Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Usermade Faces Data Bank
Re: Usermade Faces Data Bank[message #281576] Tue, 31 May 2011 00:26 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
I must say, that I was a little surprised how good Ivans skin looks on him. The rest is mostly bluring the edges and applying a sharpening filter afterwards. Then I amped the saturation a little bit and recoloured the hair. I can't say though that I like the glasses. Especially the left side looks wrong.
Re: Usermade Faces Data Bank[message #281581] Tue, 31 May 2011 01:05 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
What can be done to make it look a little better? That is the only picture I could find of that guy online.
Re: Usermade Faces Data Bank[message #281588] Tue, 31 May 2011 03:23 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
http://img843.imageshack.us/img843/6921/intercept.png

http://img844.imageshack.us/img844/6410/taoist.png
Re: Usermade Faces Data Bank[message #281589] Tue, 31 May 2011 03:41 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
I thought that pic was of you? I was going to ask about the pot plants growing in the field. Wink


Anyway, Kazuya, you do good work with making faces. Wink


Re: Usermade Faces Data Bank[message #281605] Tue, 31 May 2011 08:14 Go to previous messageGo to next message
Logisteric

 
Messages:3500
Registered:December 2008
Location: B
Marlboro Man
I thought that pic was of you? I was going to ask about the pot plants growing in the field. Wink


Anyway, Kazuya, you do good work with making faces. Wink

no1: i still think it's him (fits what he told about himself) - it allows accounts for making them pics hard to find (who should up them?) :devilaugh:

no2: definately
Re: Usermade Faces Data Bank[message #281665] Tue, 31 May 2011 17:23 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
I am not following you two.

Re: Usermade Faces Data Bank[message #281666] Tue, 31 May 2011 17:30 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1566
Registered:March 2009
Location: Broadwurschd-City
Kazuya there is something missing on tao's picture
Re: Usermade Faces Data Bank[message #281675] Tue, 31 May 2011 18:50 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
Hey, if someone wants to make a full on working Tao, I can provide the voice work.
Re: Usermade Faces Data Bank[message #281677] Tue, 31 May 2011 19:40 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
Oh no, Tao! Don't let the world know you're a terrorist.
The TSA's going to eat you alive.

Re: Usermade Faces Data Bank[message #281680] Tue, 31 May 2011 19:46 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1566
Registered:March 2009
Location: Broadwurschd-City
taoteching
Hey, if someone wants to make a full on working Tao, I can provide the voice work.


Chained, brainless and dying in Tixa not much voiceaction needed.
Re: Usermade Faces Data Bank[message #281681] Tue, 31 May 2011 19:53 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
Damn mister Green...
I love you too bro.

Sorry Lockie, with the mere mention of the T word, I got all fired up.

[Updated on: Tue, 31 May 2011 20:18] by Moderator

Re: Usermade Faces Data Bank[message #281767] Wed, 01 June 2011 13:34 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
without further ado:
http://img34.imageshack.us/img34/9540/bigface.png

Edit:
http://www.mediafire.com/?ug0n0mzsvzp9taa

https://rapidshare.com/files/4182175850/tao.zip

[Updated on: Wed, 01 June 2011 16:01] by Moderator

Re: Usermade Faces Data Bank[message #281778] Wed, 01 June 2011 14:34 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
Eh, silly question of me I guess.. Is there a possibility to add faces for IMPs without replacing existing ones already coded?


Re: Usermade Faces Data Bank[message #281802] Wed, 01 June 2011 18:01 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
As far as I know, IMP faces are restricted to sti filenames 200.sti to 2something.sti. I don't recall the exact number right now.
Re: Usermade Faces Data Bank[message #281804] Wed, 01 June 2011 18:07 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
They are from #200 - #215
Re: Usermade Faces Data Bank[message #281815] Wed, 01 June 2011 18:41 Go to previous messageGo to next message
Buggler

 
Messages:208
Registered:November 2009
Just tested out n it's a gd surprise.

It's #200 - #250. Yes, 51 IMP faces to choose from Smile

To do:
1. Add & modify the required entries e.g. uiIndex, PortraitId, Eye & Mouth coordinates in '...\TableData\IMPPortraits.xml'
-----


Y
2XX
.
.

-----
2. Put all the associated (& correctly numbered) portrait STIs into the appropriate 'face' folders & it's gd to go.

All thanks to Jazz's work on externalizing e xml and expanding its capacity (correct me if I have wrongly credited).

P.S. It's not a full test though I've only created 2 new transvestite IMP on slot #220 and #250 in the same game Wink

Edit: To make a real portrait, u know who to ask. His nick starts w 'K'. I basically juz slapped a male portrait on a female body and female voice. Smile
Can it be a feature request or is it already possible to have female body & male voice and vice verse? Let e creative juices flow Wink

[Updated on: Thu, 02 June 2011 04:40] by Moderator

Re: Usermade Faces Data Bank[message #281952] Thu, 02 June 2011 14:42 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
Hi guys! anyone have create Denny Trejo portrait? MACHETE!!! cheers
Re: Usermade Faces Data Bank[message #282481] Mon, 06 June 2011 16:09 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
Fumina
Hi guys! anyone have create Denny Trejo portrait? MACHETE!!! cheers



so, this is my work:

http://i25.photobucket.com/albums/c93/Fumina/50.jpg http://i25.photobucket.com/albums/c93/Fumina/preview.jpg
and this is all frame preview :

now, How I can set up correctly all coordinates?

and how I can add this new merc without overwrite noone of old mercs?

thank's Wink
Re: Usermade Faces Data Bank[message #282482] Mon, 06 June 2011 16:12 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1566
Registered:March 2009
Location: Broadwurschd-City
first of all You need handtailored sounds or at least *.edt

than You have to bring it all to the right places (ask Logisteric or RoWa)
Re: Usermade Faces Data Bank[message #282484] Mon, 06 June 2011 16:31 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
Gorro der Gr
Re: Usermade Faces Data Bank[message #282486] Mon, 06 June 2011 16:40 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
Who are you going to replace?

or

You want a completely new character either:

A)Already in Arulco

B)Hire-able from A.I.M. or M.E.R.C. or I.M.P.
Re: Usermade Faces Data Bank[message #282488] Mon, 06 June 2011 16:43 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1566
Registered:March 2009
Location: Broadwurschd-City
you have to have *.edt (=the subtiteles' in the game) If You haven't the sound and also no *.edt the game WILL crash.

Either wait for Logisteric or send him a pm.

He has several mercs added in his mod in progress.
Re: Usermade Faces Data Bank[message #282489] Mon, 06 June 2011 16:46 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
taoteching
Who are you going to replace?

or

You want a completely new character either:

A)Already in Arulco

B)Hire-able from A.I.M. or M.E.R.C. or I.M.P.


Hi Taoteching!

my first idea it's to implement AIM mercs with most action actors, so yes I would a new character for AIM.

by the way, what do u mean for "already in Arulco?"
Re: Usermade Faces Data Bank[message #282491] Mon, 06 June 2011 16:52 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
I meant like the characters: Ira, Maddog, Conrad, Iggy, and et cetera. You do not hire them from the laptop screen.
Re: Usermade Faces Data Bank[message #282492] Mon, 06 June 2011 16:55 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
ah ok. no no , a new AIM merc.

I'm already able to replace an existing AIM or MERC (with proedit and bioseditor) but I would increase aim merc.
Re: Usermade Faces Data Bank[message #282497] Mon, 06 June 2011 17:39 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
Fumina
now, How I can set up correctly all coordinates?

Your frame preview is pretty much useless, because a) it's jpeg. b) you got sloppy when doing the cutouts and c) You broke something when you sclaed the picture (It could be caused by the jpeg algorithm as well). The edges of your cutouts have a grayish tone, which will make the animation look horrible.

The coordinates of eyes and mouth are the coordinates of the top left pixel of your cutouts, when they are put on the face.

In order to make a new merc appear in the AIM roster, you have to edit Mercprofiles.xml and AIMavailability.xml

http://img829.imageshack.us/img829/9540/bigface.png
http://www.mediafire.com/?dccdunyickm6gz7
Re: Usermade Faces Data Bank[message #282503] Mon, 06 June 2011 18:28 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
Kazuya
Fumina
now, How I can set up correctly all coordinates?

Your frame preview is pretty much useless, because a) it's jpeg. b) you got sloppy when doing the cutouts and c) You broke something when you sclaed the picture (It could be caused by the jpeg algorithm as well). The edges of your cutouts have a grayish tone, which will make the animation look horrible.

The coordinates of eyes and mouth are the coordinates of the top left pixel of your cutouts, when they are put on the face.

In order to make a new merc appear in the AIM roster, you have to edit Mercprofiles.xml and AIMavailability.xml

http://img829.imageshack.us/img829/9540/bigface.png
http://www.mediafire.com/?dccdunyickm6gz7


Hi Kazuya,
thank's for your portrait! Wink

off sure! my preview was only a preview for you to see my work, not for use ! Smile (if u want I can send all files separated; It would be nice to see my machete animated Wink )
I've merged all animations in one jpg as a preview Wink
by the way, your Trejo looks good, but I can't understand how calculate coordinates; How I can chek if coordinates are correct? only in game? ( I put yours files on game, but animations still works wrong...)

I think it's very difficult add new characters in AIM roster....

[Updated on: Mon, 06 June 2011 18:45] by Moderator

Re: Usermade Faces Data Bank[message #282506] Mon, 06 June 2011 19:14 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
Fumina
by the way, your Trejo looks good, but I can't understand how calculate coordinates; How I can chek if coordinates are correct? only in game? ( I put yours files on game, but animations still works wrong...}

My coordinates are correct. Make sure, that the game reads the coordinates from the correct file. That is, if you read them from xml, don't change them with proedit and so on. The 90x100 file is of no use, when you want to create an aim merc. So there is no need to put it in the faces folder and also make sure, that you enter the correct coordinates. That means, when you use the 48x43 picture, use the coordinates from 48x43. Another way to check, if the coordinates are correct, is to use "Face Viewer.exe"

When you want to determine, what the coordinates of a face are, load the facepicture in a graphics program. Crop the background to the size of the image, if necessary. Paint the top left pixel of the animation frames red. Now paste the animation frame over your face image and move it to the correct position. The coordinates of the red pixel are the coordinates you are looking for.

Re: Usermade Faces Data Bank[message #282509] Mon, 06 June 2011 19:38 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
Kazuya
Fumina
by the way, your Trejo looks good, but I can't understand how calculate coordinates; How I can chek if coordinates are correct? only in game? ( I put yours files on game, but animations still works wrong...}

My coordinates are correct. Make sure, that the game reads the coordinates from the correct file. That is, if you read them from xml, don't change them with proedit and so on. The 90x100 file is of no use, when you want to create an aim merc. So there is no need to put it in the faces folder and also make sure, that you enter the correct coordinates. That means, when you use the 48x43 picture, use the coordinates from 48x43. Another way to check, if the coordinates are correct, is to use "Face Viewer.exe"

When you want to determine, what the coordinates of a face are, load the facepicture in a graphics program. Crop the background to the size of the image, if necessary. Paint the top left pixel of the animation frames red. Now paste the animation frame over your face image and move it to the correct position. The coordinates of the red pixel are the coordinates you are looking for.



How I can know where game read coordinates? whith Face viewer I try your 48x43.sti, and animation work good. but, where I must put right coordinates? in wich file?

PS. I've tried also my Machete with Face viewer, and it's really nice ! Wink u've to see it!
Re: Usermade Faces Data Bank[message #282510] Mon, 06 June 2011 19:43 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
If you use the latest v1.13, the game should read from xml by default, so the coordinates are set in MercProfiles.xml
Re: Usermade Faces Data Bank[message #282512] Mon, 06 June 2011 19:50 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
ok, so any change like pants colours, name coordinates, are taken from this file? good, now I try.

here's my file . try it! It's very nice!

http://i25.photobucket.com/albums/c93/Fumina/50.jpg

http://www.mediafire.com/?73t9wh05pe5snqj >FIXED!<

(file contain: 31x27 , 48x43 , bigface , coordinates )

[Updated on: Mon, 06 June 2011 21:34] by Moderator

Re: Usermade Faces Data Bank[message #282515] Mon, 06 June 2011 20:08 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
your file is lacking 31x27. This one is needed when you autoresolve battle.
Re: Usermade Faces Data Bank[message #282521] Mon, 06 June 2011 20:47 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
Kazuya
your file is lacking 31x27. This one is needed when you autoresolve battle.


sorry! you're right! all FIXED! Wink

but what do you think about animation?

so, changing xml. file, now I'm ready to create my action actor party! Smile

[Updated on: Mon, 06 June 2011 20:57] by Moderator

Re: Usermade Faces Data Bank[message #282528] Mon, 06 June 2011 22:10 Go to previous messageGo to next message
Logisteric

 
Messages:3500
Registered:December 2008
Location: B
just read the proper threads - there are 255 pesonnel slots now

there are also more slots for imp-pix


some nOObs (=anyone but kazuya) tend to ask silly questions and give bad advice

as kazuya solved your pics-probs

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=234540#Post234540

for the speech stuff

for additional slots just use the search engine
Re: Usermade Faces Data Bank[message #282550] Tue, 07 June 2011 03:07 Go to previous messageGo to next message
Hawkeye

 
Messages:1529
Registered:October 2005
Location: Australia
And don't forget the line 'Machete don't text!'

http://www1.pictures.gi.zimbio.com/Spike+TV+Scream+2007+Arrivals+tcfjhDfc0QVl.jpg


Re: Usermade Faces Data Bank[message #282590] Tue, 07 June 2011 12:58 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
sure! Wink

anyone tested my machete portrait?

I think it work very well!

for speech, it's reasonable use movie audio parts?

cheers

[Updated on: Tue, 07 June 2011 13:01] by Moderator

Re: Usermade Faces Data Bank[message #282665] Wed, 08 June 2011 09:02 Go to previous messageGo to next message
Logisteric

 
Messages:3500
Registered:December 2008
Location: B
using movies is tempting, but you need to keep in mind that movies almost always have a track for 'atmosphere' (airport, footballpitch etc) and/or music -> till now my tracks for commander bond are not as 'cleaned' as i want them

i put my project about cutting full imp-sets from every star-trek subseries on hold for that reason, i also need a third female voice from ent (besides subcommander t'pol and ensign sato)

i'd say you need 4 'related' movies or a whole year of a series to cut an imp properly, especially sifi is a problem as they always have that starship-sound in the background - it simply doesn't fit the arulcan landscape
Re: Usermade Faces Data Bank[message #282685] Wed, 08 June 2011 13:33 Go to previous messageGo to next message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
Logisteric
using movies is tempting, but you need to keep in mind that movies almost always have a track for 'atmosphere' (airport, footballpitch etc) and/or music -> till now my tracks for commander bond are not as 'cleaned' as i want them

i put my project about cutting full imp-sets from every star-trek subseries on hold for that reason, i also need a third female voice from ent (besides subcommander t'pol and ensign sato)

i'd say you need 4 'related' movies or a whole year of a series to cut an imp properly, especially sifi is a problem as they always have that starship-sound in the background - it simply doesn't fit the arulcan landscape


I understand. thank's for reply.

another question:

I see that Faces maded by Ron (ron's faces MOD) are pixelated portrait, and also Kazuya portrait are pixelated, like old school game (remind me Amiga Smile )

do you know how I can reproduce this kind of picture?
Re: Usermade Faces Data Bank[message #282755] Wed, 08 June 2011 21:38 Go to previous messageGo to next message
Logisteric

 
Messages:3500
Registered:December 2008
Location: B
well, ask k...uy.
Re: Usermade Faces Data Bank[message #283246] Sun, 12 June 2011 19:27 Go to previous messageGo to previous message
fumina

 
Messages:29
Registered:January 2010
Location: Italy
Hi guys!

so here's my new creation: Michelle Rodriguez in "Machete", 2010

http://i25.photobucket.com/albums/c93/Fumina/106x122.jpg

http://www.mediafire.com/?jzvq5wm9qma2o9e
please enjiy it and rate it!

file contain : 31x27 , 48x43 , bigface and coordinates txt.

[Updated on: Sun, 12 June 2011 21:12] by Moderator

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