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Re: Usermade Faces Data Bank[message #300836]
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Sat, 03 March 2012 09:01
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Kazuya |
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Messages:208
Registered:January 2009 |
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SmigozCan i add a simple picture as an avatar? Like, if i don't want them to blink or move their mouths, i simply want to use a static picture, is it possible?
Yes, it is possible. What you do, is to create the sti face file and insert 7 frames after, that are filled with the colour key of your sti file. If your colour key is (0,0,255), which is full blue, then you add simply 7 blue frames to your sti file. Leave all coordinates at (0,0) and your good to go.
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Sergeant 1st Class
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Re: Usermade Faces Data Bank[message #301003]
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Mon, 05 March 2012 12:20
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Nejrael |
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Messages:15
Registered:October 2007 |
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I think you all have done a great job on making the sti's, keep up the good work.
I do have a few questions though.
1. Is it possible to implement this into a small program that would make this easier for the not so programming savvy (read: me)
2. Kazuya: I like many of your sti's but how do you coordinate the mouth and eyes, the only way I know of is to use the sti-edit and that is by trial and error. I would really like to know how to use the faces viewer to coordinate the eye and mouth movements especially since you have provided the coordinates in the first place. But I have no clue on how to save it as an sti, you can only save the ini. At least I thought the FV was the coordination editor and voice sync, but I might be mistaken.
And again I love the work that has been done. I'm trying to learn more so I can contribute to the community as well.
Edit: Just remembered the last question as well: The sunglasse (and maybe som other face items too) are not in the proper place. Is there anyway of giving them some new coordinates?
[Updated on: Mon, 05 March 2012 12:23] by Moderator Report message to a moderator
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Private
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Re: Usermade Faces Data Bank[message #301038]
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Mon, 05 March 2012 21:03
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Kazuya |
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Messages:208
Registered:January 2009 |
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Nejrael
2. Kazuya: I like many of your sti's but how do you coordinate the mouth and eyes, the only way I know of is to use the sti-edit and that is by trial and error. I would really like to know how to use the faces viewer to coordinate the eye and mouth movements especially since you have provided the coordinates in the first place. But I have no clue on how to save it as an sti, you can only save the ini. At least I thought the FV was the coordination editor and voice sync, but I might be mistaken.
The FV is merely a quick way to find out if the given coordinates of a face file are correct or not. I don't use it, when I create faces. The coordinates are usually not stored in the sti file itself, although you could do it this way. The coordinates are set in the MercProfiles.xml in the tabledata folder. A convenient way of setting them, is to use the Merc Profile Editor.
This is, what my face files usually look like:
I try to create a certain format, that is used in the game. In my example it is 90x100. I copy the face several times and I draw over the existting faces the different animations. When I'm done with that, I create a red frame around the picture and two red frames around the mouth and eyes. If you use GIMP, the coordinates can be determined easily, by selecting and copying one picture (including the outer red frame) and press Ctrl+Shift+V. This brings up a new window filled with the image in the correct size. Next I select the pencil with a one pixel brush, zoom into the new picture and move the mouse to the upper left corner of one of the inner red frames. The coordinates shown at the bottom left corner of the Gimp window are the coordinates used in the game. If you try this with the image, which I just posted, you should get Leechs eyes coordinates (20,32) and mouth (20,60). Then I copy the first image and create the sti file with GRV. The animations are inside the red frames, so I paste them into the sti as well and that's essentially it. The 48x43 is exactly the same procedure.
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Sergeant 1st Class
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Re: Usermade Faces Data Bank[message #302483]
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Tue, 27 March 2012 13:22
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Ryft |
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Messages:278
Registered:June 2009 |
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Oh, didn't know I could do that. Or know of the existence of IMPPortraits.xml, for that matter. Thanks for the tip.
Edit: for anyone interested, looks like the default IMP portraits are 200-207 and 216-217 for males, and 208-215 and 218-219 for females. I'm assuming the double ranges for each gender are due to the new portraits 1.13 added?
[Updated on: Tue, 27 March 2012 13:27] by Moderator Report message to a moderator
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Master Sergeant
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Re: Usermade Faces Data Bank[message #304673]
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Mon, 14 May 2012 19:06
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There are more pictures, but that one, in my opinion, would be the most suitable.
HachiryokuAlso, IMP, AIM, Merc?
Doesn't matter really.
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