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Re: Usermade Faces Data Bank[message #309790]
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Tue, 04 September 2012 14:07
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raonna |
Messages:4
Registered:August 2009 Location: Hungary |
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Hello - though not replying, I have been checking the site for years. I'm amazed and thank You
all for the great mods. I am starting to play it again (as used to from time to time).
I've intensively browsed the forum again, but still of no avail - however I learnt a lot
of theoretics of portrait editing. You may call me lazy, but I am rather just too old and
dumb to make it myself, so here is my humble request.
Would anyone please edit the coordinates of Dr. Laura Colin's sti-s (from Wildfire) in
the way so I could replace by them the IMP sti nr. 214? I would be so very grateful...
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Civilian
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Re: Usermade Faces Data Bank[message #326081]
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Wed, 02 October 2013 10:00
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Buggler |
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Messages:211
Registered:November 2009 |
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Game treats STI as non-animated frame when y = 0.
Use 1 or above for y value.
Edit: (on reply for below post)
@Taro
Works for me, coordinates are off and mouth frames need touch up though. Check ur STI & XML are in correct folder.
Tip: Good practice to have customized files in 'Profiles\UserProfile_XXX' folders for testing purposes and prevention of accidental file overwrite.
[Updated on: Wed, 02 October 2013 16:20] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: Usermade Faces Data Bank[message #334195]
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Sun, 13 July 2014 18:39
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Pepper79 |
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Messages:32
Registered:July 2014 |
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I had an idea how to make user faces, does anybody of you know Saints Row? If you have a Steam account you can "play" the character creator for free, it is great fun and you can create and download/upload almost any kind of human being, I created a decent girl which I would like to add to JA2 but I would need help, the best think is the avatars move at least their eyes in the character creator, so you simply have to make a screenshot at the right moment, they have a kind of comic look that fits very well to JA2, this is it but needs improvement (it does not work in the current status), anybody interested?
Ingame, quality got lost too much when downscaling to 256 colors.
BTW if anyone wants her for Saints Row IV I can give him the link to download.
[Updated on: Sun, 13 July 2014 18:41] by Moderator Report message to a moderator
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Private 1st Class
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Re: Usermade Faces Data Bank[message #337859]
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Wed, 19 November 2014 18:35
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Bidius |
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Messages:22
Registered:June 2013 |
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Remade the Gasmasks, don't want to make a new thread because I don't think it was that much of a project, or effort or whatever.
I was annoyed whenever I put on a gasmask to see the red lining, ofcourse this also plagues the NVGs but to be honest, it wasn't as bad a tinge as the gasmasks were suffering from. I'll probably find a more suitable graphic and replace these aswell, but for now I think they're better than the ones currently ingame.
I was thinking of doing ones for other face masks as well, to match up with the new disease feature, or even separate NVG types.
Note: Spooky, Screw, Laura and the 2 1.13 IMP portraits I've replaced and so the new masks may be off for these characters.
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Private 1st Class
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Re: Usermade Faces Data Bank[message #356954 is a reply to message #356947]
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Thu, 14 March 2019 14:40
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townltu |
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Messages:384
Registered:December 2017 Location: here |
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Looks good, good enough for some hopefully not discouraging critique on some minor details.
(note that I am detail obsessed so ... ;)
The glasses bridge in frame 3 and 4 of the 48x43 portrait is blurred beyond recognition,
perhaps edit some pixels.
The silhouette in the 106x122 portrait could be softer around the hair,
i guess you did cut out the persons pic from somewhere and placed it on top of the shop background.
(some pixels indicate you may have tried to smoothen the transition, but if so its not enough for me;)
For a smoother transition especially around the hairs,
you could paste the cutout into a new picture, select the background, delete to transparency,
increase the selection border by 1 pixel, then use the eraser to delete ~ 50% of the outline,
so the background pic will somewhat shine through later.
For even smoother border in big portrait set eraser to 33% for 1st step,
then increase selection by another pixel and delete again by 33%.
Besides, to make the set complete the 31x27 sized portrait (in \65faces) for auto resolve is missing,
along with camo portraits if it should be 1.13 compatible.
[Updated on: Thu, 14 March 2019 14:41] Report message to a moderator
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Master Sergeant
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Re: Usermade Faces Data Bank[message #356958 is a reply to message #356956]
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Thu, 14 March 2019 20:42
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townltu |
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Messages:384
Registered:December 2017 Location: here |
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I also mostly use the Gimps "warp" function to create the eye&mouth movement,
unfortunately it merges some´pixels and changes their color so they may "drop out" of the range present in palette,
and I guess that is what also happens to you.
(the game respectively .sti files appear to tolerate a deviation from an indexed color of up to 03 in one of the 3 values
before the pixels color effectively changes and may appear "wrong" in stiEditor and game, thats valid for my XP system, ymmv)
Therefore I start with pasting what will be the 1st frame of the biggest animated portrait in 90x100
into one template pic of 360x200 so the single pic fits exactly 8 times,
create the variations of the 1st frame in the 7 other parts, save the big pic as 8bit r5g6b5 .bmp and create the portraits palette from that pic,
then use that as template with grid lines placed for eye&mouth parts to copy and paste the 8 frames into stiEditor,
then copy&paste 58x65 cutout of 1st pic into frame#0 of the 90x100 sti and save with adjusted offsets for E&M
(the 90x100 portrait usually has a generous distance from head to pic border and the head should fit well for the 58x65 without scaling;)
Then i use duplicates of the big pic to scale each down to one of the required sizes for animated portraits, and repeart the above process.
For camo I manually select desired areas, create duplicates to place different camo layers over selected areas in each.
Note that some downscales will result in uneven pic height, so that scaling may slightly move the pixel positions in the 2nd line of 4 pics
I use 2 by 4 because 8 in one line gives me bad oversight (still working on a 4:3 sreen :p),
so I prefer to manually set the height to even number in scaling dialogue if required.
And, scaling down also shifts colors unless you select no adaption at all,
so each downscale may require to be saved as .bmp for an individual palette import.
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Master Sergeant
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Re: Usermade Faces Data Bank[message #361499 is a reply to message #215964]
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Wed, 07 October 2020 21:51
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Moff |
Messages:1
Registered:October 2020 |
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I was making a new face for myself to play with, thought that maybe someone else might like it. It's Jill Valentine from Residen Evil 5. Doesn't quite fit the style of the game, but hopefully not too out of place either.
i.ibb.co/qrVG9p5/jBase.gif
i.ibb.co/JF7VV8b/jBig2.png
mediafire.com/file/5s1gl0z9bbh7ylw/FACES.zip/file
[Updated on: Thu, 08 October 2020 08:13] Report message to a moderator
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Civilian
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