Tested: Visibility and view Distance Issues[message #217759] |
Sun, 24 May 2009 16:46  | |
redgun
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Messages:190
Registered:March 2007 Location: Austria |
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Campingkocher and I tested apart of the visibility and view distance issues today.
Mainly we tried to find out which factors have influence on the initial contact distance (ICD).
Test Setup:
Map:.....D8 - Lake Arulco
Inv:.......Old
Teams:..1 vs 1
Mercs:...varying (see results)
Equip:....Beowulf .50, canteen, first aid kit
Test Procedure:
Defending merc gets into position behind a rock (GN 16122) and waits for opponent, who moves along a path which is defined by three waypoints (GNs 22315, 21055, 18988). As soon as initial contact is established (change from Real-Time into Combat Mode) the distance between both mercs is measured (=IRD). If the attacker is not visible to the defender, the attacker continues on the defined path until the defender has definite contact. This distance is measured too (=DCD).
Results (Host attacks, attacker = Len):
Defender......ICD........DCD
Len.............22..........22
Magic..........24..........22
Shadow........25..........22
Scope..........39..........24
Results (Host defends, attacker = Len):
Defender......ICD........DCD
Scope..........39..........22
Further Results...
will be added as soon as more testing is done.
Interpretation & Importance of Results
These results support the theory that the AIM standard equipment has a huge influence on view distance and visibility issues: The mercs who have magnifying optics in their standard equipment, see farther and better than others, i.e. Scope is clearly in advantage (because of the battle scope in her standard load out). I don't know how the visibilities are determined, but I'm sure the sight range increase of the standard weapon has an influence on the calculation.
In practical game play these issues have occurred often, but unluckily it is very hard to reproduce them. During games we've had situations where scope could see and engage enemies 50 tiles far, however we couldn't reproduce these situations yet. We personally think that these issues decrease the playability significantly so we would be rather glad if one of the devs could look into that.
The results also suggest that there is a slight difference between host and clients.
Other Findings
+ Mercs in cover who don't move or shoot are nearly invisible to opponents (5 tiles)
+ that is a bit of an issue gameplaywise too
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