mon, 06 June 2011 18:45] by Moderator

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Private 1st Class
Re: Usermade Faces Data Bank[message #282506] Mon, 06 June 2011 19:14 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Fumina
by the way, your Trejo looks good, but I can't understand how calculate coordinates; How I can chek if coordinates are correct? only in game? ( I put yours files on game, but animations still works wrong...}

My coordinates are correct. Make sure, that the game reads the coordinates from the correct file. That is, if you read them from xml, don't change them with proedit and so on. The 90x100 file is of no use, when you want to create an aim merc. So there is no need to put it in the faces folder and also make sure, that you enter the correct coordinates. That means, when you use the 48x43 picture, use the coordinates from 48x43. Another way to check, if the coordinates are correct, is to use "Face Viewer.exe"

When you want to determine, what the coordinates of a face are, load the facepicture in a graphics program. Crop the background to the size of the image, if necessary. Paint the top left pixel of the animation frames red. Now paste the animation frame over your face image and move it to the correct position. The coordinates of the red pixel are the coordinates you are looking for.

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Sergeant 1st Class
Re: Usermade Faces Data Bank[message #282509] Mon, 06 June 2011 19:38 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
Kazuya
Fumina
by the way, your Trejo looks good, but I can't understand how calculate coordinates; How I can chek if coordinates are correct? only in game? ( I put yours files on game, but animations still works wrong...}

My coordinates are correct. Make sure, that the game reads the coordinates from the correct file. That is, if you read them from xml, don't change them with proedit and so on. The 90x100 file is of no use, when you want to create an aim merc. So there is no need to put it in the faces folder and also make sure, that you enter the correct coordinates. That means, when you use the 48x43 picture, use the coordinates from 48x43. Another way to check, if the coordinates are correct, is to use "Face Viewer.exe"

When you want to determine, what the coordinates of a face are, load the facepicture in a graphics program. Crop the background to the size of the image, if necessary. Paint the top left pixel of the animation frames red. Now paste the animation frame over your face image and move it to the correct position. The coordinates of the red pixel are the coordinates you are looking for.



How I can know where game read coordinates? whith Face viewer I try your 48x43.sti, and animation work good. but, where I must put right coordinates? in wich file?

PS. I've tried also my Machete with Face viewer, and it's really nice ! Wink u've to see it!

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Private 1st Class
Re: Usermade Faces Data Bank[message #282510] Mon, 06 June 2011 19:43 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
If you use the latest v1.13, the game should read from xml by default, so the coordinates are set in MercProfiles.xml

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Sergeant 1st Class
Re: Usermade Faces Data Bank[message #282512] Mon, 06 June 2011 19:50 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
ok, so any change like pants colours, name coordinates, are taken from this file? good, now I try.

here's my file . try it! It's very nice!

http://i25.photobucket.com/albums/c93/Fumina/50.jpg

http://www.mediafire.com/?73t9wh05pe5snqj >FIXED!<

(file contain: 31x27 , 48x43 , bigface , coordinates )

[Updated on: Mon, 06 June 2011 21:34] by Moderator

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Private 1st Class
Re: Usermade Faces Data Bank[message #282528] Mon, 06 June 2011 22:10 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
just read the proper threads - there are 255 pesonnel slots now

there are also more slots for imp-pix


some nOObs (=anyone but kazuya) tend to ask silly questions and give bad advice

as kazuya solved your pics-probs

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=234540#Post234540

for the speech stuff

for additional slots just use the search engine

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Captain
Re: Usermade Faces Data Bank[message #282550] Tue, 07 June 2011 03:07 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2413
Registered:October 2005
Location: Australia
And don't forget the line 'Machete don't text!'

http://www1.pictures.gi.zimbio.com/Spike+TV+Scream+2007+Arrivals+tcfjhDfc0QVl.jpg

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Lieutenant

Re: Usermade Faces Data Bank[message #282590] Tue, 07 June 2011 12:58 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
sure! Wink

anyone tested my machete portrait?

I think it work very well!

for speech, it's reasonable use movie audio parts?

cheers

[Updated on: Tue, 07 June 2011 13:01] by Moderator

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Private 1st Class
Re: Usermade Faces Data Bank[message #282665] Wed, 08 June 2011 09:02 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
using movies is tempting, but you need to keep in mind that movies almost always have a track for 'atmosphere' (airport, footballpitch etc) and/or music -> till now my tracks for commander bond are not as 'cleaned' as i want them

i put my project about cutting full imp-sets from every star-trek subseries on hold for that reason, i also need a third female voice from ent (besides subcommander t'pol and ensign sato)

i'd say you need 4 'related' movies or a whole year of a series to cut an imp properly, especially sifi is a problem as they always have that starship-sound in the background - it simply doesn't fit the arulcan landscape

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Captain
Re: Usermade Faces Data Bank[message #282685] Wed, 08 June 2011 13:33 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
Logisteric
using movies is tempting, but you need to keep in mind that movies almost always have a track for 'atmosphere' (airport, footballpitch etc) and/or music -> till now my tracks for commander bond are not as 'cleaned' as i want them

i put my project about cutting full imp-sets from every star-trek subseries on hold for that reason, i also need a third female voice from ent (besides subcommander t'pol and ensign sato)

i'd say you need 4 'related' movies or a whole year of a series to cut an imp properly, especially sifi is a problem as they always have that starship-sound in the background - it simply doesn't fit the arulcan landscape


I understand. thank's for reply.

another question:

I see that Faces maded by Ron (ron's faces MOD) are pixelated portrait, and also Kazuya portrait are pixelated, like old school game (remind me Amiga Smile )

do you know how I can reproduce this kind of picture?

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Re: Usermade Faces Data Bank[message #283246] Sun, 12 June 2011 19:27 Go to previous messageGo to next message
fumina is currently offline fumina

 
Messages:27
Registered:January 2010
Location: Italy
Hi guys!

so here's my new creation: Michelle Rodriguez in "Machete", 2010

http://i25.photobucket.com/albums/c93/Fumina/106x122.jpg

http://www.mediafire.com/?jzvq5wm9qma2o9e
please enjiy it and rate it!

file contain : 31x27 , 48x43 , bigface and coordinates txt.

[Updated on: Sun, 12 June 2011 21:12] by Moderator

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Private 1st Class
Re: Usermade Faces Data Bank[message #291391] Sun, 02 October 2011 12:11 Go to previous messageGo to next message
KindlyOne is currently offline KindlyOne

 
Messages:20
Registered:October 2011
Location: New South Wales, Australi...
Hi, I'm new to the forums. Love 1.13 by the way.

Not sure if this is on topic, but I created a custom face from photos of Kristina Asmus. Not sure if you'd be interested in hosting it somewhere.

I've added an example of the face from a screenshot. I hired Fox and MD to give some comparison how it looks next to an original JA2 face.

http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusInGame_Small.jpg

She's using IMP4 voice (taken from the AlterEgo OtherGirl by Cobra - I had to rebuild the MercEDT file in order for the Russian subtitles to work properly under an English version of JA2.)

The 100% STI image looks like this:
http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusSRC_100_0.jpg

And her BIGFace image looks like this:
http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusSRC_BIGFACE_0.jpg

To be honest, I don't know if taking someone's photo from the Internet and turning it into a game resource is considered legal, so I'll pose the question here as well.

[Updated on: Sun, 02 October 2011 12:29] by Moderator

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Re: Usermade Faces Data Bank[message #291394] Sun, 02 October 2011 15:03 Go to previous messageGo to next message
KindlyOne is currently offline KindlyOne

 
Messages:20
Registered:October 2011
Location: New South Wales, Australi...
I've always thought that Amy Acker was fantastic as Kelly Peyton in season 5 of Alias.
So much so that I thought it'd be nice to see how she'd fit in with the crowd in Arulco.

Here is an in-game screenshot with her as an IMP mercenary.

http://i1195.photobucket.com/albums/aa398/FrozenFlunky/AmyAckerInGame_Small-1.jpg

Here she is in her 100 size face file:
http://i1195.photobucket.com/albums/aa398/FrozenFlunky/AmyAckerSRC_100_0_Updated.jpg

Here is a close-up of the BigFace file.
http://i1195.photobucket.com/albums/aa398/FrozenFlunky/AmyAckerSRC_BIGFACE_0.jpg

(Edit: I had to re-do the 100 size file slightly. Changed the angle of her face so that it aligned horizontally. The reason for this was after playtesting, it was clear that her former face angle was causing too many problems. That was a crap-ton of work; basically had to rebuild everything from ground up. Let that be a lesson to me to be very specific about what angles are allowed on the faces.)

Another comment: There's something weird about JA2's display of the portrait in-game. You can see from the screenshots that her face seems much brighter in-game, while the actual brightness of her face is lower outside of the game.

[Updated on: Mon, 03 October 2011 13:51] by Moderator

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Private 1st Class
Re: Usermade Faces Data Bank[message #291457] Mon, 03 October 2011 22:30 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello KindlyOne and welcome to the forum,

Compliment, the faces you created for Kristina and Amy are looking really promising!

KindlyOne
Not sure if you'd be interested in hosting it somewhere.


I would like to host them in Kermi's JA2 archive more precisely in the following link among the work of many other JA2 artists:

http://kermi.pp.fi/JA_2/Faces/

So if you are interested in this suggestion just upload the files you want to share with the community to a temporary free hosting service like megaupload or mediafire or send me your files via email (scheinworld@web.de) and I will upload them into a new "KindlyOne" folder. Smile


KindlyOne
To be honest, I don't know if taking someone's photo from the Internet and turning it into a game resource is considered legal, so I'll pose the question here as well.


As long as you don't use them for any commercial purposes that shouldn't be a problem. Take a look at the faces the famous JA2 artist Ron created for example:

http://kermi.pp.fi/JA_2/Faces/Ron/


A question/request regarding myself and other modding interested people maybe:

Could you create a 90x100 face for your faces as well? The reason why I ask you that is that so they would be also suitable for new created RPCs or NPCs in any JA2/UB mods.

It would be nice to hear from you and regarding your work: "Keep it up!" :ok:


Best regards; Schein

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First Sergeant

Re: Usermade Faces Data Bank[message #291478] Tue, 04 October 2011 10:39 Go to previous messageGo to next message
KindlyOne is currently offline KindlyOne

 
Messages:20
Registered:October 2011
Location: New South Wales, Australi...
Thanks, Scheinworld.

I've sent the files to you via e-mail. The package contains the STIs for the following sizes: (BigFace) 106x122, (Face) 48x43, (65Face) 31x27, and (33Face) 15x14; the coordinates for the eyes and mouths are included in a text file. I've also included non-STI bitmaps (BMP and JPG) showing the faces so people browsing the site can see what the faces look like without needing to download it and view it using an STI viewer.

I don't have the 90x100 animated sizes because I didn't intend for them to be used as RPC or in-game NPCs that you can meet. I'll see what I can about making a 90x100 version. I'm not much of an artist (being colorblind and working with just a plain old mouse,) so I can't make any promises.

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Re: Usermade Faces Data Bank[message #291479] Tue, 04 October 2011 10:54 Go to previous messageGo to next message
KindlyOne is currently offline KindlyOne

 
Messages:20
Registered:October 2011
Location: New South Wales, Australi...
Actually, I do have a question about the eye-mouth coordinates for 90x100 portrait. Where is that set? I know the coordinates for 48x33 portrait is stored in the profile or IMP portraits XML file, but I don't think those coordinates would necessarily match that used by the 90x100 portrait. Or do they?

Edit: Never mind. I've figured it out. For all RPCs and in-game NPCs, the merc profile covers the coordinates for the 90x100 portrait. The game requires an additional file for the small face, RPCFacesSmall.xml which gets used when the NPC is recruited - this covers the coordinates for the 48x43 portrait.

[Updated on: Tue, 04 October 2011 11:14] by Moderator

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Re: Usermade Faces Data Bank[message #291524] Tue, 04 October 2011 21:39 Go to previous messageGo to next message
KindlyOne is currently offline KindlyOne

 
Messages:20
Registered:October 2011
Location: New South Wales, Australi...
I've just done the 90x100 file for Kristina Asmus. I tested it out on Fatima (for obvious reasons,) and it works pretty well. Here's a screenshot cropped to just the conversation dialogue box with Kristina so you can have a look-see.

http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusAsFatima.jpg

Man, it's creepy seeing Kristina's face and hearing Fatima's voice come out of it.

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Re: Usermade Faces Data Bank[message #291534] Wed, 05 October 2011 00:23 Go to previous messageGo to next message
KindlyOne is currently offline KindlyOne

 
Messages:20
Registered:October 2011
Location: New South Wales, Australi...
And Amy Acker's 90x100 image has been done as well. I had to use a modification of the BIGFACE because the photo I had for the 48x43 image came cropped up the wazoo (hence it was used for the 48x43 image.)

http://i1195.photobucket.com/albums/aa398/FrozenFlunky/AmyAckerAsFatima.jpg

By the way, Amy Acker's a tough one because she smiles in almost every photo PLUS she usually inclines her head in some way. This makes for tough work animating any of her photos (or a very long search for a suitable photo.) The ideal photo I look for is what you would call a driver's license photo - neutral expression, head upright and not tilted, looking directly at camera.

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Re: Usermade Faces Data Bank[message #291550] Wed, 05 October 2011 04:59 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hi KindlyOne,

Thank you for the faces file you sent me and for the time and effort you put into this, which even included the 90x100 faces for Kristina and Amy I've asked you for! Special thanks for that! Smile

I've uploaded them here + the four preview screenshots you made:

Faces/KindlyOne


Best regards; Schein

[Updated on: Fri, 17 January 2020 06:26] by Moderator

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First Sergeant

Re: Usermade Faces Data Bank[message #291796] Mon, 10 October 2011 18:28 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
Peter_Popel
Hi there!

Just did a new pic for IMP 209, maybe somebody likes it.

http://www9.picfront.org/picture/d5f04QmPuI/thb/bloodcat.jpg


Here's the zip file, it contains 33Face, 65Face, BigFace and normal face.

Bloodcat (IMP209)


Hola,

I do like it. Nice job. I switched it to IMP 214 though as my 209 was already being used.

If anybody would like to use it for 214 as well, I went ahead and uploaded it.

You'll find it here;
IMP 214

Same great pic. All I did was adjust the eyes and mouth graphics to fit 214.

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Corporal 1st Class
Re: Usermade Faces Data Bank[message #291800] Mon, 10 October 2011 19:05 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
KindlyOne
Hi, I'm new to the forums. Love 1.13 by the way.

Not sure if this is on topic, but I created a custom face from photos of Kristina Asmus. Not sure if you'd be interested in hosting it somewhere.

I've added an example of the face from a screenshot. I hired Fox and MD to give some comparison how it looks next to an original JA2 face.

http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusInGame_Small.jpg

She's using IMP4 voice (taken from the AlterEgo OtherGirl by Cobra - I had to rebuild the MercEDT file in order for the Russian subtitles to work properly under an English version of JA2.)

The 100% STI image looks like this:
http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusSRC_100_0.jpg

And her BIGFace image looks like this:
http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusSRC_BIGFACE_0.jpg

To be honest, I don't know if taking someone's photo from the Internet and turning it into a game resource is considered legal, so I'll pose the question here as well.


Nice job on these recent pics! It's good to see the face section getting some more attention.

Question,
What faces do these new faces replace? I'm not sure who 234 and 235 are.

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Corporal 1st Class
Re: Usermade Faces Data Bank[message #292018] Fri, 14 October 2011 02:11 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
KindlyOne
Hi, I'm new to the forums. Love 1.13 by the way.

Not sure if this is on topic, but I created a custom face from photos of Kristina Asmus. Not sure if you'd be interested in hosting it somewhere.

I've added an example of the face from a screenshot. I hired Fox and MD to give some comparison how it looks next to an original JA2 face.

http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusInGame_Small.jpg

She's using IMP4 voice (taken from the AlterEgo OtherGirl by Cobra - I had to rebuild the MercEDT file in order for the Russian subtitles to work properly under an English version of JA2.)

The 100% STI image looks like this:
http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusSRC_100_0.jpg

And her BIGFace image looks like this:
http://i1195.photobucket.com/albums/aa398/FrozenFlunky/KristinaAsmusSRC_BIGFACE_0.jpg

To be honest, I don't know if taking someone's photo from the Internet and turning it into a game resource is considered legal, so I'll pose the question here as well.


I'm getting alot of what seems like too much contrast. I've imported the color pallette from each individual picture (I was switching it too other PCs in the game). First it was over contrasted, Then I adjusted the contrast way down. It's still seems over contrasted. Not sure if it's actually a contrast problem per say.

Any body else getting this? It could just be particular to the programs I'm using.

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Re: Usermade Faces Data Bank[message #292136] Sat, 15 October 2011 14:16 Go to previous messageGo to next message
KindlyOne is currently offline KindlyOne

 
Messages:20
Registered:October 2011
Location: New South Wales, Australi...
The faces IDs 234 and 235 are just IDs that I chose to avoid conflicts with existing IDs. They don't replace anyone and are really meant to be IMP/AlterEgo mercs.

As for the contrast problem, it could be my monitor that caused it. All I know was that I had to darken the original image for it to work in JA2 - without it, the image was too bright in comparison to the other characters. But bringing down the image brightness caused other problems.

Basically, I adjusted contrast and brightness so that it looks okay on my monitor. I hadn't considered that my monitor could be off in terms of visual balance.

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Re: Usermade Faces Data Bank[message #292339] Tue, 18 October 2011 03:17 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
It may not be your monitor. This happened once before with another character. When I look at your picture above, it doesn't seem like your contrast is up that high.

In the game, the female IMPs are 208 - 215. The first female IMP pic is 208. After that, you have to count them out as you scroll through them.

Other than my strange contrast problem, I think your face mods are good! You should make some more.

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Corporal 1st Class
Re: Usermade Faces Data Bank[message #292340] Tue, 18 October 2011 03:21 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
I noticed this one wasn't in here.

I do not want to take credit. I did not make this face. In fact I've had it so long I can't remember who made it. If someone knows who it was, then they deserve to be mentioned because this is an awesome replacement for Ira.

http://www.mediafire.com/imgbnc.php/4d8aecb9a6523823efbc65f14168871f7a6095d4cf3d39aeab31a69100019d1f6g.jpg

Here's the sti;
Ira STI

In fact, I think that this should just go in the next 1.13 product as we are all probably sick of Ira's stock face.

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Corporal 1st Class
Re: Usermade Faces Data Bank[message #292351] Tue, 18 October 2011 15:06 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello,

Hachiryoku
I do not want to take credit. I did not make this face. In fact I've had it so long I can't remember who made it. If someone knows who it was, then they deserve to be mentioned because this is an awesome replacement for Ira.


This face was originally created by Extropianer and shows lovely actress Sophie Marceau. Later an improved version of this face was released by Wulfy301.
< Source German forum >

You can find both versions in the archive /Faces/ section as well:

- Marceau_for_Ira_original_by_Extropianer
- Marceau_for_Ira_new_by_Wulfy301


Hachiryoku
In fact, I think that this should just go in the next 1.13 product as we are all probably sick of Ira's stock face.


No, I don't think so. Don't get me wrong, Extropianer did a great job creating this face and I like it very much, but I'm totally against the idea to include any Hollywood stars into the original v1.13 which should be a modding base! So it should be and keep the users and the modmakers decision to use any alternative faces or face packs like Buggler did that with his BPP Mod. Every one of us has his own taste (see the 'Who is you favourite merc?' discussion) and that's okay. Personally I have nothing against Ira's original face. I think it fits her character and (German) voice quite well, but for all of you who don't agree with that such alternative faces were created. It shouldn't be the concept of v1.13 to include any mods or modded files like new faces (apart from essential bug fixing of course) and force their players to use them without the opportunity to keep the "original flavour", my opinion. Smile


Best regards; Schein

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First Sergeant

Re: Usermade Faces Data Bank[message #292353] Tue, 18 October 2011 18:07 Go to previous messageGo to next message
KindlyOne is currently offline KindlyOne

 
Messages:20
Registered:October 2011
Location: New South Wales, Australi...
Damn. I thought it was Maggie Q, inspired by her recent action-girl roles (Die Hard 4, Mission Impossible 3.)

If you hadn't pointed it out to me that it was actually Sophie Marceau, I wouldn't have known it. Smile

[Updated on: Tue, 18 October 2011 18:08] by Moderator

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Private 1st Class
Re: Usermade Faces Data Bank[message #292381] Wed, 19 October 2011 03:07 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hi guys,

KindlyOne
If you hadn't pointed it out to me that it was actually Sophie Marceau, I wouldn't have known it. Smile


@ KindlyOne: I have to admit, that if I hadn't seen the original posting by Extropianer in the German board I wouldn't know that as well. Btw nice to read you again Wink
Well, I hope I didn't destroy any nice illusions some of you guys had for (or with?!) the mysterious girl with that. :lostwings:


Sandro
I never heard that name, nor seen that face before... so for me it's no Hollywood star. Smile


@ Sandro: Then you shouldn't have the problem I mentioned above^^ Smile

I think Sophie Marceau isn't the "typical" Hollywood star, but I'm not sure what does that even mean exactly, because I've never met one of them on a personal level so far.
(unfortunately

[Updated on: Wed, 19 October 2011 04:46] by Moderator

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First Sergeant

Re: Usermade Faces Data Bank[message #296056] Sat, 31 December 2011 22:11 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
I did another face.

IMP 215

http://www.mediafire.com/imgbnc.php/882d5a566ccbf8e90eba2b21ffd0d2e0e4909457a010bfe5931be602dec1c4ca5g.jpg

Cool points for the first person to name that chick.

Download the STI here;
IMP 215

Enjoy

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Corporal 1st Class
Re: Usermade Faces Data Bank[message #296154] Tue, 03 January 2012 08:08 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Does she have a bite attack?

...you know, vampires and such, because the pic is a little dark, and her mouth is open, and she is staring at me, never mind...

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Sergeant Major

Re: Usermade Faces Data Bank[message #296163] Tue, 03 January 2012 10:15 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Dieter is right, she seems to be a bit blue around the nose Wink
A few examples for caucasian skincolour ranges are from:

(24,16,Cool to (148,101,74) (Malice)
(57,24,Cool to (231,178,140)(Red)
( 24,8,0) to (206,166,140)(Scope)

On another note: There is really no point in creating just the 48x43 pictures. It's a lot better to create a 90x100 picture, animate it and rescale this picture to create the 48x43 and the others. This way, you can create an NPC as well at virtually no extra costs.

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Sergeant 1st Class
Re: Usermade Faces Data Bank[message #296269] Thu, 05 January 2012 03:28 Go to previous messageGo to previous message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
So, I'm like the discount modder. I'm using MS Paint and MS Word. I've got to scale first with Word, then animate with Paint. If I scale afterwards with Paint or Word, the picture comes out too different. Looks horrible in game. I'm scaling with Word vice Paint as it holds the picture quality better.

I'll keep playing with the color. Haven't found that sweet spot yet. Sometimes I'll use MS Office to change some of the picture color (hue/sat) before I start playing with it. It's hit and miss though. The numbers are different in MS Paint.

What I could really use is someone who wouldn't mind taking a base picture and giving it JA2 color via a better program. Then I could animate it.

That's what I did with this one;

http://i18.photobucket.com/albums/b144/Navetsea/ladybig.png

Someone else did the pic originally and I just animated it.

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Corporal 1st Class
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