Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Usermade Faces Data Bank
Re: Usermade Faces Data Bank[message #334253] Tue, 15 July 2014 16:58 Go to previous messageGo to next message
Buggler

 
Messages:213
Registered:November 2009
As beautiful as e original,
http://i.imgur.com/OM2VPHs.gif
(Reduced from 1600x1200 to 48x36 256-color gif)

Using a 3d model,
http://i.imgur.com/PjrzBpe.png
(Original 400x400 picture reduced to 48x48 256-color gif)

Always edit in RGB mode. Scale down image, create the frames if animated and then finally reduce to 256-color only at the very last step.

Another consideration is can the program generate the face model with no/white/one-color background?
Re: Usermade Faces Data Bank[message #334261] Wed, 16 July 2014 02:33 Go to previous messageGo to next message
Hawkeye

 
Messages:1752
Registered:October 2005
Location: Australia
Or alternatively reduce the colours of your background by hand or limit the number of colours. Your faces may not reduce so well as you have a lot of bloom/soft highlights in your faces, also consider shades of similar colours if you can, so for example if your long haired woman had brown eyes you will have more gradients of colour to use for smoother pic.


Re: Usermade Faces Data Bank[message #337588] Thu, 06 November 2014 03:36 Go to previous messageGo to next message
M16AMachinegun

 
Messages:307
Registered:September 2013
Soooooo how exactly do i install a face mod?
Re: Usermade Faces Data Bank[message #337590] Thu, 06 November 2014 05:10 Go to previous messageGo to next message
Hawkeye

 
Messages:1752
Registered:October 2005
Location: Australia
It's just a case of overwriting existing face sti's with newly created ones. So if you wanted to change Barry's face you need to overwrite 00.sti files in the FACES directory, you'll need all the different sized ones to work on different screens these can be found in bigfaces, 33face, and 65face.

You may have to update the face co-ordinate files too, if they use different co-ordinates than their vanilla ones.


Re: Usermade Faces Data Bank[message #337859] Wed, 19 November 2014 18:35 Go to previous messageGo to next message
Bidius

 
Messages:23
Registered:June 2013
Remade the Gasmasks, don't want to make a new thread because I don't think it was that much of a project, or effort or whatever.

I was annoyed whenever I put on a gasmask to see the red lining, ofcourse this also plagues the NVGs but to be honest, it wasn't as bad a tinge as the gasmasks were suffering from. I'll probably find a more suitable graphic and replace these aswell, but for now I think they're better than the ones currently ingame.

I was thinking of doing ones for other face masks as well, to match up with the new disease feature, or even separate NVG types.

Note: Spooky, Screw, Laura and the 2 1.13 IMP portraits I've replaced and so the new masks may be off for these characters.

http://i61.tinypic.com/2wd855s_th.jpg
Re: Usermade Faces Data Bank[message #341864 is a reply to message #215964] Sun, 26 July 2015 09:22 Go to previous message
Shinobi

 
Messages:111
Registered:July 2015
Location: Mexico
it's too late to comment in this? i made this portrait based in Shogo Kawada from Battle Royale (i know it does look quite shitty but i hope it does look better in the game) i was wondering how do i put it into the game now.

http://i57.tinypic.com/16kcp3b.png



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