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JA2 Stracciatella on Mac OS X for noobs[message #217918] Tue, 26 May 2009 08:13 Go to next message
quartercast

 
Messages:50
Registered:May 2009
Hi all,
I remember having great fun playing JA2 on windows back in my high school days, and I'd really like to get it running on my macbook now.

Ideally I'd like to get the latest version (0.11?) with 800x600 mod up and running. I do know generally how to bring a terminal up and use a command line, but I don't have strong grasp of system variables ($something?) and how they work on OS X.

Can anyone give me directions on what files I need and how to install them? Thank you!

Regards,
Pete
Re: JA2 Stracciatella on Mac OS X for noobs[message #217958] Tue, 26 May 2009 14:57 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
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how about boot camp?
Re: JA2 Stracciatella on Mac OS X for noobs[message #217959] Tue, 26 May 2009 15:06 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
I don't have bootcamp/windows set up at the moment, but for JA2 it's worth considering!

I really would like to have it running natively on OS X though, save me from having to reboot. Is it very complicated?
Re: JA2 Stracciatella on Mac OS X for noobs[message #217961] Tue, 26 May 2009 15:08 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
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i don't know, i have a p III for ja. and i won't infect my macs with it - i need them to do my job Embarrassed
Re: JA2 Stracciatella on Mac OS X for noobs[message #217974] Tue, 26 May 2009 16:45 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Alas, I use my mac for everything - including work. That's a good point though, maybe I shouldn't "infect" my work comp with JA.. I am a sucker for games after all.
Re: JA2 Stracciatella on Mac OS X for noobs[message #218087] Wed, 27 May 2009 14:00 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
I managed to get hold of the Linux version of JA2. I will make a brave attempt to follow the FAQ steps, and report back... Smile
Re: JA2 Stracciatella on Mac OS X for noobs[message #218375] Fri, 29 May 2009 13:10 Go to previous messageGo to next message
Tron

 
Messages:227
Registered:August 2007
Location: Germany
Building JA2 is quite simple, because it only has very few dependencies. You only need the source code (either from http://tron.homeunix.org/ja2/ or via SVN), SDL and a C/C++ compiler (probably GCC). After getting the source you copy config.template to config.default, edit the latter file and set the options you need/want. Then build the whole thing (either type "make" or "gmake").
Re: JA2 Stracciatella on Mac OS X for noobs[message #218487] Sat, 30 May 2009 16:20 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Hi Tron,
Thanks for logging on here and replying to my post. I'm currently downloading XCode Tools so I can install GCC on my mac (who knows why it didn't come with it installed in the first place!)

I've unpacked all the game data, hopefully into the right places. I have unpacked the source into the game directory, and edited the config.default file. I'll see how the rest goes..
Re: JA2 Stracciatella on Mac OS X for noobs[message #218534] Sun, 31 May 2009 15:19 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
This is what I get when I type make:

make: sdl-config: Command not found
make: sdl-config: Command not found
===> CXX Build/AniViewScreen.cc
In file included from Build/AniViewScreen.h:5,
from Build/AniViewScreen.cc:1:
sgp/Types.h:4:23: error: SDL_video.h: No such file or directory
In file included from Build/AniViewScreen.cc:4:
sgp/Input.h:5:24: error: SDL_events.h: No such file or directory
sgp/Input.h:6:26: error: SDL_keyboard.h: No such file or directory
sgp/Input.h:42: error: expected
Re: JA2 Stracciatella on Mac OS X for noobs[message #218543] Sun, 31 May 2009 16:35 Go to previous messageGo to next message
Tron

 
Messages:227
Registered:August 2007
Location: Germany
I need more information. What readme are you talking about? Where is what (source code, SDL, etc.)?
You have to set the SDL_CONFIG variable (in config.default) to where sdl-config is.
Re: JA2 Stracciatella on Mac OS X for noobs[message #218567] Mon, 01 June 2009 02:02 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
I was talking about the SDL-dev readme.

Woohoo, I've got it working! I had to compile SDL from the source code and make install. Strangely, the JA2 executable can't seem to create a ja2.ini file. I've had to place the data files into default path (Contents/Resources/... etc).

This is what I get whenever I run JA2:

WARNING: Could not open configuration file ("/Users/pete/.ja2/ja2.ini").
2009-06-01 08:59:54.865 ja2-8x6[38368] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.
Re: JA2 Stracciatella on Mac OS X for noobs[message #218601] Mon, 01 June 2009 12:32 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Is there something wrong with my Stracciatella installation? It's running slow as molasses on my Core 2 Duo Macbook (upgraded to 3GB RAM)
Re: JA2 Stracciatella on Mac OS X for noobs[message #218610] Mon, 01 June 2009 13:17 Go to previous messageGo to next message
Tron

 
Messages:227
Registered:August 2007
Location: Germany
Does .ja2/ exist in your home directory? Does .ja2/ja2.ini exist?
Re: JA2 Stracciatella on Mac OS X for noobs[message #218703] Tue, 02 June 2009 02:47 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
.ja2/ exists in my home directory, it doesn't contain ja2.ini. It just contains:

drwx------ 4 pete pete 136 1 Jun 19:02 Data
-rw------- 1 pete pete 76 2 Jun 09:43 Ja2.set
drwxr-xr-x 3 pete pete 102 1 Jun 19:17 SavedGames
Re: JA2 Stracciatella on Mac OS X for noobs[message #218803] Tue, 02 June 2009 20:10 Go to previous messageGo to next message
Tron

 
Messages:227
Registered:August 2007
Location: Germany
Right, the automagic determines the data directory from the path of the bundle for OS X. You can create a file ~/.ja2/ja2.ini and write a line "data_dir = $SOME_PATH", if you want to override this.

I see no reason for it to run slow and I have not experienced this problem. Can you describe this further? What are the exact symptoms?
Re: JA2 Stracciatella on Mac OS X for noobs[message #218832] Wed, 03 June 2009 05:01 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Thank you, I now have a working ja2.ini file.

The exact symptoms of slowdown would be
Re: JA2 Stracciatella on Mac OS X for noobs[message #219180] Fri, 05 June 2009 03:32 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
So do you have any idea what's going on? Are there any logs or diagnostics I can look at?
Re: JA2 Stracciatella on Mac OS X for noobs[message #219372] Fri, 05 June 2009 23:34 Go to previous messageGo to next message
mgl

 
Messages:254
Registered:December 2007
Location: France
Quote:
2009-06-01 08:59:54.865 ja2-8x6[38368] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.

I believe the answer is in the message. I know nothing of Mac OS X but it looks like you compiled SDL to use the wrong video driver. You probably get a lot of emulation, conversion in the rendering process. I think SDL defaults to Quartz now, you may have downloaded an old version. Get the latest 1.2 stable source (or libraries and headers) at http://ww.libsdl.org/. A lot of people use SDL on Mac OS X and you shouldn't have any problem to install or compile it.

Re: JA2 Stracciatella on Mac OS X for noobs[message #219386] Sat, 06 June 2009 00:34 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Hi, thanks helping me out.

Hmm, I'm pretty sure I used the latest version of SDL from the main SDL download page. I'll double check this. Cheers!
Re: JA2 Stracciatella on Mac OS X for noobs[message #219523] Sat, 06 June 2009 12:57 Go to previous messageGo to next message
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Messages:50
Registered:May 2009
OK, I just checked and the version of SDL I compiled and installed on my mac is 1.2.13 (the latest version).

Can any other mac users confirm the above error message on OS X 10.5.7 Leopard?

Shucks, I got this far but it doesn't run at playable speeds Sad
Re: JA2 Stracciatella on Mac OS X for noobs[message #219527] Sat, 06 June 2009 13:22 Go to previous messageGo to next message
Logisteric

 
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sorry - no idea as i did not understand one single word of this conversation between you and tron
Re: JA2 Stracciatella on Mac OS X for noobs[message #219530] Sat, 06 June 2009 14:07 Go to previous messageGo to next message
Tron

 
Messages:227
Registered:August 2007
Location: Germany
quartercast
Woohoo, I've got it working! I had to compile SDL from the source code and make install.
[...]
2009-06-01 08:59:54.865 ja2-8x6[38368] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.

Why did you build SDL by yourself? Does the development library from the official SDL site (http://www.libsdl.org/download-1.2.php at the bottom of the page) not work?
Re: JA2 Stracciatella on Mac OS X for noobs[message #219648] Sat, 06 June 2009 23:49 Go to previous messageGo to next message
mgl

 
Messages:254
Registered:December 2007
Location: France
There's a "src/video/quartz/" folder in my SDL 1.2.13 source tree.
According to the "configure.in" file in SDL's package, Quartz is enabled by default if the Cocoa development files are installed (the script tries to find a "Cocoa/Cocoa.h" file somewhere).
They may be missing on your computer.

You can see if Cocoa/Quartz are enabled when you run SDL's "configure" script: look for the line
"Checking for Cocoa framework ... yes/no".
If the answer is "no", Cocoa is not installed and Quartz won't be enabled.
Install it (it should be on one of Apple's CDs according to what I saw with Google), run SDL's "configure" script again and compile it.




Re: JA2 Stracciatella on Mac OS X for noobs[message #219757] Sun, 07 June 2009 16:39 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Tron
quartercast
Woohoo, I've got it working! I had to compile SDL from the source code and make install.
[...]
2009-06-01 08:59:54.865 ja2-8x6[38368] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.

Why did you build SDL by yourself? Does the development library from the official SDL site (http://www.libsdl.org/download-1.2.php at the bottom of the page) not work?


As far as I can tell, the SDL dev lib for OS X just contains SDLMain files, some templates and documentation. There's no installation routine, no sdl-config to speak of... that's why installed from source. Did I do something wrong there?
Re: JA2 Stracciatella on Mac OS X for noobs[message #219762] Sun, 07 June 2009 16:48 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
mgl

You can see if Cocoa/Quartz are enabled when you run SDL's "configure" script: look for the line
"Checking for Cocoa framework ... yes/no".
If the answer is "no", Cocoa is not installed and Quartz won't be enabled.
Install it (it should be on one of Apple's CDs according to what I saw with Google), run SDL's "configure" script again and compile it.


I ran "configure" and Cocoa framework IS installed.

Here's the output I get (sorry for the length):

checking build system type... i386-apple-darwin9.7.0
checking host system type... i386-apple-darwin9.7.0
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables... 
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking how to run the C preprocessor... gcc -E
checking for grep that handles long lines and -e... /usr/bin/grep
checking for egrep... /usr/bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking whether byte ordering is bigendian... no
checking for a sed that does not truncate output... /usr/bin/sed
checking for ld used by gcc... /usr/libexec/gcc/i686-apple-darwin9/4.0.1/ld
checking if the linker (/usr/libexec/gcc/i686-apple-darwin9/4.0.1/ld) is GNU ld... no
checking for /usr/libexec/gcc/i686-apple-darwin9/4.0.1/ld option to reload object files... -r
checking for BSD-compatible nm... /usr/bin/nm -p
checking whether ln -s works... yes
checking how to recognise dependent libraries... pass_all
checking dlfcn.h usability... yes
checking dlfcn.h presence... yes
checking for dlfcn.h... yes
checking for g++... g++
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking how to run the C++ preprocessor... g++ -E
checking for g77... no
checking for xlf... no
checking for f77... no
checking for frt... no
checking for pgf77... no
checking for cf77... no
checking for fort77... no
checking for fl32... no
checking for af77... no
checking for xlf90... no
checking for f90... no
checking for pgf90... no
checking for pghpf... no
checking for epcf90... no
checking for gfortran... no
checking for g95... no
checking for xlf95... no
checking for f95... no
checking for fort... no
checking for ifort... no
checking for ifc... no
checking for efc... no
checking for pgf95... no
checking for lf95... no
checking for ftn... no
checking whether we are using the GNU Fortran 77 compiler... no
checking whether  accepts -g... no
checking the maximum length of command line arguments... 196608
checking command to parse /usr/bin/nm -p output from gcc object... rm: conftest.dSYM: is a directory
rm: conftest.dSYM: is a directory
rm: conftest.dSYM: is a directory
rm: conftest.dSYM: is a directory
ok
checking for objdir... .libs
checking for ar... ar
checking for ranlib... ranlib
checking for strip... strip
rm: conftest.dSYM: is a directory
rm: conftest.dSYM: is a directory
checking if gcc supports -fno-rtti -fno-exceptions... rm: conftest.dSYM: is a directory
no
checking for gcc option to produce PIC... -fno-common
checking if gcc PIC flag -fno-common works... rm: conftest.dSYM: is a directory
yes
checking if gcc static flag -static works... rm: conftest.dSYM: is a directory
no
checking if gcc supports -c -o file.o... rm: conftest.dSYM: is a directory
yes
checking whether the gcc linker (/usr/libexec/gcc/i686-apple-darwin9/4.0.1/ld) supports shared libraries... yes
checking dynamic linker characteristics... darwin9.7.0 dyld
checking how to hardcode library paths into programs... immediate
checking whether stripping libraries is possible... yes
checking if libtool supports shared libraries... yes
checking whether to build shared libraries... yes
checking whether to build static libraries... yes
configure: creating libtool
appending configuration tag "CXX" to libtool
rm: conftest.dSYM: is a directory
rm: conftest.dSYM: is a directory
checking for ld used by g++... /usr/libexec/gcc/i686-apple-darwin9/4.0.1/ld
checking if the linker (/usr/libexec/gcc/i686-apple-darwin9/4.0.1/ld) is GNU ld... no
checking whether the g++ linker (/usr/libexec/gcc/i686-apple-darwin9/4.0.1/ld) supports shared libraries... yes
checking for g++ option to produce PIC... -fno-common
checking if g++ PIC flag -fno-common works... rm: conftest.dSYM: is a directory
yes
checking if g++ static flag -static works... rm: conftest.dSYM: is a directory
no
checking if g++ supports -c -o file.o... rm: conftest.dSYM: is a directory
yes
checking whether the g++ linker (/usr/libexec/gcc/i686-apple-darwin9/4.0.1/ld) supports shared libraries... yes
checking dynamic linker characteristics... darwin9.7.0 dyld
checking how to hardcode library paths into programs... immediate
appending configuration tag "F77" to libtool
checking for gcc... (cached) gcc
checking whether we are using the GNU C compiler... (cached) yes
checking whether gcc accepts -g... (cached) yes
checking for gcc option to accept ISO C89... (cached) none needed
checking whether we are using the GNU C++ compiler... (cached) yes
checking whether g++ accepts -g... (cached) yes
checking for a BSD-compatible install... /usr/bin/install -c
checking whether make sets $(MAKE)... yes
checking for windres... no
checking for darwin9.7.0-windres... no
checking for an ANSI C-conforming const... yes
checking for inline... inline
checking for working volatile... yes
checking for ANSI C header files... (cached) yes
checking for sys/types.h... (cached) yes
checking stdio.h usability... yes
checking stdio.h presence... yes
checking for stdio.h... yes
checking for stdlib.h... (cached) yes
checking stddef.h usability... yes
checking stddef.h presence... yes
checking for stddef.h... yes
checking stdarg.h usability... yes
checking stdarg.h presence... yes
checking for stdarg.h... yes
checking malloc.h usability... no
checking malloc.h presence... no
checking for malloc.h... no
checking for memory.h... (cached) yes
checking for string.h... (cached) yes
checking for strings.h... (cached) yes
checking for inttypes.h... (cached) yes
checking for stdint.h... (cached) yes
checking ctype.h usability... yes
checking ctype.h presence... yes
checking for ctype.h... yes
checking math.h usability... yes
checking math.h presence... yes
checking for math.h... yes
checking iconv.h usability... yes
checking iconv.h presence... yes
checking for iconv.h... yes
checking signal.h usability... yes
checking signal.h presence... yes
checking for signal.h... yes
checking for size_t... yes
checking for int64_t... yes
checking for working alloca.h... yes
checking for alloca... yes
checking for working memcmp... yes
checking for working strtod... yes
checking for mprotect... yes
checking for malloc... yes
checking for calloc... yes
checking for realloc... yes
checking for free... yes
checking for getenv... yes
checking for putenv... yes
checking for unsetenv... yes
checking for qsort... yes
checking for abs... yes
checking for bcopy... yes
checking for memset... yes
checking for memcpy... yes
checking for memmove... yes
checking for strlen... yes
checking for strlcpy... yes
checking for strlcat... yes
checking for strdup... yes
checking for _strrev... no
checking for _strupr... no
checking for _strlwr... no
checking for strchr... yes
checking for strrchr... yes
checking for strstr... yes
checking for itoa... no
checking for _ltoa... no
checking for _uitoa... no
checking for _ultoa... no
checking for strtol... yes
checking for strtoul... yes
checking for _i64toa... no
checking for _ui64toa... no
checking for strtoll... yes
checking for strtoull... yes
checking for atoi... yes
checking for atof... yes
checking for strcmp... yes
checking for strncmp... yes
checking for _stricmp... no
checking for strcasecmp... yes
checking for _strnicmp... no
checking for strncasecmp... yes
checking for sscanf... yes
checking for snprintf... yes
checking for vsnprintf... yes
checking for iconv... no
checking for sigaction... yes
checking for setjmp... yes
checking for nanosleep... yes
checking for libiconv_open in -liconv... yes
checking for pow in -lm... yes
checking for GCC -fvisibility=hidden option... yes
checking for dlopen... yes
checking for dlopen in -lc... yes
checking for dlvsym in -ldl... no
checking for yasm... no
checking to see if  supports unquoted-sections... no
checking for nasm... /usr/bin/nasm
checking to see if /usr/bin/nasm supports symbol-visibility... no
checking for Cocoa framework... yes
checking for X... libraries /usr/X11R6/lib, headers /usr/X11R6/include
checking whether -R must be followed by a space... no
checking for dnet_ntoa in -ldnet... no
checking for dnet_ntoa in -ldnet_stub... no
checking for gethostbyname... yes
checking for connect... yes
checking for remove... yes
checking for shmat... yes
checking for IceConnectionNumber in -lICE... no
-- dynamic libX11 -> /usr/X11R6/lib/libX11.6.dylib
-- dynamic libX11ext -> /usr/X11R6/lib/libXext.6.dylib
checking for X11/extensions/Xrandr.h... yes
-- dynamic libXrender -> /usr/X11R6/lib/libXrender.1.dylib
-- dynamic libXrandr -> /usr/X11R6/lib/libXrandr.2.dylib
checking for X11/extensions/dpms.h... yes
checking for OpenGL (GLX) support... no
checking for pthreads... yes
checking for recursive mutexes... yes
checking for pthread semaphores... yes
checking altivec.h usability... no
checking altivec.h presence... no
checking for altivec.h... no
checking for Altivec with GCC -maltivec option... no
checking for Altivec with GCC -faltivec option... no
configure: creating ./config.status
config.status: creating Makefile
config.status: creating sdl-config
config.status: creating SDL.spec
config.status: creating SDL.qpg
config.status: creating sdl.pc
config.status: creating include/SDL_config.h
config.status: include/SDL_config.h is unchanged
config.status: executing default commands
Generating dependencies for ./src/SDL.c
Generating dependencies for ./src/SDL_error.c
Generating dependencies for ./src/SDL_fatal.c
Generating dependencies for ./src/audio/SDL_audio.c
Generating dependencies for ./src/audio/SDL_audiocvt.c
Generating dependencies for ./src/audio/SDL_audiodev.c
Generating dependencies for ./src/audio/SDL_mixer.c
Generating dependencies for ./src/audio/SDL_mixer_MMX.c
Generating dependencies for ./src/audio/SDL_mixer_MMX_VC.c
Generating dependencies for ./src/audio/SDL_mixer_m68k.c
Generating dependencies for ./src/audio/SDL_wave.c
Generating dependencies for ./src/cdrom/SDL_cdrom.c
Generating dependencies for ./src/cpuinfo/SDL_cpuinfo.c
Generating dependencies for ./src/events/SDL_active.c
Generating dependencies for ./src/events/SDL_events.c
Generating dependencies for ./src/events/SDL_expose.c
Generating dependencies for ./src/events/SDL_keyboard.c
Generating dependencies for ./src/events/SDL_mouse.c
Generating dependencies for ./src/events/SDL_quit.c
Generating dependencies for ./src/events/SDL_resize.c
Generating dependencies for ./src/file/SDL_rwops.c
Generating dependencies for ./src/stdlib/SDL_getenv.c
Generating dependencies for ./src/stdlib/SDL_iconv.c
Generating dependencies for ./src/stdlib/SDL_malloc.c
Generating dependencies for ./src/stdlib/SDL_qsort.c
Generating dependencies for ./src/stdlib/SDL_stdlib.c
Generating dependencies for ./src/stdlib/SDL_string.c
Generating dependencies for ./src/thread/SDL_thread.c
Generating dependencies for ./src/timer/SDL_timer.c
Generating dependencies for ./src/video/SDL_RLEaccel.c
Generating dependencies for ./src/video/SDL_blit.c
Generating dependencies for ./src/video/SDL_blit_0.c
Generating dependencies for ./src/video/SDL_blit_1.c
Generating dependencies for ./src/video/SDL_blit_A.c
Generating dependencies for ./src/video/SDL_blit_N.c
Generating dependencies for ./src/video/SDL_bmp.c
Generating dependencies for ./src/video/SDL_cursor.c
Generating dependencies for ./src/video/SDL_gamma.c
Generating dependencies for ./src/video/SDL_pixels.c
Generating dependencies for ./src/video/SDL_stretch.c
Generating dependencies for ./src/video/SDL_surface.c
Generating dependencies for ./src/video/SDL_video.c
Generating dependencies for ./src/video/SDL_yuv.c
Generating dependencies for ./src/video/SDL_yuv_mmx.c
Generating dependencies for ./src/video/SDL_yuv_sw.c
Generating dependencies for ./src/joystick/SDL_joystick.c
Generating dependencies for ./src/video/dummy/SDL_nullevents.c
Generating dependencies for ./src/video/dummy/SDL_nullmouse.c
Generating dependencies for ./src/video/dummy/SDL_nullvideo.c
Generating dependencies for ./src/audio/disk/SDL_diskaudio.c
Generating dependencies for ./src/audio/dummy/SDL_dummyaudio.c
Generating dependencies for ./src/loadso/dlopen/SDL_sysloadso.c
Generating dependencies for ./src/hermes/mmx_main.asm
Generating dependencies for ./src/hermes/mmxp2_32.asm
Generating dependencies for ./src/hermes/x86_main.asm
Generating dependencies for ./src/hermes/x86p_16.asm
Generating dependencies for ./src/hermes/x86p_32.asm
Generating dependencies for ./src/video/quartz/SDL_QuartzEvents.m
Generating dependencies for ./src/video/quartz/SDL_QuartzGL.m
Generating dependencies for ./src/video/quartz/SDL_QuartzVideo.m
Generating dependencies for ./src/video/quartz/SDL_QuartzWM.m
Generating dependencies for ./src/video/quartz/SDL_QuartzWindow.m
Generating dependencies for ./src/video/quartz/SDL_QuartzYUV.m
Generating dependencies for ./src/video/x11/SDL_x11dga.c
Generating dependencies for ./src/video/x11/SDL_x11dyn.c
Generating dependencies for ./src/video/x11/SDL_x11events.c
Generating dependencies for ./src/video/x11/SDL_x11gamma.c
Generating dependencies for ./src/video/x11/SDL_x11gl.c
Generating dependencies for ./src/video/x11/SDL_x11image.c
Generating dependencies for ./src/video/x11/SDL_x11modes.c
Generating dependencies for ./src/video/x11/SDL_x11mouse.c
Generating dependencies for ./src/video/x11/SDL_x11video.c
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[Updated on: Tue, 14 July 2009 14:42] by Moderator

Re: JA2 Stracciatella on Mac OS X for noobs[message #220062] Mon, 08 June 2009 23:24 Go to previous messageGo to next message
mgl

 
Messages:254
Registered:December 2007
Location: France
I quickly looked at the files in the "src/video/quartz" folder in SDL's package and found references to NSQuickDraw functions. I found more of them if the windowed code than in the fullscreen one, but it might be that I missed some. The Quartz port must be only partial, and it will probably never be improved in SDL 1.2 since it's updated only for bug fixes and SDL people focus on 1.3 now.

So you can't expect something better from SDL. I think I read (on SDL's FAQ) that the windowed mode on Mac OS X takes twice as many passes (and time) than on any other OS. But I don't believe it can explain such a slowdown on the 640x480 screen that stracciatella uses. They say it's not slower than other OSes in fullscreen.

Regardless of SDL, I can have a major slowdown of stracciatella when the executable is built with the JA2TESTVERSION and/or JA2BETAVERSION and/or JA2EDITOR options enabled in the "config.default" file.




Re: JA2 Stracciatella on Mac OS X for noobs[message #220117] Tue, 09 June 2009 03:59 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Thanks mgl, I didn't know I could run Straccitella in fullscreen mode! That has fixed the slowdown issue now. This is fantastic, I couldn't thank you more Smile

To any other noobs who want to play JA2 Straccitella on their mac: please make sure you enable the -fullscreen command line option! Windowed mode runs veeeeery slowly.

Thanks to everyone who helped me, and thanks Tron for porting this wonderful game.
Re: JA2 Stracciatella on Mac OS X for noobs[message #220141] Tue, 09 June 2009 11:06 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
when i glance at this thread i'll probably buy a new pc for ja or use bootcamp
Re: JA2 Stracciatella on Mac OS X for noobs[message #220679] Fri, 12 June 2009 00:26 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Its not that difficult...

In fact, for my purposes I think it would've taken longer to get bootcamp/windows/parallels up and running, so it worked out well!
Re: JA2 Stracciatella on Mac OS X for noobs[message #220681] Fri, 12 June 2009 00:29 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
may be - on the other hand i have bootcamp 'up&running'
Re: JA2 Stracciatella on Mac OS X for noobs[message #227081] Tue, 14 July 2009 07:24 Go to previous messageGo to next message
Doolan

 
Messages:13
Registered:July 2006
Well, apparently I am a n00b beyond all imaginable extents of n00bage, because I didn't get one word of what is written in this thread Very Happy

A while ago, for Stracciatella 0.8 if I remember correctly, a kind soul by the name of DiscoBoy quickly built and posted a .dmg file containing a precompiled build. It can be found here.

Basically, all a user had to do was download that build, right-click, hit "show package contents" and drag his original datafiles from the JA2 Winders install. Hop! JA2 running natively in OSX in ten seconds.

Quartercast, since you took the time to successfully get 0.11 working (I salute you!), would you be so kind as to share the resulting .app with the general public, AKA me? Very Happy

I believe the JA2 Stracciatella project would gain a lot more following among Mac users if the pre-compiled .app was shared in the project web site, as the Windows binaries are. Maybe you could contact the guys making it to ease this process, hopefully helping a lot of other Mac users apart from myself.

Once again I congratulate you and thank you for your time. My 0.8 build (DiscoBoy's) is good, but crashes now and then, and I was hoping 0.11 or 0.12 would fix at least some of those problems.

Thanks again!
Re: JA2 Stracciatella on Mac OS X for noobs[message #227110] Tue, 14 July 2009 13:48 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Hi Doolan, I've uploaded the 0.11 Mac OS X executable here.

The 0.11 executable I use is actually the 800x600 modded version posted here.

BTW, have you already got your data and config files set up?

Edit:
You have to run this from your terminal, i.e.

cd to your JA2 base directory, then

./ja2_old -fullscreen

(I've named the uploaded executable "ja2_old" simply because I've got several version in my directory. The one I use is actually "ja2-8x6" from the link above. Additionally, if you don't run Stracciatella in fullscreen mode on your Mac, it will slow down to a crawl.)

[Updated on: Tue, 14 July 2009 13:58] by Moderator

Re: JA2 Stracciatella on Mac OS X for noobs[message #227111] Tue, 14 July 2009 13:53 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
quartercast
Hi Doolan, I've uploaded the 0.11 Mac OS X executable here.

The 0.11 executable I use is actually the 800x600 modded version posted here.

BTW, have you already got your data and config files set up?


doubleclick and forget?


we should have a maccie rollcall
Re: JA2 Stracciatella on Mac OS X for noobs[message #227113] Tue, 14 July 2009 14:00 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
I wish Smile Actually, I'm interested in making an .app for us maccies, I will investigate..
Re: JA2 Stracciatella on Mac OS X for noobs[message #227231] Wed, 15 July 2009 10:25 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
@ doolan

noob/noobage are words that do not exist in the maccieverse - you are a regular customer with a regular customer's attitude towards something he pays for - you have to be from redmond if you believe that anyone who neither can fly nor repair aircraft is prohibited from travelling on them
Re: JA2 Stracciatella on Mac OS X for noobs[message #227359] Thu, 16 July 2009 02:12 Go to previous messageGo to next message
Doolan

 
Messages:13
Registered:July 2006
Quartercast, you are a hero of the common man. Bards will forever sing epics about your awesomeness.

Now, if the files in question were added to the Stracciatella project site, I'm sure InsideMacGames would love putting up a story about it to drive the Mac fans in.

I can only hope that by "data" and "config files" you are referring to the stuff I already have from my JA2 Windows install (not 1.13, since that doesn't work with this, right?). I shall test it tomorrow and report.

Logisteric, I thank you for your kind words and agree with you to great extent. Still, a sentient being with Google should at least try, as I did. I then realized I knew way too little on the subject and that bumming an app from our awesome Quartercast here would be more efficient Very Happy

Thanks again guys, you are several levels of amazing overlapped.

Re: JA2 Stracciatella on Mac OS X for noobs[message #227403] Thu, 16 July 2009 09:50 Go to previous messageGo to next message
Tron

 
Messages:227
Registered:August 2007
Location: Germany
Logisteric
@ doolan

noob/noobage are words that do not exist in the maccieverse - you are a regular customer with a regular customer's attitude towards something he pays for - you have to be from redmond if you believe that anyone who neither can fly nor repair aircraft is prohibited from travelling on them

What did you pay for? Nothing, exactly. So you are just a regular leech with a regular leech's attitude towards something he didn't pay for. Better keep your incoherent maccie-blather to yourself.
Re: JA2 Stracciatella on Mac OS X for noobs[message #227414] Thu, 16 July 2009 11:20 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
LOL Tron straight to the point as usual Very Happy


Re: JA2 Stracciatella on Mac OS X for noobs[message #227611] Fri, 17 July 2009 16:46 Go to previous messageGo to next message
quartercast

 
Messages:50
Registered:May 2009
Glad to help anyone who wants to play this excellent port (thanks Tron!) of an excellent game Smile I'm just playing it now on my macbook, getting ready for the final assault on meduna!

I wish the 800x600 mod were updated to 0.12, as you can tell I'm still running 0.11.. Maybe next game I'll play vers 0.12 at 640x480 res, the funkyness of 0.11 does get difficult sometimes.
Re: JA2 Stracciatella on Mac OS X for noobs[message #227905] Sun, 19 July 2009 16:56 Go to previous messageGo to previous message
Centurion

 
Messages:84
Registered:April 2009
Location: E.U.
quartercast
Hi Doolan, I've uploaded the 0.11 Mac OS X executable here.

The 0.11 executable I use is actually the 800x600 modded version posted here.

BTW, have you already got your data and config files set up?

Edit:
You have to run this from your terminal, i.e.

cd to your JA2 base directory, then

./ja2_old -fullscreen

(I've named the uploaded executable "ja2_old" simply because I've got several version in my directory. The one I use is actually "ja2-8x6" from the link above. Additionally, if you don't run Stracciatella in fullscreen mode on your Mac, it will slow down to a crawl.)



question:

this only works under intel macs right?


powerbook titanium has a power pc processor I think any chance of ever playing ja on it?
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